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Showing content with the highest reputation since 06/26/2017 in all areas

  1. 174 points
    I LOVE WARHAMMER It might be an obvious thing to say. But it’s true. It’s why I do what I do. It why spend a massive percentage of my disposable income on my hobby. It’s why any free time I have (admittedly less over the last few years) is spent painting, playing, list building, reading and chatting Warhammer. The love of Warhammer is why I have podcasted about it for 10 years. Its why I go to events, and also run them. Blood and Glory, Alliance, Destruction Derby and lots more. Loving Warhammer is why I started the Masters, and the rankings. Its why I have spent countless hours of my life chatting with people online from all around the world about almost anything related to warhammer. (That 7th Harpy is the most important, (Those that know, know) More importantly, I LOVE THE WARHAMMER COMMUNITY That’s why when I hang out with my friends, they are Warhammer friends. I drive to all around the UK to visit new places and meet new people to play warhammer with. I choose events because my mates are going. I been away from home to play games on 2 days out of the 6 we are away. I have been to the Ferrari museum at Modena, Italy with my Warhammer mates. I have sat in beer garden, of a closed bar, in a none discript city in Germany, in the middle of the day, listening to a long and bad story, about a terrible tasting spirit with a bunch of guys I have never met before in my life, and it was one of the most fun times i've had. Because they were Warhammer people. I have traveled to Chicago and spent 4 days in a hotel not even caring that i've never been to America before and might miss the chance to go sight seeing. I've had to run across a city in Switzerland to catch the last train at 1am because I was too busy talking to a bunch of Swedes and didn't know I was close to sleeping on the street outside the venue! One of my oddest traditions is eating ice creams on snowy Saturday mornings while walking the streets of Darnel and reminiscing about DeeDaars. I've laughed and laughed so hard that i thought I would be sick, at the stupidest things said on an evening at a Warhammer event. Again and again and again. With lots of people in lots of places. I have a hundred and more stories like this. All about the people who play warhammer. This is one of my wedding photos. Filled with Warhammer people. So just to be clear... I LOVE WARHAMMER AND THE PEOPLE WHO PLAY IT. THEY ARE MY PEOPLE. So when I see complaining about the thing I love it really brings me down. And when it’s relentless complaining over and over it puts me off wanting to spend time interacting with those people. Sometimes this means stop going to events, other times that means stop chatting on forums and posting on social media. It stops being fun. It actually stops me wanting to play any warhammer at all. And that is really sad. It's not just me that feels like this. I know this because I talk to hundreds of people in the community. When I started TGA a few years ago it was to create a like minded community online. A safe haven in the sea of haters about the changes to Warhammer. (Sound familiar?) A place for ‘Only The Faithful’ as it later became known. Its seems that recently people are forgetting this. You might notice that this post says 'I' quite a bit, well TGA is my happy place. I built it to celebrate everything awesome about Warhammer. The game, the hobby, the people. I want to come here and chat about Warhammer, see awesome paint jobs and learn about people’s latest victory’s on the table (or crushing defeats!) I want to hear about how the New to the hobby Dad and his 12 year old son who got him into the hobby are loving playing the game and can't wait to lean how the Dads Flesh eater courts can beat his sons Stormcast (Actual email I received from this forum.) I want to see the hobby blog from the guy who is just learning painting, and the latest Golden Deamon run from a veteran painter. I want to read about Chris Tomlin losing his mind over how bad, then how good then how bad Ironjawz are. I want to be blown away by the tactic and list combos posted in the depth of a 82 page Daughters of Khaine Thread that has had over 100000 views. What I don’t want to do is log in on a sunny bank holiday weekend and see 20 reports about bad attitudes, name calling and abusive behaviour. I understand that my hobby is not everyones hobby. Some people genuinely enjoy arguing and moaning online and if that’s your thing I wouldn’t dream of asking you to stop. But I will ask you to stop doing it here. I’ve asked this a few times in the past and the response is usually the same. ‘Bad Dice are GW fan boys. TGA is all rainbows and unicorns’ My reply to that is wholeheartedly YES! I wear my fanboy badge with pride and I love the Rainbows and Unicorns that we have cultivated here. You don’t see them often. There is a theory that “You're The Average Of The Five People You Spend The Most Time With” now I can’t say if this is true or not, but I do know that if you spend a lot of time listening to negative views and speaking with negative people then you end up becoming just like that yourself. The opposite is also true. Spend your days talking to people who are motivated and excited about the hobby and it’s infectious. Amazingly so. Going forwards I don’t want to be seeing relentless negativity, arguing, name calling and I’ll the other nonsense that has been going on recently. If someone was like this in person I would just stop talking to them. When people are like this on Twitter I mute or block them. Seeing as TGA is my happy place, and I am the boss here, it will be moderated and the people posting it will be asked to find another community to enjoy. From what I understand there are a few places online that thrive on just this outlook on the game. You will be very, very welcome there. If this angers you, remember Wheatons Law. Then ask yourself i you are falling foul of it. Its a simple reality check that everyone should do. For those that want a place to talk Warhammer and celebrate everything awesome about this hobby you are welcome to join me in my happy place. Age of Sigmar 2 is coming ad emotions are running really high at the moment. I would urge people to remember that all of this has happened before and will happen again. When Warhammer Fantasy change to Age of Sigmar the community continued. We got on with it, played warhammer and made great things happen. Off the back of that I would say that we are in the best times ever for a Warhammer player. When AoS2 lands, no matter how good or bad that turns out to be the players will continue to play. I cant wait to move this fantastic community forward into AoS2!
  2. 120 points
    Hello everyone. I don't like to have to make posts like this and its been a while since the last one, but unfortunately I keep seeing the same sort of things posted over and over, usually by a small group of people. This forum (TGA) was set-up by myself nearly 18 months ago to be a fun place to hang out and chat about Age of Sigmar. It is a safe haven for like minded gamers from all around the world to avoid the hate and bile that was present on almost every other Warhammer forum/website/blog online. I wanted to find all the people who were enthusiastic about AoS and bring them to a single place to create a worldwide community that shared a love for all things related to the mortal realms. Unfortunately it seem that along with the success of a thriving and fun community comes people who just want to moan and complain about the very thing that they spend so much time involved with. Everyone is entitled to their opinions and I welcome and enjoy lively debate but flat out moaning and complaining will not be tolerated here any more. I invite anyone who feels the need to spend time complaining to head over to another forum to do so. I recommend 4Chan as the bets place as it seems built for it but there are many others. http://www.warseer.com/forums/ http://www.lounge.belloflostsouls.net/ https://www.dakkadakka.com/dakkaforum/forums/list.page;jsessionid=F75F6F37FA8705FD51B6E3965F4A96CA https://1d4chan.org/wiki/Warhammer_Fantasy_Battle i'm sure there are lots more too but it is no longer welcome on TGA. This forum has a pretty robust reporting and reputation system. If you see a post where some is just complaining for the sake of it them please report it. I want to make this a fun forum to be part of and the community helping with that will make it easier. Thanks, Ben.
  3. 68 points
    Hi everyone, Warscroll Builder has finally been updated with the new GH2017 points. As always, tell me what I missed or got wrong. It was a lot of data to input, so I'm sure I missed more than a few things! There are still some known issues for iOS users we are working on. Hope to have those resolved soon. Lastly, allies will be coming in the next few weeks. If there is anything else you would like, let me know and I'll try and make it happen. -Tony P
  4. 62 points
    Morning all, A very rare Saturday post from me (though I'm writing this in the week). This is because I have been waiting for the General's Handbook 2017 to go on preorder today before I can talk to you lovely people about it. Now I'm sure there will be plenty of leaks out by the time I release this as is always the way, but still I hope this will still be of interest. As some of you will know, I am in the privileged position to receive review copies of GW new releases to talk about on my podcasts (AoS - The Black Sun / 40K - The Triumvirate). So my usual approach for this kind of thing would be to record a solo show this weekend for release in my usual slot on Monday. This time round I've decided to do things a little differently as there will undoubtedly be a plethora of GH2017 reviews out for you over the next week; podcasts, blogs, YouTube, you name it. My plan here instead is to write this article for you, the people of the TGA Destruction sub forum. Whilst in places TGA gets a bit of bad press nowadays, I think we as a sub forum have kept an incredible level of positivity and created a fun, friendly place to post and discuss our love for AoS, which is great. It truly makes my weekdays more bearable and I get a lot of joy from posting, reading, replying and just generally interacting with all you guys. So this here is my initial overview of Ironjawz in the General's Handbook 2017! As for the podcast, obviously this new publication will remain the main focus for some time now and my intention is to do a series of Allegiance specific shows as opposed to trying to cover the book in full. Once @Sangfroid has had a chance to read the book I will be getting him on to discuss Ironjawz in more detail, by which time I'll have played some games and may have expanded upon or changed my opinions on the below. There will also be a Nighthaunt show with @Mengel Miniatures , a Slaanesh show with Bryan Carmichael etc etc. I'm not entirely sure this is the best way to go about it and perhaps doesn't make best use of the early access, but I wanted to try something different, so we'll see how it goes. I probably should've stuck this episode on my website to generate traffic or whatever, but yeh as I said, I thought it'd be cool to share this with you guys right here! I guess other than reading, replying, sharing etc the only other thing I'd ask in return is that you check out my sponsor, Element Games and click through this link to get your purchases (ie a GH2017 preorder!!) - http://elementgames.co.uk/warhammer?d=10210 Well I think that's enough preamble that no one cares about, right? You're just gonna scroll down and get to the goodies....tbh this is exactly what I did when I got my Handbook, flicked straight to the Ironjawz, so I can't blame you (though I urge you to stop on page 1 for just a moment when you have the book yourself! /vanity ~ love you GW!!). Soooo.... The goal here is pretty much to go over everything Ironjawz in this new book. In time I may open up discussion on the other Destruction elements, but I need to stick to my roots and talk about what I love for this post. Obviously I won't be quoting whole sections of the book, listing points values or anything like that. However this review should be able to give everyone a great idea of what we have to look forward to...and boy do we have a lot to look forward to. Ok let's dive in; Matched Played Rules Whilst there is some new stuff in here around The Rules of One etc, coming at this from an Ironjawz point of view I just wanted to touch on the fact that I can see