Circus of Paint Posted September 6, 2018 Share Posted September 6, 2018 Roxanna comes with a spare hand if you didn’t want her carrying a ball. Link to comment Share on other sites More sharing options...
Sharkbelly Posted September 6, 2018 Share Posted September 6, 2018 Good to know! Link to comment Share on other sites More sharing options...
Lior'Lec Posted September 8, 2018 Share Posted September 8, 2018 So if I pick up these WD issues I can play SIlver Tower in GM mode? The kids and I are almost ready to start playing a new board game campaign and I was looking at either Shadows over Hammerhal or Dugeon Saga by Mantic. While I own all three we weren’t looking for a coop game so the Silver Tower campaign was a quick pass (at least until I took some time to hammer out some tweaks for a GM mode). If I can use the White Dwarf issue to play and combine the two systems then that makes things a lot easier for me. Link to comment Share on other sites More sharing options...
Sharkbelly Posted September 9, 2018 Share Posted September 9, 2018 I think a good option for you would be to play through Hammerhal and then, if you want, use the link to send the characters to Silver Tower. Link to comment Share on other sites More sharing options...
MacDuff Posted September 9, 2018 Share Posted September 9, 2018 What issue of WD are you referencing? Thanks! Link to comment Share on other sites More sharing options...
Lior'Lec Posted September 9, 2018 Share Posted September 9, 2018 I was referring to the Dec ‘17 thru Feb ‘18 issues which expanded on the Shadows over Hammerhal game. I’m gonna go dig through the back issues at my local game store after work tomorrow and see if I can find a copy of them. Link to comment Share on other sites More sharing options...
Sharkbelly Posted September 30, 2018 Share Posted September 30, 2018 You don't technially need the WDs to run Silver Tower as a GM. You can do that already by reading the entries and navigating them through it. But the December issue has something connecting the two. ? Link to comment Share on other sites More sharing options...
S_Serpent Posted November 15, 2018 Share Posted November 15, 2018 On 8/31/2018 at 9:32 AM, Circus of Paint said: Luckily you only need 5 Chainrasps for their Adversary group, although having a spare is always useful. Perhaps a little late Just remember the one with te key and candle is actually a Spirit Torment mini and not a Chainrasp. But you can run whatever you like offcourse. Link to comment Share on other sites More sharing options...
FireAbend Posted April 10, 2019 Share Posted April 10, 2019 Hi there, question about the 3 White-Dwarf scenarios: anyone knows if there is a rule when the players could go in the three dungeons/scenarios? I was expecting something like "reach level 2 to be able to go to the temple..." but haven't seen it so far. Will this be a problem for the balance of the "main" dungeon if they e.g. decide to play at first all 3 scenarios? (They level up and gain skills) Link to comment Share on other sites More sharing options...
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