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Leaked Cities rumors from Discord....


Lord Krungharr

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Age Of Sigmar: Cities Of Sigmar | Facebook

 

Anyone see this?  And what are your thoughts, fears, prayers, suspicions....

Saw there's some rumors floating around....not looking good for Freeguild!  Though maybe they could be proxied as these new supposed Azyrite peoples?  Hopefully that pans out and they're basically new sculpts, and on the same size bases!

I'm a bit worried my Hurricanum and Frostheart Phoenix won't be useable though.  Guess I'll hang onto my Runelords, Longbeards, and Warden King though.  Sold off 2 Steam Tanks already and 2 Gyrocopters...gotta pay for some Chaos Dwarves, who can be Cities, Azgorh, or Slaves to Darkness!

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3 minutes ago, OkayestDM said:

Would it be possible to summarize said rumors for the benefit of those unwilling or unable to join the FB group?

What I saw

 

Spoiler

June

Cities of Sigmar (before 40k 10th edition):

"Azyrite" = new units, not subfaction (calling them this for simplicity/lack of details)

Azyrite Guard (Halberd/Small weapon (mace, sword, axe) options)

Azyrite Gunners ("Musketeers", special option for hand cannon with shield (bigger base like Skitarii))

 Azyrite Knights (Regular Knight/Outrider dual kit)

Azyrite Elite (think new Greatswords/Mace, Sword, Hammer options, big armour)

Azyrite Ogors (Chunky armour, big halberd + option for pistol for leader)

Azyrite General (Sculpted base, mix of Elite, Gunner and Guard aesthetics but fancier)

Azyrite Mage (One mini, many options)

Azyrite Priest (Big Fantasy Warrior Priest aesthetic, think that big Dawnbringer picture from core book)

Flagellants (More grimdark, less flamehead/not-carried chains)

Azyrite Artillery (New spin on Helblaster/Helstorm + regular cannon. One duardin crew member)

 Azyrite Walker (Vaguely similar to Steam Tank/Gyrocopter. Think 40k Sentinel but more Steampunk + AoS)

 Azyrite General on big beast (Centerpiece, option for named hero)

All current human kits cut except for Steam Tank

All Wanderers cut

Duardin/non-human Ironweld fine

Darkling Covens cut back (no basic infantry) + combined with Shadowblades (Shadow Warriors cut)

 Privateers/Order Serpentis combined and slightly trimmed (no chariot)

Big Dawnbringer Crusade Path to Glory section in BT

 

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2 hours ago, Marcvs said:

What I saw

 

  Hide contents

June

 

Cities of Sigmar (before 40k 10th edition):

 

"Azyrite" = new units, not subfaction (calling them this for simplicity/lack of details)

 

Azyrite Guard (Halberd/Small weapon (mace, sword, axe) options)

 

Azyrite Gunners ("Musketeers", special option for hand cannon with shield (bigger base like Skitarii))

 

 Azyrite Knights (Regular Knight/Outrider dual kit)

 

Azyrite Elite (think new Greatswords/Mace, Sword, Hammer options, big armour)

 

Azyrite Ogors (Chunky armour, big halberd + option for pistol for leader)

 

Azyrite General (Sculpted base, mix of Elite, Gunner and Guard aesthetics but fancier)

 

Azyrite Mage (One mini, many options)

 

Azyrite Priest (Big Fantasy Warrior Priest aesthetic, think that big Dawnbringer picture from core book)

 

Flagellants (More grimdark, less flamehead/not-carried chains)

 

Azyrite Artillery (New spin on Helblaster/Helstorm + regular cannon. One duardin crew member)

 

 Azyrite Walker (Vaguely similar to Steam Tank/Gyrocopter. Think 40k Sentinel but more Steampunk + AoS)

 

 Azyrite General on big beast (Centerpiece, option for named hero)

 

All current human kits cut except for Steam Tank

 

All Wanderers cut

 

Duardin/non-human Ironweld fine

 

Darkling Covens cut back (no basic infantry) + combined with Shadowblades (Shadow Warriors cut)

 

 Privateers/Order Serpentis combined and slightly trimmed (no chariot)

 

Big Dawnbringer Crusade Path to Glory section in BT

 

 

Ah, so it's pretty much what was posted in the rumor thread already. 

 

Thank you!

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