alasdair Posted October 1, 2016 Share Posted October 1, 2016 Hello chaps, I have spent the last week or so crafting a whole host of 1000 point lists for Order. They are all themed but should be relatively decent on the table. I was wondering if you guys had any thoughts on what I've put together - what would be the most fun to play, paint, or most competitive. Don't feel the need to talk about each and every one I'm just trying to help myself decide what army to go with. Phoenix Temple Frostheart Phoenix 260 Frostheart Phoenix 260 10 Phoenix Guard 200 10 Phoenix Guard 200 Anointed 80 1000 There isn't really a trick to this one, all the units are just relatively solid and it fits neatly into 1000. I considered chopping and changing some stuff to take one of each phoenixes and that's still an option. Devoted of Sigmar War Altar of Sigmar 300 Warrior Priest 80 Warrior Priest 80 Witch Hunter 60 20 Flagellants 160 20 Flagellants 160 10 Flagellants 80 Pilgrimage of Wrath 60 980 This is the highest model count of all the lists, and is focussed around the normal buffs you get from the battalion and War Altar to make the flagellant horde somewhat threatening. Should be a funny army to play if nothing else. Fyreslayers Auric Runemaster 80 Auric Runesmiter 100 15 Auric Heathguard 300 Runeson on Magmadroth 280 15 Vulkite Berserkers 240 1000 This one takes advantage of the good ol magmic tunneling which is the only way to make fyreslayers any good it seems. The hearthguard teleport somewhere and cause havoc and the vulkites and magmadroth are solid in the centre. The runemaster is only to make the hearthguard battleline, but he is a pretty solid hero I guess. Swifthawk Agents Skywarden 160 10 Shadow Warriors 200 10 Shadow Warriors 200 10 Shadow Warriors 200 Skycutter 120 Skycutter 120 1000 This one is a bit of an oddball. Low model count and relatively naff in combat but can put out a pretty withering level of shots. Not an army you see every day whatsoever, I don't think people would really know how to react. Freeguild Freeguild General 100 - sigmarite weapon, shield, stately war banner Helstorm Rocket Battery 180 Helstorm Rocket Battery 180 30 Freeguild Guard 240 - shield and sword 10 Freeguild Archers 100 3 Demigryph Knights 200 - lance and sword 1000 Semi gunline freeguild list with the general buffing the rockets to hopefully put out some meaningful levels of damage, whereas the guard are a big blob and the demigyph harrass and tank a bit. A very different list from the kind I usually play. Seraphon 1. Saurus Scar Veteran on Carnosaur 260 10 Saurus Knights 240 5 Saurus Knights 120 5 Saurus Knights 120 Firelance Starhost 60 Skink Starpriest 100 10 Saurus Warriors 100 1000 This is a cavalry based seraphon list using the firelance starhost. I don't think it is actually too powerful but is a reasonable amount of wounds to shift off the board and should be consistently good. Not really any tricks to it. Seraphon 2. Eternity Warden 140 Skink Starpriest 100 10 Saurus Guard 200 5 Saurus Guard 100 5 Saurus Guard 100 Eternity Starhost 80 3 Terradon Riders 140 3 Terradon Riders 140 1000 Temple guard brick list. Starhost and buffs from priest and warden make them super tough, terradons flank and harrass. I don't know if this list actually puts out that much damage compared to some of the others however. Seraphon 3. Skink Priest 100 20 Skinks 160 - Blowpipes 10 Skinks - Javelins 80 6 Terradon Riders 280 - Skyblade, Sunleech Bolas Shadowstrike Starhost 120 Stegadon 260 1000 Here is one that I think would be heaps of fun. Taking advantage of the ability from the shadowstrike starhost, the terradons swoop onto the board and hopefully cause havoc. I considered ripperdactyls but I think the shooting and rock ability from the terradons is too good to pass up. Other than that the stegadon is hard as nails and everything can do a fair bit of damage at range. Also its an army made up entirely of skinks, so take from that what you will. Sylvaneth Branchwych 120 Treelord 260 20 Dryads 240 5 Tree Revenants 100 3 Kurnoth Hunters 180 Household 20 Gnarlroot Wargrove 80 1000 This list I don't really know how to play, it's mainly one built for theme and modelling purposes. Each of the units appear individually strong and the gnarlroot is very good from what I gather. So there you go! I imagine that would be a lot to take in, so don't feel the need to comment on each and every list if you don't want to. Which do you like the best? I'm edging towards either the skink list or the swifthawk agents a tad I think. Link to comment Share on other sites More sharing options...
