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Lightbox

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  1. Lightbox
    First thing I'll say is I wish the kit could do rider separate easily. Though was really hard to keep it separate with all my modifications.
     
    Anyhoo I'm quite happy with how this one has turned out. Even if my super thin drill bits are awful and a pain to use. I do plan to add some liquid drystuff onto her mechanical arm in order to make it fit in a bit better. Kinda figured it'd be a fun touch for chamon idoneth. Gonna paont metallic scales and bits of metal encroaching on the skin like tendrils of corruption as they live too far from the centre of the realm to be safe from its altering influence (which is also why mermaid tails are going to be a feature like on this model)
     




  2. Lightbox

    The Drake Queen
    Not many can claim an ancient bloodline said to be intertwined with that of dragons but the Drake Queen is one such being. Regardless of the truth to the mythos she claims as her heritage one thing has proven true, that she bears an affinity for both earth magic and for bonding with draconic beings. Her title is self given and as it stands there seem to be no links of her to any form of royalty nor does she have any lands beneath her rule, she lacks people who follow her and possesses no family to call upon for aid but even so she is a formidable leader due to the Terracotta beings that form her warbands raised from the earth with almost as much ease as one might breathe. These earthen constructs often seem to take shaped similar to the large and powerful forms of the Stormcast Eternals and it is often the case that the Drake Queen will take to battle alongside stormhosts bringing her earthen constructs and allied stormdrakes to bolster the efforts of Sigmars chosen.
    Whilst she often may appear to her enemies as but a simple human woman with naught but a blade and ornate looking armour once battle begins with a flick of her wrists and a string of incantations a great Terracotta draconic beast bursts forth from the ground striking out with claws and fangs at her foes with heavy swings in great contrast to the quick and graceful movements of the queen herself.
  3. Lightbox
    The first piece of my new idoneth project is coming along very nicely! Still not finished as i need to add more washes, highlights and then do my base.
     
    The idea is they're from outer realms of chamon and so the transmuting magics have begun to affect them, causing metal to seep into their bodies, replacing limbs and the like. Almost like a metallic infection.




  4. Lightbox
    So I've had a -lot- of fun today, building up myself an engineer and a volley gun for my freeguild!!
     
    Any fans of the monster hunter franchise will notice that gunther's long rifle is actually a gunlance! Complete with stabby bayonet and a scope for the range finding optics. I'm quite happy with this guy, he looks truly mad and ecstatic with his big guns!


     
    And next we have the volley gun! Known as Die Grosse Kanone (the big cannon in german) this is gunther's personal volley gun he built himself and as such is ramshackle and full of love (and gunpowder)



     
    The big gun will also get an eccentric crew built for it soon too so look forward to that! I might add some more components onto the gun too. Like a big crank on the back!
  5. Lightbox
    Today I finally began my project for my shyish themed bretonnians (who will be taking some mousillon inspiration) and began it in style with some grail knights!
    These are mostly the more modern plastic brets (will have fancy nice shield paintings) and a baron to lead the squad! (We'll ignore the fact there's no squad sgt rules ) whilst making him I accidentally broke his sword when getting it off the sprue! So decided ****** it he's getting a cool broken sword and I'll give it a story. He's also gonna have a nice horse once my green knight horse is stripped (got horse but no rider secondhand)



     
    I'm still working on the lore for the kingdom of blackreach but so far it is a kingdom in shyish where all its lords and ladies are skilled in necromantic arts and worship 'the lady of blacklake' who may in the future be getting an avatar model for her (likely using the stats of the avatar of khaine with a prophetess to awaken her) It should be a fun project all in all
     
    Next steps are to sort out some metal knight errants I have and get my secondhand knights of the realm stripped 
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    Anvil of Apotheosis, also known as the one thing that was missimg from AoS for me. When I used to play 40k my favourite thing was always making my heroes and converting them up with their custom loadouts and what was cool. So of course as soon as the anvil dropped I quickly sprang into action making, and painting a hero for my daughters of khaine using a miniature I had wanted an excuse to get for ages (jain zar). 

