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Kanamorf

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About Kanamorf

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  1. Kanamorf

    Events UK: Prophet of Destruction

    Event Title: Prophet of Destruction Event Author: Kanamorf Calendar: Events UK Event Date: 05/18/2019 09:30 AM to 05/19/2019 04:30 PM I am holding my first 2 day event at the Battle Bunker in Sunderland on the weekend of the 18th and 19th of May 2019. Battle Bunker 206 Roker Avenue Sunderland SR6 0BN It will be 5 games of AoS at 2000 points. Cost of entry is £30. See the attached pack for more details on where, when and how to sign up. Also check out the Facebook event Prophet of Destruction
  2. Kanamorf

    Prophet of Destruction

    until
    I am holding my first 2 day event at the Battle Bunker in Sunderland on the weekend of the 18th and 19th of May 2019. Battle Bunker 206 Roker Avenue Sunderland SR6 0BN It will be 5 games of AoS at 2000 points. Cost of entry is £30. See the attached pack for more details on where, when and how to sign up. Also check out the Facebook event There are 20 places available.
  3. Kanamorf

    A Monster Hunter's romp through AoS 2

    Hi all, What with moving over 200 miles north, work failing to find a replacement and me having to drive back south every week for 3 days and work also blocking access to TGA from their work network I have totally failed to keep this up to date. I will start typing frantically and get everything down asap
  4. Kanamorf

