Vespan Posted September 13, 2016 Share Posted September 13, 2016 Hi! Some time ago I presented a gitmob + spiderfang list which won me my last local tournament (1660 points). Spoiler General: Grot big boss on gigantic spider, talisman of protection, bellowing tyrant [100] 10 Grot spider riders [200] Arachnarok with catchweb spidershrine [280] -----Battalion: Great Gitmob [100] Grom the Paunch [120] Grot shaman [80] 40 Gitmob Grots, spears [200] 40 Gitmob Grots, spears [200] 20 Gitmob Grots, spears [100] 10 Wolf riders, bows [200] 6 Nasty skulkers [80] Total 1660/1660 The next one is 1220 points and I decided to bring something fluffy and little more friendly: Moonclan Grot Warboss, squig companion, prodder (old metal Skarsnik ), bellowing tyrant, talisman of protection/ battle brew [80] Moonclan Grot Shaman [60] 40 Moonclan Grots, swords, 6 netters [240] 2 Fanatics [60] 40 Moonclan Grots, spears, 5 netters [240] 2 Fanatics [60] 20 Cave Squigs [240] 2 Squig herders [20] 2 Squig herders [20] 3 Throggoths/ Aleguzzler Gargant [200/180] So the army would be a medium grot warband, that crawled out of the mountain caves bringing some squigs and trolls with them. Big units of grots with nets and fanatics are very universal- decent damage, good objective holders, good for tarpit, charge controll, resistant to shooting. Squigs are for the damage (with bellowing tyrant and and herders they are 3+/3+/-1/D3) Throggots or Gargant are for some sand-alone killing power that do not need inspiring presence/ bellowing tyrant etc. to do their job. The army should work decently... I think Link to comment Share on other sites More sharing options...
Sadysaneto Posted September 13, 2016 Share Posted September 13, 2016 Why not mangler/colossal squigs? Tho sourbteaths too dumb to die is awesome, lol. Link to comment Share on other sites More sharing options...
Vespan Posted September 13, 2016 Author Share Posted September 13, 2016 Too dumb to die is great but recently I also concider Felwater -1 to hit in CC. Unless someone is lucky with trhowing 4+ the lower hit can be better. Pitty that stone trolls (or whatever they are now) are so bad compared to other troggoths. Link to comment Share on other sites More sharing options...
Furious Posted September 13, 2016 Share Posted September 13, 2016 Eh, they aren't that bad. Along with the less than useful magic resistance, they also have a 4+ save, where the other two have 5+. Its comparable, at least. Link to comment Share on other sites More sharing options...
Vespan Posted September 13, 2016 Author Share Posted September 13, 2016 Oh, I don't know how I missed that! That is a considerable difference indeed! Link to comment Share on other sites More sharing options...
Dez Posted September 13, 2016 Share Posted September 13, 2016 Looks like a fun list, my main question is why the weird point values! Link to comment Share on other sites More sharing options...
Furious Posted September 13, 2016 Share Posted September 13, 2016 2 hours ago, Vespan said: Oh, I don't know how I missed that! That is a considerable difference indeed! I thought so - it's an easy miss, I also overlooked it early on. Without it, yeah, the rockguts would be a significantly poorer choice. And, how OP is a great gitmob anyway? It looks killer. I'm surprised you didn't have a unit of bows, as the to hit bonus affects them as well. Also, are the nasty skulkers good? Or just good when you're lucky? How did you deploy them? Link to comment Share on other sites More sharing options...
Sadysaneto Posted September 13, 2016 Share Posted September 13, 2016 1 hour ago, Furious said: I thought so - it's an easy miss, I also overlooked it early on. Without it, yeah, the rockguts would be a significantly poorer choice. And, how OP is a great gitmob anyway? It looks killer. I'm surprised you didn't have a unit of bows, as the to hit bonus affects them as well. Also, are the nasty skulkers good? Or just good when you're lucky? How did you deploy them? the bonus only work on combat phase, doesnt it? you cant shoot on comat phases, so it doesnt affect the bows Link to comment Share on other sites More sharing options...