    Selaina Ravenheart, my ranged rampaging head of my daughters of khaine force now named 'The Shadows Dance'. Warscroll is to 20dp and may be changed but its a good idea of how I envisage her for now as the ranged commander overseeing the battle firing arrows of death as she leads her  cults in their dance of death spraying blood across a battlefield like paint on a canvas.

    She has been a fun project and is definitely a stand out and unique looking character in the army, armed with her magic bow, her 80's glam rock hair and a go getting attitude. You may notice a magnet in one of those photos, that was to test the strength of the magnet hidden underneath the base. For campaigns or games where she eventually reaches higher DP I worried she'd be lonely on that big base on her own. So I made her a friend, which those who have seen previous entries on my DoK may notice that he's a much smaller version of my bone snake avatar of khaine. And both the big and now little ones were scratchbuilt entirely from skulls from the gw skull kit.

    I look forward to getting him painted too Aaaaaand getting a bunch of girls ready for our Anvil of Apotheosis hero led path to glory narrative campaign that's being put together. Should be fun to begin telling the story of the shadows dance.
  7. Lightbox
    So for today I kitbashed some DoK khinerae into some shield maiden-esque hellstriders of slaanesh as well as started slapping some paint onto my slaaneshi Varanguard.
     
    I think they're coming out quite nicely it's nice to get more of my chaos stuff sorted too. Archaon and the Varanguard have really been giving me enjoyment doing chaos.






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    My goal of 9 varanguard is nearing completion... 4 of the 6 i was building are finished! Decided one unit will have daemonforged blades, I know they're kinda crappy but I love the sculpts and I can always count them as ensorcelled weapons sometimes too. That will give me 6 spears and 3 who don't care about charging (If I need someone tough to objective sit)

    I've also done more work on the slaughterpriestess, couldn't find a good head with hair to hold so instead she's torn out the spine too!! I'm very happy with it

    And finally I have almost finished my lord of slaanesh on foot, some escher legs gave a lovely punkish slaanesh feel may have to shorten the sword though but I do love her dancing esque pose 


    All in all I'm really happy with how this lot are coming along
  9. Lightbox
    Hi there!
     
    Some of you may have noticed that I attempted a 31 days of hoby challenge in December. You'll also notice my blog has far from 31 entries. The objective of this challenge was to work on hobby for at least 1 hour a day, though as I knew I'd be at my girlfriends at least 1 weekend in December I added the rule of if I miss any days I make up for them with extra time on other days. Now I did not manage this challenge at all, but honestly? I've learnt one hell of a lot from trying it and I'm going to share those lessons.
     
    POSITIVES:
    So lets begin with the positives I gained/learnt from this challenge:
    1) It gave me motivation: Now this is a big one, normally I have 0 motivation to paint because honestly I find it very intimidating at times. I'm still not used to batch painting or doing lots of models so as much as I love painting a hero or two any squads are instant turn offs because I'm too used to spending hours per model. This challenge however gave me the motivation to attack my unpainted pile and frankly really helped, which also moves me onto point 2...
    2) It broke it down: What I'm saying here is basically that doing only an hour or so at a time was the best thing for it because it taught me that no, I don't have to spend an entire evening doing painting or modelling. The hardest thing for me is fitting hobby around my other time consuming hobbies and the fact I generally don't have weekends available to myself as much anymore as I'm often visiting friends or doing tabletop rpg's with my girlfriend and some of our friends. The fact that I got to experience the idea of just doing small chunks each day actually really helped remove the intimidation factor and let me still do gaming or other stuff in the same day.
    3) I learnt how to batch paint: This came from having to try and get 10 kairic acolytes ready within a week for a big game. It also taught me I hate batch painting but that's another story. I also coincidentally learnt...
    4) I learnt that I don't have to paint every model like a hero: This mostly came from doing the batch painting but I finally actually got myself to try just doing bare minimum quick and easy tabletop standard. And y'know what? It looks pretty damn good in a game and isn't hugely different from my nicely painted heroes. Go figure!
    5) I learnt that I still love doing conversions: But y'know whats even nicer than those conversions? Getting to start painting them and seeing them start coming together.
    6) I learnt new techniques: From this challenge I got to try new things and techniques especially when painting my varanguard and archaon, most notably for archaon I got to try my first time doing a flaming sword. And goodness I think it came out spectacularly well! I also learnt that nuln oil over gold armour is probably better than reikland fleshshade for getting those shadows/shading in. Freehanding eyes and face makeup is still hard but good to practice too.
    7) Most importantly I learnt that it's okay to fail: I did not manage this challenge and frankly? Who cares! I did this challenge in order to give me the motivation to paint and try and just start getting into a habit of doing some hobby. And honestly? It worked! Even now it's over I finally have that itch to want to get stuff painted, something I never really had before and I'm super stoked about that. Just gotta make sure it lasts  But at the end of the day I learnt a lot and had some fun, and that's really the point of challenges isn't it? It's to give yourself a new way to enjoy things.
     