    A Monster Hunter's romp through AoS 2

    #BLACKOUT @Chris Tomlin ran a top notch event at Firestorm games in Cardiff. I can say nothing bad about the event or the venue, they have their own chef! I will skim over the heat.... I managed to snag a last minute ticket for this event as I was supposed to be moving house this weekend but it got moved to EGGS weekend. Game 14 Shifting Objectives - Dan Bradsaw Idoneth Deepkin I mentioned in my last post that the Eels would turn up again this time it was 21. If anyone has any suggestions on how to play against them, really I am all ears. Last time I tried 2 bunkers, this time I tried one bunker, my only other option is to spread out so he cant hit everything at the same time, I am going to try that next time. Dan took turn 1 and sent in a unit of 9 fighty eels making a big mess as expected, loosing ~20 boars, 15 archers and a character. My turn 1 went ok considering, I took two objectives, unfortunatley not the primary one and was in a position to challenge the third in the next turn, I won the priority into 2 and made efforts to get the third objective. Him getting all of his combats first put pay to that as I chickened out of most of the fights. Anyway it was a bit on a none game as in his turn 2 the other 9 fighty eels turned up and made a mess. Result: Major Loss kp 860, lost kp 2000 Game 15 Three Places of Arcane Power : Michael Wilson - Slaanesh I played Michael at South Coast this year and we had a slaughter filled fun game which he just pipped me on points. So whe I saw the draw I knew I was on for a good game. In a game where only wizards and heros with artifacts can score I actually have a great army, 4 wizards can do the job where most other armies only have 2-3 pieces that can score. The first two turns were glorious combat, I got his Manticore with the artifact and had his sorcerer lord down to 2 wounds (a little unlucky but easy snipping for he archer now). The Exaulted GD of Slaanesh had made a mess of ~20 boars and was ready to pounce on the unit of archer. I made a small mistake in turn 2 not moving my wizard onto an objective only to loose him to a hoard of daemonettes. Bad but I was still happy with the position I was in. It came down to the priority for turn 3. I win the roll and the EGDS goes down to 8 big stabbas and I shoot his scoring unit, he wins the priority and his EGDS kills my remaining 3 wizards.... I lost the roll It was a great game but unfortunately another Major Loss to me KP 860: Lost KP 2000 I will get you next time Michael (shakes fist) Game 16 Scorched Earth - Ian Ralph Sylvaneth I wandered away from this game and went into the shop to look at the sylvaneth models. I love the asthetic and I love the way they play. I think this game revolved around one mistake that Ian made, he left his middle objective badly defended. Ian took the first turn and set himself up with charges from 3 Scythe hunters at one of my objectives but failed to make the roll. He summoned another 10 dryads into the middle of the board. I got the ordinary boars across the board this time, he had only defended with 5 tree revenants which went down to the trample of hooves. I was 4" away from alarielle but got the point for the objective. You cannot burn the objective in turn 1 now, so begins Project Hold out till the end of turn 2. Ian won priority into turn 2 and Alarielle charged the boars and the second unit of 3 scythes moved up to help the first unit. This time both units of scythes got the charge and decimated the boars that were guarding that objective. Ian decided not to but the objective as he felt 6 scythe hunters could hold out for another turn. Alarielle killed 7 of the boars but failed to capture the objective back off me. My turn 2 I assaulted one of his flanking objectives and retreated in the middle so I was out of combat but still holding ready to burn. I picked away at the scythe hunters with one unit stabbas but did not do enough to completely remove them, I did however have enough models to capture. End of turn 2 I am 9-6 up and there are now only 4 objectives left on the table. Ian won turn 3 priority. The scythes killed off the unit of stabbas and Allarielle moved to a place to start threatening my middle objective. Ian made and excellent redeply through the woods that I had not seen to cature and burn my badly defended objective. On the other flank to scythes and stabbas continued to trade deaths, he did not manage to capture the objective this turn I was a little out of position this turn so it was mostly about getting boars into a position for the next turn. I did nhowever get the second unit of stabbas into Alarielle. The stabbas did their job and Alarielle died. End of turn 3 11-9 to the bonesplitters Ian won priority into turn 4 With alarielle dying the threat from the Slyvaneth was lowered but I had not been able to get at the Branch(witch/wraith) that was summoning dryads. The thing that saved me here was the Mystic Waaargh Paint on my Prophet. This is just as good as I wanted it to be. I was making rolls against just about every spell that was cast against me, not all of them succeeded but I know there would have been 20+ more dryads on the board if it were not for that artifact alone. Ian finally burnt the objective on my right flank that the scythes and stabbas had been fighting over and went up to 12 points. I had another turn of boars running frantically from one flack to the other playing no real part in the game. I only scored 1 point, I did however finish off the scythes and another unit of summoned Dryads. I won the priority into turn 5. The boars were finally in position to charge his last objective, with the help of the stabbas that had finished off Alarielle. He was only defending with one Stormcast bolt thrower. I managed to capture it and burn it. I scored 3 points. It all came down to the last turn Ian needed to capture and burn my final objective and score 3 to make the game a draw. Unfortunately for him he just did not have enough stuff left to remove the 20 archers and 2 characters I had left on that objective. Result: Major Win 1830kp 860 lost kp I got my first win of the tournament, and not an easy game by any stretch. I love Sylvaneth, I have played against them many times and dont think it has ever been a one sided game. Ian was a gent Day two to follow tomorrow.
  5. Kanamorf

