broche Posted May 4, 2018 Share Posted May 4, 2018 Bumping this thread, I'm working on a mix that I want to try. In fact it's mostly Ironjawz, but with generic allegiance . Something like: Maw Krusha 460 battered talisman fugoid shaman 80 ravager warchanter 80 Warboss with flag 140 Megaboss 140 10 orruk 90 10 orruk 90 10 orruk 90 15 brutes 540 6 goregruntas 280 Playing mixed allowed to take the fungoid as the general, for the run/retreat and charge ability. With 5 character + ravager, the odds are pretty good to get 1-2 free move and combine with the run and charge, you can get either the Pig or MawKrusha (or even Brutes) in combat round 1. Then the shaman allow you to retreat and go charge something else (hopefully more juicy). I don't mind paying de 270 pts core taxe for the orruks, as they give cheap model count and with their reroll save if you manage to get them in cover they're pretty resistant. If you manage to roll for the Firestorm Force marched or Ambush stratagem it's pretty good too. One problem is damage spike as you're dependant of your brutes / maw krusha for damage output. Like 9 arcanite disk could whipe you're brutes before they attack. Or the new sister. But i think that would be a problem for a pure ironjawz anyway. Other tought? Link to comment Share on other sites More sharing options...
Malakree Posted May 4, 2018 Share Posted May 4, 2018 I'd trade a unit of Orruk for a unit of 20 gitmob with bows. It's 10 points more but you have that in float and the grots have way more utility to the army. (Things like space denial and 20 instead of 10) Other than that I just wonder if there is anything better than the 6 ggs and megaboss on foot. I mean that's only 40 points short of a second cabbage? (It's 320 points to give a footboss a cabbage) and that is going to be way more synergistic with your list. You could maybe go for 10 brutes 3 ggs and a second cabbage? Other option is the always fantastic troggoth hags at 360 she's WAY better than a footboss. Allegiance: DestructionFungoid Cave-Shaman (80)- General- Trait: RavagerMegaboss on Maw-Krusha (460)Megaboss on Maw-Krusha (460)Orruk Warchanter (80)Orruk Warboss (140)- Great Waaagh Banner10 x Orruks (90)- Pair of Choppas10 x Orruks (90)- Pair of Choppas20 x Gitmob Grots (100)- Spears & Shields10 x Orruk Brutes (360)3 x Orruk Gore Gruntas (140)Total: 2000 / 2000Allies: 0 / 400Wounds: 129 Link to comment Share on other sites More sharing options...
broche Posted May 5, 2018 Share Posted May 5, 2018 yes i like your idea, problem is i don't have the models i still like the footboss at 140 pts he is quite cheap and he boost the brutes, but yeah probably not needed in that list. i liked the 6 gruntas for the opening potential, since they can do enough damage to skim the screen and they should stick in opponent face and deny his move (in the case he let you go first). another variant with goblin and wyvern as well: Maw Krusha 460 battered talisman fugoid shaman 80 ravager warchanter 80 Warboss with flag 140 Wyvern 240 10 orruk 90 20 night goblin 130 20 night goblin 130 10 brutes 360 6 goregruntas 280 Link to comment Share on other sites More sharing options...
PlasticCraic Posted May 6, 2018 Share Posted May 6, 2018 @broche I posted a list using similar tech (Fungoid and Maw Krusha combo) in another thread that you might find interesting: Link to comment Share on other sites More sharing options...
Malakree Posted May 6, 2018 Share Posted May 6, 2018 I thought about the tavern same as you did, personally I feel he's easily better than the footboss. I went the opposite though and took the brutes to 20 haha Allegiance: Stoneklaw's GutstompasLeadersOrruk Warboss On Wyvern (240)Orruk Warboss (140)- Great Waaagh BannerMegaboss on Maw-Krusha (460)- Artefact: Battered TalismanOrruk Warchanter (80)Fungoid Cave-Shaman (80)- General- Trait: RavagerBattleline10 x Orruks (90)10 x Orruks (90)20 x Gitmob Grots (100)Units20 x Orruk Brutes (720)Total: 2000 / 2000Allies: 0 / 400Wounds: 140 Just because 20 brutes ha! Link to comment Share on other sites More sharing options...
broche Posted May 6, 2018 Share Posted May 6, 2018 yeah the Maw Krusha could easily get replaced for a Magma dragon in that list, the essentialy fill the same role! I like Magma 16'' move and shooting breath!! Maybe i should buy one $$$ Link to comment Share on other sites More sharing options...