nothing stopping non-Hero Generals or the stacking of effects. I've double checked this a couple of times as I had expected to see both included. I suspect these will still be popular Tournament house rules, but that aside you can still have a Brute Boss as your General and stack your Warchanter buffs. Now I'll say upfront, you may not need the Boss General anymore and we'll get onto why in a bit, but if you know my previous feelings on such things you'll understand there must be something good coming! Also like some of the more recent Battletomes, you can't take a Command Trait unless your General is a Hero, which I think is an elegant work around. Obviously this is just a first look and it's gonna be fun trying to new stuff, but it'll be interesting to see if we settle back into the Brute Boss General. Off the bat though it has to a thumbs up that it's still an option and better still that there's other stuff that may at least make you consider other things. Pitched Battle Profiles - Points So here's where it gets exciting, right? There have indeed been some reductions for a number of Ironjawz units you will be pleased to hear; * Both Gordrakk & the regular Megaboss on Maw-krusha have received substantial points drops roughly around what I expected and advised. I think the Maw-krusha would've needed to drop a little more for a Double Dragon list to become an archetype, however as it is it could certainly be a fun consideration. * Ardboys have remained the same whilst in a unit of 10, but they do now have an option to be fielded at a discounted rate as a Massive Regiment. The discount here is actually pretty sizeable so is good value, the flip side being it'll cost you not far shy of a quarter of your army! Definitely a nice option that I want to see on the table. I'll be thoroughly disappointed if @Sangfroid isn't rocking one at BLACKOUT! No 5 man unit option and these remain Ironjawz Battleline only. * Gore-gruntas got the reduction everyone was expecting. You can extrapolate this cost from the Skirmish book. Whilst I've long said this unit is a Warscroll issue, not a points issue, this reduction is a nice fix. I can see myself continuing to field these regularly and will now fancy them both as quick, cheap objective grabbers in 3's as well as big pork tarpits in 6's. And that's it for the units. Absolutely nothing to complain about there. Completely happy with these as sensible reductions. If you run a list now with a Maw-krusha and 2 units of Gore-gruntas (like I did at EGGS), with these reductions you could pick up a 3rd unit of piggies gratis!! #cashback Now that's not entirely true unfortunately, as the eagle eyed reader will notice I haven't covered Battalions yet. There is seemingly a trend throughout this edition of the General's Handbook to increase the cost of Battalions, though I'll admit I haven't spent too much time comparing others (it's all about the Ironjawz man!!) the Ironjawz ones are no different; they have all been increased by the same amount. This figure is almost surprisingly large, however as mentioned it does appear to be a game wide trend, presumably with overall internal balance in mind. So what does this mean? Well, the Ironfist is now more of a must than ever (we'll get onto this - a couple of reasons why!) so I think we'll just take the hit and suck it up as its that good. Unfortunately this increase does eat up most of the free points we've gained back above. This would mean my EGGS army would remain exactly the same, although in tomorrow's money I could upgrade the 2nd unit of pigs to Brutes/Ardboys. Obviously this is using just one list as an example...if you previously ran a Godrakk Gorefist list, even with the Gorefist rise you'd still have plenty of spare change. I guess I would've like to have seen some of the other Battalions go cheaper than the Ironfist (even with them all going up) as it means we'd see them more. It's hard to talk too much about how my old lists translate as I actually think it'll be a case of building from the group up now. We have the fantastic Allies rules (more in a min) and also the two super cool mega Battalions that I haven't mentioned yet. I'll talk about what these include later, but yes, we get a one drop army!!! How exciting is this? All in, it's gonna cost us 280-300 in tax to gain this ability (so potentially smaller armies) but the benefits are huge. We'll get onto that. I'll also give some example army lists I've been considering in a second post. Allies Well surely this is one of the most exciting things in the book for us?! I'm sure many of you are like me in that you have countless projects laying around, previously hampered by Battleline restrictions, so this is a fantastic move by GW - from a hobby point of view as well as gaming. So as Ironjawz, we can ally with; Aleguzzler Gargants, Bonesplitterz, Gitmob Grots, Greenskinz, Moonclan Grots, Troggoths How cool is that? So I won't go into all the options, but I thought it might be fun to pick a few; Aleguzzler Gargants; enough said surely! We all talked about armoured Gargants when the Thunderfist box came out at Christmas last year. Now we can field two in a 2,000pt army. It's gotta be done! Bonesplitterz; well I always wanted to finish my Ardboy Yoofs (Savage Orruks) to use as generic Battleline. Whilst I'd love to do so as it was a cool concept, I'm so pleased I don't have to now in order to unlock some of this other cool stuff. Note the Savage Orruk units are now capped at 30. Big Stabbas are 100% on my list though. I converted one and was really happy with it, definitely more to come. You can ally a Teef Rukk which is pretty cool! Gitmob Grots; Spear Chukkas! What more to say. Great addition to an Ironjawz army for sure. Obviously you could pick up some cheaper bodies here as well as the Battleplans are still mostly model number focussed. Massive Regiment of Grots clocking in under 300 has potential. Greenskinz; well there are some juicy options here! The newly rereleased Rogue Idol clocks in at 400 points with the Greenskinz keyword. That, is exciting. It has a buff that boosts Ironjawz bravery, their Achilles heel (until it dies!), and would be a fantastic centrepiece. Can see this being popular. The Wyvern and Warboss with Banner are also strong choices (though less so if not your General) Moonclan Grots; Doesn't necessarily appeal to me in an Ironjawz army, but the power of Grots & their Fanatics is undeniable. Note that Fanatics now come in a minimum unit size of 3! Troggoths; always wanted to paint the Fellwater Troggoth models! Could squeeze 6 into your ally allowance with a bit of change. Note that no Beastclaw monsters will be seen in Ironjawz armies. For me, the ally rules are one of the biggest hits of this book. They've done a fantastic job with them I think. It's a great idea and opens so many doors in terms of modelling and gaming. Can't wait to see what combos people come up with! Allegiance Abilities: Destruction Now before we get on to the really juicy party that is the Ironjawz abilities, I would be remiss to ignore the generic Destruction stuff and talk about where that is in GH2017. This will be a very quick rundown, just to tell you why (at an initial glance) we, as Ironjawz players, do not need to concern ourselves with pages 156-157 of this book...we're onto bigger and better things! Battle Trait - Rampaging Destroyers; I think will all saw a change coming here and I have to say that what GW have done is a pretty sleek simplification of what was a heavy dice rolling exercise. That's all well and good, but unfortunately the new rule is much less reliable as you only roll for Heroes and need to get a 6 (+2 for the General) to trigger an effect. If you do happen to roll that hallowed 6 (TBS dice are recommended) the abilities are nice for a selected unit; a 6" move, a pile in or a charge depending on the units proximity to the enemy. I always said that how good the Ironjawz abilities would be would also depend on the Destruction ones in turn; so with this change I think it's fair to say we'd be open to checking out something new. Next let's check out the Command Traits. Remember your General has to be a Hero to access one of these; Nothing Left Standing; same as before, however it now doesn't remove special scenery rules. Might is Right; same as before, doesn't apply to mounts now. Wild Fury; this has been simplified. It's now a flat +1 to hit if you've suffered any wounds. Again this would not apply to mounts. Bellowing Tyrant; total change up here, this now grants +1 to run and charge rolls and you can use the General's Bravery for the selected unit. 6" range. Big and Brutish; unchanged. Ravager; now adds +1 to the Rampaging Destroyers roll. This means your General triggers it on a unit on a 4+. Funnily enough, even though there are lots of changes there I still think the two most used now (Bellowing Tyrant & Ravager) will remain top of the pile. I think Ravager would be my pick. Ok one last thing before we hit the Ironjawz abilities - the Artefacts of Destruction; Hammerblade; same as Meteoric Hammerblade Battered Talisman; the flavour text here seems to denote that this was once the Talisman of Protection, however it's now a dirt-encrusted remnant of its former glory. As such, it's now a 5+. Rockeye; a renamed Gem of Seeing. WFB Ogre Kingdoms players will enjoy the reference. Bellowing Blade; a renamed Blade of Vituperation. Call it what you want, you won't see it! Collar of Domination; unchanged. Battle Brew; ahhh the big one! Remember when this artefact was fine...like before Frostlords were a thing. They ruined the bro juice for everyone. As suspected, this took a hit. One use only and inflicts D6 mortal wounds at the end of the turn. So like the Command Traits, the same two artefacts are likely to be the ones you see, even with a slight hit. Talisman and Battle Brew in this case. Rockeye now has a place though to be honest and could well overtake Battle Brew. Has a nice inbuilt anti-Frostlord effect with the range as well. There we have it, the state of Destruction...kinda the same, but reigned in a little and fairly so I think. Whilst nothing there previously was a problem with Ironjawz, there was so much out there that made it an issue. So with that in mind I think these are pretty much necessary changes. It will also make any Ironjawz player reading this entirely ready to embrace what's next I suspect. Had we still had everything as good as before we might be slightly less willing....but yeh, let's do this!!! Allegiance Abilities: Ironjawz Here we are, the business end of this ramble! Let's not delay any longer and kick off with the Battle Traits; Mighty Destroyers; this is the new Rampaging Destroyers, for free! So we just get the generic Destruction ability (with more to come!). Whilst this ability is by no means reliable it's a very tasty freebie. The +2 for the General here only triggers if your General is a Megaboss. Smashing and Bashing; you've seen this on the Community page. A very nice ability that can create some fantastic chain reactions. Note that it just says the combat phase so this also works in your opponents turn; wow!! Ordering combats will be more important than ever. I love a bit of finesse with my Ironjawz and which this seems so brutal, it will require planning to execute to its greatest potential. Eager for Battle; +1 to charge!! No stipulation other than being an Ironjawz unit. What more do I need to say here?! Brilliant. So there we are, three innate abilities that all work really well together. I think we can be pretty happy with that. You see why I believe the Ironfist to still be ultra important even given its price hike. Great stuff here though. Let's move on to the Command Traits; Hulking Muscle-Bound Brute; re-roll 1's to wound for your General. Meh, not bad, but keep reading. Live to Fight; General can re-roll hits if he charged. Probably better than above, but we haven't hit 11 just yet! Brutish Cunning; this is utterly gaming winning. On a 5+ you can have one Ironjawz unit close to your General charge at the start of your enemies charge phase before they do any. Fantastic. Just a shame it's always a fixed dice roll with no manipulation. Still, we'll get some stories here. Imaging triggering a Maw-krusha Destructive Bulk chain in your enemies charge phase!! Stories inbound! Bestial Charisma; other than being a phrase often used to describe me, I think this is my fav Command Trait. D3 Inspiring Presences. Yes please. Prophet of the Waaagh!; you can reroll Waaagh! or Mighty Waaagh! dice, or gain the Command Ability if you don't have it. Some people may enjoy this, does nothing