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Let's chat Stormcast Eternals


Requizen

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7 hours ago, Karol said:

Is this a valid starting army? I know it doesn't have fulminators, stardrakes or skinks etc But a friend wants an army for his son, and we don't really have a stormcast specialist here.

Allegiance: Stormcast Eternals

Leaders
Lord-Celestant On Dracoth (220)
- General
- Tempestos Hammer & Thundershield
- Trait: Staunch Defender
- Artefact: Mirrorshield
- Dracoth Trait: Keen-clawed
Lord-Castellant (100)
- Mystic Light: Lantern of the Tempest
Lord-Relictor (80)
- Artefact: Luckstone
- Prayer: Lightning Chariot
Lord-Relictor (80)
- Prayer: Lightning Chariot
Knight-Venator (120)
Lord-Celestant (100)
- Artefact: Chains of Celestial Lightning

Battleline
5 x Judicators (160)
- Skybolt Bows
30 x Liberators (520)
- Warhammers
10 x Liberators (200)
- Warhammers

Units
3 x Prosecutors with Stormcall Javelins (100)
3 x Prosecutors with Celestial Hammers (100)
5 x Paladin Retributors (220)

Total: 2000 / 2000
Allies: 0 / 400
Wounds: 150

 

What type of games do you usually play?  If its a very competitive group then the list needs some work (too many liberators)  

If it's more casual and you wanted a giant shieldwall type of army then it would align with that. 

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Ok, guys thank you all very much. It is for a friends son, he is 8 so it is not like he is going for a GT winning army. It is mostly build out of random stuff people have, my friend wants his son to play at a local league level for new players, and the list would let him participate without buying anything new.

Considering this is a non batalion army what relic is the one all stormcasts run? the mirror on the general seems like a must have, but am not very expirianced myself. And my friend is more of a 9th age player.

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1 hour ago, Karol said:

Ok, guys thank you all very much. It is for a friends son, he is 8 so it is not like he is going for a GT winning army. It is mostly build out of random stuff people have, my friend wants his son to play at a local league level for new players, and the list would let him participate without buying anything new.

Considering this is a non batalion army what relic is the one all stormcasts run? the mirror on the general seems like a must have, but am not very expirianced myself. And my friend is more of a 9th age player.

Well obviously for Command Trait you’ll 100% always want Staunch Defender. 

For your Artefact, yeah, I’d go with something either anti-spell or anti-shooting. Mortal Wounds are Stormcasts largest weakness so I’d take the chance to mitigate that wherever I can. 

What armies will he play against?

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Tzeench is popular, I have khorn blades, there is one orc/jaw player who has a huge collection, there are also people playing various order mixed armies, mostly some sort of elf with something. But most popular are dispossed, with or without fyreslyers or overlords. I think we also have someone who plays sylvans and wanderers, be she plays only at tournaments. And 50% of all armies are nurgle of some sort.

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Hopefully we get access to our own spell lore. I'd like to see some damage and movement- oriented buffs because it feels like some of our top units (paladins) do not hard enough. Particularly I'd like to see modifiers to rend as this is something that order lacks in general. 

Has anybody considered that GW may release generic spell lores like in 8th edition (e.g life/fire/light etc.) Access to these could work also

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I'd like to see spells focusing on movement and maybe some defense against mortal wounds. Stormcast units appear to be built around being able to stay on the table and win a war of attrition, but with most armies being able to spam mortal wounds at this point that strategy just doesn't work .

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2 hours ago, Luke.w said:

Hopefully we get access to our own spell lore. I'd like to see some damage and movement- oriented buffs because it feels like some of our top units (paladins) do not hard enough. Particularly I'd like to see modifiers to rend as this is something that order lacks in general. 

Has anybody considered that GW may release generic spell lores like in 8th edition (e.g life/fire/light etc.) Access to these could work also

Looks like you called it, the article previewing magic mentioned there's 7 generic spell lores (depending on what realm you're playing in) and 7 spells for each lore. Plus nerf to arcane bolt and mystic shield.

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The buff to Dispel range means the Veritant may see play! Planting him in the middle of the table with a Gryph Hound means you have a Dispel +3 on a huge portion of the table with a hard to kill character. That's a big change from where he's at now!

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4 minutes ago, Requizen said:

The buff to Dispel range means the Veritant may see play! Planting him in the middle of the table with a Gryph Hound means you have a Dispel +3 on a huge portion of the table with a hard to kill character. That's a big change from where he's at now!

Yea I think other dispellers like collars of khorne may finally be a little more viable than a "ehh if it works, then I got lucky" kind of thing. Though just when SCE got their own wizards!

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5 minutes ago, Requizen said:

Planting him in the middle of the table with a Gryph Hound means you have a Dispel +3 on a huge portion of the table with a hard to kill character.

the buff is when the Hound is within 6 inches of the enemy caster, so it wouldn't work like that

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2 minutes ago, kuroyume said:

the buff is when the Hound is within 6 inches of the enemy caster, so it wouldn't work like that

Ah, didn't see that. Well, still could be useful, and using the Hound as an aggressive anti-magic piece could force your opponent into uncomfortable decisions too. 

