chord Posted May 21, 2018 Share Posted May 21, 2018 7 hours ago, Karol said: Is this a valid starting army? I know it doesn't have fulminators, stardrakes or skinks etc But a friend wants an army for his son, and we don't really have a stormcast specialist here. Allegiance: Stormcast EternalsLeadersLord-Celestant On Dracoth (220)- General- Tempestos Hammer & Thundershield- Trait: Staunch Defender - Artefact: Mirrorshield - Dracoth Trait: Keen-clawedLord-Castellant (100)- Mystic Light: Lantern of the TempestLord-Relictor (80)- Artefact: Luckstone - Prayer: Lightning ChariotLord-Relictor (80)- Prayer: Lightning ChariotKnight-Venator (120)Lord-Celestant (100)- Artefact: Chains of Celestial Lightning Battleline5 x Judicators (160)- Skybolt Bows30 x Liberators (520)- Warhammers10 x Liberators (200)- WarhammersUnits3 x Prosecutors with Stormcall Javelins (100)3 x Prosecutors with Celestial Hammers (100)5 x Paladin Retributors (220)Total: 2000 / 2000Allies: 0 / 400Wounds: 150 What type of games do you usually play? If its a very competitive group then the list needs some work (too many liberators) If it's more casual and you wanted a giant shieldwall type of army then it would align with that. Link to comment Share on other sites More sharing options...
Karol Posted May 21, 2018 Share Posted May 21, 2018 Ok, guys thank you all very much. It is for a friends son, he is 8 so it is not like he is going for a GT winning army. It is mostly build out of random stuff people have, my friend wants his son to play at a local league level for new players, and the list would let him participate without buying anything new. Considering this is a non batalion army what relic is the one all stormcasts run? the mirror on the general seems like a must have, but am not very expirianced myself. And my friend is more of a 9th age player. Link to comment Share on other sites More sharing options...
Sieggi858 Posted May 21, 2018 Share Posted May 21, 2018 1 hour ago, Karol said: Ok, guys thank you all very much. It is for a friends son, he is 8 so it is not like he is going for a GT winning army. It is mostly build out of random stuff people have, my friend wants his son to play at a local league level for new players, and the list would let him participate without buying anything new. Considering this is a non batalion army what relic is the one all stormcasts run? the mirror on the general seems like a must have, but am not very expirianced myself. And my friend is more of a 9th age player. Well obviously for Command Trait you’ll 100% always want Staunch Defender. For your Artefact, yeah, I’d go with something either anti-spell or anti-shooting. Mortal Wounds are Stormcasts largest weakness so I’d take the chance to mitigate that wherever I can. What armies will he play against? Link to comment Share on other sites More sharing options...
Karol Posted May 21, 2018 Share Posted May 21, 2018 Tzeench is popular, I have khorn blades, there is one orc/jaw player who has a huge collection, there are also people playing various order mixed armies, mostly some sort of elf with something. But most popular are dispossed, with or without fyreslyers or overlords. I think we also have someone who plays sylvans and wanderers, be she plays only at tournaments. And 50% of all armies are nurgle of some sort. Link to comment Share on other sites More sharing options...
Snoe Posted May 22, 2018 Share Posted May 22, 2018 With new Stormcast Wizards incoming, what are your thoughts on a Stormcast Spell Lore? Will it be focused on buffing/debuffing/damage or something else? Will we get one at all? Link to comment Share on other sites More sharing options...
Luke.w Posted May 22, 2018 Share Posted May 22, 2018 Hopefully we get access to our own spell lore. I'd like to see some damage and movement- oriented buffs because it feels like some of our top units (paladins) do not hard enough. Particularly I'd like to see modifiers to rend as this is something that order lacks in general. Has anybody considered that GW may release generic spell lores like in 8th edition (e.g life/fire/light etc.) Access to these could work also Link to comment Share on other sites More sharing options...
kuroyume Posted May 22, 2018 Share Posted May 22, 2018 I'd like to see spells focusing on movement and maybe some defense against mortal wounds. Stormcast units appear to be built around being able to stay on the table and win a war of attrition, but with most armies being able to spam mortal wounds at this point that strategy just doesn't work . Link to comment Share on other sites More sharing options...
mystycalchemy Posted May 22, 2018 Share Posted May 22, 2018 2 hours ago, Luke.w said: Hopefully we get access to our own spell lore. I'd like to see some damage and movement- oriented buffs because it feels like some of our top units (paladins) do not hard enough. Particularly I'd like to see modifiers to rend as this is something that order lacks in general. Has anybody considered that GW may release generic spell lores like in 8th edition (e.g life/fire/light etc.) Access to these could work also Looks like you called it, the article previewing magic mentioned there's 7 generic spell lores (depending on what realm you're playing in) and 7 spells for each lore. Plus nerf to arcane bolt and mystic shield. Link to comment Share on other sites More sharing options...
