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chord

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chord last won the day on June 26 2017

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764 Celestant-Prime

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  1. chord

    Age of Sigmar: Second Edition

    Does GHB 2018 have a mix of narrative and matched battle plans like previous editions? I am not interested in the core rule book but like to play both methods.
  2. chord

    Let's chat Stormcast Eternals

    Yeah that is the downside of her. But if you stick an assassin inside her and pop them out in front of her you may be able to tie up the opposing units to prevent her from getting charged, and if they want to move a unit away from her it would then be a retreat
  3. chord

    Let's chat : Blades of Khorne!

    Maybe in this edition we will need to look to allies to help us out? Monsters of Chaos have some interesting options. The cockatrice and chimera have shooting attacks that autohit and can fly. The jabberslythe can dish out mortal wounds each time its injured and also flies . They also tend to be low point values (at least in GHB 2017). Sure these allies don't help against magic (unless you count the shooting attacks for sniping)
  4. chord

    Let's chat Stormcast Eternals

    I hope we get some new battalions in the new battletome. These are showing their age.
  5. chord

    Let's chat Stormcast Eternals

    I also agree, once per battle is the key, and one attack is key.
  6. chord

    Let's chat Stormcast Eternals

    Good Point, maybe I will start to use my prosecutors as something other than the delivery for my paladins.
  7. chord

    Let's chat Stormcast Eternals

    True and as a hero they can be used to trigger some of the generic command abilities on nearby non-hero units.
  8. chord

    Let's chat Stormcast Eternals

    OK, my bad I misunderstood
  9. chord

    Let's chat Stormcast Eternals

    Can you run the numbers for outside 9"?
  10. chord

    Let's chat Stormcast Eternals

    are those from outside 9"?
  11. chord

    Let's chat Stormcast Eternals

    Ah good point I forgot about that.
  12. chord

    Let's chat Stormcast Eternals

    I think examining the Venator just for the star fated arrow can be a trap. I tend to not consider that when bringing him. For me its threat range plus 6 shooting attacks. I agree look out sir will really hurt him the most.
  13. chord

    Let's chat Stormcast Eternals

    I do value it a lot. 30" shooting range plus its high move value means almost nothing is safe from it. It flys so terrain is never an issue and we play with LOS so seeing over units is important. The bow hits on 2+ wounds on 3+ and with a -1 rend is great for 3 attacks. The eagle has no rend unless it gets a 6+ then it has -3. And that eagle bonus also works in melee (which you should avoid with him). A unit of prosecutors is 3 ranged attack at a shorter distance (2 of which have no rend) and they have a worse save. Sure the star fated arrow rarely goes off on its own, but the luckstone helps or a loremaster.
  14. chord

    Let's chat Stormcast Eternals

    Knight Venator. Highly Mobile, elevated so easy to see over objectives.
  15. chord

    The Rumour Thread

    personally I think look terrible without helmets. And why would you take it off in battle?
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