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On 5/21/2018 at 4:56 AM, Namelessone81 said:

Hallo all, new player here :) 

I started aos and I have made a se vanguard oriented army and I was wondering if it is a viable army and some tips for making it better 

 

Vanguard%20%32%30%30%30.pdf

You'll never win a game against a half decent list with that many vanguard hunters. Either drop 10 vanguard hunters for Neave's battalion and upping the liberators to judicators or drop 15 of them to take 2 units of judicators, 1 unit of liberators and add in more heroes or more longstrikes/palladors,

Vanguard hunters are one of the worst units in any battletome.

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2 hours ago, Requizen said:

Ah, didn't see that. Well, still could be useful, and using the Hound as an aggressive anti-magic piece could force your opponent into uncomfortable decisions too. 

uncomfortable decisions like 'do 3 wounds to a model with no save'?

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1 minute ago, BURF1 said:

uncomfortable decisions like 'do 3 wounds to a model with no save'?

Well, if it gets in range, then they have to deal with it in the Hero Phase to stop the dispel. Do you burn a spell on a Gryph-Hound? Seems good for the SCE player. And while it's only 3 wounds no save, if they want to stop it getting across the table, that's still shooting going into it that isn't going into other, more important targets. 

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Hi everyone. 

Not a Stormcast player at all, as last I was into the hobby fully, they didn't exist! 

However, my son thinks they're brill and I think they're ideal for him to learn the hobby. He's painting a Liberator now and loving it. 

Looking at picking up the starter set, which I think weighs in at 820 points with a box of easy to build Retributors on top. How can I flesh out the remaining points? He'll be playing my Order Serpentis army, with a dragon and hydra if that helps. He will need to save his money to top it up after: I learnt a lot managing money for the latest Ultramarine back in 1995!

I had looked at Blightwar, but honestly I think painting wise the original set is best/easier. That, or Thunder and Blood but that is 220 points less than the original set. 

Thanks ladies and gents. 

EDIT: What about a Knight-Azyros and another Prosecutor unit, or go for Vanguard Raptors with Longstrikes? 

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32 minutes ago, BURF1 said:

You'll never win a game against a half decent list with that many vanguard hunters. Either drop 10 vanguard hunters for Neave's battalion and upping the liberators to judicators or drop 15 of them to take 2 units of judicators, 1 unit of liberators and add in more heroes or more longstrikes/palladors,

Vanguard hunters are one of the worst units in any battletome.

Wow ... didn’t know that :( and I had so much faith in them ...  so I really have to go and buy some judicators then :( 

i don’t like them much 

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12 minutes ago, syph0n said:

Looking at picking up the starter set, which I think weighs in at 820 points with a box of easy to build Retributors on top. How can I flesh out the remaining points?

You'll probably want a unit of Judicators to add some shooting, or a Lord Castellant to buff saves. Either one will get you close to 1000 points.

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Judicators over Longstrikes? 

The other, more expensive option, is to drop the easy build set and buy the start collecting set. That adds another significant chunk of points, but might be a bit much for a nearly 8 year old to paint, especially stuff like Prosecutors. 

 

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40 minutes ago, Namelessone81 said:

Wow ... didn’t know that :( and I had so much faith in them ...  so I really have to go and buy some judicators then :( 

i don’t like them much 

Nah.  play with what you have and like!!  

The new rules come out next month, so we don't know how that all shakes out.  Additionally the new GHB comes out next month as well which could change points costs, or matched play battleplans.

Additionally,  nothing says you have to play the matched play batteplans, which are mostly get onto objective, sit on object which yeah vanguard hunters are not great at. BUT many of the narrative (or even open play cards) have more battleplans with movement being critical which may give the vanguard hunters an edge.

Of course I don't own any vanguard hunters, so keep that in mind.  But I encourage you to play with what you enjoy!

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28 minutes ago, chord said:

Nah.  play with what you have and like!!  

The new rules come out next month, so we don't know how that all shakes out.  Additionally the new GHB comes out next month as well which could change points costs, or matched play battleplans.

Additionally,  nothing says you have to play the matched play batteplans, which are mostly get onto objective, sit on object which yeah vanguard hunters are not great at. BUT many of the narrative (or even open play cards) have more battleplans with movement being critical which may give the vanguard hunters an edge.

Of course I don't own any vanguard hunters, so keep that in mind.  But I encourage you to play with what you enjoy!

Yeah I really like the vanguard auxiliary chamber and I will give them some love with some battles :) I will let you all know how it went ! 

Thnx for the opinions 

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Just now, Namelessone81 said:

Yeah I really like the vanguard auxiliary chamber and I will give them some love with some battles :) I will let you all know how it went ! 

Thnx for the opinions 

Look forward to reading the battlereports! Let us know how it works out

What additional prayer for the Lord Relictor will you take?

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3 hours ago, chord said:

Good point...those slow paladin's will be hosed.

On the flip side, you can teleport things right next to your Paladins. Lightning Chariot friendly Wizard -> Cast Banishment on enemy -> Charge with Paladins -> Profit.

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