    Now there were also some negatives unfortunately:
     
    1) I found it sometimes became a chore: Having the forced 1 hour a day both didn't work and sometimes demotivated me, I would also feel crappy when I missed days which also didn't help. I think it's good to try and set time to do painting each week but you need to allow yourself to be flexible else you'll struggle to fit it all in.
    2) I still couldn't stick to a single project: Whilst this was initially done to try and finish my kharadrons I had I ended up quite quickly swapping to painting up my chaos force because frankly I felt like it and kinda enjoyed it a bit more. I've always been bad at sticking to any one project for an extended amount of time and alas that doesn't look to be stopping anytime soon.
    3) I got ill!: A big issue with this was being too ill to paint for the first two weeks of December, meant that I missed the early motivation and didn't manage to get it into habit.
    4) I couldn't manage it consecutively: As you'll likely see from my blog posts I was unable to do that many days which whilst it's okay to have failed still feels kinda sucky. But I know I cannot paint every day, just need to try and do at least once a week I think.
    5) I learnt I still don't know how many days are in each month: You'll notice some blog posts are 31 days and some are 30 days. Apparently I am still a child and can't remember month days  Though tbh that's always been a thing for me...
     
    All this being said whilst it did highlight a lot of issues I have when it comes to army projects and painting... I am glad that I tried the challenge because as I said earlier I've really gained some motivation from it and some new insight. Frankly I'd like to put the challenge to you guys as well. Can you manage an hour of painting each day for a month? Maybe try it and see what you learn/gain from it. If nothing else it's a great excuse to finish some of those models you really want to see painted  
     
  10. Lightbox

    TheAshenCity
    The realm of Aqshy can be a desolate one, especially toward the dangerous outer edges. Deep in the north of the realm lies a vast ash desert within which a pocket of civilization exists. An assortment of settlements that lie in the shape of an 8 pointed star with a large and imposing city that stands at the centre of this empire. The Ashen City itself is built atop a long dormant underground volcanic network, dead for millennia and now turned into a large mining network to obtain the valuable ores, rocks and realmstone that lie within. The empire of the Ashes is known to be a settlement of chaos, but contrary to what some may believe it is not a savage backwater full of unwashed barbarians but rather a powerful kingdom filled with learning, wealth, enlightenment and most importantly faith. Many reasons could draw followers to the gods of chaos, and not all based upon violence or anger. The gods can bestow many gifts for those willing to spread their will and this faith and willingness created a strong unity that allowed such a monumental city to rise up from the ashes.
     
    Trade:
    The Ashen City is a wealthy nation, sitting atop a mine network that allows them to bring trade to many parts of Aqshy. They are not fussed whom they trade with whether tribes of chaos, order, destruction or death they always seek to find a good deal and of course a way to subtly spread their corruption to these settlements, their movements have angered the Stormcast Eternals who have had to put down more than one corrupted settlement that once belonged to the alliance of order but they know that the Ashen city is well defended and has built allies that would come to their aid. The trade caravans of the Ashen city are usually large, colourful and opulent whilst their chaos warriors march alongside as guards, their metallic blue armour glittering in the sun like the carapace of desert beetles warning off any who might think the caravan could be easy pickings.
     
