This was prompted by a rules discussion at a tournament yesterday.
Let's read 4 sets of rules from within 10 pages of the same book shall we:
(a) Chaos Talisman
"Roll a dice for each wound inflicted on this model. On a roll of 6, the wound is negated and has no effect."
(b) Talisman of Protection
"Roll a dice each time this model suffers a mortal wound. On a roll of 4 or more, the mortal wound is stopped..."
(c) Master of Defence
Roll a dice for each wound or mortal wound inflicted on your general. On a roll of 6 or more the wound or mortal wound is ignored.
(d) Deathless Minions
"Roll a dice for each wound or mortal wound inflicted on a Death unit from your army... On a roll of a 6 or more, the wound is negated...."
Reading these 4 rules together, it's abundantly clear that the Chaos Talisman doesn't work on mortal wounds and that this is the intent of the writers (the only alternative is that the writers are maliciously sowing confusion). Firstly because the Chaos Talisman is the mirror image of the Destruction one (because that one only works on mortal wounds - which is why the latter works on a 4+ instead of a 6+/5+); and secondly because it's inconsistent for wording (a) to mean the same thing as wording (c). That (c) and incidentally (d) spells out both wounds and mortal wounds must mean that (a) is limited to only "wounds" with mortal wounds being treated as highly distinct.
Similarly, Nagash's ward save and that of the Bastilodon/Mourngul only work on mortal wounds - there are clear precedents of ward saves that only work on one but not the other.
After playing against Chaos twice yesterday, I've upped the Chaos Allegiance pack to above that of Destruction - Dark Avenger is a free 320 point Hurricanum.
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Nico
This was prompted by a rules discussion at a tournament yesterday.
Let's read 4 sets of rules from within 10 pages of the same book shall we:
(a) Chaos Talisman
"Roll a dice for each wound inflicted on this model. On a roll of 6, the wound is negated and has no effect."
(b) Talisman of Protection
"Roll a dice each time this model suffers a mortal wound. On a roll of 4 or more, the mortal wound is stopped..."
(c) Master of Defence
Roll a dice for each wound or mortal wound inflicted on your general. On a roll of 6 or more the wound or mortal wound is ignored.
(d) Deathless Minions
"Roll a dice for each wound or mortal wound inflicted on a Death unit from your army... On a roll of a 6 or more, the wound is negated...."
Reading these 4 rules together, it's abundantly clear that the Chaos Talisman doesn't work on mortal wounds and that this is the intent of the writers (the only alternative is that the writers are maliciously sowing confusion). Firstly because the Chaos Talisman is the mirror image of the Destruction one (because that one only works on mortal wounds - which is why the latter works on a 4+ instead of a 6+/5+); and secondly because it's inconsistent for wording (a) to mean the same thing as wording (c). That (c) and incidentally (d) spells out both wounds and mortal wounds must mean that (a) is limited to only "wounds" with mortal wounds being treated as highly distinct.
Similarly, Nagash's ward save and that of the Bastilodon/Mourngul only work on mortal wounds - there are clear precedents of ward saves that only work on one but not the other.
After playing against Chaos twice yesterday, I've upped the Chaos Allegiance pack to above that of Destruction - Dark Avenger is a free 320 point Hurricanum.
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