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TheOtherJosh

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Everything posted by TheOtherJosh

  1. I’d actually recommend Treacherous Bond as an alternative. While Infusion makes him scarier, the Bond makes him more hardy and makes him less likely to go away (at the expense of other models). It works really well with Pink or Blue Horrors as the target unit.
  2. It is worded to stack. However, there are alternate Artefacts that might be more optimal. Mark is ‘edge case’ as it requires that the spell not be unbound. Sure .. you get two Fate points. But it won’t work all the time. Overseers Fatetwisters is expensive. All of the LoC units are 380 each.
  3. I’m going to recommend this post, it has my initial recommendations for building he core bad guys for SoH: Here’s the salient info: “When assembling the models for Hammerhal, the models are "multi configuration" and it is possible to assemble models in such a way that you can't build all the options. Read the first page of the instruction guide. It tells you what all the symbols in the guide mean, and that is important as there are multiple options/variants in assembly.  You have three groups of models to build: 1. Putrid Blightkings 2. Blood Reavers 3. Kairic Acolytes NOTE: you will end up with extra arms and bits.. Putrid Blightkings: The instructions have 15 variations ... 3 possible choices for each of the 5 models. You will need to make the following: 1 Blightlord (there are two versions listed from two different base models as "Blightlord" choose whichever you prefer) 1 Icon Bearer 1 Sonorous Tocsin  The remaining two Blightking models build them however you prefer, but I'd recommend at least one with a shield. For the Bloodreavers follow the guide and make: 1 Chieftain 1 Icon Bearer, 1 Hornblower 1 Bloodreaver with Meatripper 1 Bloodreaver with Reaver Blades You now have 5 models left to build, make them in any combination of Meatripper/Reaver Blades you prefer For the Kairic Acolytes, again following the Guide make the following: 1 Adept 1 Acolyte with scroll of the dark arts 1 Acolyte with Vulcharic (he has the single Cursed blade) 1 Acolyte with Paired Cursed Blades 1 Acolyte with Glaive (and Shield) (edit: This is an odd configuration as they don’t normally get access to the shield, as the glaive was a 2-H Weapon in ST. I’d recommend configuring glaive Acolytes with the shield on their back ... but that is personal preference) 1 Acolyte with Cursed Blade and Shield For the remaining 4 models left to build make any weapon combinations that look good to you.  This gives you the broadest number of adversary options available. This is key, because when you spawn adversaries you are directed to spawn adversaries with unique weapon loadouts before duplicating any weapon loadouts on the board. So, while it doesn't technically matter your Assembly choices ... this combination of models will give you the largest number of options to put out on the table.”
  4. Yes, but they're all counted as allies. (Until otherwise FAQ'd.) "Q: Some warscroll battalions included in battletomes do not have a faction listed above their title. How do I determine which faction they belong to for the purposes of allegiance abilities? A: The battalion belongs to the battletome’s faction. For example, the warscroll battalions in Battletome: Stormcast Eternals are part of the Stormcast Eternals faction." From Core rules Designers commentary p.7
  5. So. that mortal wound? It ignores negative modifiers. No issue with Look out, Sir! Aerial Battles? Ignore that “subtract 1” on targets over half range. Seraphon Coronal Shield problems? No problem... ignore that -1 to hit ... Wanderers -1 to hit the bearer artefact? No problem! Previously, the only chance you had was the Aviarch, unless you were within range of the Shaman. Sure, in general it will do fewer mortal wounds... but natural 6s are always a success. If your unit is “Wholly within” range of the Shaman buff ... great. But there’s a bunch of Artefacts and abilities that subtract 1 from hit rolls. And it does answer the issue of Skyfire Spam. Without more cost increases. (And aligns them with all of the newer battletomes.)
  6. The change to “Natural 6” is actually pretty awesome ... you can’t get modified out of Mortal wound damage. Sure, it’s not as consistent ... but it’s a 33% chance of mortals natively for all attacks that hit. Any -hit from your opponent no longer matters ~17% of the time. Roll a natural 6 to hit ... and Mortal Wounds it is. It is the cool annoyance that the Spirit Hosts have (Natural 6s causing mortals) only they cause mortal wounds on 50% of their hits as they only hit on a 5+.
