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TeddyMadeMeDoIt

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Posts posted by TeddyMadeMeDoIt

  1. 35 minutes ago, Skabnoze said:

    I am starting to consider items that grant extra attacks rather than Ghyrstrike or some of the others.  So the Troggboss command ability grants an aura to reroll attack rolls of 1 and he benefits from this.  There is not a ton of other stuff to use command points on in a pure Troggoth army, so I expect this ability is going to be active for most of the important combats that the Troggboss is in.  With that ability active he becomes fairly accurate and a +1 to hit is something I don't really feel is necessary.  The +1 to wound is better, as he will still fail to wound 1/3 of the time, but each attack he makes potentially hits like a freight train.  Depending upon the command abilities that you take I am starting to wonder if it is generally better to give the Troggboss more attacks than it is to beef up the ones that he already has.

    Looks like a valid point, haven't given them a run out yet so I can only say so much but it certainly makes sense 

    So that give us Blade of Hammerhal Ghyra +1 attack, Rageblade +1 attack

  2. @tea_wild_owl what a fantastic theme and group of conversions you've done there, hats off for getting the minis rolling into this thread

    @Scythian what an amazing horde!! Loonshrine turned out great

     

    I was looking for some artifacts for Troggboss, Ghyrstrike (+1 to hits and wounds) looked to be a given but then I was looking at Anraheir's Claw and Blade of endings , also in malign sorcery 

    These both say for every 6 on wound rolls (Claw) or hit rolls (blade) then add 2 damage the damage "characteristic"  of that weapon. Now Troggboss does does D3 damage for each success, now I've read these artifacts to add 2 to each of those D3 success rather that just D3 to the total damage done.

    Now I can also see the logic behind just adding 2 to whatever damage I'd done after all the D3 have been totalled up but as I said the first read through I didn't see it like that

    What's the take guys? If it is +2 to each D3 (so at least 3 damage each and 5 damage each max) either one would look like a good take, even over Ghyrstrike

  3. 1 hour ago, Malakree said:

    The same is actually true of the Dankhold Troggoth head, shoulders, and ear setup. There's a ton of possibilities for little differences with them, it's just the construction book is terrible and makes it look like there is a distinct "Troggboss" setup. Now we just need the normal Troggs to drop in points so we can make use of them :P 

    Hellz yeah,  I was so happy as I preferred the mushroom back than the rocky one, such a great kit

     

  4. Thinking about this as a list for fun, I enjoy big monsters running about whenever I can get them so...

     

    Allegiance: Gloomspite Gitz
    Mortal Realm: Ghyran

    Leaders
    Dankhold Troggboss (300)
    - General
    - Trait: Loonskin 
    - Artefact: Ghyrstrike 
    Loonboss (70)

    Battleline
    3 x Rockgut Troggoths (160)
    3 x Rockgut Troggoths (160)
    60 x Stabbas (360)
    - Stabbas & Moon Shields
    - 9x Barbed Nets
    - 1x Moonclan Flag Bearers
    - 1x Badmoon Icon Bearers

    Behemoths
    Bonegrinder Gargant (400)

    Total: 1450 / 1500
    Extra Command Points: 1
    Allies: 0 / 200
    Wounds: 117
     

    Running with a Loonshrine of course.

     

    Moving away from lists though and talking about the minis themselves I have to say I think the Rockgut are some of the best ever, I've put together 6 of them now (every Troggoth being different BTW) and I'm in love with the way they all interact. Any combination of arms will fit with any combination of lower body and neck with each one full of character. Fantastic and amazing minis so kudos GW, much kudos indeed!

    • Like 1
  5. I already have some Spiderfang so was thinking of a list that would combine the 2... 

     

    Dankhold Troggboss (G)

    Troll Hag

    Shaman on Arachnarok

     

    6 Rockgut Troggoth 

    3 Rockgut Troggoth 

    3 Rockgut Troggoth 

    10 Spider riders

    5 Spider riders

     

    Scrapskuttle's Arachnacauldron

    1970pts

    ...thought is gave a nice mix of of strength and speed, some mortal wound output out too. I don't however have the new battletomb yet so not sure how to equip the general, any recommendations? is it worth trying to get the battalion? 

     

    I'm thinking now actually do the Hag and the Shaman cancel each other out?

  6. Skink starpriest ability to double damage for any SERAPHON with bite or jaws attack I can't see any reason why we cant apply that to Carnosaurs massive jaws attack making it D3 to D6 - can we do this? Have people been playing it like that?

