Dongilles Posted October 12, 2016 Share Posted October 12, 2016 Hey all, question, we have a discussion here. When rolling a 6 the monsterous fangs the ability spider venom goes off and inflicts d3 mortal wounds. now the question: when you give the spider +1 to hit, like for example by using the battlebrew. Does the spider venom ability go off on a 5 and 6?? Link to comment Share on other sites More sharing options...
Turragor Posted October 12, 2016 Share Posted October 12, 2016 It's like anything that does X on a 6 to hit or wound. Modifiers help trigger it. Also means modifiers can totally suppress it (6 - 1 is a roll of 5). Link to comment Share on other sites More sharing options...
Dongilles Posted October 12, 2016 Author Share Posted October 12, 2016 That would really suck and make the spiderfang really strong. They can boost the to hit to +2 and with dubble mortal wound (with the spel or command ability, can remember which one)... killing Link to comment Share on other sites More sharing options...
rokapoke Posted October 12, 2016 Share Posted October 12, 2016 1 hour ago, Dongilles said: That would really suck and make the spiderfang really strong. They can boost the to hit to +2 and with dubble mortal wound (with the spel or command ability, can remember which one)... killing All the more reason to kill the bosses quickly... But it's a real thing. All modifiers alter the roll, so the mortal wounds are easier to achieve if you can give the spiders +1 to hit. Link to comment Share on other sites More sharing options...
TalesOfSigmar Posted October 13, 2016 Share Posted October 13, 2016 Yep. Get the Spider Boss to make it happen on a 5+, the spell from the shaman on the araknarok doubles mortal wounds so its D3 Mortal Wounds doubled (Remember Not D6 Mortal Wounds so you've got a 1/3 chance of popping 3 Mortal Wounds turning them into 6 mortal wounds.) and then battle brew one sip makes it happen on a 4+ and double sip makes it 3+ Suddenly that Araknarok is even more deadly Link to comment Share on other sites More sharing options...
Beardyface Posted October 13, 2016 Share Posted October 13, 2016 The rule here is that modifiers are applied to your dice roll not the weapon, etc. The Lord Castellant's Warding Latern ability triggers on a 7+ on a D6 roll for example. Link to comment Share on other sites More sharing options...
the_prophecy Posted October 14, 2016 Share Posted October 14, 2016 what about the save rerolls of 1 for Liberators with shields if there are buffed by the warding lantern? The 1 would never apply, correct? or is a natural 1 always a natural one? Link to comment Share on other sites More sharing options...
Nico Posted October 14, 2016 Share Posted October 14, 2016 Rerolls are always before modifiers - in the 4 pages of rules I believe. Link to comment Share on other sites More sharing options...
the_prophecy Posted October 14, 2016 Share Posted October 14, 2016 ah, that make sense than, thanks Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.