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stratigo

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Everything posted by stratigo

  1. Gloomspite Gitz might be the coolest release and army AoS has ever done and I am almost green with envy at how awesome the army is on almost every level.
  2. Miner steam drills look really good as skyhooks too.
  3. I don't think anyone expected tzeentch to dominate, and everyone I know predicted a strong khorne showing. Khorne remains just flatly good as it always was, and one of the armies that just summons the best. Some khorne players bemoaned the end of all things, but the secret is that endless spells have barely made an impact. Only a couple are useful, and the armies that use them only need them for a single turn and are cast with enough bonuses to make dispelling the turn they are cast virtually impossible. Khorne has done nothing but gain in this edition, and some people bemoaned that they didn't gain quite enough.
  4. I dunno, the top battle winners were a lot of Legions of Nagash. NOVA simply included (up front and clearly) hobbying in the overall winning score.
  5. When you are running twelve riggers if you are hitting something where you can’t get most of them on an enemy, it is likely a unit that isn’t going to survive very long anyways.
  6. my ironclad broke almost immediately and one of my frigates broke a week ago. Additional support is recommended
  7. fairly low. 1 to 4 usually. Battalions are often too good not to take
  8. First over all, second on battlepoints. Eg, overall is a combination of battle, paint, and I believe sportsman score. Bp is straight on the table skill. So the thirsted list did lose to I believe the top nagash list
  9. Hey guys, an IDK list took 4th overall. Neat huh (disclaimer: I know the guy and am hype manning for him :D)
  10. The funny thing about Luc, he literally changed his army a week before NOVA, bought a nighthaunt army and painted it in a week. Until that he was practicing with Dreadwood alpha strike list. I still don’t know what he was thinking, but he is a great player who probably would have done better had he more time to practice
  11. GW agreed with you in regards to KO. Their solution was to simply take away KO's ability to win competitively.
  12. Too many armies are really good at priority target protection now though, and better at protecting their key models than KO are at killing them.
  13. KO have very limited ally options. Ironweld give KO nothing. Disposessed give them cheap screens and magic defense, which if you want to run a foot based KO army, you 100 percent require. Fyrslayers give slightly more mobile screening and striking, though they nerfed the combo of smiter and zerkers to make it harder to pull off. And then there is SCE. And they're SCE. Only way to play with magic. Character to buff ships. SCE support KO almost better than KO characters can. THe Khemist is the only one that comes close. But there isn't an army you can build that you can use to beat a good player with a meaner army. It doesn't matter what you toss in, someone with skill playing a tournament nurgle army, or just deepkin in general since they are the ****** KO army, you will loose 9 times out of ten and the tenth will be dice skew. So there's no point throwing together allies to make your army competitive, because they won't. Put them in if you want, but there's no real pressure to do so to win, because it doesn't help. You're still just playing KO.
  14. Plenty of KO players use allies. There just aren't any that make the army work. If you want to use ships, disposessed don't work. They're too slow. And one of the big draws of KO are the ships. People want to play with them.
  15. now you're nerfing the only available battleline and khemist.
  16. And a KO army is just pitiful all the time to compare, but even before all the nerfs, a KO army lacking a khemist or two would have been just as bad. The Khemist is as integral to KO as a Secrator is to khorne. And until they make a ship army good enough, that will remain the case
  17. If you nerf the khemist, you have to buff every weapon. If you nerf the skyhook, the only change would be making khemists cheaper again. You have to nerf skyhooks anyways since they are always going to be superior to the other options, since the other two weapons are just lackluster. I don't think there will ever be a point where the volley gun is balanced to the level of the skyhook, they will inevitably always be a winner and a loser in that. But the pikes should cater to a different style, and just be strictly mathmatically superior to the ranged weapons to compensate for being a melee weapon on an extremely fragile unit
  18. our ranged units aren't held back by it. The buff primarily effects aether saws. The only gun it matters for is the sky hook. And I think the sky hook should eat a minor nerf to justify buffing the pike, volley gun, and making our only battleline cheaper.
  19. I feel like that's just KO players being hopeful and that turning into a case of chinese telephone. I am seeing 1 year, minimum, and more like two or so years, before KO get a new battletome, and in a year from now, who even knows if the army will need it? THey could drop all the points on all units by 100 and make KO the strongest army they have ever made in next year's GHB.
  20. KO are not getting a battle tome any time soon though. GW is focusing on new armies, and there are other battletomes that need fixes even more. We're not SCE
  21. the level of changes we're talking about now is a full on new battle tome though, which is probably more than a year off
  22. again, only if you change the rest of the book too, because this would make the bottom fall out under KO entirely
  23. Some armies the mines are useful, and extra reach has conceptual argument for its utility
  24. their shooting attack is statistically better and their melee attack is statistically better.
  25. Endrinriggers are strictly better in roughly 90 percent of situations.
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