Jump to content

Gorthor21

Members
  • Posts

    449
  • Joined

  • Last visited

  • Days Won

    1

Blog Entries posted by Gorthor21

  1. Gorthor21

    Lore
    Dark Riders of KurnotH
    Those in the darkling covens who spent their lives enthralled to powerful sorceresses were thrust into a whole new paradigm when their petty kingdoms were broken by the assault of the vengeful Duardin and slaughtered upen the treacherous altars of Khainite cults.  A great number of wounded or lost thralls gathered together in one of the largest chambers they could defend.  Soon their numbers swelled into the thousands and Khainite shadowstalkers found them.  
    A number of them banded together and started an ordered flight from the ruined isle’s, all responding to their instinctual discipline instilled in them by their previous masters.  As they fled into the forests the thralls preserved relentlessly for days until the majority could go no longer.  As they gathered to account their supplies and survivors,  they were approached by a Branchwych.  She promised the aelves succor but it would come with a price.  
    As they deliberated it became clear that a unanimous decision was made.  Their spokeswoman gave the darklings’ counteroffer that they would be slaves for no one ever again but they would be willing to support the Sylvaneth in any way they would need.  A symbiotic relationship that the darklings knew the Sylvaneth would approve of.  Despite their efforts though the Branchwych countered with a single stipulation that they must devote themselves to Allarielle utterly or they would be eradicated there on that spot.  She went on to explain that all of the Everqueen’ s children are wary of the words of Aelves as they are all duplicitous.  With no other option the darklings conceded and were given succor in the tundra of the Glades of Midsummer.  Within its massive stretches of blooming tundra life,  massive herds of Swifthoof horses flourished under the Darklings’ protection.  They soon mastered equine warfare becoming daring combatants who can single handedly take out packs of Great Fangs or Yhetees who like to prey on the Swifthooves.  
    In the years since the fall of Aranoc and their near destruction at the hands of their enemies, the darklings were reborn under the Sylvaneth’s tutelage becoming devoted to Allarielle and adopting the veneration of Kurnoth in their role as the force that maintains the balance of nature either the Glades of Midsummer.  As they move with the swiftness of the hawk the Riders have adopted the Raptor as their totem, likening themselves to the swift strikes the birds favor in the harsh tundra where energy must be conserved.  As a force of many thousands the nomadic Riders camp close to the wild herds but never close enough to disturb their neighbors.  With alert watches at all times of day the Rider tribes have now found a purer purpose devoted to the realm of Ghyran and the Everqueen.  
    With a fanatic’s devotion they have pledged themselves to the Crusade of Arranoc in its mission to follow the Oaken King. 
     
  2. Gorthor21

    Lore
    some fluff
    Era of Beasts in Arranoc.  
    -rite of life stabilizes magic in Wellspring of Life and the Isle returns to Verdia where if first fled from and crashes to ground
    -After rebuilding and soul pods overtaking the ruins of the city, an arch revenant arrives heralding the arrival of a Warsong Revenant at the head of a host of Gossamid archers and dragonspite riding revenants.  At his arrival to the base of the crashed mountain, a swelling note picks up in his song and vegetation bursts to life around his and awakens all of the soul pods upon and around the city.  With a great ethereal song now audible to the non-Sylvaneth,  a great procession of the various Sylvaneth forms aside the Warsong Revenant.  At his side strides the Oaken King who now bears the guttering Font of magic the once fueled the Wellspring of Life.  As the song abruptly ends the momentary silence is replaced by the sounds of a great frost departing on a pilgrimage.  
    -with the source of their life magic gone the inhabitants of Arranoc under go cataclysmic changes.  The council becomes destabilized  from infighting and crime spreads to many of the districts.  The Druids loose power and new Arcanite Cults spread seeking a way to get to the Font of the Wellspring now that it has left. 
    -Khainite cultists and Witch-Aelves orchestrate a millenia old vengeance as the acolytes of Morathi bring about the downfall of those who betrayed her to flee upon the Isle.  Through subtle manipulation they create a palatable tension between the daurdin and aelves that comes to a head after they assassinate the duardin king. All out war breaks the Covens and only a handful Sorceresses escape with their meager thrallhosts in tow.
    -Seeing an opportunity that regain power a select group of the Order of Druids meets in secret to orchestrate the rise of a cult of personality based on the Oaken King.  Desperate to be near the limitless power of the Wellspring of old these Druids ensure the rise of the Temple of the Oaken King, proclaiming him as a divine Avatar of Allarielle and given a scared mission of restoring the Wellspring of Life.  Though the cult grew well beyond their ability to control.  Rogue elements of the Temple themselves met in secret and created the Blades of Dramareth a select group that would itself guide the Temple of the Oaken King which would in turn influence both their rivals in the Council and the disparate communities of minorities still clinging to life in the verdant ruins.  
    -All the death that the various conflicts have inflicted upon the cities inhabitants have left many innocents slain as a result .  The sheer level of death and misery at such a quick pace drew the attentions of Nagash.  His agents quickly raised up a great host of Nighthaunt as the corporeal remains of the death were often mulch within days.  These tormented souls are given over to a cruel Knight of Shrouds who uses them to drive the forces of the living from Arranoc.
    -Galvanized by their religious fervor the Temples of the Oaken King mobilizes the remaining military forces of the city and drive the Nighthaunt back for a time.  It is then the Council meets and rules to support the Temple in their Crusade as the Wellspring has left and it is their duty to serve it.
     