Requizen Posted May 22, 2018 Author Share Posted May 22, 2018 The buff to Dispel range means the Veritant may see play! Planting him in the middle of the table with a Gryph Hound means you have a Dispel +3 on a huge portion of the table with a hard to kill character. That's a big change from where he's at now! Link to comment Share on other sites More sharing options...
kenshin620 Posted May 22, 2018 Share Posted May 22, 2018 4 minutes ago, Requizen said: The buff to Dispel range means the Veritant may see play! Planting him in the middle of the table with a Gryph Hound means you have a Dispel +3 on a huge portion of the table with a hard to kill character. That's a big change from where he's at now! Yea I think other dispellers like collars of khorne may finally be a little more viable than a "ehh if it works, then I got lucky" kind of thing. Though just when SCE got their own wizards! Link to comment Share on other sites More sharing options...
kuroyume Posted May 22, 2018 Share Posted May 22, 2018 5 minutes ago, Requizen said: Planting him in the middle of the table with a Gryph Hound means you have a Dispel +3 on a huge portion of the table with a hard to kill character. the buff is when the Hound is within 6 inches of the enemy caster, so it wouldn't work like that Link to comment Share on other sites More sharing options...
Requizen Posted May 22, 2018 Author Share Posted May 22, 2018 2 minutes ago, kuroyume said: the buff is when the Hound is within 6 inches of the enemy caster, so it wouldn't work like that Ah, didn't see that. Well, still could be useful, and using the Hound as an aggressive anti-magic piece could force your opponent into uncomfortable decisions too. Link to comment Share on other sites More sharing options...
BURF1 Posted May 22, 2018 Share Posted May 22, 2018 On 5/21/2018 at 4:56 AM, Namelessone81 said: Hallo all, new player here I started aos and I have made a se vanguard oriented army and I was wondering if it is a viable army and some tips for making it better Vanguard%20%32%30%30%30.pdf You'll never win a game against a half decent list with that many vanguard hunters. Either drop 10 vanguard hunters for Neave's battalion and upping the liberators to judicators or drop 15 of them to take 2 units of judicators, 1 unit of liberators and add in more heroes or more longstrikes/palladors, Vanguard hunters are one of the worst units in any battletome. Link to comment Share on other sites More sharing options...
BURF1 Posted May 22, 2018 Share Posted May 22, 2018 2 hours ago, Requizen said: Ah, didn't see that. Well, still could be useful, and using the Hound as an aggressive anti-magic piece could force your opponent into uncomfortable decisions too. uncomfortable decisions like 'do 3 wounds to a model with no save'? Link to comment Share on other sites More sharing options...
Requizen Posted May 22, 2018 Author Share Posted May 22, 2018 1 minute ago, BURF1 said: uncomfortable decisions like 'do 3 wounds to a model with no save'? Well, if it gets in range, then they have to deal with it in the Hero Phase to stop the dispel. Do you burn a spell on a Gryph-Hound? Seems good for the SCE player. And while it's only 3 wounds no save, if they want to stop it getting across the table, that's still shooting going into it that isn't going into other, more important targets. Link to comment Share on other sites More sharing options...
syph0n Posted May 22, 2018 Share Posted May 22, 2018 Hi everyone. Not a Stormcast player at all, as last I was into the hobby fully, they didn't exist! However, my son thinks they're brill and I think they're ideal for him to learn the hobby. He's painting a Liberator now and loving it. Looking at picking up the starter set, which I think weighs in at 820 points with a box of easy to build Retributors on top. How can I flesh out the remaining points? He'll be playing my Order Serpentis army, with a dragon and hydra if that helps. He will need to save his money to top it up after: I learnt a lot managing money for the latest Ultramarine back in 1995! I had looked at Blightwar, but honestly I think painting wise the original set is best/easier. That, or Thunder and Blood but that is 220 points less than the original set. Thanks ladies and gents. EDIT: What about a Knight-Azyros and another Prosecutor unit, or go for Vanguard Raptors with Longstrikes? Link to comment Share on other sites More sharing options...
