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Lightbox

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  1. Hmm 2 basic dragons for maxing on dragons with artifacts could be a good idea! I'll have to give this list a try How come chainrasps and not doggies though? Also do batallions gives extra cp as well as artifacts? (never used any before and can't remember the ruling off the top of my head)
  2. So yesterday I fought deepkin with the following 1500pt list: 1 x VLoZD - Etheral Amulet & Aura of Dark Majesty 1 x Flying horro VL 1 x Nightmare VL 2 x 5 dire wolves 1 x 20 Chainrasp 2 x 5 Blood Knights Long story short: It did not go well at all. Deepkin eel lists bloody hurt! I think in total I killed 2 or 3 eels? And I got tabled. This was in part due to god awful dice rolls, also the fact that screening dire wolves don't work too well against flying eels. In the first turn I lost a flank of 5 dire wolves and 5 blood knights to a concentrated charge of deepkin. Unfortunately I couldn't force any battleshock due to the pesky eidolan buffing bravery (and my inability to do much killing). Although I did not really get to test the list properly due to poor luck I think it could be said that it was not a well built or well played list. I am considering the following for a 2k list though: VLoZD - General Prince Vhordrai 3 x 5 dire wolves 2 x 5 blood knights Allies: 1x Ghoul King on terrorgheist (another monster and to try out the summoning flayers) Currently I just need to pick up vhordrai though I'm also a bit unsure about this list, it might need to be built more for anti bravery to really make use of the ghoul king and terrorghiest though I need to check if he can summon more than just flayers as crypt horrors could be useful instead? (I do not know much about FeC as haven't played them much) Would it be worth dropping the prince or king to get more bodies or blood knights? I do kind of like the idea of running my terrorgheist even though I worry the wolves in units of 5 might not do enough. This is mostly for an all comers sort of list, against deepkin eels it may even be worth dropping in 40 skeles and a necromancer. But regardless I'm trying to start getting an idea of a strong list for the LoB though competitiveness isn't a big issue as we're a fairly casual meta down my club it's still nice to have ideas of what to take for serious games. Another possible idea: 1 x Vlozd 1 x Coven throne 1 x VL on nightmare 3 x 5 Dire wolves 2 x 5 Blood knights Allies: 1 x ghoul king on terrorgheist 1900/2000 for 2 bonus CP This version gives me the +1 attack command ability and more command points for ghoul kings summons and dropping command abilities, though I've no clue how much Vhordrai himself adds to the list as never had a chance to use him yet. Still the same idea of hit hard, fast and kill the enemies bodies. Whilst bringing direwolves back to then in theory sit on objectives I've managed to plunder. Another alternative: 1 x Neferata 1 x Bloodseeker Palanquin 1 x Vhordrai 1 x VLoZD 3 x 5 Wolves Court of Nu-Lhamia battalion 1920/2000 bonus 1 cp All out balls out on the monster heroes and the ability to use neffy!
  3. That's a nice idea. I'd need to pick up another 5 khinerai to get the 10 minimum but it could work!
  4. So I picked up a box of khinerae a while back for my daughters of khaine. They are still unbuilt and unused. As such I'm wondering what sort of cool vampiric conversions/kitbashes could I do with them? The lack of vampire infantry always upsets me and it could be cool to make some counts as units to give the army the more vampiric feel. I've considered making them counts as myrmourn banshees as they have wings for fly and could be like cool mage hunting vampiric thralls. Alternatively I could have them counts as fell bats? General ideas for vamping up death units in general could be cool. (Freeguild greatswords with vampire heads as vampiric thrall graveguard perhaps?)
  5. Now there's a conversion I'd love to see!
  6. Hmm I may have to try some then! Cheers for the reply, nice to see the uncommon units get some recommendations
  7. Ooh that sounds interesting. I might have to add a unit of pistoliers into my warlords army this month. Either that or some greatswords. How do people feel about freeguild archers? They seem kinda expensive at 100 points ? unfortunately look like they get outclassed by handguns and crossbows.
  8. I do my freeguild as mixed order along with ironweld and collegiate usually so allies isn't too big a pain but yeah I'm unsure on battlemage grif too... might have to try it sometime and see if it does well as I made my griffon so the head and rider can be swapped out. As for pistoliers I can understand that, they don't seem all that long lasting especially having such low range. Demigryphs I do like as an anvil. It's just a shame that all our cavalry seem to be a bit pants... may have to look at other factions for cavalry. Outriders do feel in an odd place, being mobile but also wanting to stand still. I've seen them in lists a few times so kinda wanted to know if people found they were really good at certain scenarios. Mobility does mean jumping on objectives but I'd think demigryphs superior at holding those objectives really.
  9. Hey folks couple of questions: -How useful is a battlemage on griffon these days? I'd presume it not as killy as the general but containing good spells -How does one really use outriders or pistoliers? And which are more useful in general? Would pistoliers be charge blasting guns into an enemy and outriders ride into position before letting loose with volleys?