    With the changes wrought by the Rite of Life, Arranoc stands in the verge of civil war as well as economic collapse.  Whole districts have been consumed by the forests of Verdia.  The local populations of Sylvaneth and human refugees have flocked to this center of life magic.  This influx of immigrants and refugees has left a strain in the established powers and without the mediating hand that the Oaken King once provided, the Druid Council has divided. Scheming of the ever present minions of the Feathered Lord have left many of the leaders in shame and they have even begun to incite interracial violence.  Several great magical fires have burned whole districts before they could be dispelled.  Many militias and mobs have seen to many minorities being dragged out and slaughtered in the streets.  These chaotic conditions have seen the introduction of the Cult of Khaine among the thralls of the Darkling Covens often leading to witch hunts that see more aelves slain that would have been worth the effort as the khainite blood wives slaughter whole platoons of thralls.  These attacks have lead to subversion in the treaty with the Duardin and has lead to open war between the two factions as a khainte assassin was captured after he slew the the duardin King.  This attack has incised the stout folk into a great vengeful wrath.  The whole of the hold now marches to destroy the treacherous aelves and all who harbor them.  Left with little choice the Council decreed neutrality in the war, seeing it as an opportunity to finally shift the balance of power between the different factions of Arranoc.  
    With so much turmoil in the city, a movement has been called to begin a Dawnbringer Crusade that will follow the Oaken King on his warpath until they find a suitable local to raise a new city in the hopes they will found it better than the cesspool that Arranoc has become.  The Dawnbringers have taken to calling themselves the Blades of Dramareth.  Hailing from all the factions and races of Arranoc the first bands of disparate warriors and soldiers march shoulder to shoulder with gromril plated duardin and small bands of darklings who stay well away from the duardin.  A whole cult of personality has begun to spread among the human inhabitants of Arranoc who view Dramareth as the Avatar of Allarielle’s Divine Wrath and view him as a messiah who will lead them to a new paradise that they will make for themselves and will spill blood if necessary.  A great many of the disgraced Druids have clung in to the cult in its early days and have acted as priests and prophets and many as fiery orators who galvanize the downtrodden mass with promises of salvation.  This rapid spread of hopeful faith has seen an exponential growth of refugees and mercenary minded warriors swelling at the base of the great fallen mountain.  And on the change of the spring to the summer season in Verdia the declared a Holy Crusade would be taken to follow the Oaken King and his mighty Sylvaneth warriors and once the met up with him proclaim their devotion.  He will then lead them on to their promised land.  With that the entirety of the order of Druids begin to enact great spells upon large pieces of the broken Isle.  With an industry of the truly devoted the cult worked the floating platforms into means of conveyance with great harnesses for packbeasts and men to pull and large warehouses for all the conceivable needs of such a great mass of people.  With hope they drive out to seek their Oaken King.
  3. Gorthor21

    Tzeentch
    It’s been over 18 months since I’ve posted here and this new slaves to darkness release has got me going.  I’ve got these guys and the other five from the starter set that I’m gonna paint up and I’m planning on getting more slaves to darkness as the release them.