Double Misfire Posted October 1, 2016 Share Posted October 1, 2016 Hi alasdair, Are you planning on using these lists as the foundation of larger forces, or as standalone 1k lists? If it's the former I'd shy away from the mini factions (Devoted, Swifthawk Agents ect), as pure allegiance armies of them will become very repetitive and limited very fast (though anyone with a dedicated Swifthawk list should win all games by default on rule of cool alone). It's also worth noting that if these lists are geared towards the matched play battleplans then you should look at squeezing in as many heroes as possible incase Three Places of Power gets rolled up. I like the Fyreslayer list a lot, tunnelling is definitely the way to go! The Rumemasters' ability to let stuff reroll wounds to reroll wounds will be helpful too. Make sure you give your general Reckless. The Freeguild list is solid, and the Helstorms are likely to be able to take out most enemy characters early and easily enough for Three Places of Power to not be too much of an issue. It's worth noting that the General's command ability won't affect the Helstorms due to them not having the Free Peoples keyword (it wouldn't even if their crew still had the Free Peoples keyword as it's the machine that fires. I learnt this the hard way with Dispossessed). Link to comment Share on other sites More sharing options...
Alexxk Posted October 3, 2016 Share Posted October 3, 2016 I can tell you some thinks about the Sylvaneth list: You are paying 100 extra points for household and gnarlroot basicaly just to have 2 spells on the Branchwych...I think thats not worth it! It would be better if you dropped in and upgraded the treelord to an ancient, since it gives you the command trait reroll 1s on saves, ha also has magic, and he can summon wildwoods anyhow....and he also gets another spell from deepwood spell lore! When you changed to him you have the same list that I am planning to run in my 1k games...the option would be to drop the branchwych and get another units of hunters. Also the Branchwych is 100 Points. My Gaming grounp is fine with fractioning the points (like I only have 16 dryads from the SC Box, I dont have to pay for 20, but to calculate how much 16 are). If yours are fine with it too you could uprade to the treelord ancient by droping some dryads and use the gnarlroot to a much greater effect! Link to comment Share on other sites More sharing options...
Nico Posted October 3, 2016 Share Posted October 3, 2016 In the Gnarlroot formation - you have to take an Ancient not a Treelord (hardly a sacrifice). Then you get 2 spells on him too). Link to comment Share on other sites More sharing options...
alasdair Posted October 15, 2016 Author Share Posted October 15, 2016 On 02/10/2016 at 0:20 AM, Double Misfire said: Are you planning on using these lists as the foundation of larger forces, or as standalone 1k lists? The latter, which is why I've gone for some of the more esoteric choices as you say. On 02/10/2016 at 0:20 AM, Double Misfire said: It's worth noting that the General's command ability won't affect the Helstorms due to them not having the Free Peoples keyword (it wouldn't even if their crew still had the Free Peoples keyword as it's the machine that fires. I learnt this the hard way with Dispossessed). Oh I did not realise this, thanks for letting me know. On 03/10/2016 at 0:30 PM, Alexxk said: I can tell you some thinks about the Sylvaneth list: You are paying 100 extra points for household and gnarlroot basicaly just to have 2 spells on the Branchwych...I think thats not worth it! It would be better if you dropped in and upgraded the treelord to an ancient, since it gives you the command trait reroll 1s on saves, ha also has magic, and he can summon wildwoods anyhow....and he also gets another spell from deepwood spell lore! When you changed to him you have the same list that I am planning to run in my 1k games...the option would be to drop the branchwych and get another units of hunters. Also the Branchwych is 100 Points On 03/10/2016 at 1:44 PM, Nico said: In the Gnarlroot formation - you have to take an Ancient not a Treelord (hardly a sacrifice). Then you get 2 spells on him too). I've realised I counted the points wrong! I did intend to only have 10 dryads and use the treelord ancient. Thanks for pointing it out. Im currently edging towards the Sylvaneth maybe somewhat due to the cost efficiency (with the start collecting box) if nothing else. The Fyreslayers also, but Im concerned they may be something of a one trick pony whereas the trees seem a lot more versatile. Qit may only be me but I'm always hesitant to do armies of things that may get releases in the future such as any aelves or freeguild for example. Link to comment Share on other sites More sharing options...
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