    A Monster Hunter's romp through AoS 2

    2 tournaments in 2 weeks! What madness is this BOBO was a great event, I can see why it would not be some people's cup of tea but I enjoyed myself and would recommend it to anyone. The venue was excellent with loads of space. Game 9 Relocation Orb vs Chris White and his Beastclaw Raiders Relocation Orb is a mission that can make you work really hard if the Orb moves are not in your favour, however in this game it kept moving, a lot, but odly it twice ended up in the same place it started, the odds on that happening must be fairly slim. Chris had taken Bragoths Raiders for a combination of Pigs, Cows and most importantly 3 monters. There were at least 3 people using this batallion that I am aware of including @Soup Dragon. I think it is a strong addition to the Beastclaw getting them that much needed +1 to hit. The main draw back is again low model count so every death hurts. The kill count on this game was always going to be high, him with high damage combat units and me with an anti monster list. I think I slightly underestimated how hard they would hit on the turn they did their double pile in and I found myself in a rocky position when the dust settled however he had not quite managed to finish off all of the boars and he had lost a lot in the melee too. The important part was the Stonehorn was dead and I had a chance to finish off the 2 thundertusks. I managed to get the Major Win in this game due to the higher model count and mobility to sit on the objective. Kill points for 2000, kill points against 1160 Chris got my best sports for the weekend, we had a great game Game 10 The Better Part of Valor vs Matt Shepperson's Beastclaw Two beastclaw armies in a row, the moster hunting gods were smiling on me. Matt and I talked a lot after the game about the scenario and how it plays, and this was the 1st time I think Matt had played it and he made a mistake. In his first turn he burned 2 of his own objectives, the plan being that he could them move on in turn 2 and hit my army. I don't think he realised how fast I could get over the table and had left his Butcher standing on his 3rd objective. The boars raced across the table with Hand of Gork getting the fairly easy charge meaning I could burn the 4 remaining objectives at the end of my turn 1 winning the game. We played out the rest of the game for killpoints Result: Major win 1510 kp, 1000 lost kp Game 11 Again the monster hunter gods were smiling on me. Shifiting Objectives vs Daniel Scott's Daughters of Khaine with Morathi I think Daniel's army was: Allegiance: Daughters Of KhaineLeadersBloodwrack Shrine (220)- GeneralMorathi High Oracle of Khaine (480)Hag Queen on Cauldron Of Blood (300)Hag Queen (60)Battleline20 x Blood Sisters (480)5 x Blood Sisters (140)5 x Blood Sisters (140)Units5 x Khinerai Heartrenders (80)5 x Khinerai Heartrenders (80)Total: 1980 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 107 I did not have Morathi on my monster's killed list so if nothing else happened in this game I was going to make her dead. One of the none standard rule for BOBO was the roll off for first turn. It was important in this game as Daniel won and gave me first turn. I think if I had won I would have given him first turn and looking back this would have been an error. I decided that I had to make a dent in his units early. Witchbrew is a real pain, rerolling wounds is nice but the bit that bothers me is the immune to battleshock, so it is the old Inspiring Presence and a buff to the unit (why GW why? Take away IP because it is too powerful and then give it out to a model that is 60pts and you can have multiple of <rant over />) My sacrificial unit was, no surprises for guessing, a unit of maniacs. I had zero expectation of them getting the second pile in they are allows, I did however figure that they would do enough damage that Daniel would have to take battleshock on the unit of 20 snakes making more run away. Well things went better than I expected and there were some boars left after the snakes hit back and after battleshock I had 3 boars and Daniel had lost 14 snakes. Not a bad result. I won priority in