Vespan Posted September 13, 2016 Author Share Posted September 13, 2016 Nasty skulkers are good in batalion becouse of +1 hit if they outnumber the enemy. In unit of 6 this will trigger mortal wounds on 5+ vs small units and monsters. Bows work also nice. The downside is that this blobs of goblins shine most with inspiring presence, and spiders want their command ability at the same time. But since i learned not to rush spiders into combat and wiat for good moment, that problem somehow dissapeared. Wolf riders are also very nice in this batalion. Good shooting, great speed and wolfs usualy making two 3+/3+ attacks. Link to comment Share on other sites More sharing options...
Sadysaneto Posted September 13, 2016 Share Posted September 13, 2016 oh, nvm, you said great gitmob, i was talking about moonclan grots, lol Link to comment Share on other sites More sharing options...
Furious Posted September 13, 2016 Share Posted September 13, 2016 7 minutes ago, Sadysaneto said: oh, nvm, you said great gitmob, i was talking about moonclan grots, lol Yeah - it seems to be a significant difference. Perhaps even a mistake in editing. Link to comment Share on other sites More sharing options...
Sadysaneto Posted September 13, 2016 Share Posted September 13, 2016 30 minutes ago, Furious said: Yeah - it seems to be a significant difference. Perhaps even a mistake in editing. i do wish grots with bow were good points, tho. 20 attacks 5/5/-/1 for 120, just wont move me. Link to comment Share on other sites More sharing options...
Vespan Posted September 13, 2016 Author Share Posted September 13, 2016 No, but in Great Gitmob it is 4+/4+ and they are better with bows than other weapons, becouse they will usualy stay behind guarding my objective etc. (I mean the small unit of 20 grots, 2x40 are for meele). As for Great Moonclan, it doesn't seem as good as Great Gitmob (that's probably fair, becouse moonclan grots are just better than gitmob grots). Nevertheless it can be stron in some combinations: Great Moonclan battalion bonus allows you to make an additional attack when you roll 6 or more to hit... Now you have a unit of suigs that hit on 5+ BUT they get +1 to hit from herders and +1 from bellowing tyrant trait on your general. This will make them hit on 3+ and generate an additional attack on 4+. This is 50% more hits that chomp really hard Link to comment Share on other sites More sharing options...
Sadysaneto Posted September 13, 2016 Share Posted September 13, 2016 I cant play gitmob for the life of me. I think they lack personality, idk... That said, they have the warmachines and the pumpwagon... If gw make them the "mad scientists", hell, make them the aos orks - big crazy inventions, well, then ill be the first to jump in. Right now im all in moonclan, cos the little bastads ooze character. And squigs. Spiders are cool, i might make a mob, but not a priority, idk. Link to comment Share on other sites More sharing options...
Sadysaneto Posted September 13, 2016 Share Posted September 13, 2016 3 hours ago, Vespan said: No, but in Great Gitmob it is 4+/4+ and they are better with bows than other weapons, becouse they will usualy stay behind guarding my objective etc. (I mean the small unit of 20 grots, 2x40 are for meele). As for Great Moonclan, it doesn't seem as good as Great Gitmob (that's probably fair, becouse moonclan grots are just better than gitmob grots). Nevertheless it can be stron in some combinations: Great Moonclan battalion bonus allows you to make an additional attack when you roll 6 or more to hit... Now you have a unit of suigs that hit on 5+ BUT they get +1 to hit from herders and +1 from bellowing tyrant trait on your general. This will make them hit on 3+ and generate an additional attack on 4+. This is 50% more hits that chomp really hard The thing with moonclan battalion is (correct me if im wrong, cos i may be) that you get a bonus on 6+, for hit, whereas all the bonus the units have are for wound rolls. Link to comment Share on other sites More sharing options...
Vespan Posted September 13, 2016 Author Share Posted September 13, 2016 Yes. But squig herders and bellowing tyrant provide hit bonus. Outside of that its's not very strong. You also get a +1 bravery bonus to whole batalion :-) Link to comment Share on other sites More sharing options...
Vespan Posted September 13, 2016 Author Share Posted September 13, 2016 Anyway moonclan is generally better. The battalions bring some ballance and give a reason to actually use gitmob grots :-) Link to comment Share on other sites More sharing options...
Nico Posted September 14, 2016 Share Posted September 14, 2016 Moonclan formation is strong. The Hooded Derper with Battle Brew killed 25 Stormvermin in one turn and apparently that's below average. That's more a reflection of Battle Bre being Broken than anything else. Link to comment Share on other sites More sharing options...
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