    Redstone:
    Beneath the fields of ash lies a rather unique type of chaos tainted stone, one that can wreak corruption upon any who touch it. Many are destroyed or driven mad by it but the scholars and sorcerers of the city have found a way to implant it into those who can withstand its corruption, allowing them to gain supernatural strength and power at the cost of their humanity, but for warriors of the chaos gods such is a small price to pay. Those enhanced by the redstone find their negative emotions boosted and their minds twisted by the power, their rage and hatred grow whilst their grasp on reality falters, hallucinations and paranoia plague them but during the rage of battle their minds clear to a supernatural focus as their bodies crackle with a red energy arcing between the stones that protrude from their armour and flesh. Unknown to many of those implanted with the redstone is the fact that they are easily swayed or manipulated by the sorcerers who created them, their paranoia and hallucinations twisted to the desires of those mages to help point them in the right direction or even have them destroy a rival sorcerer for them. The redstone has quickly become but another powerful piece in the politics of the Ashen city and one that people will quite quickly kill over.
     
    The Emberqueen:
    At the head of this empire lies a single figure, a rather unassuming woman by most accounts but one who stands with an unshakeable confidence able to stare down even the largest of warriors, and for good reason too. She has ruled over the city since its founding and bears a kill count larger than most within the empire, the reasoning for this is simple: appearances are deceptive. The Emberqueen is not a mere mortal, or at least is no longer just one for long ago she was possessed during a ritual and formed a symbiosis with the demon trapped inside her, her willpower proving enough to avoid losing herself completely but over time the symbiosis and exposure to redstone has merged the minds of the two beings into one creating a formidable leader skilled and deadly in both mind and body. When the Emberqueen takes to the field she does so atop a great chariot that truly displays the wealth and power of her empire whilst carrying a deadly redstone axe capable of mutating her foes with but a small scratch. It is when she is one the field that the demon inside her begins to affect her physiology, creating a terrifying hybrid creature that revels in the bloodshed and carnage around her. Whilst the merging of mind and body has strengthened the Emberqueen it has been noticed that flaws have slowly crept in over time, whether due to the failings of a mortal body that has stayed unchanged for far longer than it ever should have existed or whether due to the corruption if redstone over the years the Emberqueen's mind is not all that it should be, some of her human traits have begun to reemerge during her quieter moments plaguing her mind with guilt for all the monstrous things she has done whilst hallucinations of those she has cared for and lost in her long life haunt her waking and sleeping hours, only when she is locked in the thrill of battled warriors on the field or politicians in the courts does the demon side of her repress these human traits and allow her to swagger confidently as she dispatches all of her foes with her sharp blades and even sharper tongue but once everything has quietened again and she finds herself alone those unwanted feelings begin creeping back, joined by a chorus of voices in her head, voices that make her doubt all she has achieved. She doesn't fully understand why she has been unable to shed her mortal side, nor why she is not a remorseless monster like many under her command but she fears that these weaknesses will be her undoing and cause her to lose all she has built and she would rather see it burnt to the ground than to be ruled by anyone but her. So she keeps up the act of confidence and strength, and keeps her most loyal of lords close at hand at all times, should she need to be rid of someone who sees through her lies.
     
    The Ashen Horde:
    The Ashen Horde is the name given to all the warriors of the Emberqueen and her empire, made up of various mortals from all over the mortal realms who have joined her services for varying reasons but all have found reason to stay and pledge loyalty, even if for some of them that loyalty is only intended to last until they can usurp her. These warriors work as both the armies and the guards for the cities and generally it is proven best to stay well out of their way lest you wish to become but a stain upon an alley wall.
     