turn 2, 3 and 4 so I managed to get control of the objectives and again with more models hold onto them. Morathi did what she does in turn 1 and went full snake, charging onto my lines. A combination of 2 battle rounds worth of hacking and lots of my stuff was dead including all of my Stabbas, they had however acomplished their job and she died at the begining of turn 3. Morathi is a pain, just being nearly immune to death for a minimum of 2 battle rounds is massive. The thing I had not thought about is that she is only one model so she is not great at solo capturing objectives, and she has a fairly large base so if you place her badly near scenery it makes getting other units in to help harder. Daniel had his bloodwrack shrine caugth up behind Morathi for a while not really able to help. Result: Major Win 1580kp, 900 lost kp Day one had been good to me, new monsters to kill and old favorites to chase too. Day 2 would not be quite as good. Game 12 The problem with winning all three games on day one is you end up on the top tables on day 2 wondering what you have to do to kill 18 Idoneth Deepkin Eels. Answers on a postcard please because I have not worked it out yet Total Commitment - @wanderingrogue Allegiance: Idoneth DeepkinLeadersIsharann Tidecaster (100)Isharann Tidecaster (100)Akhelian King (240)Isharann Soulrender (100)Battleline10 x Namarti Thralls (140)10 x Namarti Thralls (140)10 x Namarti Thralls (140)Units9 x Akhelian Morrsarr Guard (480)9 x Akhelian Morrsarr Guard (480)Total: 1920 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 124 I had a plan to bunker up and weather the storm and see how I could react. The plan did not work I set up with too much space in my castle and Gary used that space to the maximum. All 18 eels came down one flank and wiped out half my army in turn 1. I tried to push the other flank and get some points on the board so I could react while the eels were coming down the length of the table but it was very much a rear guard action in the hope that the eels tripped over and died without any interaction from me! I have been thinking about how to beat such a list (more to come later) but for the moment and until the lightbulb goes off in my head I am putting this down to "one of those lists I will struggle against". Result: Major Loss 1280 kp, 2000 lost kp Game 13 <insert scenario name here> vs Darren Watson's Nurgle. The scenario was the 4 objectives in a diamond with one in the middle where you score bonus if you hold the two opposite objectives. I forget the name and did not write it down and am not near my GHB at the moment. Darren's version of Nurgle is 30 blight kings in a Blight Cist. Good bits, the Blight Cist has no effect on me. Bad bits 30 blight kings.... The game started quite well I won the roll off and gave Darren 1st turn, he moved up and scored 4 points. My first turn I took off the 20 marauders that were holding one objective and also scored 4 points. I felt I was in a nice place at this point, and then I made a huge mistake. I won priority and for reasons that I still do not understand I gave the turn to Darren..... I think I was thinking that me already being in his back lines would mean he would have to go and send some of his army in a defence roll so I would blunt his offence. ERROR. A unit of 20 blight kings can do both. While I am not sure that I would have won the game if I had taken turn 2 I am sure it would have been a closer affair. The game went down hill from there. blight king exploding attacks are the worst thing that can happen to a bonesplitterz army, my defence is no armour and lots of wounds, he is lots of attacks and no rend. the 20 blight kings were deleting at least one unit per turn. If I had taken the second turn I think I could have tied it up in combat by carefully tagging both ends of the blob so he could not maximise attacks (it worked in my head on the car journey home, I am sure it would have been different in reality) Result: Major Loss and I forgot to record kill points. Tournament result 31st with 86 attending. I am happy with this as I know that had I played better in the last game it may have been better.
  6. Kanamorf

