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Lobeau

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Everything posted by Lobeau

  1. I believe that they both would go threw. But they would only do 11 damage, since the first 'wound' is negated. So successful hit rolls less successful save rolls>roll D3 damage, calculate the damage>subtract 1.
  2. I've found the the K'daii are filthy if you stack them behind the Bull Centaurs, they can hit through with their 3" reach. The bull Centaurs and the Tarruk were probably my favorite models in the line up to paint, with the K'daii being my least favorite. Also the massive mortar is my favorite unit looks/model wise, but in game play has been less than spectacular considering the monetary cost. Best of luck!
  3. Theres been debate about that in the past, its generally been agreed that running the 10 fireglavies is fine, especially in a friendly match or local competition. Typically when you explain to your enemy that they cost an arm and a leg for 10 fireglavies, then changed the wording and you'd have to shell out another $30 each for a deathmask model (which isn't even described as such in the pack of 3) they let it slide. In a competitive setting they might hark on that, but I'd talk to the organizer first and get a reasonable waiver for stupid wording.
  4. I highly recommend painting then assembling the model, the going back to highlight and add some extra details as you see fit. I personally found that spray coating the model with a black primer. Then spray coating it with leadbelcher followed by a pass of nuln oil and then agrax earthshade gave the model a very nice dirty/oily base and then added copper paint and edge highlights to pull it all together. On the forgeworld model, where the side walls connect to the main body seem to be a bit of a weak spot integrity wise, my models glue has come undone there a few times with normal play/use and storage. Best of luck!
  5. Having slaves and hobgoblins back would be pretty sweet too. Remaking the skull cracker would be awesome, it was by far my least favorite model of the range to put together whereas I absolutely loved the irondeamon.
  6. I was really hoping they'd release a 2h weapon conversion for the renders. A iron sworn 2h conversion kit would be amazing as well. A new hero would be dope.
  7. I am, I had built my original army around 30 knights and their knightly order that rejects the praise of Sigmar and try to convert other free people away from the lies of the absent god. It was thematic, it had awesome color schemes, and then the knights were removed before I was able to put the whole army together and paint it all up. It was an older kit, but I loved them anyways.
  8. First game using them, I flew them out on their own, hit hard, lost one model, and then the other two to battle shock... Next game I used them behind a screen of Ironsworn and it was absolutely beautiful, in addition to hitting hard, they've also got the great mobility with flying to help out a flank that didn't go as expected. I happily drag them along in almost all my 2k and 2.5k lists.
  9. I can't wait to get my steamtank painted up and on the table.
  10. From my experience they're pretty tanky too so they have staying power. In my last game against death, it kept forcing my opponent to move more units to try and kill it, by the time we called the game there were 3 units attacking it and another one she was moving from her other flank. Its such a badass model too, I really hope they bring it back. I lucked out and got one maybe a month or two before the stopped making them.
  11. Not to mention nighthaunt ignoring rend. I've had trouble with death as well, but its usually a close win, or draw. Use the range of your artillery to focus down their casters in the back, they always tend to stay way back and won't get in range of your magma cannons or fireglavies if they can help it.
  12. They can be expensive, but are absolutely worth it. Just save up some $ and dive in when you're ready. Its a fun army to collect, paint and play!
  13. I'd of course pull for sticking with the Legion, it's been nice to have a strong advocate for our Army and providing exposure on these forums, at tournaments, and with GW as a whole. Besides the DoK are new and shiny, and who knows if or when the Leigon will get visited again by Forgeworld? What's one more year with the loveable Chaos Dwarves? Best of luck with whatever you decide. ~Lobeau
  14. I had a bunch in my cart but backed away because I didn't really like their shields. But I do have a few sets of the ironsides gunners for my hand gunners. Its a personal call.
  15. I love the mortar, its one of my favorite models in the entire line, but also the most expensive in monetary terms. In gameplay I've found it to be rather underwhelming with the previous rules, and especially the 2.0 updated rules. Its expensive points wise, has too few attacks (1-2) which tend to get saved, and then the damage is just too random to make it really worth it. If you get the hit off, make the wound, defeat their save roll... Then hit a 1 on the D6 its rather annoying to say the least. And with it no longer restricting the unit from running it loses one of its redeeming qualities in its long range. In a competitive sense, the magma cannon wins out, but on the other hand bringing a list of 3-4 magma cannons to a friendly game at your LFGS is pretty cheap. I mostly play these friendly games, and enjoy having options from all across the range and still field the mortar and D.S Rocket to mix it up. Besides having all the models gives you a protective barrier if FW decides one day that the magma cannons are OP, or buffs the other models before they go out of production. Just my 2 cents.
  16. I use him as a distraction, flying him up one flank and using his spells to draw focus away from my other flank. He is a bit weak defensively, but his amulet is good for a chance to ignore damage. If he's overwhelmed, its worth retreating and keeping him alive to use his two spells and two unbinds. Also his command ability that negates battle shock in a 24" radius covers a lot of ground, so if its late in a game sometimes its good to pull him back the the center of the table and use him for just his spell unbinds and command ability. Welcome to the group!
  17. The Hammerhal boxset does come with round bases, but I think that's it.
  18. Recently I've bought the mounted general with the stately war banner and a unit of pistoleers and they had the old square & rectangular bases. Almost anything you pick up off of E-bay or Amazon will have square bases too.
  19. Remember that our seige artillery gets a +1 to our save rolls against shooting attacks. So as long as it's an army that can't deepstrike or has really fast units you'll probably be alright taking some ranged focus fire if its placed right.
  20. So I don't get to play as much as I'd like to do to my location, work and family commitments. I've noticed that when do get to play I often forget a unit has an ability until late in the game and have told myself that I needed to put together a step by step order of battle for the LoA. I just put together a rough draft today but figure it might be of some use to people picking up the army, getting back into the game or really anyone who loves playing the legion. Its still a rough draft so any tips and feedback would be greatly appreciated. Thanks, ~Lobeau LoA Order.pdf
  21. Or a weapon that has skin hooks sunk into the bearer so that they too get the rush of the pain they're causing?
  22. I read into that too, it could be a hint that new stuff is coming whenever they get to the shadow elves in Ulgu, and it also mentioned how we like killing grots... So maybe then the moonclan comes out we'll sre something as well? That's all just speculation of course, but its always nice to have a little fluff here and there.
  23. Ya there is, it was discontinued years ago, and really wasn't widely liked because the sculpt was a bit wonky. I however loved it and searched for 3 years until I could find one to buy. So I'm a bit partial to using it when I can =P
  24. The Chaos Seige Giant was moved to the Monstrous Arcanum, and looks like it lost a number of attacks down from 2D6 at full health to 7 now, and declining to 6, 5 so on and so on. Not sure about that. On on hand you know how many attacks you're getting, and remove the chance of rolling for only two or three attacks, but on the other hand if you decided to take one, part of the fun in running him in a going for broke hoping for 12 attacks.
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