for me though considering I don't use those command abilities anyway. Ironclad; Rend -1 when attaching the General. Not bad at all on a Maw-krusha IMO. Wish it was an artefact. Some brilliant stuff there. Brutish Cunning and Bestial Charisma being absolute stand outs for me. Let's see if the Artefacts off anything of interest.... Armour of Gork; bounces a mortal wound to the opponent in combat on a save of 6+. Destroyer; increases the damage of one weapon by 1. Doesn't work on mounts. Really nice on a Megaboss' choppa. Daubing of Mork; ignores wounds and mortal wounds on a 6+. Probably nicer on a Maw-krusha as with more wounds there's more chance of hitting this a couple of times. The Golden Toof; Ironjawz units close by can auto pass battleshock of the bearer killed a model in the last combat phase. Situationally brilliant. As someone terrified of battleshock this has appeal, but spoiler, read on! Metalrippa's Klaw; +1 Rend on one weapon. Doesn't work on mounts remember. The Boss Skewer; very much a case of saving he best for last here IMO. This adds +1 to your bravery in the battleshock phase and -1 to the opponent. Reasonable range on this one. 100% the first thing I'd be taking from this list. One thing I don't think I mentioned is that you can only take each Artefact once. So there we are, some very exciting stuff in here I think you'll agree. I'm worry I've gone on a bit long here so think I'll call it there. There's plenty for you all to get your Teef into. I'll come back with a second post on Sunday or Monday and cover off the two new battalions (which are both brilliant btw!!) and show some of my first army lists. Sorry I haven't been able to cover it all off in one go, this was pretty time intensive haha!! Phew, there we go. Hope that reads ok and is of interest to you guys. I appreciate I've not given too many of my own opinions on things so far, but it's early days and super exciting times!! Plenty of conversation to be had. Let's call it there. Let me know what you think, is this a good format for review as a supplement to the podcast? Interested in all kinds of feedback. First time I've done this and worried it's a bit vague. Anyway, thanks for reading, Chris x
  5. 54 points
    So last saturday about 5 in the afternoon I did it I finally reached a fully painted 2000pt army. I gotta say this was a personal goal I have been wanting to do ever since I was a teenager and now 15-20 years later I finally did it. Specially during my teen years but also as an adult have I started painting at least 10 different armies, but until now I have never completed one not even close. So to be honest I kinda expected a crowd giving me a standing ovation, maybe a small brassband playing: ‘we are the champions’ while someone important held a speach for me but non of that happend. Though my wife to be gave me a: “oh thats nice”, when I ran screaming with my t-shirt over my head and victory signs in the air in circles in our livingroom celebrating like some famous athtlete who just won the superbowlchampionsleaguesomethingsomething. Anyway so while I wait for Nike to contact me on some sponsor deals I thought it would be fun to hear from those of you who like me are grown ups with kids/jobs/lives that allows for very little time to paint, how long does it take you to paint an army, how do you fight the evergrowing feeling of hopelessness when batchpainting large units? Whats the fastest you have painting for a descent result? and serioulsly Nike Ive already got the slogan for you. ’You can paint it’ TM. 😉
  6. 52 points
  7. 49 points
    Morning all! Finally back from a weekend of Warhammer Fest (wish I'd booked the day off now!). The first Games Day (as was) I attended was back in 2000, I've only missed going to two Games Day/Fest events and without question this has to have been the best yet, there was so much going on and nothing stayed static during the two days. Regardless of what system you play, there was something on offer for you. Now most of the "reveals" have been put up on the Warhammer Community site, however I'm going to go through what I found out/concluded based on talking to people and overhearing, using the first seminar to give it a bit of structure and focusing on the Age of Sigmar parts. I've also not read the forums over the weekend so apologies if you know this information. A huge disclaimer and statement before I start - GW staff are very good at keeping secrets and short of applying thumbscrews and pulling finger nails we only get snippets of what they want us to know. Occasionally something might slip, but this is rare. There is also much obfuscation! As such please don't take anything as gospel! The first seminar I attended was the New Releases Seminar. Now I'm going to be honest and say that there were only a couple of complaints I had from the whole weekend and both stem from this seminar. Firstly, we were told no photos because they'd be appearing on the Warhammer Community (WHC) site later (can't see what's wrong with a few grainy photos personally), secondly the Community article actually contained more information than we were told in the seminar? I know I wasn't on my own at feeling a bit cheated that despite investing time and money in supporting the event, people sat at home found out more information more quickly that those at the Ricoh. However (and seriously that's the only negative over the whole weekend), the biggest reveal for our comminuty was Age of Sigmar 2 - the Soul Wars. The rumour mill proved right and we are indeed receiving a new version of the core rules with a huge push on expanding the narrative and getting under the skin of living in the mortal realms. It would appear that we're getting a new book (similar to the 40k rule book is my guess) which contains more narrative and an abundance of maps and similar background - the stuff a lot of people have been crying out for. Amongst the revealed changes there is going to be an expanded Hero phase including all heroes being able to use their command abilities and a command points system. I wasn't able to glean any information beyond that. Magic is being given an overhaul (more on that shortly). There have been changes made to units in combat shooting because of the sheer number of comments about people not liking it. The core rules will be more than 4 pages long too but (along with warscrolls) will remain free to download. The new rules are going to drop in June and although not confirmed in so many words will have a new starter set - "why would we change the format" was the answer given to that question. Equally although not confirmed we're likely to see this appear at the Age of Sigmar Open Day (another reason to go - if you've not got your ticket yet, why not!) The new rules set has been underdevelopment for the past year, however work actually started on it shortly after the original rules were released. This explains why the new rulebook will contain maps and they've changed the shooting from combat rules - two items that were really hotly debated when the original rules were released. One piece of information that came from a different seminar was that for the past four Battletomes (starting Maggotkin), that the rules writers have now written a set of guidelines so that we should continue to see battletomes being more consistent. We're going to continue to see more wholly within in order to prevent conga lines as an example. Now one confusing piece of information was that in the first seminar it was confirmed/implied we'd be receiving a new Generals Handbook at the same time as the new rules, however at a different seminar it was said that the new handbook is some while away. Very much a case of "watch this space". The "strategic double turn" wasn't spoken about at all in the seminar but was mentioned on the WHC article. WHC are planning on doing reveals on the changes on the build up to the new rules, I'm guessing in the same style as we've seen for new battletomes. Magic is being a bit of a shake up and one guess I'm making is that we're going to get a list of generic spells to pick from in the core rules - I can see Arcane Bolt and Mystic Shield being wrapped up in this list. Signature spells aren't going and there's no intention to change the 2D6 cast method. In addition, you have the Malign Sorcery expansion which is an expansion to the core rules and contains a mixture of faction wide and faction specific spells. This include spells with persistent abilities (and models on the table). One thing this expansion is designed to do is to complement weak points in some factions. It is also worth noting that some factions (e.g. Khorne) will initially get the rough end of the stick - however the rules team are very aware of this and have plans to balance this out, but don't expect something in the immediate future. The rumour mill has once again proven accurate and we've both Nighthaunt and the Stormcast Sacrosanct Chamber coming along as new armies. They both have a release month of June which adds more weight to the thought they may be part of a new starter set. There is a fantastic tongue-in-cheek video where they poke fun at the fact that Sigmar's answer to everything is to open a new chamber and the Sacrosanct Chamber is what's appeared. This features Stormcast Wizards, Celestial Beasts and Lightning Artillery. A push has been made to make the model range represent the background a bit more accurately when it comes to gender, so we're going to see a higher number of female models in this new release than in past ones. The artwork for this is beautiful and the idea of more tribal Stormcast is a really interesting one - and one that I can see as a great inspiration for painting. Nighthaunt, we found out a bit less information but the model range is just as beautiful (in it's own ghostly way) including a Night of Shrouds on steed, what we think are Skaven Ghast and the Black Coach which is amazing (amongst others). There is rumour of a forth Mortarch with this release (which would make sense). There are also two new paints that work in a similar style to Nihilakh Oxide - and are in the bigger sized pots. It's worth noting that these were developed after the models were painted based on the colours the Army Painters and 'Eavy Metal painters used. We're finally getting an Age of Sigmar website! Although a bit overdue, the new site will contain lots of information and include quite a few how to play videos. This should make it a lot easier to get into the game for new players. Not wanting to be outdone, Black Library are bringing back Gotrek in an Audio Drama and he's being voiced by Brian Blessed because who else could voice such an epic character! Really looking forward to this as I've personally enjoyed David Guymer's Gotrek and Felix books. Warhammer Community is going to be receiving a lot more Age of Sigmar content too. We were told that we could look for 4 things a day for 8 weeks - so we're talking beyond the release of the next rule set. We're also getting the "STORMCAST" - a 3 weekly podcast. No idea what the content or length will be but quite looking forward to this. The Hammerhal Herald is going to mirror the Regimental Standard with a wry and humorous look at the Mortal Realms. Finally, on that front, we're getting Games Workshop's first ever webcomic. This is very much in the style of Ctrl-Alt-Delete and Looking For Group. I had a really good talk with the new Forge World Age of Sigmar team. Now the impression I've got is that they've spent quite a bit of time getting to grips with what they've got to work with, which reading between the lines is a mess. The massive Khorne Dragon is finally finished (and looks amazing) and from the sound of it should be out in the next month or so. Every single warscroll is going to be reviewed and tweaked and they're looking into some things such as making some monsters able to be used across different armies. For example, the Merwyrm (currently Destruction only) would really suit being run in a Idoneth Deepkin army - but be pretty ridiculous in a Stormcast army. They were really open to suggestions on what people want to see too and they envisage producing a massive range of things from decal sheets, upgrades, units, monsters right they way up to titanous creatures. I got the impression that they're struggling to work out where to start, I did however get the impression that their initial goal isn't going to be self contained armies. There's another scenery set to come out alongside the ruins that contains walls that aren't as ruined. You also have a set of objective markers for Age of Sigmar that look amazing! The chests were based on the ones that came with Heroquest The new rules will see a number of dice being released, including scenery dice, command dice and new wound dice. I would imagine that these are completely optional and I've yet to see somebody playing with 40k command dice if I'm honest. As far as I can remember that's pretty much it when it comes to AoS. We've more big releases to come following the new rules, but those are the big focus currently. Oh and I won a Golden Demon for my 40k vehicle. Feel free to ask questions, but please let's keep this on track