PlasticCraic Posted May 6, 2018 Share Posted May 6, 2018 Why choose, when you can have both I do think the Maw Krusha has that extra layer of synergy with the Fungoid, because you can charge in the hero phase -> retreat -> charge again, doing mortals every time. So you are really getting the most out of the Command Ability, and making the restriction of the Destruction ability (have to charge if you are within 12") into an asset. Yeah the 16" movement is nuts. Between Ravager (6" Hero Phase move), his 16" move, the Maw Krusha's 12" move, and Run + charge command ability, you could realistically get both into combat turn 1, although of course that means you can't activate both first. The other options are going all out on one of them, possibly having enough movement to charge that big base right over the screening units into the backfield (the Magma Dragon get there quicker, has more wounds and degrades quite slowly so he is probably more suited to that), or pushing the Grots forward, doing a round of shooting, then leaping the beasts forward in the following turn for a Beta strike. Link to comment Share on other sites More sharing options...
broche Posted May 7, 2018 Share Posted May 7, 2018 oh right good catch! so MawKrusha is still a stapple then! Link to comment Share on other sites More sharing options...
PlasticCraic Posted May 10, 2018 Share Posted May 10, 2018 So they have updated the Malign Portents FAQ, and you no longer need to have the Harbringer keyword to ally in the Fungoid to any army, and / or use him as your general. Still can't take a Command Trait if you use him in an Ironjawz army for example. Does this change anything for anyone? I know from experience that being able to retreat + run + charge with the Maw Krusha is AMAZING, especially when you trigger hero phase charges with Mighty Destroyers then retreat + charge again. However the lack of ANY command trait if you're not GA Destruction / Moonclan hurts (can't even take Ravager to compensate), and you would be giving up Ironclad on the Maw Krusha which is of huge significance. Furthermore a remaining allies pool of 320 is much more restrictive (no Hag for example). What do you all think? Will you be giving him a try in Ironjawz armies with the new FAQ, or anything else? Link to comment Share on other sites More sharing options...
PlasticCraic Posted May 10, 2018 Share Posted May 10, 2018 You do also save a few points by longer needing the WNS for Mystic Shield. Maybe something like this? Allegiance: IronjawzLeadersFungoid Cave-Shaman (80)- General- AlliesMegaboss on Maw-Krusha (460)- Artefact: Metalrippa's Klaw Orruk Warchanter (80)- Artefact: The Boss Skewer Orruk Warchanter (80)Battleline10 x Orruk Brutes (360)5 x Orruk Brutes (180)3 x Orruk Gore Gruntas (140)3 x Orruk Gore Gruntas (140)War MachinesGrot Rock Lobber (100)- AlliesGrot Rock Lobber (100)- AlliesGrot Rock Lobber (100)- AlliesBattalionsIronfist (160)Total: 1980 / 2000Allies: 380 / 400Wounds: 132 Link to comment Share on other sites More sharing options...
broche Posted May 10, 2018 Share Posted May 10, 2018 10 minutes ago, PlasticCraic said: So they have updated the Malign Portents FAQ, and you no longer need to have the Harbringer keyword to ally in the Fungoid to any army, and / or use him as your general. Still can't take a Command Trait if you use him in an Ironjawz army for example. It change everything i think he probably become the general of choice for both Ironjawz and Bonesplitter Link to comment Share on other sites More sharing options...
broche Posted May 10, 2018 Share Posted May 10, 2018 but i think i might still like the synergy in mix destruction. I don't mind too much the core tax of 3 x 10 orruk: They can hold objectives, are really tough in cover. I don't feel i'm wasting point. Goblin option is nice too. It open possibility. I also like the fact that all my hero can trigger the free move (and general become 3+). of course you lose the +1 to charge and smashing and bashing, that are not bad power at all. But it definitly open possibilies. Link to comment Share on other sites More sharing options...
PlasticCraic Posted May 10, 2018 Share Posted May 10, 2018 @broche how would you use him in Bonesplitterz? In Ironjawz it kind of speaks for itself since the Maw Krusha get bonuses for charging, and not having him bogged down is great. Would you be using it to make things like Boarboy Maniaks even more mobile? I guess they do get a small bonus on the charge (reroll wounds on the tusks). Link to comment Share on other sites More sharing options...
Malakree Posted May 10, 2018 Share Posted May 10, 2018 49 minutes ago, PlasticCraic said: So they have updated the Malign Portents FAQ, and you no longer need to have the Harbringer keyword to ally in the Fungoid to any army, and / or use him as your general. Still can't take a Command Trait if you use him in an Ironjawz army for example. This is especially huge for the Ogor side of destruction since it give's them access to the cheap ally they didn't have. Double butcher+FCS would actually be a thing for BCR giving way more casting options. Add in that it's basically impossible to sink anything below 120 points normally and he is an incredibly useful list building tool. Link to comment Share on other sites More sharing options...
broche Posted May 10, 2018 Share Posted May 10, 2018 i think it's just orruk and grot unfortunatly (would be nice in BCR) in Bonesplitter, i find the wurgog hard to trigger usually. retreat and charge is a really powerful mechanic on either Maniak or Big stabba. 10 maniak that can retreat and charge is a big theath, especially with hand of gork and the +2 to charge! Link to comment Share on other sites More sharing options...