  10. I do have nef... So this would be nice to be able to do a court but a lot of points i can't spend on blood knights with two dragons ?
  11. Does anyone reckon the blood palanquin has a place? Even in casual? I have a fun conversion idea for one or a mortis engine for a legion of blood / soulblight. And wondered if it could work in a list
  12. Ooh wow that's really cool to hear! Perhaps I shall have to invest in some extra wolves!
  13. Whilst my knowledge of the old world is basically nonexistant... medieval knights + cannons is cool okay!! Also since bretonnia doesn't exist in mortal realms lore wise they'd just be a kind of free peoples cavalry... also I wanna use my bretonnians :( I have models and nothing to use them for save turning them into blood knights for death but I don't really need more blood knights. #BringBackHumanKnights 2k18 Though I am tempted to run brets as a second warlords force depending on how quickly I can get my ironweld and freeguild stuff painted.
  14. Went well I take it? I'm planning to rock my chainrasps 1) for backfield objectives and 2) because I don't want to have to buy, build and paint loads of dire wolves I mean I guess I could make them ghostly wolves or just be lazy and do them all black with red eyes for like shadow creature wolves Though I can see the idea behind the fast tanky front line to hold things up for your knights to get in and skewer.
  15. Yes.... yes I do mean rasps XD Curse GW for all their similar unit names!! I mean 20 chainghast does sound fun though (if very expensive £££ wise)
  16. So since I have a couple of the models I'm considering that for the tale of warlords campaign with my freefolk / ironweld of adding in some bretonnians to give me the fast moving tally ho charge! I am also considering buying outriders and making that unit into either outriders or pistolliers and then a bret horse unit into the other because I'm slightly insane and like the idea of fancy knights in plate armour and horses riding around with guns... because it's the realm of metal and as Gunther the mad always says the best cavalry charge is one where BANG BANG GUNSHOTS YEAH!... to be honest he says that about every type of fighting unit, no wonder he's an engineer! Anyway having the fast objective grabbers would be nice especially if some of them are also able to pack a right wallop! Just a shame Pegasus knights lost their pile in twice ability... they're now just like demigryph knights... but more expensive... and faster... and probably better when charging... But anyway my previous times playing ironweld have found them defensive but poor mobility unless I want to risk my guns so I'm hoping cavalry will prove useful for all my charging around. What about everyone else? I wanna see what tactics and cool stories people are coming up with! And whether folks are finding more useful combinations? Anyway I'm thinking this possible list for month 2 (month 2 will be expanding our start collecting forces up to 700 points or so, one of the new units being battleline) Battlemage - 120 (red or amber, depends which conversion I do) Guard - 80 (halberds) Steam tank - 260 Knights of the realm - 220 (NEW UNIT) Or Battlemage - 120 (red or amber, depends which conversion I do) Guard - 80 (halberds) Steam tank - 260 Pistoliers - 130 Either freeguild guard or freeguild handgunners - 80 or 100 respectively Or even! Battlemage - 120 (red or amber, depends which conversion I do) Guard - 80 (halberds) Steam tank - 260 Guard - 80 (sword and shields) Breonnian lord (on Pegasus) - 140 Also just noticed that bretonnian men at arms are 16 models for 120 points, not bad for a big unit of boys to screen your guns provided you have a nearby hero for inspiring presence because they probably will die if they get charged But still, cheap militia! Though only good if you either have the models for them or other good appropriate ones (not a bad idea though! As even if they go the way of the dodo they'll still make good freeguild! Though most friendly opponents will likely be fine with you using the current points and warscrolls for brets even after they get new legacy warscrolls with no points.
  17. I'm considering a bit of a fun 1k point list: Vampire Lord on horsey - 140 5xBlood Knights - 240 5xBlood Knights -240 20 Chainghast - 160 20 Chainghast - 160 5 Direwolves - 60 Thinking it's got bodies for objectives / being anvils and then my blood knights to provide the painful hammer!! Though no endless spells which is a shame but 10 blood knights at 1k should prove fun.
  18. So trying to think up a 1000 point list as my starting point to then go from there. Don't have my book in front of me right now so costs may be a tad off. I'm mostly wanting to be able to fit olynder and a unit of harridans in because I adore those models and love the banshee feel. Heroes Lady Olynder - 240 Guardian of souls - 140 Battleline 20 Chainghasts - 160 10 Grimghast - 160 Other: 10 Dreadscythe Harridans - 180 4 Myrmourn banshees - 80 Endless Spells: Gemenids - 40 I'm a little unsure about it really, not sure quite how much punch it would have. One of my regular opponents is a khorne player so I'd probably swap the banshees for some stalkers for when against him as anti magic wouldn't help me there. There are a lot of nighthaunt models I really want to use but alas not much can be fit into 1k And I'd want to start there to get used to the army. Also considered using another 20 chainghast unit but figured grimghast would be nice for the -1 rend. There is also the possibility of spirit hosts or hexwraiths instead due to the resurrection mechanic from Olynder. As I progressed in points I'd probably look at adding stalkers and bladegheists in there and maybe some more banshees, both tomb and myrnmourn. But I'd need to get a strong core built first.