  8. 40 points
    Evening all, I hope everyone had a nice Christmas and New Years? I have spent the last week or so mostly laid up in bed following my operation. Fortunately I received a copy of the newest Chaos Battletome: Maggotkin of Nurgle, which has provided some great reading and made the week more bearable! As I am currently not podcasting and am unable to do any voice based stuff at present, I thought it might be fun to just put up some of my initial thoughts on here. I appreciate this may be a duplication of information for some people, but hopefully it'll be of interest to some of you. It's worth noting that @Mengel Miniatures will have a review up tomorrow/next week, @Russ Veal & the Facehammer crew also have a podcast ready to go. Finally you can check out some great videos @Terry Pike has done on magnetising the Great Unclean One on Twitter (@TerryPike84). So I'm not going to go into too much detail or anything and won't cover the lore side of things (I'm sure @Spirit of Grungni will have us covered there in due course!). Part I - Allegiance Abilities Battle Traits Cycle of Corruption - We have already seen this from the Blight War book, so no need to go into any further detail at this stage. However, it is worth noting that there are ways within the book to adjust the Cycle mid-game, which is pretty powerful if you find yourself needing the extra move or wanting to pick of a final few wounds from a support character etc. It will be interesting to see two Nurgle armies face off against each other as they use the same cycle, which is pretty cool. The Garden of Nurgle - Similar to Sylvaneth, after terrain is set up but before you choose territory, you can set up a Feculent Gnarlmaw. As we go through this I will talk more about the Gnarlmaws and their interaction with the army overall. I have to say it is cool seeing GW bring more things like this into the game. Summon Daemons of Nurgle - This is one of the most interesting parts of the book IMO. All the Daemon scrolls in the book have lost their ability to be summoned as a spell (which has farther reaction implications to Chaos as a Grand Alliance, that's another subject for another time though) and instead you now build up Contagion Points as the game progresses. These are gained for controlling certain areas of the board and having Feculent Gnarlmaws in place, which is really thematic. At the start of your Hero phase you can expend these Contagion Points to summon furth a variety of Nurgle Daemon units (or more Feculent Gnarlmaws). They are placed within 12" of a Hero or Feculent Gnarlmaw and 9" away from enemy units. I suspect you may see players using the initial points to get an extra Gnarlmaw or two on the table. From my initial (and indeed subsequent) reading of this, I see no reason why you would not have to pay reinforcement points to summon Daemons in this fashion. However, with the removal of the summoning spells I do wondering if this is something factored into the army cost and perhaps we will see this ruled as "free" summoning. Seeing which way this falls will really effect the overall power of the army. I do really like this mechanic, seems much more refined than spells. Command Traits These are split down into three categories; Rotbringer, Nurgle Daemon and Nurgle Mortal and all have some interesting options. It's worth noting at this stage that there are a lot of named characters in this book, way more than any others so far. This means that there will likely be plenty of times that you don't have a command trait. Very quickly; Rotbringer 1. Grandfather's Blessing - Once per battle move the Cycle of Contagion. 2. Living Plague - Units within 1" can suffer a mortal wound in your hero phase, and you gain a Contagion point. 3. Hulking Physique - Bonus to wound. 4. Bloated with Corruption - Splash damage back in the combat phase. 5. Avalanche of Rotten Flesh - Boost to run and charge rolls for your general. 6. Resilient - Bonus save vs wounds or mortal wounds. Some nice choices there and I do think there may be times you will see pure Rotbringer armies with a generic hero as the General. With this being the case you could tailor your selection here around that. I do think being about to move the Cycle onto the extra move for another turn just seems solid though. Nurgle Daemons 1. As above. 2. As above. 3. As above. 4. Tainted Corruptor - In your hero phase you can taint terrain near your general to have some of the features of a Feculent Gnarlmaw (not the best ones haha!) 5. Nurgling Infestation - Once per game can inflict D3 mortal wounds in the combat phase. 6. Pestilent Breath - 6" ranged weapon that is good vs hordes. Inflicts mortal wounds. Again, I think I like the ability to move the Cycle. It actually offers quite a lot of utility/versatility against some of the other options here, but as we'll get on to there are other ways to achieve this. Nurgling Infestation is good if you can get your General within 3" of a wounded key piece and finish it off automatically, much like the Kharadron Overlords "no trading with some people" (I think it's called). Pestilent Breath has the potential to do a lot of damage, but is probably too situational. I think there is every chance you'll have a Great Unclean One as your General, so this is a list of options you'll probably be looking at a lot. Nurgle Mortal 1. As above. 2. As above 3. As above. 4. Hideous Visage - Bravery debuff for enemy. 5. Overpowering Stench - Opponent has to reroll hits of 6 vs your General. 6. Virulent Contagion - Improve Rend by one. Off the top of my head, I cannot see many lists appearing with a Mortal General. Perhaps a Chaos Lord on Daemonic Mount and that being the case, maybe you'd try to build some sort of bravery bomb. But yeh, this is the least exciting for me...though perhaps I'm just being short sighted as the Mortal scrolls aren't in the book!! Artefacts of Power As above, these are split down into the same 3 categories. You'll need to take consideration here, as obviously even if you named character as your General you'll still get to pick one of these for one of your other characters. Rotbringer - Artefacts of Contagion 1. The Splithorn Helm - Bonus save vs wounds or mortal wounds. 2. Muttergrub - Wizards can attempt to case an extra spell. Non-wizards get a spell. 3. Rustfang - In combat phase pick an enemy unit within 3", reduce their armour save by one for rest of the game. 4. Flesh Pealer - Can cause mortal wounds within 6". 5. The Bileheart - Splash damage back in the combat phase. 6. The Fecund Flask - Once per game 2+ heal all wounds, 1 you die! A couple of these seem to duplicate up one the command traits. Bloated with Corruption and The Bileheart could be entertaining, though it's kind of a shame you can't do it with a Great Unclean One. Rustfang has the potential to be absolutely massive I reckon. Muttergrub is less glamorous, but just solid. Nurgle Daemons - Daemonic Boons 1. Noxious Nexus - Cause mortal wounds based on the turn number. 2. Nurgle's Nail - If you cause wounds with this weapon, you can roll 2D6 and on a 7 auto kill the model. 3. The Bountiful Swarm - In hero phase can essentially do a Stardrake Cavernous Maw attack. If the model had 4+ wounds you can add a Beast of Nurgle to your army. 4. The Witherstave - Enemies within 12" have to re-roll sixes to hit. 5. Tome of a Thousand Poxes - +1 to cast for a wizard, non wizards get a spell. 6. The Endless Gift - In the battleshock phase the model can heal wounds taken that turn. Whilst there are some good options here, if you're taking anything other than the Nail you're doing it wrong!! Autokilling models with a splinter of one of Nurgle's toenails, need I say anymore?! Nurgle Mortals - Plagueridden Gifts 1. The Virulent Blade - +1 damage if you roll 5+ to wound. 2. The Foetid Shroud - Opponents re-roll hits of 6+ in the combat phase. 3. Sublucus' Stenchplate - Enemy units within 3" at the end of their movement phase suffer D3 mortal wounds. 4. The Eye of Nurgle - Once per battle, the nearest model to the bearer dies on a 2D6 roll of 7! 5. The Carrion Dirge - Good bravery debuff to enemies with 12". 6. The Shield of Growths - Reroll saves if the roll is equal to or less than the number of wounds suffered. Much like the Nail, the Eye is super fun. I do think the Dirge has the option to be really strong though. Part II - The Lores of Nurgle As to be expected with any new Battletome, we have some cool new spells here. Firstly, all wizards know the Foul Regenesis spell, which allows you to move the Cycle of Contagion. This is the spell granted by the Muttergrub, so there is plenty of opportunity for this. I feel that this ability is really strong within the army and the easy access to it here is what makes Grandfather's Blessing not an auto pick imo. There is a separate lore for the 3 branches of Nurgle, which are as follows; Rotbringer - Lore of Malignance 1. Blades of Putrefaction - Buff. Rolls to hit of 6+ inflict a mortal wound as well as other damage. 2. Rancid Visitations - Unit takes a mortal wound for each model within 3" of the caster. 3. Gift of Contagion - D3 debuff. -1 to hit in combat / -1 to wound in combat / -1 to save Some great stuff there. Visitations is situational but potentially huge. Gift is great, albeit random. the top option is great if cast against a unit Blightkings are fighting. Blades is an awesome spell for the army, again working well with Blightkings (this won't be the last you hear about that unit!!). Nurgle Daemons - Lore of Virulence 1. Favoured Poxes - Debuff. -1 to hit, wound and save until caster moves, attempts a spell or dies. 2. Glorious Afflictions - Debuff. 1/2 move, run, charge. Also cannot fly. Good range. 3. Sumptuous Pestilence - Bubble damage. Short range. Favoured Poxes definitely will have some solid applications, though the downside is potentially an issue. Glorious Afflictions is the pick here. There are so many ways to push your own movement options, so if you can do that whilst holding your opponent back I think you can create some really dominance. Nurgle Mortals - Lore of Foulness 1. Magnificent Buboes - Arcane Bolt with a slightly better range, also debuffs target until your next hero phase. 2. Plague Squall - Mini Rain of Stars. 