Gorsk Posted September 26, 2016 Share Posted September 26, 2016 First question - Do khorne bloodbound armies play differently than ironjaws? I am still filling out my first army of ironjaws, but I have this WD slaughterpriest with no one to support. Looking at the khorne bloodbound units, they seem fairly similar to the ironjaws as a melee-centric aggressive army. Second question - Are there warscrolls of units that contain both the bloodbound and demons of khorne? Admittedly, I don't have chaos' grand alliance book nor the khorne bloodbound battletomb. But it would be an interesting theme to have an army picking from all khorne's minions. Link to comment Share on other sites More sharing options...
Ollie Grimwood Posted September 26, 2016 Share Posted September 26, 2016 Yep they are do play differently to Ironjaws especially if you go Bloodreaver heavy. Pure Bloodbound are just mortals however it's perfectly acceptable to mix them with Khorne Daemon unit. The only thing is the command abilities tend to only affect Mortal Khorne units. The Bloodsecrator banner effects any Khorne units so they still possess some (good) synergy. Have a look at the sections on the APP if you can download it's free and it'll give you a flavour of what they're like Link to comment Share on other sites More sharing options...
Wolden Spoons Posted September 26, 2016 Share Posted September 26, 2016 Play style may be similar to Iron Jawz for you. Run forward, go through or bounce off. If that sounds like Iron Jawz then you may want to tweak to general chaos. Slaughterpriests can still be used and will still be good. Link to comment Share on other sites More sharing options...
Gorsk Posted September 28, 2016 Author Share Posted September 28, 2016 On September 26, 2016 at 3:41 PM, Wolden Spoons said: Play style may be similar to Iron Jawz for you. Run forward, go through or bounce off. If that sounds like Iron Jawz then you may want to tweak to general chaos. Slaughterpriests can still be used and will still be good. This does sound similar - though I am still a novice so I could be wrong. It seems the variation comes in the subtleties - bloodbound negate magic and buff for extra attacks while the ironjaws get movement tricks and buff to hit rolls. Plus the bloodbound seem to run more leaders, or at least have more available. Also, thanks Ollie for the tip on the app. It is a nice way to scout out potential purchases. Link to comment Share on other sites More sharing options...
BrAiKo Posted September 28, 2016 Share Posted September 28, 2016 Not sure if this applies to the Ironjawz but another part of Khorne's fightiness is in 'thorns' damage, or additional damage they dish out by being attacked or dying. At least 3 units have this flavour. Khorne cares not from whence the blood flows. Link to comment Share on other sites More sharing options...
Arkiham Posted September 28, 2016 Share Posted September 28, 2016 1 hour ago, BrAiKo said: Not sure if this applies to the Ironjawz but another part of Khorne's fightiness is in 'thorns' damage, or additional damage they dish out by being attacked or dying. At least 3 units have this flavour. Khorne cares not from whence the blood flows. Someone plays diablo. Agreed, I stack my battleline quite heavily as of this ability, typically 30 bloodwarriors with 2 bloodsecrator banners giving them on the charge a respectable 8 or 10 attacks Link to comment Share on other sites More sharing options...
Ollie Grimwood Posted September 28, 2016 Share Posted September 28, 2016 It is a bit surprising that Bloodwarriors seem to do better when attacked than when attacking. I found them to be quite a difficult unit to understand how to use to best effect (and still haven't fully got it). Wrathmongers are hilarious as well. Link to comment Share on other sites More sharing options...
Nico Posted September 28, 2016 Share Posted September 28, 2016 They are good as they force your opponent to make difficult decisions as to activation order. You can quite happily pick a different unit to go before the Blood Warriors knowing that you'll still get fair value out of them via the pile in then die mechanic. If you take a big block of them, slap on mystic shield and 2 Bloodsecrators, then they will make a mess out of most opponents. Link to comment Share on other sites More sharing options...
Sadysaneto Posted September 28, 2016 Share Posted September 28, 2016 They play similar, but have a lot more tricks under they sleeves. Link to comment Share on other sites More sharing options...
Arkiham Posted September 28, 2016 Share Posted September 28, 2016 17 minutes ago, Ollie Grimwood said: It is a bit surprising that Bloodwarriors seem to do better when attacked than when attacking. I found them to be quite a difficult unit to understand how to use to best effect (and still haven't fully got it). Wrathmongers are hilarious as well. Remove from the front. Remove the unit champion with goreglaive last, or when battle shock might remove him. If you're equipping them with the gore fist don't forget that + to save via spells or terrain also counts towards the mortal wound proc. So it's possible to get that to proc off of a 4+ fairly easy if you are running a wizard Link to comment Share on other sites More sharing options...
Nico Posted September 28, 2016 Share Posted September 28, 2016 You're misreading the proc - any saves mean you have to roll a separate dice (not a save roll), if that dice is a 6 (pretty much unmodifiable), then you do the mortal wound. However, cover and mystic shield would increase the number of chances you get to proc it. Link to comment Share on other sites More sharing options...
Arkiham Posted September 28, 2016 Share Posted September 28, 2016 ah ******, nvm then Link to comment Share on other sites More sharing options...
Ollie Grimwood Posted September 28, 2016 Share Posted September 28, 2016 The Exhalted Deathbringer does mortal wounds on a save of 6+. The trouble is rend is much more common than pluses to save rolls (especially in pure Bloodbound) so he doesn't really get it when he really needs it. Swings and roundabouts I suppose and you can always pick your targets with that in mind. Link to comment Share on other sites More sharing options...
Wolden Spoons Posted September 28, 2016 Share Posted September 28, 2016 Wizards in our Bloodbound? What is this nonsense? Link to comment Share on other sites More sharing options...
BrAiKo Posted September 28, 2016 Share Posted September 28, 2016 3 hours ago, Wolden Spoons said: Wizards in our Bloodbound? What is this nonsense? Haven't you heard of the Khorne wizard who likes doing such craziness as casting mystic shield on blood warriors? (pss his name is Archaon). Link to comment Share on other sites More sharing options...
Bowlzee Posted September 29, 2016 Share Posted September 29, 2016 I played a game last night where a Lord of Change cast Mystic Shield on a unit of Bloodletters.... and Khorne shook in outrage Link to comment Share on other sites More sharing options...
Wolden Spoons Posted September 29, 2016 Share Posted September 29, 2016 8 hours ago, Bowlzee said: I played a game last night where a Lord of Change cast Mystic Shield on a unit of Bloodletters.... and Khorne shook in outrage I shake my fist too! There is that forge world fellow too I guess. But make sure your icon is down first. No need to make it easy. Link to comment Share on other sites More sharing options...
BrAiKo Posted September 30, 2016 Share Posted September 30, 2016 On 9/28/2016 at 6:03 PM, Arkiham said: Someone plays diablo. Well, yes....... but see also the warscroll for Sisters of the Thorn Link to comment Share on other sites More sharing options...
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