    AoS 2 - Bonesplitterz Discussion

    A full write up is coming when I get this work thing done with, but a quick rundown, really good day 1 winning all my games; then really bad day 2 loosing both of them
  7. Kanamorf

    A Monster Hunter's romp through AoS 2

    Well its BOBO this weekend and I have finally settled on a list (I think). With the mystic waargh cloak being fixed in the FAQ I think it is a strong enough artifact to change up my list. The first couple of iterations on using it were just a straight swap taking the mask out and putting the cloak in. However in some games the mask is just too good, and if someone has faced it before they spend so much effort trying to kill it it again is worth the points. So I am now back to Batallions. Ignoring the Kunnin Rukk none of the batallion rules are a must have in a list: Snagga Rukk: Charge in the command phase, I used to take this batallion a lot in GHB 1. The amount of times I ever got to charge in the command phase I could count on one hand. Rerolling charges is nice to have but not worth spending the points on. Kop Rukk: I think this has a place in a good Bonesplitterz list but does not fit the way I play the game, and it is very expensive (4 Big Stabbas) Brutal Rukk: This is the worst of the batallions in my mind and is not worth the points, plus the units required are not ones I take. Teef Rukk: I love the rules on this batallion, it is situational as hell, and totally useless against lists with no monsters, but when it works it makes me smile. 6" pile in from 6" away against monsters with the unit that is going to ruin a monster's day, what could be better? And for only 100 points 50 of which I was saving for a Command Point, making it 50 points and you get a second artifact, thats me sold, nearly..... It means I have to split the big unit of stabbas into 2 smaller units, there are advantages to MSU in that bravery fails are not quite so bad, you can stand on more objectives, you have a bigger threat range on the table. However one big unit of 8 benefits more from Brutal Beast Spirits (current record for 8 big stabbas is 49 wounds to a LoC in one round of combat). So on the whole I think the Teef Rukk is the right way to go, CP, second artifact, situationally excellent rule. I have played a few games witht he Orruk Warboss now and have come to a conclusion I don't think I am going to keep using him (the FAQ not stopping him stacking his ability is bad). His command ability is strong but has turned out to be quite situational. Ss you have to be within 12" in the combat phase even with him on a boar I found it hard to put him in the right place and still have the protection necessary to stop him getting killed. Also 140 points can be spent elsewhere. The other reason for not taking the Orruk Warboss is not enough CP. One of the important parts about my army is how slowly it dies. It has a lot of wounds to chew through, on multi wound models. If you have those guys running away then it hurts. I would rather save the CP to stop bravery issues than to make my offensive army more offensive. It takes 2 CP per turn to mimic the old Inspiring Presence so spending some of them on extra attacks seems excessive. After all that rambling onto the list I am taking Allegiance: BonesplitterzLeadersWurrgog Prophet (140)- General- Trait: Squirmy Warpaint - Artefact: Mystic Waaagh! Paint - Lore of the Savage Waaagh: Squiggly CurseManiak Weirdnob (120)- Lore of the Savage Waaagh: Brutal Beast SpiritsWardokk (100)- Lore of the Savage Waaagh: Hand of Gork or MorkWardokk (100)- Artefact: Big Wurrgog Mask - Lore of the Savage Waaagh: Bone KrushaBattleline10 x Savage Boarboy Maniaks (280)10 x Savage Boarboy Maniaks (280)10 x Savage Boarboyz (200)20 x Savage Orruk Arrowboys (280)Units4 x Savage Big Stabbas (200)4 x Savage Big Stabbas (200)BattalionsTeef Rukk (100)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 184
  8. Kanamorf