3. Cloying Quagmire - If you can roll over the enemies save they take D6 mortal wounds. All of these are really good just for adding additional ranged mortal wounds. Great reason to include the already powerful Chaos Sorcerer Lord in your lists IMO. Part III - Warscroll Battalions Just a quick run down of what they are and what you need for them, with some additional comments; The Munificent Wanderers - This is one of those bigger Battalions which includes multiple smaller ones. In this case, you'll need two Tallybands and a Great Unclean One and can also add additional units. The benefit is a boost to the Rampant Disease stage of the Cycle of Corruption. Due to cost and requirements, unlikely to see play. Tallyband of Nurgle - Standard Daemon Battalion, can be made up of a variety of units. Minimum would be 1 Herald and 4 units of Plaguebearers/Drones. Each unit heals a wound in your hero phase, Plaguebearers grow D3 models. Also if you have 7 Plaguebearer/Drone units in the Battalion you gain a contagion point. Definitely possible to make a one drop army from this Battalion, which means it likely to get used. Thricefold Befoulment - 3 Great Unclean Ones baby!! Who needs to know any more! @The Lost Lighthouse (Gary) has already called shotgun on this though, sorry! . The big boys gain various buffs when they are close to one another, boosting hit & wound rolls, as well as improving the Plague Wind spell. Very cool/fun, will see play for these reasons alone. If I don't see @Ben Johnson running this at some point as well I'll be disappointed. Nurgle's Menagerie - This is Horticulous' Battalion. He's joined by 3 units of Beasts (could be individuals) and up to 3 other units (Drones, Beasts, Nurglings). So this can be a cheap enough Battalion to field and the benefits are pretty good as you can use Horticulous' Cultivating ability in every hero phase, not just once a game. Can also place the Gnarlmaws within 3" of any unit from the Battalion. There's also a secondary benefit which has a bravery debuff, however the condition for that is hard to meet. People like Horticulous and the benefit here is reasonable, so I think this will see some experimentation, but ultimately will not see much play. The Blessed Sons - This another of those Battalions that includes other ones. You need a Plague Cyst with maxed out characters and at least 4 units of Blightkings. You can add other units to it to keep it one drop, which is nice. You are immune to battleshock whilst your units are over 7 models, however due to the costs I would expect smaller units of Blightkings. You also get to reroll saves of 1. I'm not sure the cost outweighs the benefits here. Obviously if you're playing a 4,000 point game or something, this is bangin'. Plague Cyst - This is the Lord of Plague & Friends Battalion. You get to reroll all hits and also can put out extra mortal wounds on a 6+. Rerolls on Blightkings is super juicy, any chance for another crack at those exploding sixes has to be worth consideration. Ultimately though, I think there are better options. This leads me on nicely to... Blight Cyst - This is the Lord of Blights & Friends Battalion and this is my favourite Battalion! Very cool as you get to hand out the Lord of Blights shooting attack to all Blightking units within 3". Also, in the combat phase, enemies don't get any benefits for cover, which is potentially huge and is the equivalent of rend for the Blightkings, something they would hugely benefit from. Oh, btw, Blightkings also get Rend -1 in this Battalion!!! Fantastic Battalion and a great excuse to add that amazing new Lord of Blights to your army. Affliction Cyst - This is the Lord of Afflictions & Friends Battalion! So rather than Blightkings, you're packing your army full of their mounted counterparts, the Pusgoyle Blightlords. Note these can also be Batteline if the Lord of Afflictions is your general. The Battalion allows your units to deploy hovering in the sky and drop down with 9" of enemies. Also makes the Lord's command ability affect all Blightlord units instead of one. This is probably one of the coolest Battalions and whilst not the strongest will 100% see play on this factor alone, and rightly so. Some nice options there. The Tallyband and Blight Cyst are the ones you're probably going to have to look out for. Kind of a shame to not see any including Mortal Nurgle units and also that they ones present are strictly limited to Nurgle Daemons or Rotbringer units (even the two bigger ones) and there is no intermixing of the subfactions. Anyway, I'm going to leave it there for now. Hopefully that will be interesting to some of you guys, please feel free to ask me any questions, though I will not be giving out points or anything like that. Screenshots and such are not allowed on these forums and will be removed. I will return with Part IV tomorrow, which will be a brief overview of the warscrolls within the book. You can get a jump here by checking them out on the GW website if you haven't already. I'll also share some of the army lists that I have been writing. Thanks for anyone reading and to GW for providing the book, Chris *Edit 09/01 - Part IV - Nurgle Daemon Warscrolls, can be found at the top of page 3* *Edit 10/01 - Part V - Rotbringers Warscrolls, can be found in the middle of page 3. Direct link below*
  9. 38 points
    Who are you @Rogue Sun and were you actually at my event? You say "not to create controversy", but you know that is exactly what you are doing and you need to stop it. There is absolutely zero controversy here and these type of posts really wind me up. I'm not sure whether I'd be more or less annoyed to learn you were at the event or not. If you were at the event, then you will have been part of the fantastic atmosphere with 94 players enjoying some fun games of Warhammer. It was one of the most relaxed events I've ever been at (TOing or playing) with zero issues whatsoever. So this being the case, I'm not sure why you'd feel the need to raise this after the fact rather than just coming up and talking to me during the event. On the flipside, you weren't at the event and you just want to stir the pot whilst sitting being some internet pseudonym. If this is the case, then I really don't understand your agenda here and your posts have zero value in my opinion. As others have mentioned Ben always likes to create fantastic custom terrain for his armies and brings this along to events with a gaming mat. Whilst he has shown this weekend that he is a top player, he is also a great hobbyist and clearly gets a buzz out of great looking games of Warhammer. BLACKOUT was held at Firestorm Games, who provided terrain for all tables, so attendants were not required to do so. However, Ben asked his opponents if they minded him using his mat and terrain before each game. As per @Carrion King's response (and thank you James for that response - well done again for your performance on the weekend), most of Ben's opponents were more than happy with this arrangement as it made for the best looking table each round (a lot of the Firestorm terrain is still very much WFB over AoS). ...however, one of Ben's opponents stated he would rather use the terrain on the table they were drawn on, which was of course completely within his right to do. So that game was played on the provided terrain and Ben still tabled his opponent whilst giving away 0 kill points (we are talking about a very good player as his opponent here as well!). During this particular round, Aaron Bailey (@Forestreveries), who swept up painting awards with a pirate themed Legion of Night, was able to play on a table with all Ben's terrain and it looked fantastic. There is absolutely zero negative in any of this and I really don't understand the mentality of trying to find one. Ben won 5 major victories, tabled all his opponents with 10k+ kill points, gave away 0 kill points vs two very good players, got a Best Army nomination and 2/5 Best Opponent votes. He was an all rounder and the clear Champion. End of. I will collate a PDF of all 94 lists either tonight or tomorrow. I'll share the link in this thread when it's up. Chris
  10. 37 points
    Howdy folks, Thanks for the invite. I believe someone mentioned this in the Rumour Thread but I'll repost for visibility. My name is Emmet Bryne, I'm a producer with Cubicle 7 Entertainment. Some of you might know us already as last year we released Warhammer Fantasy 4th Edition. We also make the The One Ring and Adventures in Middle-earth RPGs for the Lord of the Rings, as well as the Doctor Who RPG. More importantly, we are currently in development on the Age of Sigmar Roleplaying Game. In the coming weeks we'll have some big news to share about the Age of Sigmar RPG, so if you'd like to keep up to date you can head over to our Facebook page at the link below. I'm also on twitter where you'll find some of my wandering thoughts as I help write and develop the game. And lastly, there is Warhammer Fantasy RPG Discord, and they have been kind enough to create the "aosrpg" room for us in there. Thanks folks. Any questions, pop them below, but just be warned that there's only so much I can answer right now. All the best - Emmet C7 Facebook C7 Twitter My Twitter Ratcatchers Discord PS: I realise this is sort of a "news about upcoming news" post, but I wanted to start engaging with all of you fine folk sooner rather than later. We're starting to build the community around the Age of Sigmar RPG and I'm keen to get everyone's thoughts while we're still deep in development. Thanks all
  11. 35 points
    EDIT: This post has been revised to include other builds posted by community members(thanks for the input!), and has had formatting fixed for readability) With the Las Vegas Open being just under two weeks ago, I thought I'd start a little thread for people going to help them prepare. Sometimes a player loses a game simply because they were not fully aware of what an opponents army does. So, with that in mind, here a few that I can think of, and what you can do help your games against them! Please feel free to reply to this thread with things of your own, as I think it would be cool to build a list of both popular and less popular powerful builds succinctly. Changehost: Murderhost: Vanguard Wing: Kharadron Overlords Dropship: Fyreslayers:(courtesy of @Andreas) Thunderquake Starhost(courtesy of @PJetski and @Space Lizard) Kunnin' Rukk Sylvaneth(courtesy of @Rimio) Aetherstrike Force(courtesy of @PJetski) Lord Ordinator-buffed Artillery Plaguetouched Warband Plague Drones:
  12. 35 points
  13. 35 points
    Biggest winners: people who keep playing and enjoying the game Biggest losers: anyone not in the above group
  14. 35 points
    I'm going to apologize in advance if any of this sounds antagonistic or disrespectful, as neither is my intent, but I am just flabbergasted by some of these comments and I don't know how else to express it, but I'm trying to do so as politely as I can. I don't understand the turtle hatin' here, nor any of the comments about some perceived lack of creativity. I think these minis are extraordinarily creative and unique. Saying the eel and shark riders are just copies of dark eldar and harlequin jetbikes is such an outrageously reductivist comparison that it boggles my mind. Their similarities end at "spikey elf riding on flying thing". Their armor is all elven-esque, but it is in no way a copy, and I fail to see how you can overlook the unprecedented fact that they are riding magically flying SHARKS and GIANT EELS, something that has never been done anywhere before and which no one predicted, and dismiss that as "lazy" and "uncreative". I don't understand how you can judge something's details while simultaneously glossing over all of the biggest ones. Say you think they're lame, say you don't like them, but to accuse them of being lazy and lacking creativity is soooo unfair to those incredibly talented artists. What do you think would have been "more" creative? You think they're lazy? What have you designed and created? I'm not trying to attack anyone here, so please forgive my passion, I just feel the need to defend the very talented people at GW on this one.
  15. 35 points
    I have been lucky enough to get my hands on the next expansion set for AoS which will be called Boxhammer!! A spokesman told me it was specifically designed for players who come home after a few beers with their mates and go online to stock up their paints or treat themselves to a new character model. He said "we realise these players often forget what paints they needed and end up blowing a couple of hundred pounds on starting a new army instead. Then they get disheartened when they realise it will be months before they finish their current project and get round to painting them. We really wanted to give something back to those people." "We also hope this new ruleset will appeal to all those people who left the hobby because they insist its better to move your models around in big rectangular blocks."
  16. 34 points
    Hello everybody, Big day for me today because I have decided to post my starting army on this forum after looking all of yours for long time. I hope you will like my work, I saw fantastic miniatures on this forum and I hope mine will be at the level. Please forgive my english, it's not my native language My army took place in the city of Azhya, Realm of Ghyran, the idea was to make some stormcasts mutated by the magic winds of the realm of life after their numerous resurrections, I'm still WIP on some miniatures and this is just the start. Here they are : And a group picture with bases remaded for my branchwych and my champion : Hope you will like them !! Bye for now ! I will be bacq
  17. 34 points
    Community: Slaanesh is dead Gw: haha nope! Community: Fiends suck! Gw: Here you go!! Awesome Models great rules! Community: Herald suck! Gw: Here you go. Infernal Enrapturres The best looking Herald ever. Com: Plastic keeper! The model suck! GW: Yes Sir! Com: Bleh every other god have na named greater demon. GW: Fluff, model, and A giant spear of penetration Sir! Com: Stuff!!!!!! GW: Yes Sir!!!!!!! Daemon prince, masque, mirror twins. Com: Tournaments! Rules! balance!! GW: Spells and terrain for you Sir! Com: sooooo do we have mortals? GW: but...... Com: this realese suck! Army is unpleable... where are my Tomb Knights.... make damage control post!! People like this realese is 80% of all of the 2018 wish listing. And its awesome.