     
    These are some rather basic first draft ideas and lore musings for my slaves to darkness army, everything could be subject to change but I wanted to get the ideas I had written down just so they wouldn't get lost in my head. I wanted to make my faction leader to have some more human traits as well as the usual chaos because I feel narratively having that duality and those flaws 1 fits the whole two souls one body theme well and if I were to write fiction for her would allow the character to have those moments of more relateability and really allow me to explore themes of how people might cope with the horrors of living with chaos in spite of what they can gain from it. Whilst the general theme of chaos mortals being all lacking conscious and super evil is great it's also fun to subvert that theme sometimes, and also makes a great flaw that could really rally others to stage a coup against her. After all who wants to follow a queen that can't handle the price of power?
  11. Lightbox
    So soon I will be running a narrative path to glory campaign with 3 friends. Our general will be made using Anvil of Apotheosis and we will each get 4 starting picks/rolls from our tables.
    The armies so far are looking to be:
    -Soulblight (Myself)
    -Lumineth
    -Ogors
    -Undecided (Choosing between FeC, Slaanesh & Soulblight)

    I rolled for my starting choices so I end up with:
    -20 Zombies
    -5 Grave Guard
    -1 Corpse Cart (Yep, rolled corpse cart instead of vargheists or blood knights... just my luck XD)
     
    So in order to make it feel more like a narrative campaign and not just 'regular matched play but with a story' I'm trying to come up with battleplans where the goal isn't just murder-death-kill / sit on an objective. I feel if the battleplans themselves lend well to telling a story and giving goals that can be a bit more fun than just competitive it will help keep everyone more in that story and fun focused mindset. I'm definitely taking a lot of inspiration from things like mordheim and malifaux with some of these ideas.
     
    Campaign wise I'm hoping to write the story in a way where players won't just be fighting for glory but trying to achieve goals to gain more political sway back home in order to get more supplies & reinforcements to better help them achieve their special end goal so to that end glory points will be renamed 'influence'. I've also opted to add in tiebreakers but may choose not to use them as a draw is probably fine for narratives.
     
    Battleplan 1: Guard the caravan!
    Synopsis: Supply caravans are an important resource in these parts and guarding one can get you a nice payment to help fund your campaign as well as show your bosses back home that you're competent enough to guard any supply caravans they may send you. You've managed to score a job guarding one such caravan passing through but you've caught wind of an enemy force doing similar, you'll likely have to fend off an ambush from them but if you're smart you can send one of your own to disrupt their caravan and supply lines.
    Objective: Guard the caravan as it passes from its entry point to its exit point, keep it defended from bands of enemy raiders. One player takes the role of defender and the other attacker (roll off, whoever rolls higher decides which to take first) the defender must protect the caravan until it reaches its destination whilst the attacker must do all they can to destroy the caravan! Once the caravan has been destroyed or reached its destination the game ends, players then swap over the role of attacker and defender and play again. The victor is whoever can keep the caravan alive until it reaches the exit point, or if neither player manage this then it is whoever keeps their caravan alive for the most turns. If there is a draw then the players will battle it out in a tiebreaker.
    Extra's: Caravan will be made up of 3 or so sections. Each one will have a set amount of wounds (probably 10-20?), allocate wounds to the back carriage first until it is destroyed then work your way toward the front one carriage at a time. The caravan will be able to pass over any models in front of it and will deal d3 mortal wounds to each unit it passes over in this way, if any models prevent it from completing its move they are moved to the side (1" away) as they are knocked out of the way from the trampling caravan. The caravan will have a cannon on it that can be fired in the defending players shooting phase with the profile of (20" range, 2 attacks, 4+ hit,3+ wound, -2 rend, d6 damage). The attacker has to destroy all 3 sections.
     
    Battleplan 2: The sympathy vote
    Synopsis: You need better reinforcements if you are to win your campaign but alas the higher ups back home are being stubborn and do not feel the strength of your foes is enough to warrant such extra assistance, as such your advisors have suggested a cunning plan. If some of your forces were to be decimated in a fight against one of your foes then it would show just how dangerous they were and you'd no doubt gain the influence and reinforcements you'd need. Though you must be careful as the enemy could be hatching a similar plan, you could risk bolstering their forces in the same way if you wipe out their army by proving too big a threat.
    Objective: Both players must fight to lose! The objective is to have your army be defeated in battle but keep your general alive and unwounded (after all who else is going to tell of the crushing defeat?) but you must avoid defeating too much of your enemies force lest they also garner a sympathy vote from their superiors though a swift defeat of their general will scupper any plans of that! The victor is whoever has lost the most units at the end of battle round 4 and still has their general on the battlefield, if one player has lost their general then they will be the loser regardless of how many units they lost however if both players have lost their general then it will be a draw and both forces will be required to battle it out in a tiebreaker.
     