Namelessone81 Posted May 22, 2018 Share Posted May 22, 2018 32 minutes ago, BURF1 said: You'll never win a game against a half decent list with that many vanguard hunters. Either drop 10 vanguard hunters for Neave's battalion and upping the liberators to judicators or drop 15 of them to take 2 units of judicators, 1 unit of liberators and add in more heroes or more longstrikes/palladors, Vanguard hunters are one of the worst units in any battletome. Wow ... didn’t know that and I had so much faith in them ... so I really have to go and buy some judicators then i don’t like them much Link to comment Share on other sites More sharing options...
kuroyume Posted May 22, 2018 Share Posted May 22, 2018 12 minutes ago, syph0n said: Looking at picking up the starter set, which I think weighs in at 820 points with a box of easy to build Retributors on top. How can I flesh out the remaining points? You'll probably want a unit of Judicators to add some shooting, or a Lord Castellant to buff saves. Either one will get you close to 1000 points. Link to comment Share on other sites More sharing options...
syph0n Posted May 22, 2018 Share Posted May 22, 2018 Judicators over Longstrikes? The other, more expensive option, is to drop the easy build set and buy the start collecting set. That adds another significant chunk of points, but might be a bit much for a nearly 8 year old to paint, especially stuff like Prosecutors. Link to comment Share on other sites More sharing options...
chord Posted May 22, 2018 Share Posted May 22, 2018 40 minutes ago, Namelessone81 said: Wow ... didn’t know that and I had so much faith in them ... so I really have to go and buy some judicators then i don’t like them much Nah. play with what you have and like!! The new rules come out next month, so we don't know how that all shakes out. Additionally the new GHB comes out next month as well which could change points costs, or matched play battleplans. Additionally, nothing says you have to play the matched play batteplans, which are mostly get onto objective, sit on object which yeah vanguard hunters are not great at. BUT many of the narrative (or even open play cards) have more battleplans with movement being critical which may give the vanguard hunters an edge. Of course I don't own any vanguard hunters, so keep that in mind. But I encourage you to play with what you enjoy! Link to comment Share on other sites More sharing options...
Namelessone81 Posted May 22, 2018 Share Posted May 22, 2018 28 minutes ago, chord said: Nah. play with what you have and like!! The new rules come out next month, so we don't know how that all shakes out. Additionally the new GHB comes out next month as well which could change points costs, or matched play battleplans. Additionally, nothing says you have to play the matched play batteplans, which are mostly get onto objective, sit on object which yeah vanguard hunters are not great at. BUT many of the narrative (or even open play cards) have more battleplans with movement being critical which may give the vanguard hunters an edge. Of course I don't own any vanguard hunters, so keep that in mind. But I encourage you to play with what you enjoy! Yeah I really like the vanguard auxiliary chamber and I will give them some love with some battles I will let you all know how it went ! Thnx for the opinions Link to comment Share on other sites More sharing options...
chord Posted May 22, 2018 Share Posted May 22, 2018 Just now, Namelessone81 said: Yeah I really like the vanguard auxiliary chamber and I will give them some love with some battles I will let you all know how it went ! Thnx for the opinions Look forward to reading the battlereports! Let us know how it works out What additional prayer for the Lord Relictor will you take? Link to comment Share on other sites More sharing options...
Burf Posted May 22, 2018 Share Posted May 22, 2018 Banishment is gonna be NO BUENO for paladins amd vanguard wing. Link to comment Share on other sites More sharing options...
chord Posted May 23, 2018 Share Posted May 23, 2018 3 hours ago, Burf said: Banishment is gonna be NO BUENO for paladins amd vanguard wing. Good point...those slow paladin's will be hosed. Link to comment Share on other sites More sharing options...
Requizen Posted May 23, 2018 Author Share Posted May 23, 2018 3 hours ago, chord said: Good point...those slow paladin's will be hosed. On the flip side, you can teleport things right next to your Paladins. Lightning Chariot friendly Wizard -> Cast Banishment on enemy -> Charge with Paladins -> Profit. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.