  7. On bright notes it is now entirely possible to bring a Khorne Marked Chaos Spawn: The website just updated the Warscroll to the new style with the “Cursed by the Dark Gods” wording: https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-chaos-spawn-en.pdf
  8. @Kevlar1972 For those folks who didn’t follow your math, it looks to be the fairly standard usage? “Blood Sacrifice - If this prayer is successful, pick either the PRIESTor a KHORNE unit from your army that is within 3" of the PRIEST. The unit you picked immediately suffers D3 mortal wounds, but you gain 1 Blood Tithe point.” And Gore Pilgrims allows rerolls on prayers. And if they kill something they get a +1 on the prayers roll. So, 3 successful casts of Blood Sacrifice for two turns gives one 6 Blood Tithe. (Is the 7th from the assumed death of the unit?) @Coyote It’s the first Reward on the Blood Tithe Table ... however it would cause you to loose all remaining Blood Tithe. (ie You can only spend for one Blood Tithe reward.) So expending Blood Tithe is either Summon units or take a reward from the table. Per the faq “Page 79 – Blood Tithe Table, Bloody Exemplar Change the rules text to: ‘Select a friendly Khorne Hero that has a command ability on their warscroll and immediately use that command ability without spending a command point to do so.’” @Choombatta And the Expenditure Of Blood Tithe happens in the “start of Hero phase Abilities” per the faq and errata “Page 79 – Battle Traits, Blood for the Blood God! Change the first sentence of the last paragraph to: ‘Unless stated otherwise in the rule for a reward, Blood Tithe points can be expended at the start of either player’s hero phase, but only once per phase.’” “Q: When can I expend Blood Tithe points in order to use a reward in the hero phase? A: Blood Tithe points must be expended before your opponent uses any start-of-turn abilities in your own hero phase, or after your opponent has used any start-of- turn abilities in your opponent’s hero phase.”
  9. So... it would be completely out with any tournaments ... with the new Warscroll in play, and with a date associated with it that would, unfortunately, completely depreciate the old Warscroll. And technically would be out for a game between friends unless you had some form of agreement ... “WARSCROLLS Q: If I have two different warscrolls for the same unit, can I choose which to use, or must I use the most recently published version? Do I have to use any errata that applies to the warscroll? A: You must use the most recently published warscroll and must use the most recently published errata that you or your opponent have available. Warscrolls with a date of publication are always considered to have been published more recently than a warscroll that doesn’t have one. If you have two warscrolls for a unit and neither has a date of publication, you can choose which warscroll to use.” (Core rules FAQ July 2018 p.2)
  10. Because the book is an earlier battletome it doesn’t specifically call it out. In the newer battletomes, like Nighthaunt they do. For example, Lady Olynder’s Banshee Handmaidens: “COMPANIONS: Lady Olynder is accompanied by two Banshee Handmaidens, who are armed with Spectral Claws. For rules purposes, the Banshee Handmaidens are treated in the same manner as a mount.” P.72 Nighthaunt
  11. No. “Artefacts of power have no effect on attacks made by a hero’s mount unless noted otherwise.” The mark specifically talks about the bearers Weapons. While it would be amusing to see the MLoK holding the Flesh Hound by its legs and beating folks with it while the flesh hound bites at people ... that should be an image all forgotten... The MLoK is accompanied by the flesh hound. He does not wield the flesh hound. That being said, the Axe specifically calls out “bearers attacks” So ... if his Axe attacks don’t kill something make sure that Spawn model is ready.
  12. If the objective is to flood the Nurgle units with attacks then some “cheap as chips” Bloodreavers ... but with Reaver Blades instead of Meatcleaver Axes? They would natively give you Reroll ing 1s, and depending on the Banner could give you Rerolling everything ...