PlasticCraic Posted May 10, 2018 Share Posted May 10, 2018 I think Malakree means that he is useful for them even just as an ally (not using his Command Ability) - he can ally with all of Destruction and he gives them a decent, cheap wizard. Link to comment Share on other sites More sharing options...
PlasticCraic Posted May 11, 2018 Share Posted May 11, 2018 He also slots into their Allies slots nicely with 4x Mournfang. A List-Buildin' I go... Link to comment Share on other sites More sharing options...
broche Posted May 11, 2018 Share Posted May 11, 2018 ok yeah make sense! Link to comment Share on other sites More sharing options...
Kanamorf Posted May 11, 2018 Share Posted May 11, 2018 8 hours ago, broche said: It change everything i think he probably become the general of choice for both Ironjawz and Bonesplitter I can't see how retreat and charge is better than pile in and fight in the Hero Phase. There are very few games where I do not use the Prophets command ability at least once. 6 Big Stabbas fighting twice in a turn is lots of fun. Link to comment Share on other sites More sharing options...
PlasticCraic Posted May 11, 2018 Share Posted May 11, 2018 Yeah and let's not ignore the elephant in the room...the Savage Big Boss slapping the extra shots (or inspiring presence) on wave after wave of Arrow Boys. Link to comment Share on other sites More sharing options...
Kanamorf Posted May 11, 2018 Share Posted May 11, 2018 7 minutes ago, PlasticCraic said: Yeah and let's not ignore the elephant in the room...the Savage Big Boss slapping the extra shots (or inspiring presence) on wave after wave of Arrow Boys. As I have not used the Kunnin Rukk since GHB17 dropped this is not an issue for me Link to comment Share on other sites More sharing options...
PlasticCraic Posted May 11, 2018 Share Posted May 11, 2018 Likewise, but I'm going to pound it at an event in a couple of weeks ? 100 Arrow Boyz in a 1-drop Bonegrinz, yeah boi! Link to comment Share on other sites More sharing options...
Kanamorf Posted May 11, 2018 Share Posted May 11, 2018 Well we will know on Sunday if my version of Bonesplitters is still viable, once the dust has settled at SCGT Link to comment Share on other sites More sharing options...
PlasticCraic Posted May 11, 2018 Share Posted May 11, 2018 Ah so you're taking the Ladz to SCGT? What you running? I used to run a Teef Rukk with a Prophet as General under GH1 when the batallions and heroes were all cheaper...had some great stories out of that army. Link to comment Share on other sites More sharing options...
Kanamorf Posted May 11, 2018 Share Posted May 11, 2018 I have it down to a choice of two lists. All the choices have been brought on my the Fungus Shaman being so strong in the two Malign Portents missions. If he was not necessary I have a fairly fixed list that I know works in most games. List 1 Allegiance: BonesplitterzLeadersFungoid Cave-Shaman (80)- AlliesWurrgog Prophet (140)- General- Trait: Squirmy Warpaint - Lore of the Savage Waaagh: Squiggly CurseManiak Weirdnob (120)- Lore of the Savage Waaagh: Brutal Beast SpiritsWardokk (100)- Lore of the Savage Waaagh: Hand of Gork or MorkWardokk (100)- Artefact: Big Wurrgog Mask - Lore of the Savage Waaagh: Bone KrushaBattleline10 x Savage Boarboy Maniaks (320)10 x Savage Boarboy Maniaks (320)5 x Savage Boarboyz (120)30 x Savage Orruk Arrowboys (360)Units6 x Savage Big Stabbas (300)Total: 1960 / 2000Allies: 80 / 400Wounds: 185 List 2 Allegiance: BonesplitterzLeadersFungoid Cave-Shaman (80)- AlliesWurrgog Prophet (140)- General- Trait: Squirmy Warpaint - Lore of the Savage Waaagh: Squiggly CurseManiak Weirdnob (120)- Lore of the Savage Waaagh: Brutal Beast SpiritsWardokk (100)- Lore of the Savage Waaagh: Hand of Gork or MorkManiak Weirdnob (120)- Artefact: Big Wurrgog Mask - Lore of the Savage Waaagh: Bone KrushaBattleline10 x Savage Boarboy Maniaks (320)10 x Savage Boarboy Maniaks (320)30 x Savage Orruk Arrowboys (360)Units20 x Moonclan Grots (130)- Pokin Spears & Moon Shields- Allies6 x Savage Big Stabbas (300)Total: 1990 / 2000Allies: 210 / 400Wounds: 191 Link to comment Share on other sites More sharing options...
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