    AoS 2 - Bonesplitterz Discussion

    This is not a small thing, I think it is huge
  9. Kanamorf

    A Monster Hunter's romp through AoS 2

    Game 8 It is always a pleasure to play @Sangfroid. The last couple of times we have played it has been against his Stormcast, but last night was back to a real army. His Ironjawz. Allegiance: BonesplitterzLeadersOrruk Warboss (140)- Boss ChoppasWurrgog Prophet (140)- General- Trait: Squirmy Warpaint - Lore of the Savage Waaagh: Squiggly CurseManiak Weirdnob (120)- Lore of the Savage Waaagh: Brutal Beast SpiritsWardokk (100)- Lore of the Savage Waaagh: Hand of Gork or MorkWardokk (100)- Artefact: Big Wurrgog Mask - Lore of the Savage Waaagh: Bone KrushaBattleline10 x Savage Boarboy Maniaks (280)10 x Savage Boarboy Maniaks (280)5 x Savage Boarboyz (100)20 x Savage Orruk Arrowboys (280)Units8 x Savage Big Stabbas (400)Total: 1940 / 2000Extra Command Points: 1Allies: 0 / 400 vs (I think) Allegiance: IronjawzMortal Realm: GhyranLeadersMegaboss on Maw-Krusha (440)- GeneralOrruk Megaboss (140)- Artefact: Jade Diadem Orruk Weirdnob Shaman (120)Battleline3 x Orruk Gore Gruntas (140)3 x Orruk Gore Gruntas (140)10 x Orruk Brutes (360)5 x Orruk Brutes (180)5 x Orruk Brutes (180)BattalionsBloodtoofs (120)Ironfist (180)Total: 2000 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 117 We played Border Patrol from GHB16 I set up very deep in my own deployment zone knowing that Ironjawz can easily alpha strike and cause me much pain. @Sangfroid gave me first turn and after much thought I did nothing, prefering to react to him rather than put myself in a position where I was going to get rolled over. In his first turn the mawcrusha came racing across the table and was ~8" away from my lines waiting for a charge, one unit of Gore Gruntas also moved up to be in a position to threaten my badly placed wardokk with Hand of Gork. I had placed the wardokk for arcane scenery bonus, but with hindsight he was way to far forward. Luckily the mawcrusha failed his charge (we both failed charges in the game and forgot about CP rerolls). However the GG charged and killed the wardokk. Round 1 Bonesplitters 1 - Ironjawz 5 I won the priority into round 2. With the mawcrucha so close it would be criminal to not drop the mask on it, so thats what I did. Some lucky dice rolls later and the Mawcrusha is dead. The units of boars charged the 2 units of GG on one side I killed them all with the help of a Waargh and on the other I killed 1. It did however leave me in controll of both flanking objectives. I scored 5 The brutes came racing forwards one unit of 5 into a unit of maniacs, one unit of 5 into the 5 normal boars. Importantly one boar survived Round 2 Bonesplitters 6 - Ironjawz 8 I won the priority for turn 3 This turn was mostly retreating for me, the normal boar ran away and scored the 4 point objective and the 2 units of maniacs used their superior numbers to run away and hold onto the two 2 point objectives. The only real combat this turn was the 8 stabbas into the two units of 5 brutes (one had taken some magic damage). Both units were removed withthe help of a friendly Waargh. I scored 9. The big unit of 10 brutes came crashing into the unit of archer and characters that I had defending my home objective and blended 8 of them forcing me to spend a command point to avoid a bravery check. Combats on the two 2 point objectives continued but my superior numbers held on. The Ironjawz failed to score this turn. Bonesplitters 15 - Ironjawz 8 I won the priority into turn 4 (there is a theme here) Another turn of me retreating for tactical gain ( I am denying I was runnign away, but I was running away) saw no combats and little effect from magic so I scored 3 points. The Ironjawz reduced the archers further but importantly with the supporting heroes I stopped him getting the 4 points. The Ironjaws shaman also failed to capture their home objective leaving one wound on the boar boy so that he could contest it. The Ironjaws again failed to score. The Ironjaws finally won a priority into turn 5 While my grip being so slim on all of the objectives it was inevitable that they cleared off the remaining models from all 4 objectives and scored 9. My final turn was me running the unit of 8 big stabbas over the table with the Command Point 6" to capture his 4 point objective. At the end of the game it was Bonesplitters 19 - Ironjaws 17 Another victory for tactical fleeing. How unOrruky of me,
  10. Kanamorf

    A Monster Hunter's romp through AoS 2

    BOBO is in 2 weeks not 1 as I mistakenly thought, that just means mor time to think about what to do. I am playing @Sangfroid tonight at the club though and very much looking forward to another face off against the Ironjawz
  11. Kanamorf

    A Monster Hunter's romp through AoS 2

    Vs maggotkin You are up against the bane of bonesplitters, lots of good armour saves, so I would be tempted with more big stabbas as it can feel a little soul destroying to roll loads of dice and nothing happens. Against nighthaunt it is almost the opposite. You want lots and lots of attacks so he fails his saves. 40 man units is just a case of loads of attacks as quickly as possible and charging in from the right place. Maniacs can actually have a really small frontage to get maximum benefit if you can get in from the side, so dont charge the unit straight into the front. This minimises the attacks coming back. I always have one wizard who's primary unbind job is to try and stop the spell that brings back the models in the big unit. It won't work all of the time but theoretically it will 50% of the time. I am sure mathshammer experts will prove me wrong In the game vs @Sedge's nighthaunt one unit of maniacs with 1 waargh took the unit from 40 to 8 in one battle round, where he had to spend a CP to stop the unit vanishing to battleshok. He got unlucky and failed to cast the heal but I was in range to unbind if it had cast.
  12. Kanamorf