  13. As a side note, those look to be 50mm bases, which is the current Flesh abound standard. Hopefully the Wrath and Rapture set will give us plastic flesh hounds ...
  14. That was changed in 2018 GHB. Flesh hounds are Battleline in a KHORNE Army.
  15. Sayl is a 200 Point Unit that only synergizes with units that have the Slaves to Darkness keyword for his teleport. @Ratzinkaiser If you’re concerned about fluff and Khorne and Wizards, consider reading The Black rift Of Klaxxus ... there are multiple fluff sources and there are multiple scenarios where Sorcerers have been both used by Khorne Warlords, and used Khorne Warbands to their own ends. At the end of the day ... is that Sorcerer or Sorcerers in that army the true General pulling the strings ... or on the end of a very short leash by a Khorne Warhorde Leader ... or perhaps an ally of convenience?
  16. Treacherous Bond is also extremely valid ... when used in combination with Pink Horrors you get a replenishing pool wound pool on a solid beat stick. (I’ll have you know that an Ogroid Thaumaturge with 28 effective wounds sticks around for a crazy number of rounds ... and can generate a crazy number of Blue Horror Points ... true story.)
  17. Okay ... take a peek at the pictures back a page. 170mm is 6.8” ... that’s not likely big enough. The actual war Mammoth is ~10+ inches long and ~5-6” wide ... and that may not properly cover the tusks (they would likely go long). If you’re basing it, it’s likely a 250mm oval at a minimum. (Which would be custom.) (it’s bigger than the lotr Mumak.)
  18. Yeah ... have you seen the size of the mammoth? Right? The guy at the top is standard Chaos Warrior Size... With the tusks ... depending on where the model is it could be close to fit it wholly within ... if you’re not using the FW model ... and proxying something else ... but the real ones are insanely huge.
  19. Given that the anything that can use “Traitors Mist” can’t move in the subsequent move phase and the Mammoth base is HUGE ... it would be interesting to see how it works.
  20. Space Limitations at the brick and mortar GW stores. They are likely gearing up for the next AoS releases, and need space for new models.
  21. Azyr has its own issues. Familiars are compatible with the vortex. This is because GS and Familiars counts as a “Single Model” per the Warscroll and as such can be placed together on the balewind.
  22. Technically that was from back in the day prior to the Battletome ... and all of the ARCANITES had the additional S. They have a similar issue for BRAYHERD vs BRAYHERDS. They list “Brayherds” in the Allies list ... but there is no “Brayherds” Allegiance. It’s Brayherd. And there are “BRAYHERD” units ... It isn’t in a current faq, but I recall that the addition of an “S” didn’t actually change it ... in the original Tzeentch battletome “ARCANITE” and “ARCANITES” as keyword bold was used in several places. The top of the Command Traits List is “Tzeentch Arcanites” ... for example. The one of the Familiars gives you a base +1 to cast ... without needing to kill anyone btw.
  23. That depends on the Gaunt Summoner you are attempting to add the Command Trait to. (It would have to be your general.) The trait is a TZEENTCH ARCANITE Command Trait. For example, the Gaunt Summoner on Disc (from Everchosen) doesn’t have the ARCANITE keyword.
  24. The Thunderers had a Warscroll which allowed ‘unit builds’ which were not supported in the parts that came in the box. Warscrolls for units are based around the box contents... and they don’t make warscrolls for units that they don’t have models made. (Or didn't have previously existing models for.) This has been done to avoid the issue of unit balance and also discouraging the bits-manufacturers to make parts for the game. Which is why you see few Age Of Sigmar specific second-Party bits manufacturers... sure you’ll see bits sellers on eBay ... and you see alternate line minis for some units ... unlike 40k where you see 2nd party weapons and shoulderpad manufacturers all over.
  25. @Rumblefish It is _probably_ because they didn’t give the 5 Bloodwarriors in the starter Box a Gorecleaver. And they didn’t build the options on the sprue... Basically it is a ‘Don’t repeat the Grundstock Thunderers Warscroll issue again ...”
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