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Found 69 results

  1. So I finally got started on my Gitz. Just some highlights to apply to the wood & metals and to base them. Quite happy with how they came out myself.
  2. After Bolet Ghosteater parted ways with the Rotmoons he continued his search for potent mushrooms in the gloomy forests of the Harrowmark. On his travels through the dark and tangled woods he started to encounter more and more Moonclan Grots with similar goals. Most of them came along with him as he seemed to know what he was doing. Before he knew it he had a warband of his own. They started calling themselves the Mushloonz and he just went along with it. - 🍄 - The Bad Moon spoke to me! Inevitably.... This is the start of my small (maybe!) Moonclan warband. I got the Warhammer Underworlds: Nighvault Moonclan warband when they first came out and I have been painting them very slowly between other projects since then. The Gloomspite Gitz announcements spurred me on to get them finished! Bolet Ghosteater was already painted during Malign Portents but I have repainted his base-edge and his skin to match Zarbag's Gitz. Zarbag the Shaman Drizgit the armoured Squig Herder, Bonekrakka (the one with the bone between its teeth) and Gobbaluk, Cave Squigs. Prog Da Netter and Snirk Sourtongue the Fanatic Shootas Stikkit (arrow through hood), RedKap (mushroom hat) and Dibbz (shooting “blind”) - 🍄 - Viktor has very kindly given me 6 Moonclan Shootas (from the "Battle for Skull Pass" Warhammer Fantasy 7th edition starter box set). Update: I have already assembled (with a few small additions of stalagmites and mushrooms on their bases), undercoated black and zenithal-sprayed them grey. I hope to start painting them very soon! I found this git in my bits box, with no face. So I added a 40k Grot face and sculpted his hood around it.
  3. It's no secret that the Stormcast, being the poster boys (& gals) of AoS receive frequent updates. Especially because the central narrative often involves them directly. We are experiencing a bit of a renaissance with GW. Updates are coming more quickly and new or updated factions are dripping with lore and interesting rules that are improving the health of the gaming community. At the time of this writing Gloomspite Gitz dropped a month ago and the new Skaven and Flesh Eater Courts Battletomes are a week away from release with regular drips of information coming in from the community site. A common refrain from both myself and other Stormcast players within our community is that the Stormcast lack a kind of internal balance. We have many options to choose from but in many cases our synergies can be clunky leaving little room for diverse army build, we usually end up having to exploit a select few units to compete. Our most recent update with the Sacrosanct Chamber brought us several new tools that have begun to dominate Stormcast lists. In particular we have the Celestar Ballista , Sequitors and Evocators. At first these were described as borderline game breaking. I think as we have come to see Stormcast are not cleaning up the tournament scene and the output/ of these units you are seeing are being matched by new releases in other armies and they are starting to look more inline with the new meta power-levels. DoK and LoN are seeing armies close the gap with their own power level but this is not to say that those factions don't need a few adjustments. If you look at the damage; even battleline units in GG, FEC and Skaven armies are going to be putting out with minimal buffing we are going to see the superiority of Sequitors and Evocators mellow out which I think is a good thing for the community. What interests me more than anything though is the prospect of loving my army composition and rules interactions. Currently I think the Stormcast have rigid and clunky interactions/ synergies barring a few exceptions which consequently are taken in most lists. Consider that Zombie Dragons are going to be conditional Battleline choices in FEC armies and Skaven will not have to lock itself into one clan to have units benefit from clan keywords. These are exciting changes that allow more fluidity to building armies. We may see the Stardrake come into it's own outside of being a massive reactive roadblock, it could very well let us finally take Dracothian Guard units as battleline choices and hopefully they will be appropriately costed going forward. In additon, we may be allowed to gain Stormhost benefits that do not force us to handicap ourselves with poor command traits and bad (usually our only) artefacts. It's an exciting time and though it may be a year or two before our next update I think the Stormcast could very likely become a more fluid and "healthily" synergistic army where both our opponents and ourselves enjoy a dynamic tactical experience.
