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Thunderhead Brotherhood


Agent of Chaos

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I know it isn't the sexiest battalion out there (ahem, Hammerstrike, ahem) but I have built a 2000 point list around the Thunderhead battalion (3 x units of Liberators and 2 x units of Judicators). Lord Celestant on foot is my general with Staunch Defender command trait. He sits in the middle of the formation (2 x 5 man liberator squads with shields at front, 2 x 5 man judicators in behind with 3rd 5 man liberator squad deployed wherever they are most useful).

Staunch Defender buffs everyone's saves so the Liberators have a 3+ save, rerolling 1's (2+ should I shine the Castellant's lantern their way) while the battalion special rule & command buff means anyone trying to shoot my Judicators has to get past their 2+ save. When in combat the Liberators with hammers are hitting on 3+ thanks to the Lord Celestant's command ability, wounding on 3+ with reroll of 1's thanks to the battalion's other special rule (the dual sword wielding liberators I keep up my sleeve would be hitting on 2+, rerolling 1's). The whole formation is an infantry tank and makes for a great anvil with the Retributors and Celestant on Dracoth being my hammers.

Biggest weakness is the sniping of the Lord Celestant. Faced a Kunning Rukk for the first time the other week- he took first turn and 30 archers proceeded to make 180 shots all at my General. In the end I only failed 5 saves but he only has 5 wounds so that was that :-( In hindsight I would have given him Mirror Shield (-2 to hit from ranged attacks) or talisman of endurance (+1 wound). Either artifact would have kept him alive for another turn at least. 

If my opponent needs 5+ hit with ranged attacks and I have the mirror shield, does that mean its impossible for him to hit me? Or is a 6 to hit always successful?

Does anyone else out there use this battalion? Any suggestions on how to get even more out of it?

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While the bataillon isn't bad in itself, it doesn't offer much.

For my part i dont like it for thoses reaons: 

  • It doesn't cheat with movement, a thing stormcast need to be good at.
  • No one shoot at judicators with 3+ save.
  • The 3+ save is easy to escape, 5 mens liberators are easy to avoid.
  • Rerolling 1 to wound is nice but the requirement are aweful, liberators need to run at the ennemy and judicators want to stay far. 
  • Keeping 3 squads with differents roles together is harder than one can think.
  • 80 points is a Knight Azyros or a Lord Relictor.
  • It forces you to take 5 battlelines, a thing you usually want to reduce or want to field in a few big 10-15 man squads.

 

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mirroshield+someone with a lantern of the tempest make you nearly invincible to shooting, except bullshit things like thunderstuck or lightning warp cannon.

Don't forget to bring protectors of course

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How can the kunnin rukk target your Lord Celestant if he is in the middle of the Battalion? LoS?

6s always hit and wound is a quite common houserule i think, but i dont think its "official".

I would take this Battalion only if i want to try out Anvils of the Heldenhammer Warrior Chamber, looks fun

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