    Battleplan 3: Framed for murder!
    Synopsis: Your superiors back home are not the only sources of supplies for your army, the area around has many settlements of various races, some of which you can probably convince to support you if you provide them a common enemy. You have managed to convince them to send an emissary who you have then managed to convince/coerce/gangpress into fighting alongside you in the next battle, but you know that an emissary being killed by your foes would be enough of a catalyst to convince or threaten this settlement to send you aid by giving them that common enemy, though you must be wary of your foe trying to do the same with other settlements.
    Objective: Each player secretly writes down a unit in their army, at the end of battleround 3 each player reveals which unit they wrote down, if that unit has been slain but the opponents secret unit has not they win the battle and gain that sweet sweet influence however if both or neither players have had their units slain then it is a draw and they must battle out in a tiebreaker.
     
    Battleplan 4: Breakthrough!
    Synopsis: Your army is tired from marching and you need to find somewhere safe to rest but disaster! An enemy is spotted blocking your path, you must do all you can to break through their lines and press on to safety, as soon as one unit breaks their blockade their lines will be in enough disarray for everyone to get through.
    Objective: One player takes the role of attacker and one defender (roll to determine who picks), the attacker achieves victory if they manage to move one of their units wholly off the opposite table edge. The defender wins if they have prevented this by the end of the 3rd battle round.


    Tiebreaker 1: The Arena of grudges!
    Synopsis: Your foes have thwarted your attempts and you theirs, the only way to prove who is the victor is to battle out in the local arena of grudges, after all a victory here in front of the crowds could gain you the influence you otherwise were cheated out of!
    Objective: Each player selects a hero to be their champion, these heroes will then battle in an arena and whoever survives is the victor, if somehow neither hero survives then the match is forfeit and noone is declared victor.
  12. Lightbox
    Sooo spent practically my entire day today working on Morathi. Building her and then beginning to paint her! She's certainly shaping up nicely
     
    looking forward to seeing her when she's done. I'm a bit unsure on the pink scales but well they'll do! Unless I can find a better colour to add my second drybrush coat with. Drybrushing them wasn't too bad and makes it a faster process!


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    Recently I took my Kharadrons to a doubles tournament in run by the @Hampshire Hammerers in Winchester with @Azamar and as such I had to get my 1000 points painted beforehand! It's my first force I've actually got painted and I'm really happy with it It's been super nice to play with fully painted models too!! We ended up coming third out of four teams which meant we lost out on the coveted engraved wooden spoons (Boo) but I managed to win favourite/best painted army! Which I'm quite pleased with.

    My opponent on Wednesdays club game (where I took these photos) also let me take some nice shots of my units vs his painted ones. So enjoy!

    Now to just do my board for armies on parade!!
     
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    So playing vampire coast on Warhammer total war and seeing another gallery post using CoS to make them inspired me to do the same. I've always wanted to do a wraith fleet army and I really like zombies so this seems a perfect fit!
    The first of my works in progress is my boat based monstrosity, which will either end up as a steam tank or hurricanum. Struggling a bit finishing this one but it's coming along nicely enough.

    I also made a black coach ages ago when they were tiny, its mast has fallen off but with a new one and some crew I could probably use it as a chariot.

    And finally we have ZOMBIE HANDGUNNERS! No explanation needed really.
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    So finally finished (besides her base) the horse mounted version of my vampiric big boss Cassia. Still not sure on a full name though I'm sure I'll think of something! (Any ideas do let me know!)
     