  4. Night goblins... This blog was waiting for quite some time(as had my army of Night Goblins on the shelf). I used to have the 4th ed WFB set + pack of night gobbos back i n the days but sold almost everything in the 90s. Fortunately my mother saved couple of units as a memory of my early teenager-hood hobby. 20 years later( more or less) when End Times dropped on WFB I decided to come back to the hobby. And this is what I found in my mother basement: When I saw my old Night Goblins I decided to get back to painting and maybe wargaming too. That were the End Times in the Old World. I loved that fluff and still remembered all the O&G timeline and stories so decided to create my own background for my army. And buy back all I have sold before... And more... Literally buy EVERYTHING night gobbo related! I don't want even to think of the amount of money I have spent on eBay, ForgeWorld, GW products, Gamezone etc. Everything in pointy hoods I was buying like crazy. And at the same time started creating fluffy background for my army. I decided to create unique backstory and look of the army and than paint it to the highest level possible for me to have a real collection not to be sold again. DA FLUFF: I decided to continue the story of Grom Da Paunch after his defeat. To make the long story short (as this is the World that Was...)- after being defeated in Ulthuan, Grom got captured by Dark Elves and became a prisoner in the mines in Naggaroth. As a born leader he started an uprising with other gobbo prisoners. Thanks to the ancient dance like martial arts invented by NG prisoners - Da Gobboeira - a dance with a chain ball - they managed to escape the dark elves prison, gathered all former captives and formed a great Waaaagh! of toughest survivors on the continent. DA JAILBREAKAZ! As an inspiration for the look of my army I took the poster from "Brother where are thou" by Coen Brothers: And this is how the "jail" motive started: And this was my Skarsnik: (I don't remember how he got to Naggaroth but there was some fluff behind that): It took me longer time to finish my project than the End Times. It was even longer than that... Because I wanted to paint every mini like a character model it took me even couple of years after AoS started to finish the core of my army. But now when the Gloomspite Gitz book arrived. I started rebasing, and finishing my main army. And redesigning the fluff. Stay tuned. The pictures here are from 2014-15 and a lot more to come. A LOT.
  5. I've always had an undying love for greenskins, my first army was Orks for 40k 3rd edition, and when I got back into the hobby again with 8th ed Fantasy after a hiatus I collected an Orcs and Goblins army with heavy focus on Night Goblins. Now with GW having announced Gloomspite Gitz, I'm super stoked about starting a new Grot army for Age of Sigmar. I've always loved the Night Goblins/Moonclan the most, they're so characterful and mischievous and these new models are fantastic. So to get me prepared I went out and got the Zarbag's Gitz warband box to use as test models for the new army. I painted up this test model last night. First order of business was to figure out the colour of the robes, I want a colour scheme that is relatively quick and easy to paint as this is a horde army after all. I was thinking of various way of painting black (grey with black washes), but in the end I settled on dark blue robes. Both to do something a bit different from the studio paint scheme but also because blue is easier to paint than black. The recipe I went for is Kantor Blue, highlighted with Teclis Blue, then shaded with Drakenhof Nightshade followed by a highlight of Teclis and final highlight with Lothern Blue. Next up is probably the most important part of a greenskin army, namely the skin! I have a standard recipe I use for greenskin skin which is based on Deathworld Forest, but I wanted to try something new this time so I've based it on a recipe from a fellow on instagram called quarterpaint. It's Waagh Flesh followd by highlights of Skarnik Green and Cadia Flesh on noses, knuckles and lips. Then shaded with Athonian Camoshade with higlights of Skarnik Green mixed up to Ushabiti Bone. The flesh coloured parts are washed with Army Painter Red wash and then highlighted with Cadia Flesh and Whych Flesh. The rest of the model is quite standard, I try to limit the colour palette in my army schemes, I'm using yellow for details as is appropriate for moonclan . For me basing is a very important step of my armies, they help a lot with telling the story I envision for the army. I wanted my army to advance through a deep mossy forest to give them a dark fairy tale feel inspired by John Bauer, Paul Bonner and the forests around here in Sweden. The initial story I have in mind for the army is that they are emerging from the mountains they live in to seek out the bad moon. Nothing elaborate right now, but something to get my mind going. I'm using tufts from a german company called Mini Natur (fantastic stuff) and clump foliage that I pat down with watered down PVA glue. I'm very happy with how the test model turned out. Hopefully it will be relatively quick to paint on a large scale, but it feels doable. A nice thing about Moonclan Grots is that they don't have that much detail and different elements on them, it's mainly robes and skin. Next step of business is to finish the Zarbag's Gitz, I also need to figure out a colour scheme for the Squigs, which is important since I intend to have a large portion of them in the army. Until next time! Ps. saw this on my way to work today, a good sign!