  4. Gorthor21
    A mood has struck me to make a second post today after fiddling around with my tree people.  So I made a battle line shot and decided to make a post where I can post some ideas for future updates to my project in the near future.  
    As a place holder I’ve taken a few photos of the army so far and a few up close for you folks to look over. Any comments or concerns are always welcome In the corporate tree people offices.
    I love a few of these models in particular the heroes that I have accumulated over the years including a knight incantor, old dark master battlemage guy who doubles as an inquisition type guy, a darkling sorceress with bad charisma as she has no thrilling thrills.  Aramathea or something sounds like a good name.🤪
    I have got a unit of iron drakes that make me happy to look at but I feel they would be cooler as Ironbreakers from time to time.  I have also got a unit of terradons that always made me come up with the idea to have a small seraphon embassy in my homebrew free city 
    speaking of Arranoc I think now that Alarielle has cast she great crashing wave of a spirit song that spread to all the realms it could logically reach the wandering isle.  It has healed the Wellspring of Renewal  and now the Last of the Shimmering Isles has come to a final rest in the regions east of Verdia in the Evergreen Swathe. Now the mighty Spirt of Durthu known as the Oaken King has rallied his people to war now with the song of Alarielle burning so strongly in his heartwood.  Great processions of newly grown Harestboon dryads pour forth from the soul pod groves even as new groves spread voraciously over the mountainous remains of the once mobile city.  Now a warren for foul skaven and still wracked by the curse of the nighthaunt pouring from the depths as the Darklings and Duardin work tirelessly to clear old levels and purify sections that were tainted during the Tzeentican invasion.  Still haunted by the sins of the past the Druids of the Inner Temple have escalated their witch hunts  by a magnitude and now entire districts have become active warzones as long hidden chaos and death cults rise up in response to the isle settling finally and the over abundance of soul pod groves which have over taken maybe neighborhoods and warehouses that’s had to be seceded to the fey creatures or feel the wrath of the branchwyches wrath.  To live in Arranoc in the Era of Beasts is both terrifying as it is hopeful for there is a small seed that is rapidly growing and soon the city with clean its streets and then turn their eyes outward as the Oaken King has.  His crusades have crushed many chaos strongholds and cleared much of the regions around the city of dire foes.  
     
    As this new edition advances I’d like to invite you to embark on the journey of this free city and feel free to offer suggestions as to how I should advance the story!









  5. Gorthor21

    Tzeentch
    After what feels like an entire age of the realms I have finally finished my lord of change minus the basing.  I have run out of Raw Sienna so I’m going to have to wait on basing it for now.  I really had fun with the dry brushing on this guy and it surprisingly didn’t take as long as I would have thought.  Years ago I painted a frostheart Phoenix for a friend and I had flashbacks to that while I was doing the wings.  I tried to use as many different colors as I could and I like the balance I achieved between them all.
    I have it up to table top standard but if anyone has any ideas to make it look better please let me know as I want this guy to look awesome.
    Lorewise he is called the Feathered Lord( original I know) and he is the patron of my gaunt summoner much as Kairos was for Ephryx with much-much backstabbing.  
    I don’t have much of my tzeentch collection left to paint so hopefully in the coming weeks I get the last few pieces finished and I can move on to some other projects I have lined up.






  6. Gorthor21

    Tzeentch
    It’s been a long time but I finally finished the chaos warriors minus a few that need static grass.  I’ve started my knights using contrast colors but at this point I’m gonna need to do a lot of silver.  Hopefully these guys don’t take as long as the warriors.  I have some 40k stuff I have planned to paint.





  7. Gorthor21
    After what seems like an aeon I have finally finished my Tzaangor Enlightened and Shaman.  It didn’t really take more effort than the guys on foot I just felt unmotivated to get them done and had lots of mistakes to clean up.  I got a good haul from Christmas with some more chaos warriors and a lord of change which should be really fun to paint.  I also started the changling so hopefully that doesn’t take 3 months to finish up.






  8. Gorthor21
    I finished these guys really quickly compared to everything else I have painted lately.  I went for the color scheme I used on my first chaos army back in 2003 as a throwback to my Warhammer roots.  I had a lot of fun painting them aside from the green scale thing and the super old ones I had in my bits box.  The hunchback one was made from several broken guys I had from when I started way back when.  The sorcerer was a quick paint last night.  He was one of those models I always wanted but never got around to buying until now much like a lot of this army.  These guy have me motivated to get the box of 16 warriors to fill it out to 30.  Next on the paint log is most likely the enlightened but we will see.  






  9. Gorthor21
    I have been working on these guys for a while now and I am happy to say they are done.  The pinks and blues are brighter than my older ones and don’t have the varnish on them but I am fine with the way they are.  The two units of pinks I have are on different size bases( I think my first set was an old 40K box before they introduced the 32mm bases).  It is not much of a bother and I doubt I will use all 21 of them at once.  I also got the slaves to darkness starter and I love the new sculpts especially the chaos knights.  
    I did the underworlds warband as well and I now have 30 acolytes and a cool magister!
    well here are the pictures and my next project.





  10. Gorthor21
    The Tzaangors are ready to march!  I got these guys done over the last few weeks.  The newer set I made as many of the mutants and great weapons I was missing as I could and the paint job is a little lighter on the skin but it’s not all that noticeable.  I feel pretty good about how the two batches blend together.  I have got a few sets of enlightened and a shaman are on the way so I’m looking forward to assembling them and putting the paint to the plastic to finish churning this Tzeentch horde out.