  7. Hi guys, does the Saurus Oldbloods command ability work on itself?

    It mentions that ANY Saurus hero will benefit within 20" so I believe it will, my thoughts were to add 2 more attacks to the claws to get a better chance of being able to hit on 2+ for the Jaws attacks 

     

    Also looked to build a list off of the new Serephon box. 

     

    Saurus Oldblood on Carnosaur - General, thick scaley hide,  incandescent rectrices

    Skink Starpriest 

    Saurus Eternity Warden

     

    15 Saurus Guard

    20 Skinks

    3 Ripperdactyls 

    3 Terradon (sunleech)

     

    Bastilodon

     

    1410 pts Vanguard list

     

    I've never playeds seraphon, thought about it before and got some great advice here but I never took the leap as at the time my son was thinking about it and now he's not too sure but the new boxed set was too good to pass up.

    I prefer the look of the Rippers to Terradons but I wanted to see how the Terradons play before writing them off. Wanted to make the Carnosaur a bit of a tank to go take out monsters too way the choices there

     

  8. 7 hours ago, AaronWIlson said:

    Rob and his doubles partner (Jon I think) won the AoS doubles at WHW last weekend with the LoA

    That's amazing, I saw they were running 12 K'daai and thought that was amazing.  Unfortunately not too long before your post in this very thread I made a reference to us not winning anything....

    On 10/27/2018 at 6:46 AM, TeddyMadeMeDoIt said:

    Either way bud try not to feel too bad,  as Chaos Dwarfs we've been left out in the cold for so many years I personally would love to think we are over powered now, I'm sure we are not mind as if we were FW or not we would be dominating the tournament scene. That's not a scene I'm into or anywhere near however I do believe we are not winning all the tourneys out there 

    Oh dear... ?

  9. 36 minutes ago, NemoVonUtopia said:

    I think it's just bad in comparison. It been adequate in the games I have used it in but it is inconsistent. The good is that it can pretty much shoot at anything you want and can do a lot of damage, but I have also had quite a few times when it did nothing. Since I dont play competitively I like bringing it anyway and it is a fun model, I dont regret getting one.

    Thank you @NemoVonUtopia I'm glad you say you don't regret it, for now I picked up an Iron Demon and Magma Canon but I think I have to pick up that amazing mini at some point

  10. 11 minutes ago, Oldshrimpeyes said:

    So it's reciprocal? I understand who they can take as allies, I just wondered if the list was the same in reverse.

    Unfortunately not,  that list is from the point of view of running LoA and what we can add as yourside. If you are running Nurgle you'd have to refer to their Ally list... Nurgle can only ally Brayherd,  Chaos gargants, Everchosen, Khorne, monsters of Chaos, Slaanesh, slaves to darkness (no Tzeentch) and warherds. 

    So from a rulebook point of view we are unfortunately excluded although I think any right minded person would think that it would go the other way too (why could we get them as allies but not then Ally with them) but if anyone ever says in not in the rulebook then they technically are right. Unless there is an FAQ I'm not aware of...

  11. I notice not many run the Dreadquake mortar. 

    As a collector it is an amazing mini I would love to have in the army but does it do that badly in games? I feel it may just be that the magma cannon is so much more effective in comparison with points and damage output etc

    I'd like to ask why people don't run it? Is it bad all together or just bad in comparison? Or is it bad at all?

  12. 11 hours ago, Drazhoath said:

    Today I played against SE and bam...I totaly made it??

    I played two TauRuks, one Deamon Smith, 30 Fireglaives, two Magmas and one Skullcrusher.

    SE had one Aquilor, one Priest(?), 10 Liberators, 5 Hunters, 6 Raptors and 3 Padadors.

    I lost only the Smith, one Magma and 6 Fireglaives before I destroyed his army.

    unfortunaly my opponent bitchwined the whole time that the skullcracker Is to strong, the Tauruks are unfair and so on ? So I feel bad for winning. At my GW store are Forgeworld armies banned because they are too strong. Do you think so too? Are the LoA aspecialy Tauruks unfair?

    Really? A Stormcast player moaning things are too strong is ironic ?

    Please don't feel bad, it may just be a one off or a bad day for that player, I know a Nighthaunt player who plays a nearly impossible to beat army (so far...)  but he's still fun to play because he's not in it to win at all costs and does have fun the game that is going on (I know some people who still moan mind, can never change that) 

    I'm very surprised to hear about Forgeworld armies banned at a GW store, I wonder how GW would feel about that, has anyone else been in this position before and know what GW official stance is?