    And of course it wouldn't be Cassia if she wasn't covered in the blood of her victims... She will be getting her inaugural games in tomorrow as we practice for our path to glory firestorm campaign and I will try to post some battle reports here. Hopefully with pictures though most will be unpainted alas... (Sorry, it's a long process!)
     
    Anyway here she is in all her gory glory!



  16. Lightbox
    So I have a busy week ahead of me!
     
    I've got a 3v3 game organised next week of order versus khorne. We will have myself and my freeguild along with Dan & his Pheonix Temple & Chris and his freeguild. It's going to be a tough game and we're likely going to have to try and win it through cunning, attrition and a boat load of shooting!
     
    So what I have available so far, in various stages of painting:
    10 gunners
    10 guard w/ sword and shield
    10 guard w/ militia weapons
    1 freeguild general on foot
    3 demigryph knights
    1 cannon (albeit lacking in dwarven crew)
     
    What I plan to finish building this week:
    1 general on griffon
    10 greatswords (mostly done just need to do a couple heads. They're a jaguar warrior conversion so take time to build but should be quick to paint)
    20 guard (I hate building the guardsmen so this will hurt)
    10 crossbowmen
     
    Possibly 1 luminark depending on how many points I have left as it would be nice to have something to buff my teammates. Also a 30" range gun will be nice for upsetting bloodsecrators.
     
    I'm going to be detailing my progress on the blog and also brainstorming some lists. Should be good fun!
     
    I do love my freeguild but they are a pain to get built and painted sometimes  At least the demigryphs were fun when I did them. Also note to self: Buy some rocket batteries at some point... and make an engineer.
     
  17. Lightbox
    So anyone who knows me is going to read this title, let out a laugh and say "What? Lightbox paint to a deadline? That'll never happen!" and well... I mean I do have a track record that would prove them right but regardless I'm making this pledge. Even set myself twice a month phone reminders to keep up with it.
    THE PLAN:
    So I'm deciding to start a new conversion project for this one and that projects theme is going to be: SEA AELVES!
    And I don't just mean idoneth... i mean various aelves in blues, greens and turquoises led by a badass mermaid. Now I bet you're wondering "Lightbox how will you make a mermaid?" WELL BEHOLD MY AMAZING MICROSOFT PAINT SKILLS TO SHOW YOU THE MOCKUP OF HOW I PLAN TO DO IT!!
    May alternatively use a demonette head or greenstuff some hair onto it. Colours will of course be BLUE and frankly if I can build it with just the one fish tail I'd prefer that to the 7 billion.
    She will likely be joined by a mix of idoneth and wood aelves as I have some of the latter and I do actually plan on using semi-converted idoneth as the bulk of my force. But it should be fun to play with the colour pallette and get a really nice blue army as I haven't painted something like that in a long while
    I'll try and keep my progress updated on here and hopefully we'll see this project go from amazing MS paint edits to real life well painted models!
  18. Lightbox
    Within the city of Vindenspite there are occasions when those who are chosen by the Glimmergate emerge victorious, having made it through to the Frostflame glade and been forever changed by their experience. These individuals emerge back into the city wielding a mastery over either fire or ice alongside a powerful elemental beast that has formed an inseparable bond with them. These warriors are magically sworn to an oath of silence, never being able to speak and risk giving away the secrets of the Glimmergate.
    These warriors are split into either the Flamesworn or the Frostguard and possess distinct and powerful fighting styles befitting of their newfound abilities. the Flamesworn possess an inhuman speed, running into battle alongside great four legged beasts made of fire itself and wielding enchanted halberds or lances as they crash through enemy lines in an unstoppable fury befitting their new fiery temperments. The frostguard however are much more reserved, they take to the skies atop great demi-drakes made of the coldest ice and wield enchanted firearms working in concert with their mounts to freeze entire flanks of enemy troops.
    Together these warrior sects are known as the Chosen and are highly prized within a Vindenspite army, the power they lend being able to turn the tides of battle.
     
    In game terms the flamesworn will count as Demigryph knights whilst the Frostguard will be Gyrocopters
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