    A Monster Hunter's romp through AoS 2

    I have 3 ideas running around in my head at the moment: Ultra aggressive list in the early turns, suffers late game if it turns into a grind: Allegiance: BonesplitterzLeadersOrruk Warboss (140)- Boss ChoppasWurrgog Prophet (140)- General- Trait: Squirmy Warpaint - Lore of the Savage Waaagh: Squiggly CurseManiak Weirdnob (120)- Lore of the Savage Waaagh: Brutal Beast SpiritsWardokk (100)- Lore of the Savage Waaagh: Hand of Gork or MorkWardokk (100)- Artefact: Big Wurrgog Mask - Lore of the Savage Waaagh: Bone KrushaBattleline10 x Savage Boarboy Maniaks (280)10 x Savage Boarboy Maniaks (280)5 x Savage Boarboyz (100)20 x Savage Orruk Arrowboys (280)Units8 x Savage Big Stabbas (400)Total: 1940 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 175 Not quite as aggressive in turn 1, stronger in turns 2 and 3: Allegiance: BonesplitterzLeadersWurrgog Prophet (140)- General- Trait: Squirmy Warpaint - Lore of the Savage Waaagh: Squiggly CurseManiak Weirdnob (120)- Lore of the Savage Waaagh: Brutal Beast SpiritsWardokk (100)- Lore of the Savage Waaagh: Hand of Gork or MorkWardokk (100)- Artefact: Big Wurrgog Mask - Lore of the Savage Waaagh: Bone KrushaBattleline10 x Savage Boarboy Maniaks (280)10 x Savage Boarboy Maniaks (280)5 x Savage Boarboyz (100)20 x Savage Orruk Arrowboys (280)10 x Savage Boarboy Maniaks (280)Units6 x Savage Big Stabbas (300)Total: 1980 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 191 Less agressive but better in the grind: Allegiance: BonesplitterzLeadersWurrgog Prophet (140)- General- Trait: Squirmy Warpaint - Lore of the Savage Waaagh: Squiggly CurseManiak Weirdnob (120)- Lore of the Savage Waaagh: Brutal Beast SpiritsWardokk (100)- Lore of the Savage Waaagh: Hand of Gork or MorkWardokk (100)- Artefact: Big Wurrgog Mask - Lore of the Savage Waaagh: Bone KrushaBattleline10 x Savage Boarboy Maniaks (280)10 x Savage Boarboy Maniaks (280)5 x Savage Boarboyz (100)20 x Savage Orruk Arrowboys (280)30 x Savage Orruk Morboys (300)Units6 x Savage Big Stabbas (300)Total: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 221
  13. Kanamorf

    AoS 2 - Bonesplitterz Discussion

    Just to make you think about this differently, would you pay 20 points to possibly reduce the number of spells your opponent can cast on a couple of turns in the game? They have to forgo a cast to attempt a dispell I think I would
  14. Kanamorf

    A Monster Hunter's romp through AoS 2

    I have 2 main issues with Morboys They have a 32mm base and a 1" reach so it is really hard to get large units into effective combat, you more often than not have boys milling around in the back making up the numbers. Their two weapons have different profiles so are a pain in the ass to roll for (lazy I know) I much prefer big handfulls of dice rather than 2 smaller sets. Put the same Orruk on a boar and his attacks suddenly match Due to this I usually see them as a big bag of wounds that can go stand somewhere annoying rather than an offensive force. I appreciate that this is a mindset thing. Having said all of this I have been thinking about using a unit of 30 as 60 wounds for 300 points seems a bargain. I am not going to even attempt to worry about their monster specials as it is too situational, if it happens great, if not well no worries.
  15. Kanamorf

    AoS 2 - Bonesplitterz Discussion

    I think we are going to see a lot of the Lens artifact so just doing mortal wounds has taken a slight hit (only slight) so looking at something that does other things too is a good idea, which leaves Gemenids.
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