Subscriber Enoby Posted July 30, 2020 Subscriber Share Posted July 30, 2020 Hi all, I've been very interested in Narrative gaming in AoS for some time, but I've always had one problem - the group agrees to have a narrative game, but it just turns into matched play with characters who have names. What this amounts to is the narrative breaking down as people try to one up one another and become focused on winning. Anyway, when we can, another group I'm in will be having a narrative game. To try stop it turning into matched play with names, I think it would be useful to have a few ground rules but I'm unsure of what. While we have all said we want to have a narrative game, we all agreed on a narrative game before and it broke down so I don't think initial intent is the issue. So to clarify, people want a narrative game until actually playing it. I think the main crux of it is that someone starts losing and they become focused on winning, to the harm of the narrative. When one person starts doing this, it spreads as everyone ends up playing catch up. We have tried Path to Glory but it ended up being a bit too unbalanced. I know narrative games aren't balanced, but some people were left having no fun if their battletome had a particularly weak PtG segment as they lost every time. This time I think we'll end up using points as a guideline, but the points won't always be matched (and we don't have restrictions on unit types). I'm looking for advice for how to make the games more rewarding for those telling a story, and less about just winning a game that has a story behind it. Story based objectives would be great (though I don't know how to start with them), as would anything else that would encourage the use of weaker but more fluffy armies/units. Any other tips would be super helpful too, thanks! Quote Link to comment Share on other sites More sharing options...
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