  18. 34 points
    I’m John Roy, I’m a standup comic (Conan, Tonight Show, @midnight, Harmontown) and me and comedian Andrew Dewitt (Kimmel, Showtime, TV Land) have a new podcast where we talk about our favorite hobby, Warhammer: Age of Sigmar. Check out Legends of The Painty Men here: https://itunes.apple.com/us/podcast/legends-of-the-painty-men/id1401094339
  19. 34 points
    I think you're addressing this from the wrong angle; the individual units that were "top tier", while strong and occasionally gamebreaking (Skyfires) are not what will shake up and change the meta with this release. It's the subtle design changes to how we will be playing the game, and how it will affect armybuilding - which it will, on the top tables. - Battalion points hike. This is honestly genius. It adds a tax on one-drops, it makes taking the strong battalions comparable to giving up a unit, and it severely limits the alpha strike potential of certain lists. Making it gamewide puts a precedent upon it where they are flat out telling us that if you want this and that special rule, you build around it, not throw it in as a bonus because it's "mandatory". - Battleplan changes. These are going to affect us so much. I think super-killy elite armies with few models are soon going to be a thing of the past, and that mobility and survivability are going to be key factors in this edition of the game. - Added rules of one and nerfed allegiances. Long story short, we're getting less stuff for free, and we're being forced to think twice about what we choose and how we use it. - Alliances. Just the existence of these will change how we approach army-building. Literally everyone can fill the gaps in their army now (Ironjawz with Spear Chukkas), which means having a balanced approach to what you will expect to face at top tables is more important than ever. One-tricks will get punished more. I think these changes will make the game more turtly and defensive at first, with a gradual shift to mobility happening when people figure out their new armies and allegiances. I also think it will make far more armies capable of reaching top tables, and that player skill will be more important than ever. Subtle nuances and ability to dominate games tactically will take precedent over deathstars and alpha strikes, and it will be a healthier metagame for it. It'll be awesome.
  20. 33 points
    Looks like Sylvaneth will be getting some new minis. I am pretty sure this solves two rumour engine pictures. Here are the rumour engine pics for comparison. It makes you wonder what other new kits might be in the box.
  21. 33 points
    No one is getting perverse joy over WHFB content being eradicated because WHFB content hasn't been eradicated since 2015. WHFB, the tabletop miniatures game, ended in 2015. It is neither updated nor revised and never will be. The lore still exists in many forms and is frequently licensed for video games and RPG's. This would never be remarked upon if it weren't dredged back up every time GW spells "Aelves" without an "A". Warhammer: Legends exists to pay homage to 30 years of world building and many people's love of the Warhammer world. It gives players the means to play narrative and open AoS in the Warhammer world with official rules. Nothing more, nothing less. At this point, WHFB players have had 3 years to find some part of AoS that speaks to them. They have had 3 years to find an army that they enjoy playing with, enjoy the lore behind, enjoy the look of, or enjoy painting. If they haven't found anything about AoS to enjoy then maybe its not the game for them and that's ok! That's fine! I don't like playing Dungeons & Dragons (or Pathfinder) after having played both for over a year. But if the only thing someone loves about AoS is that they can find someone to play with, then they should be honest about that. But if that's the case then perhaps its time to find a game they actually enjoy instead of wishing that this game would be something it isn't. Let's be clear. GW have provided updates to rules and/or points for models they do not sell and make no money from, 3 times now. The only benefit they receive from doing this is community goodwill and the chance to keep fans who may make future purchases. They are not spitting in anyone's face. They may have made decisions that you disagree with but nothing they have ever done (including ending WHFB) is a personal insult aimed at any player or group. They are a business. They don't care if you disagree with their business decisions but that disregard is not a personal insult. Please understand that notions of persecution directed at this community are misguided and bitterness over the end of WHFB achieves nothing at this point. Claiming that anyone on TGA is taking joy in the suffering of WHFB fans does nothing but make this community seem hostile and unpleasant. These are exactly kind of accusations that drove AoS players out of forums in 2015 and onto Facebook and that eventually led to the creation of this forum. For a while TGA was the only place to publicly discuss AoS without fear of being attacked and blamed for the end of WHFB. Please remember that before making these kind of claims. If you feel you are being verbally attacked for enjoying WHFB, report it to the mods immediately. But if you are only making hyperbolic claims for the effect of it, that is just harmful to this community.
  22. 32 points
    Hi to everyone! I joined this forum like 2 years ago and never post anything(), so i'd say it's finally time now lol! I always been a big elves fan, specifically wood elf, and they were my first warhammer fantasy army/love, so the sylvaneth were the obvious and right choice for my first aos models. Here are the photos of the tree-revenants i made one year ago, hope you like them(of course any tips/comment is very welcome!). Now i'm working on some dryads, in the next few day i'll post it (still wip); in this topic i will post any progress i'll make! ps: sorry for any error in my english, i'm italian and not so used to it, 🤐
  23. 31 points
    Holographic map I guess. In fact, isn't that Warhammer World?? Edit: Yes it is haha
  24. 31 points
    Hi All, I've been asked to post my army list taken in the GWGT heat this weekend. I wanted to take the Grots out to play and fully expected to struggle to 1 win, but managed to get 2 majors, 2 minors and one defeat (last game table 3). Finished in 22nd place and qualified for Final so incredibly happy with the weekend (and amazed) Gitmob Grot Shaman (General) - Ravager Gitmob Grot Shaman Grot on Gigantic Spider Grot on Gigantic Spider 60 Moonclan Grots, Spears, 9 Nets, Command 60 Gitmob Grots, Short Bows 20 Gitmob Grots, Spears Aleguzzler Gargant Aleguzzler Gargant Spear Chukka Spear Chukka Rock Lobber Rock Lobber 3 Fanatics (always in the unit of 60 Moonclan Grots) 1,970 points (Special thanks to my opponent who voted the army as 'favourite army'. I haven't had a nod on the army/painting front in a very long time.) -Skeekrit
  25. 30 points
    So yeah.. my guess is that probably very few people will see these images. However as promissed back in march here is the finished army. At the moment it has reached 2880pt about to be 3100pt once I finish my Harbingers. Next up is Kurdoss, a Coven Throne, a Cairn Wraith and at some point a Knight of Shroud on a steed.
  26. 30 points
    Hello Everyone, This post will be a mini-blog on the new band of Duardin that I am starting. I started collecting warhammer when I was 8 and then gave up when I was 13, with a small bin bag full of grey plastic that was subsequently thrown out by my mother. I decided to get back into things at the start of last year (aged 28). The first thing I bought was a box of dwarf warriors, which I painted up and fell back in love with the hobby. Since then I have been collecting 40k (more popular with my friends) but have been dying to expand my dwarf army and get into AoS. This community seems really friendly so I thought I would share my progress here. This is the first creative blog thingy that I have done. Since last year I had been writing bits of back story about a far flung continent in the realm of Chamon. It included ideas for several armies that I may eventually want to build. One such army is the Gharuki Duardin, who live deep inside a gargantuan forest. Their civilization is formed from many clans who fled their more traditional mountain dwellings as the forces of chaos swept through in the last age, forcing them to seek refuge in new and alien places. The forest they inhabit is comprised of copperheart oaks, thousands of feet tall and hundreds of feet wide. The canopy of the forest is thick, providing a comforting cavern-like habitat for the duardin. As well as carving extensive tunnel networks around the roots of these trees they have also built elaborate wooden towns and villages that climb the giant trunks. As well as providing a home these trees also have rich mineral veins that run through their hearts, a peculiarity owing to the realm of metal in which they grow. (NOTE: After coming up with this I then read the brilliant Spear of Shadows book by Josh Reynolds which contains a very similar forest once inhabited by dwarfs! Oh well, at the time I thought I was being clever ?) The forest has provided such a good home to these Duardin that they view the trees themselves as sacred and have an entire school of runesmiths who dedicate their life to tend to them. Each tree usually has one or two rootsmiths who carve protective and sustaining runes into their bark, make sure that that they are getting all the nutrients that they need and guard them against any overambitious kin who would build their homes in them without the proper care. About half way through the timeline of these particular dwarfs, an early Kharadron fleet crashed into the forest canopy with few survivors. Those that remained found help and sanctuary and decided to stay with the Gharuki and leave a life of profit that had brought them so much ruin. One particularly skilled endinmaster became very fond of his forest kin and did all that he could to share his technological knowledge with them. The Gharuki today have a vast and sophisticated force of gyrocopters and and other flying machines that they dock in the upper levels of the forest. They are no comparison for a kharadron force, but the canopy squadrons are impressive despite the lack of aether endrins. As well as the canopy squadrons, the Gharuki maintain a more conventional dispossessed force called the root guard. These more conventional grumblers tend to dwell in the lower parts of the forests and the root networks themselves. They tend to be older and a bit more cynical, often complaining of the ambition of duardin who are too eager to climb trees and fly about in silly mechanical contraptions. So what will these mean on the board? My plan is a mixed dispossessed / ironweld / kharadon army. I aim to make the dispossessed a little more tech-based than normal, and the kharadon a bit more traditional than normal. All while trying to keep a "forest" theme. Completed so far I have: 16 warriors, the first models I painted, back when I had no idea what direction I wanted to go in. They are green though, which is a start! A cogmsith and warden king that I have painted recently after much more practice. I have used these to experiment with a strong green colour scheme, and the warden king includes a small lantern conversion that I feel fits in with the deep dark forest idea. I hope to get more ambitious as I go along. The bases need improving, but I haven't quite settled on how they will look yet. They will almost certainly contain some sort of fallen leaves. I am now beginning on 2 units of 10 longbeards. The will have a similar green armour to my warden king. They will not have any elaborate conversions but I have designed a new shield for them all to bear. I've always wanted to do a custom dwarf shield that represented a particular clan. This shield is a 13mm across and will be printed using shapeways finest detail acrylic. I printed a test piece (slightly different design) and the detail is almost as good as GW plastic. Once my next test has arrived (design above) I will post pictures. I might have to spray it first, because the printed part is translucent and difficult to see. If all goes to plan I will the print something similar to the sprue below: Thanks for reading if you have made it this far. Hopefully this blog will keep me going and I hope I can be more active in this community ?.