    Either way bud try not to feel too bad,  as Chaos Dwarfs we've been left out in the cold for so many years I personally would love to think we are over powered now, I'm sure we are not mind as if we were FW or not we would be dominating the tournament scene. That's not a scene I'm into or anywhere near however I do believe we are not winning all the tourneys out there 

    Oh and thank @Charly2912 it was on another great and I manged to track them down. Thanks @Entombet I'll have to try and figure that one day, stick with my foam carry for now though until my army is built 

     

  13. On 6/28/2018 at 8:23 AM, Entombet said:

     

    P_20180607_144754.jpg

     

    What product is this? 

     

    Also guys I am looking for some pics I think they were posted by @Ben of a fantastic army in Warhammer World (I think the quote was something like spotted some legion out in the wild) that used micro art studio bases, I love the idea but was curious to see bases for things like the Taurus...  I've been through the thread twice now and can't seem to find them anywhere? 

  14. Hi guys, looking at a progressive list I can start at 1000 and move upwards so I put together some list based on the minis I have and some input from here, 1000 actually is a blatent copy ?

    Looking for some feedback before I start my first couple of games...

    HaECVHrl.jpg

    IOQJ4Ct.jpg

    pM44ha7.jpg

    • Like 1
  15. 3 hours ago, Tanfew said:

     It has potential but you'll find it to be quite hard to get objectives with. 4" even with a drummer run you can't really threaten much of the board and your guns aren't lethal enough to warrant them coming to you. Food for thought

    Great shout, we've only just started playing objectives and stuff so hadn't been on my mind. Blocks or Iron do tend to be very slow ?

     

  16. Hey guys, wanted to try and make use of the Blackshard Warhost, a block of iron with high bravey of 8 (with standard + warhost) that dishes out wounds whilst it's defending itself with spiteshields, ignores the first wound it takes cause we're ard as fu... and rerolling hit rolls of 1's (warhost) with maybe adding 1 to wounds rolls too (for 1 unit with the Castellan command ability)

    Do around this block of iron which includes the standard and Castellan I have the Fireglaves to either shoot into whatever its fighting or defend the flanks, a Demonsmith hanging out with the deathrocket diving it 4 attacks instead of 3 hopefully firing on squads of more than 5 to get the 3's and 3's to hit and wound. I also gave the Demonsmith Soulsnare Shackles to put around the artillery piece and slow down anything coming too close.

    All the while Draz makes the awesome bravery 8 a plan B but mainly to fly around the enemy lines and snipe what he needs to or cause enough cause for the block or Iron to make it up to the lines 

    cbwI83V.jpg

     

    • Like 1
  17. Thinking of mixing up the Execution Herd with allies

    Leaders

    Taur'ruk (General - Grotesque, Armour of Bazherak the cruel)

    Shar'tor

    Demonsmith

    The Changling (Ally)

    Units

    Bull Centaur Renders

    Bull Centaur Renders

    Bull Centaur Renders

    10 Fireglaves 

    10 Fireglaves

    10 Fireglaves

    Warmachines 

    Magma Cannon 

    Magma Cannon

    Battalion 

    Execution Herd

    Endless Spells

    Soulsnare Shackles

    1980pts

    1CP

    Thinking Magma cannons will be setup with the Demonsmith and Fireglaves in the middle and either sides to shoot anything the wants to charge into the cannons

    The Changling then has a rule where he can be placed anywhere in the enemy army line and half the movement of a unit within 9", thinking can place him next to any fast moving units again that are going to charge the cannons

    Execution Herd then to be the mobile marksman they are born to be 

     

    Has anybody used the Changling before?

  18. I not one to get my hopes up for Chaos Dwarfs, not because I'm being negative just so used to nothing for an army for 15+ years does that to you, but damn! These endless spells are a lovely nod back to the old days of fantasy battle... Purple Sun. That find that @KevenM posted is the most hopeful that I've ever been this may be something new for us

     

    ... However it's hard to escape that the head is a plastic minotaur, it looks to be GW plastic kit like the other spells and Darkoath are on the cards. My money would go on them (but my heart says CHAOS DWARFS PLEEEEEEASE!) 

     

    Also has anyone found out why @Ben was asking us about the Skullcraker yet....

  19. I'd certainly go for a Skullcraker (tell them everybody wants it back Ben ?) always on my list of to buys but not a chance now unless get lucky on eBay or such

    They remind me so much of the old Whirlwinds and Tenderisers of old, GW did a great job of adapting those and the dreaded Earthshaker

     

    I like the idea of running execution herd, may play about with a list or two to post tomorrow 

    • Like 1
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