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Centurio

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Everything posted by Centurio

  1. It's not a misprint and it lets him carry the Witherstave, which is a great artifact.
  2. Well that's tough but I do bring the Witherstave which is a big FU to ghosts.
  3. I use Blight Cyst because the rend IS amazing. When you roll hot and get a handful of 6s and lay down a bunch of -1 rend wounds, you can kill anything.
  4. Use the Witherstave when fighting Nighthaunt... They hate it.
  5. That sounds good but I don't know if I want to go so far from my current army. I'm not really expecting to win the tournament but I'd like to not be trounced.
  6. So, what is considered the most "competitive" Nurgle army? I mostly play a blight cyst as the core of my army. Lately I've been using chaos knights as well. I don't play highly competitively, but I'm going to a GT later this year and might want to move my army building/painting in a more competitive direction.
  7. I always wanted to use Archaon and 5 Lords of Plague just for the fun of setting off all their command abilities for 35 dice of Grandfather's Gift every turn.
  8. I like the list with plaguebearers but I'd try to squeeze 30 in. Lord of Blights makes them super annoying and you don't have to rely on spells to buff them
  9. Honestly I would choose a Lord of Blights over Gutrot since you have the 30 plaguebearers. This would also give you the option to drop the plague drones and use Blight Cyst when you feel like it.
  10. True. I'm not disputing that the war mammoth is cool. But either one is capable of getting in on turn 1. The blight kings are a little dicier though with the lower move. I pulled off a first turn charge with 41 wounds of blight kings last game, with the Witherstave behind them, and it was wonderful. Dont forget the amount of space you can take up with that unit. I tied up 75% of a khorne army for 2.5 turns (and killed most of them in the process).
  11. Blight Kings aren't that slow. Set the wheel to +2" move, be near a GUO with a bell for +3", spend an extra CP to run 7" (sonorous tocsin gives +1) and you are moving 16" on turn 1. Slingshot off a feculant gnarlmaw to charge (at +1" from the sonorous tocsin).
  12. Try the Witherstave on your Harbinger of Decay. That might help against the Witch Aelves attacks. It also helps against anything that wants to roll 6s to hit.
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