  19. Underwhelming? Poppycock, it's just a little bit unreliable ;) I found the steamtank to be quite fun the one game I've used it so far, it can make a nice distraction but if left alone then with the more steam ability and getting all its guns in range it can be a monster! Only issue is the cannon is somewhat unreliable, can be mitigated by having a lord ordinator attempt to keep up for the extra +1 to hit bubble. The long range of the cannon is nice at least and it doesn't count against your warmachine slots as its only a behemoth. It's definitely useable I think, just rely more on things like your steam gun than your cannon, but you do kind of need more steam activated to really get it going as rerolling those randomised movement and steam gun attack stats is very useful! If you wanted big guns then cannon crews and an engineer would be better, but if you want purely human then 2 helstorm rocket batteries fit snugly into your allies list and don't need an engineer. (though if you run mixed order than a lord ordinator is nice with like 4 of them for the +1 to hit, aka 3 shots each hitting on 3's if you don't split each rocket batteries attacks. They do d6 damage per shot so that's up to 4 units a turn who are weeping like babies... though it will eat a lot of points and not leave you with many friends XD make sure you deploy behind cover to make use of not needing line of sight! I do feel freeguild can benefit a lot from ironweld or the battlemages, just a shame both compete heavily for your allies slot unless you run mixed order as they complement the freeguild so well! Here's hoping they'll get combined (along with devoted of sigmar) again sometime.
  20. Flamespire pheonix is allowed to do it.
  21. Harridans and Glaivewraiths are both units I quite like the look of and want to use... orz And so it shall be that I lightbox shall endeavour to make everyones least favourite units work in my lists and lead my army of spooky-boi underdogs! I mean they may be worse but glaivewraiths certainly don't look unplayable which is nice Haven't seen profile for harridans yet though. But my local club is mostly casual as opposed to competetive (not to say that some people don't build tough lists) so will be interesting to see how they do Though I do plan to pick up a unit of bladegheists too because I love the look of them!!
  22. I plan to use them to keep charging and retreating with their drum and otherwise supporting my other units. They're fairly cheap so not bad to fill gaps and I do quite like the models. Probably good to swat horde units down whereas bladegheists will likely be better vs elite stuff (haven't seen bladegheist profile alas) Other than that it's only 60 for a unit of 4 so super cheap if you need a unit to sit back on objectives or just appear and nab something.
  23. As someone who had his crew targeted by nasty gemenids yes the crew can still be targeted separately... here's hoping they combine them sometime like they did for the stormcast ballista! Also the gunmaster might be a better engineer as he's cheaper and has a 30" range gun which is nice for potshots. Organ guns and cannons are good choices though and if you'd prefer the cogsmith because he's dwarven then that will be fine. Although the crew can be targeted they can generally outrange most opponents and as long as you've got your dispossessed distracting your foe and getting themselves targeted your guns should have plenty of change to blow things up. Just remember to stick them on hills so you can't have opponents complain about line of sight!
  24. So I had my game versus the evil elves! I managed to grab myself a win in turns 4 and 5 by sneaking onto the objective! We both made some fairly big mistakes but that happens sometimes. The open war twist of splitting your army into 3 contingents and bringing one on each turn actually hurt me a bit but also made it a tad harder for him. My badly built list did do quite well and hopefully I should have a batrep up soon! My volley gun managed to jam 3 turns in a row on 2 dice each time... so it never got a chance to fire. I only took it because I forgot my lord ordinator model Steam tank was... interesting. Bit hit and miss but actually did a fair chunk of damage and more steam! is a wonderful ability, especially when he only took 2 wounds before the final turn so couldn't fail The rocket battery was a nice threat too but I definitely didn't have enough bodies on the board. Endless spells are also insane, risky and slightly terrifying (****** the geminids...) and actually put me in a position where I had to choose between risking wounds and debuffs from them or having my lines charged and my enemy being where I didn't want them. The freeguild griffon was once again worth his weight in gold, I really like him in my ironweld lists to give me that mobile cqb threat. I definitely reckon cannons with a gunmaster or rocket batteries (potentially with a lord ordinator for 3 attacks hitting on 3's) is the way to go for me, volley gun definitely doesn't work without an engineer and is probably only really worth bringing out vs hordes. Steamtank is interesting but will likely really need hit buffs from things like the lord ordinator as he's a bit unreliable. I'll have to check out more endless spells to to see what ones might work well.
  25. Rockets made from the rocker launcher from the 40k taurox and some shells from the ogryn set. Wheels are from anvil. Body is made up of plasticard that comes shaped like girders. Rods were metal ones coated in plastic (like extremely rigid wires, weirdly)
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