  27. 30 points
    Reinforcements have arrived for the Kharadrong Raiders! Previously, the younger element of the remnants of the Grimharaz lodge were represented in the predominately Kharadron core of the army. With this new flight, more of the whole spectrum of the lodge is represented. Let's take a look! The traditionalists of the lodge, still adamantly aligned with Runefather Zharrik, are represented in the Fyreslayer Vulkite Berzerker and Auric Runesmiter units. Take note of the protective ur-gold runes flaring up and covering their upper torso in a magma-like crust to protect them from the blows of their enemies! This patterning is all freehand work. The Auric Runesmiter can be seen holding his Forge Key aloft as the molten crust parts before him and he emerges from the magma tunnels. This Runesmiter is converted from from WHQ Doomseeker and is appropriately equipped with both his Forge Key as well as his smoldering Latch-Axe. The younger generation, those aligned with Runeson Thrundrik and who more fully adopted the way of the sky fleets, are reinforced with the arrival of Thrundrik's very own Flagship, the Gorog Varrbarag ("Party Boat!"). You can see one of the crew as imbibed a tad too much and lays flaked out on the deck. And still, there are still other remnants of the broken lodge that have returned after their long exile. Some, like the Runelord Agrhun, have continued to practice a variant forms of rune magic although it has been decades since many shaped Ur-gold as the lodge's Runemasters once did. Others, jaded by age and broken dreams, have forsaken the traditions of runic empowerment and taken up the finest arms and armor in all the Mortal Realms. These grumbling Longbeards take every opportunity to remind the Shattered Lodge of what was lost. While still others, particularly the youngest and progressive of Thrundrik's followers who have spent a significant amount of time amongst the cities of the Firestorm Plateau, have worked to bridge the gap between technology and the magic of the Mortal Realms. The young upstart Hazgal, foremost student of this emerging discipline, has learned to harness the very energies of Hysh through rune craft. The culmination of his experimentation is found in an endrin-powered Luminark, a prototype war machine that Hazgal has managed to build and hopes to reproduce to reinforce Barak-Zharr and the remnants of the Grimharaz lodge. Such experimentation is looked askance by the traditionalists and only heightens the tensions present amongst the reunited lodge. Only time will tell if the remnant will survive.
  28. 30 points
    Hi all, I just finished up making a Warscyer Citadel out of recycled junk and bitz because my toddler insists she can't eat large plastic terrain kits! Here is a before and after, any questions please ask away. I have also written a blog post detailing the project if you are interested :-) Mark https://ghyran.blogspot.co.uk/2018/03/building-wylderlands-2-scratch-built.html
  29. 29 points
    Morning everyone. Ive spoken with NDABreaker and unfortunately it’s someone having his own little fun and wishlisting. I’m going to clear this up into its own thread. EDIT: I posted this before reading the thread. So let me be clear. I meassaged the poster and before he got back to me he came here to say he was being silenced. I then explained that the site software can track the devices used to make posts, showing 2 accounts posting from the same phone and his tune changed I know who the poster is but I’m not going to share his name so let’s leave it as that for the record, I love rumours, I also love wishlists but let’s not confuse the two
  30. 29 points
    !!!! . . . Wait a minute.... Uh oh
  31. 29 points
    My gaming room is done. All miniatures moved in there. There is even a little space left for more...
  32. 28 points
    These seem to be some kind of altered high elf runes RUNES What I could make out: Right to left: Garvir, Darkness, Gloom (mirrored) Horothoi, youth, Boundless Energy (makes sense due to the Penumbral Engine) Lacoi (as mentioned before), Might, Glory, Fear of Death Dassoir, Scrying, Sight, Forbidden Knowledge --- Or --- Lecai, Light Mobility of the Soul (this one is pure speculation) maybe Oriour, blood, birth the first one: Hard guess, this might be Tavlu, Mark of Hoeth, Misery In the right order (with a little interpretaion): Misery, Birth (Blood), forbidden knowledge, Fear of Death, Boundless Energy, Darkness Sound a little like the Nagashs story XD
  33. 28 points
    Lol Gamers : we want stuff! Gw: here's stuff! Gamers : we hate it! GW: YOU HAVEN'T EVEN SEEN IT YET Gamers: ... Gamers : we want stuff!
  34. 28 points
    And finally here are some pics on the day! Don't have a proper set up yet for taking nice photos of something so big. Really pleased with this as my first piece of terrain.
  35. 28 points
    I have some thoughts I'll post later, since some things are clearly busted. However, conclusions should not be drawn too quickly. Our team didn't stack command abilities, we didn't have Kroak, Dreadwood, Engine, Portal nor the lens. I'm the captain of team Sweden, we came in second place without all of these "broken" things. So they couldn't be all that busted, really ?
  36. 28 points
    Morning all. I’ve removed a few posts and also issued a ban this morning. We are here to chat about Warhammer and have fun. There are plenty of places on 4Chan and Reddit to argue and complain if that’s what you are looking for.
  37. 28 points
    Hi all! Recently started playing and painting a stormcast vanguard chamber force. I really enjoy the look and feel of the newer models! So far I have the following1k force built: Lord-Aquilor Knight-Venator 2x5 Hunters 3x Palladors 3x Lonstrike Raptors In terms of painting, I'm currently working on gryph chargers and absolutely loving them - making it up a bit as I go along but they are really stretching me and making me try new things. Here's how the one with the most work done to it looks: Looking forward to getting this one finished - the other 2 and Aquilor shouldn't be too far behind ?
  38. 27 points
    Part of it is the fragmented nature of rumours and which bits of the process people have seen and when they know about it. GW switched about a year from little additions to ranges to renewing ranges, which means the pipeline behind that switched about 3-4 years ago. Rumours get spawned from concept art, not all of which is used, and there can be big differences between the art and the finished minis, test sculpts and prints (again not all of which are used, and I was expecting the Eldar Spirit Seer to come out ages ago, but the model got forgotten about when studio guys got moved around and it sat on someone's desk for 3 years) or when it finally gets to the design studio and they have to work out what the hell to do with the pile of models they've just been given, and then comes playtesting, box art, manufacturing, etc. Leaks trickle out from various points and get mixed in with channers making stuff up to wind people up. And then you get a bunch of chinese whispers or potato cam shots. I heard some squats rumours a couple of years before Kharadron Overlords, and discounted them because a) Squats and b) people keep seeing unreleased/limited release stuff from 2nd ed in peoples collections and getting excited. I got told about baby stealers being a big deal in the new GSC, but it turns out it's just a bunch of character models getting little buddies and there was a lot of chatter because genestealer familiars are as popular with the sculptors as Nurglings are. Similarly GW have only shown 25% ish of the new Chaos stuff and Blackstone was a soft preview of the range. Warcry I've known as Killteam but Aos since autumn last year, but I've not known the details regarding it as a) I'm not interested in AoS much, though 2.0 softened me a bit and I've played a bunch of Underworlds and think it's one of the best designed GW games in years and b) I was far more interested in the stuff coming out for KT and 40k. And 40k is going to hit us like a train this year. However Darkoath (which will include the StD range) has peaked my interest, as sixpack barbarians done with modern sculpting hit's the spot for me as an old fantasy player. I will definitely be getting into AoS Killteam. I was expecting Warcry at the back end of this year, and the LVO announcement to feature more of the Chaos stuff or maybe hints from the big 40k summer releases, but it's possible it's coming sooner. I've been told the leak seen is pretty much correct. Watching the trailer though you can pretty much educated guess half the background detail, and Stormcast vs Chaos is also a pretty easy guess from there. I know the Kill Team studio guys were pushing hard to get new minis assigned to them (and used the slow sales on the faction starters and commander sets to say that they needed something new) and now they've got the new format we've seen in the latest release of a more aggressively priced product with new models and more material (twice the missions per set for example). I had hoped they'd follow the new coke formula with Warcry, and will be disappointed if they don't. And Kill Team: Inquisition around Easter (though with White Dwarf losing the new release section the schedule is even more malleable now). Wade was incredibly pissed I a) knew about it and b) had mentioned it in public but to be honest I completely lose track of what Community have talked about, as I was sure they'd shown a bunch of stuff they haven't and I'm being a bit more circumspect now. But this month and next month features the last two Underworlds boxes for this season, Vigilus 2, a range refresh for Chaos in 40k with a giant pile of kits, Primaris Wave 2, one or two more AoS battletomes, possibly another Kill Team wave and then KT:Inquisition at the back with some Specialist stuff sprinkled in as well and that's just the next 6-8 weeks. There's a lot of 40k this year, a lot, and the release schedule is not slowing down with at least one big £95 ish box a month every month for one system or other, constantly slamming into our wallets.
  39. 27 points
    I also considered to buy those, but I didn't like them as they are too small compared to their price and how much storage they provide for miniatures. So I bought Ikea Billy racks with glass doors and installed LEDs in them. They are much better for the purpose as they provide about double the space each compared to the floor space required. Of course they were much more expensive, but who cares when you look at all the miniatures?
  40. 27 points
    rumour engine for darkoath witch/shaman
  41. 27 points
    Gencon Force done! Armylist for Gencon: Heroes: Celestant Prime Lord Relictor Knight Incantor Vandus Hammerhand Gavriella Sureheart Battleline: 5 Liberators 5 Liberators 5 Judicators Other Units: 5 Decimators 5 Protectors Endless Spells: Prismatic Palisade Everblaze Comet Thanks again for all your support. Super stoked to put this army on the board and lose with pride.
  42. 27 points
    I have drawn what I think a cogfort may look like. From inside another cogfort. I tried to convey a steelworks gothic feel with a spritz of Renaissance. Sorry for the image being sideways.
  43. 26 points
    Finally! My patience has paid off, my dad’s dad who works at GW sent me this.
  44. 26 points
    Over the past holiday I finished the Slaangors! It was so much fun to work on them. Somehow tha first one I made is still my favorite. I'd love to hear what you think of them. Picture time:
  45. 26 points
    Long time lurker, first time poster, etc. As a Scotsman, what used to be Albion is really appealing to me. The idea of a bunch of forest dwelling barbarians is exactly what I want to be doing, and there's enough room in the established lore to branch out with a bunch of other swampy stuff too. I have somewhat grandiose aspirations of expanding this to a full army, but I've never painted anything in greater volume than Blood Bowl teams. One regiment 'complete', and another started. The Bloodreaver figures are a treat, and combine very well with the Marauder Horsemen heads to create the look I'm going for with the minimum of fuss. It's my expectation that I'll use these as a Blades of Khorne army, incorporating a lot of Space Wolf elements. I have plans to use Wulfen as Wrathmongers, Fenrisian Wolves as Chaos Hounds (as shown in one of the photos). My Mighty Lord of Khorne uses Geigor Fellhand's head and a shoulder pad on the Slaughterpriest in the Start Collecting box. I’m toying with the idea of turning dryads into bloodletters, but the idea of a forest tribe is pretty appealing. Having a lot of fun with this project. Going to try to keep the rank and file Bloodreavers going for as long as possible. If anyone's got any spare Marauder Horsemen heads, let me know - I'm down to the last 10 or so. Ditto for Beastmen Gor Herd right arms with Axes. I'm out of them entirely. No real plan to play at this time - I haven’t played since 5th edition, so for now, it’s just a ‘paint the stuff you think is cool’ project.
  46. 26 points
    Hey guys! Im so excited to show you all my finished 1000pts of Stormcast! Thank you so much everyone for your comments and likes. It’s helped a lot when my energy level was low after already painted for 8 hours to put my commissions aside and pick up a stormcast and keep going!