  6. I’ve enjoyed being inspired by so many of your works, I figured it was time to start my own painting log. In general I just paint what strikes my fancy. I’m rarely concerned with performance on the table, because I play very infrequently. Generally I just try to get a good solid paint job, nothing too fancy. I’ll kick off with my Khorne. I paint them more than most my other stuff. Anyway, hope you enjoy!
  7. Hi all...... I have ironjawz units and use Ironjawz alliance in the battles, but recently bought one Fungoid Cave Shaman for his command hability but says "If this model is your general and uses this command ability, then you can charge......." and new rules don't allow use one allied unit as general. Also, the new rules allow use command habilitys the others units. If i use de ironjawz alliance and fungoid cave shaman as allied, i can use the command hability this unit?..... or some one know if fungoid cave shaman have some upgrade? Thank for all.
  8. I absolutely love the Grot Scuttlings, the models are just amazing. I was wondering what faction do you think they fit the most? moonclan or spiderfang. I really hope gw builds on this idea and releases them as a full unit with an updated warscroll and of course points. They could be a great unit as they move fast, are annoying to kill due to those webs and could be brought in large numbers. Could they be a good ally for ironjawz? Like a vanguard unit sent ahead of the brutes and ardboys to secure objectives and harass the enemy with missile fire.
  9. Hello all here is a 1k list I’ve fully painted. Any thoughts on how it will play and where to go next for 2k? Plan is to use fanatics to delay a bit and toss spells around as much as possible. Bad moon curses etc. I haven’t had much AoS experience so it’s mostly theory-hammer Any feedback appreciated Fungoid Cave-Shaman: General (80) Moonclan Goblin Shaman (80) Moonclan Goblin Shaman (80) Moonclan Goblin Shaman (80) Moonclan Grot Spears (130) - badmoon icon, 3 nets Moonclan Grot Bows (130) - Grot flag fanatics x3 (100) fanatics x3 (100) Aleguzzler Gargant (160) Endless Spell: Spellportal (60)
  10. Edit: Now there are complete allegiance abilities for all things green. Check out this post further down. That being said, the original Greenskinz allegiance abilities are also around for those who want to peruse those. Hi fellas, So I enjoy coming up with rules in my free time, and have particular love for the old world factions that have wallowed a bit in the muck for a while. I wrote some Free Peoples allegiance abilities a while ago that I never quite fully got out to the public (Apart from the battle trait part), in large part due to the work involved in 'prettyfying' them up. So I've taken a different approach, in a more mundane and boring document without all the prettiness that comes with official GW documents. So anyway, my most recent finished work is on the Greenskinz! I think it's a super shame that Destruction didn't get more allegiance abilities in the GHB2017, I think there are certainly a few candidate factions that easily have enough depth to have their own allegiance abilities. Hopefully that means they're coming soon! But for now, I've tackled the Greenskinz. This mainly is because I have an old 8th edition army that never really saw much play, and I loved the old 'Orcs and Goblins' look. Not Savage Orruks and Moonclan Grots, or Spiderfang Grots, but plain old Orruks and Grots. They never really took off for me, and certainly, I have thought about selling the army, but for some reason... every week I open up Warscroll Builder and write up some Greenskinz lists. Anyway, enough fluff. In the link below you'll find completely untested and 100% fanmade allegiance abilities and warscroll battalions for the Greenskinz. You'll find battle traits for clobbering your enemies, command traits to bulk up your Warboss, magical artefacts to help slay your foes, spells to make your enemies brains burst open with the power of the waaagh, and some warscroll battalions to make the greenskinz even tougher and meaner than before. Overall, please use them if you enjoy them. Feedback is 100% appreciated. Most numbers are pulled out of thin air (or similar warscrolls if I found them). The descriptions will likely be ******, English and creative writing were certainly not my favourite subjects at school. It is unlikely that I'll get to playtest them anytime soon, but who knows, maybe Greenskinz are on my painting horizon. Enough prattling, here's the link, go check it out and look forward to more homemade allegiance rules in future. https://docs.google.com/document/d/1NFxA98rO0g2xPS08y1f1BCHcWwGAj-a5HvlBeDo-gkY/edit?usp=sharing
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