  47. 26 points
    +++MOD HAT TIME+++ I've just hidden a number of posts going over if the rules were right, or if this is a public forum and other bits. I can't believe that what started off as such a positive post from Ben has devolved to such an extent. Cutting to the quick, the rules are the rules - if you don't like them that's fine, find another forum to frequent with rules that you do like, we're not keeping you here against your will and bear no ill will if you chose to do that. If you do choose to stay here - brilliant! But follow the rules and please don't criticise the mods for upholding them and trying to keep this place friendly. We don't want to ban people or issue warning points (it leaves a nasty taste in our mouths) but they're tools we need to resort to when things are getting out of hand.
  48. 26 points
  49. 26 points
    So the dust is still up in the air, but I'm going to venture forth with some initial thoughts and reactions. The death of alpha strike? One consistent theme is the nerfing/elimination of many of the mobile burst damage combos in the game - KO Khemist stacking, Tretch + Skaven Warlords stacking, Sayl + X alpha strike, Stonelord alpha strike and even Cloak of Mists and Shadows on the Ghoul King on Terrorgheist. There are only a handful of really strong alpha strikes/burst damage melee combos left that spring to mind: Murderhost, Shock Gauntlet Storm Fiends with Packmasters, very expensive Tomb Kings and Warherd, Executioners with the Hurricanum, Skyborne Slayers and Hammerstrike Force. The question this raises is whether the move towards hordes and away from alpha strike means that the meta shifts back towards bunkers (and specifically Order Funlines). I'm concerned about Freeguild getting even more stand and shoot with their units giving out +1 to hit buffs like candy (already a powerful mechanic). The nerf to the Hurricanum is very necessary now. Battalion changes and Hordes Some good news for Death - almost all Battalions got jacked up in cost. This really changes the calculations for listbuilding - now you really have to pay a lot for that second artefact, rather than getting 3 easily. Single drop armies will be much rarer and there is a real trade off between models and battalions. In some cases, the cost increases are offset by cheaper battleline and/or volume discounts on hordes - best example being Sylvaneth. The Big Losers Mixed Destruction - headshots to the Kunning Rukk and a multi-pronged attack on the Stonelord (points vs other big monsters, halving wounds nerfed, Talisman nerfed and possibly the Battlebrew not affecting the mount - this depends on how explicit the reference to the mount should be). Mixed Death - the removal of the 5++ is devastating to Death's survivability. Death still don't have any credible way to reach out at range - indeed they have lost the Cloak teleport too (and Little Mannfred on a Balewind). The only good news for mixed Death is their non-reliance on Battalions, while everyone else is paying significantly more for these. Inherent Battleline - as they don't count as Battleline if they are allies. Effectively only used for Order, Death, Destruction, Chaos allegiance armies. Brayherd - the only positive is cheap as chips Bestigor spam, but the command ability of the general (absent named characters) is dire. They might be able to spam bodies in your face, but not as well as other armies. Kharadron Overlords - death by a thousand cuts for one of the most overpowered armies - the Thunderers are now rifle spam units, who are still decent output for the amount of ship capacity they occupy. Drill cannons have been nerfed by a third. Khemists don't stack and are 40 points more expensive. The Navigator lost his 3D6 unbind (which was a bizarre change). No cost reductions at all is painful (Gunhauler and Frigate). Bow Hunters - just not worth the points. They can at least move out of combat using Navigate Realmroots and still shoot (not a retreat). Crypt Horrors - seem like a bad choice compared to their flying mortal wounding, rending Crypt Flayer cousins. Mannderp - cannot be an ally - still Derpy Mcderp. Skyfires - I still feel 220 would be right - 3 Flies are 220. The Big Winners Daughters of Khaine A big point reduction on 30 Witch Aelves together with the lack of a ban on stacking buffs means 90 bodies with a quadruple 5++ Ward Save is now a thing - that's 80% of damage protected. Even just for the first Battleround this is meta-breaking. They can also spam Battleshock immunity and other buffs. Fyreslayers - the change from the truly dire Order Allegiance pack is immense. The Rune mechanic is exceptional - especially the across the board rend - I also like the extra throwing axe range, since this will buff the damage of 30 Vulkites and 30 Aurics popping up to say hi. Some of the cost reductions have been rolled back, but they are still cheap. The Vostarg Lodge is a win as it means that all your units will definitely be able to fight in melee for a battleround. The other battalion feels like a miss as it neglects the fact that the army can deepstrike with Runesmiters. Battleshock Immunity Bubble is nice. Artefacts aren't great. Freeguild - what was already a decent army has moved from the terrible Order allegiance to an exceptional new Allegiance pack. The battle trait expands stand and shoot options, which is already an infuriating mechanic (small models that can fly can partially mitigate this). They have a carbon copy of the Stormcast's incredibly strong Staunch Defender trait (called Indomitable - only it stacks with cover!) as well as solid artefacts - Armour of Meteoric Iron is a straight +1 save and Writ of Dominion is a once per game aoe wound buff). They also gained a cost reduction to their Griffon, which was already amazing value for 300. Legion of Azgorth - lots of subtle buffs. Cost reduction for the Bull Centaur Renders is strong - 60 wounds worth for 640 points with -2 rend, 2 damage. Take a Sorceror Lord as an ally and buff with reroll 1s to hit, wound and save. Slaanesh - so exciting - the triple general trait looks very tasty (e.g. take Archaon as one, but you still get a battle trait) or take two traits on your new shiny Exalted Greater Daemon of Slaanesh. The traits look strong too - especially the copy the Yhettee ability - you can stand out of combat at 4" away until the end of the combat phase (rather than charging), then pile in 6" and smash face. Supremely Vain is also a nice buff. Icon of Infinite Excess is a situational but amazing once per game aoe buff +1 attacks to all models including enemies - or summoned Bloodletters! Breathtaker looks good as a quasi-Forest Dragon toy. Ironjawz - I would defer to @Chris Tomlin 's superior knowledge here and excellent write up here - They have a copy of the (nerfed) Destruction move (a good change as it's much quicker than rolling for a Warmachine, rolling for its crew....), two sweet Battalions, the ability to chain activations if they wipe out enemy units (which creates a good tension between MSU and big units for both you and your opponent). Lastly there are material cost reductions for the Cabbages and Pigs (how are they less than 10 points per model!). Seraphon - look very nasty - can teleport Kroak into the front of your army and then Balewind and aoe spam against them. Same trick with Razordons (which got cheaper). Solid traits and artefacts. Stormcast - the nerf to all the overpowered mixed Chaos, Death and Destruction traits is a big plus for them. The availability of 2+ rerollable saves is a big advantage given the nerfs to burst damage discussed above. The Lord Celestant on Star Drake got a points reduction despite being a popular choice. They benefit the most from allies given their freedom to choose. Prayers appear to work on Allies (unlike Khorne Prayers....) which seems purposively wrong and isn't likely to survive long. Sylvaneth - As discussed, the nerfs to alpha strikes/burst damage melee combos mean that Sylvaneth's traditional grind, chip away and heal modus operandi should be viable (notwithstanding the nerfs to Hunters). Extra Battleline choices make Dreadwood viable. Wanderers - nice board edge mobility with their pew pew. Have a trait called Myst Walker which basically imports the 40K cannot shoot a character rule for your general. The Forget-me-knot allows you to incapacitate a charging Stonelord in the combat phase, which is hilarious. The Viridescent Shawl is decent for -1 to hit vs pew pew and a buff to nearby wizards. Tamurkhan's Horde - have a battalion which isn't pricey. Some units cheaper. Everchosen - source of cheap Battalions and Varanguard cost reduction. However, Archaon not any cheaper. Elite infantry in general - Stormvermin (and the costed the same White Lions!), Phoenix Guard, Bestigor, even Chosen. Jabberslythes - how can they be so cheap! The Rogue Idol - so good you can buy two in a box now. Obvious ally choice. Synergies better with Ironjawz now (Orruks). Troll Hag - cheaper and very solid - good spell! Freeguild General on Griffon - so cheap! The humble Treelord - cheaper. Drycha - got a buff to her aoe ability, so it no longer affects friendly units or here. Also good option vs hordes. Seems like you can pick which weapon she has before the game (e.g. it's not something you select on Scrollbuilder) - logically being a named character she does have the ability to do either and pick for each battle. Spite Revenants - might finally see the table now they are cheaper and battleline. Settra - now generic so trolling with the new Ring of Immortality - still a horrific amount of points. Neferata - now an ally choice. Cheaper. Arkhan - an immensely good wizard and troll. The Exalted Greater Daemons - with the nerf to pew pew and some subtle buffs to their scrolls, these are a real thing now. Mannderp - no longer costing you the 5++ Ward Save if you take as general. His Command Ability is great. I'm ambivalent about Pestilens and Skryre. I think they will find hard counters in the form of rerollable saves; and hordes respectively. The cost increase to Tunnelling Skryre is very welcome. I'm not convinced by Nighthaunt or FEC. The deepstrike ability for Nighthaunt in too risky and not so helpful for non-pew pew units. To be fair the Lightshard is an amazing buff on Spirit Hosts - as they only hit on 5+ Defenders of the Realm Delusion is decent to mitigate pew pew. I think Dark Wizardry is the only decent command trait - as their all important buffs are spells. The artefacts are pretty meh too - probably the gamble on the Chalice for healing D6 wounds. You can bring in a Necbromancer as an ally for Vanhels. As for Soulblight - the fly is nice. Their spells aren't good enough to warrant taking the buff to that (Blood Boil - sigh...). The Saccharine Goblet is a quasi battle brew - probably doesn't buff the mount sadly. The traits aren't great - retreat and charge might be the winner. Mannderp and Neferata aren't soulblight, which sucks.
  50. 26 points
    This is just a gentle reminder that today is the 4th of July. Widely regarded across the US as America's birthday (though not entirely accurate for reasons I won't get into). BUT - today also marks the 2nd birthday of Warhammer: Age of Sigmar! 2 years ago today, the 4 pages of rules and the Compendium warscrolls were posted on GW's website for us to start using. And just as the early Americans did, when they signed the Declaration of Independence, we stood there 2 years ago with some bold new writings in our hands and said... "huh... so... what do we do with this now?" Fortunately, we got our ****** together within a year. America would unfortunately take much longer (and have major regressions from time to time...). Anyway - what is your favorite AoS memory over the last 2 years? Mine was at a recent tournament, when I got to field my new Stardrake, Rainbow Brite. Not only did she absolutely wreck face, but she made a couple of uptight gamers uncomfortable with her color scheme (I don't understand some people) and didn't die once.
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