  11. Gorthor21
    I finally got the acolytes finished after 3 years.  It was surprisingly quick I suppose all the painting between then and now has paid off.  I plan on getting the eyes of the nine for the two extra acolytes to finish it at a cool 30.  Plus I would love to convert that magister as the head on it is awful.  
    I glued more bits to my objective marker aka flux cairn as well.  The crystal is something my older brother gave me many years ago before we both moved to separate parts of the country so it has some sentimental value as we as looking cool.  
     
    also my painting buddy busy at work






  12. Gorthor21
    I pulled these guys off in two days.  I gotta say they were a lot easier than the flamers and gave me a satisfied feeling once they had a healthy clunk when the basing was finished.  After these I think I’m going to finish the silver tower acolytes I’ve had lying around for a few years or start the rest of the horrors.  I might do an army shot later to see how it looks altogether.





     
    here’s a few pictures of the army 




  13. Gorthor21
    I got the flamers finished and based as well as the curseling done.  The curseling was fun and got me thinking of doing some of the new chaos warriors if I could get my hands on some.  Next is either screamers or horrors, I haven’t made up my mind yet.








  14. Gorthor21
    I got a new hobby area in our new place and I decided to work on my tzeentch stuff while my wife is away.  I started late in the night but I got most of the bass coats done.  The heads and hands may look pink but they are a watered down dark cherry color that I am going to dry brush a lighter shade onto.  I want them to be bright and kind of silly looking so I want to try and paint light shades on them.  



  15. Gorthor21
    I finally finished these treekin after getting them in December and setting them in alcohol for 5 months.  The caked on glue just peeled off and I ended up with these.  I know they arnt really sylvaneth but I like these guys and painting them was fun.  I also converted a spellsinger into a branchwraith I think of as a thornwych like ylthari from shadespire.  



  16. Gorthor21
    It’s been a while since I’ve posted on here but a recent thread got me thinking of my unfinished projects.
     I based a bunch of my treekin I had soaking some December when I got them as a gift for Christmas.  A cheap 20 us and 5 months and I gave a cool unit.  I plan on getting the treelord from that generation as well.  If I was to play I would hope my opponent wouldn’t care if I allied them in. Summon a lifeswarm next to them and they could do their job.  My next aspersions are to get 3 sets of wyldwoods to decorate.
    On my productive side I have begun a 40k army as I like the direction they are going by moving the story along.  I hope you guys don’t mind but here are my Ynnari war band. It started by chance of two sets of scourges and a headless Farseer and a few dire avengers with a metal harlequin lead me to pursue the project as a way to collect models from all kinds of factions and editions all the way back.  After I finish touching up the last few wyches and such I am going to do a batch of old  dire avengers that would be a fun destraction.  
     
    I have a set of Thundewolf Cavalry as well as Necron Warriors I intend to paint for fun.  I have a set of clanrats and bloodletters I might build and paint.  I have a considerable Tzeentch army I expanded on and sold but was returned that I have been sitting on the fence about keeping and I am at the point that I am going to keep it and paint it to be something worthy of my tribute to my first true army. 

     





  17. Gorthor21
    This is the first time I’ve used contrast paint on anything and I feel like I used it the right way but the way it runs on flat surfaces and often leaves difficult to reach areas like the tops of these kurnoths is kind of frustrating as you need to use a light base coat for them.  I think it works better than just slapping agax earthshade on them but I’ll relegate this stuff to just another tool I can use to diversify my color range in my Sylvaneth collection.  

    As an aside here are some better pictures of my durthu who has become a point of shame and pride at the same time.  Some of the yellow looks good but most of it is just embarrassing.  
     
    i gotta say that compared to how I painted when I stared this blog I have come a long way and that taking a step back to recollect and fix things like this guy has made it a fun learning experience.  I’m really looking forward to getting these treekin stripped and built.




  18. Gorthor21
    I made a little progress on my tree-revenants and arch revenant.  I dry brushed a tan/grey Mix to try and brighten them up.  I did a little on the durthu as well.  Let me know what you think.





  19. Gorthor21
    Due to being laid off at work I am having to get rid of a lot of my collection.  I’m not happy about it but you gotta do what you gotta do.  I was thinking about the history of my little project and came up with this.  Hope you enjoy.
    Deep under the surface of Arranoc a mutual bargain was struck between Darkling exiles and Duardin prospectors.  The Thrall hosts would dwell close the the surface and aid the Duardin in protection against their mutual foes as well as ample trade.  The Darklings interact with the surface races acting as trade intermediaries between the Duardin and Sylvaneth whose ancient Oaths date back farther than the Darkling occupation of the upper reaches.  Lumber and foodstuffs move down as rare and potent magical minerals move upwards in an ever moving economy.  The desire for ostentation among the noble house of both the Druid kingdoms and Sylvaneth groves has ever driven this industry as the Duardin ceaselessly mine the ever regrowing earth as it bathes in the potent life Magics of the Wellspring.  
    Darkling Covens worship forgotten twin aelven goddesses of magic and seduction Hekarti and Atharti whom bestow the sorcereseses with dominion over the Darkling thrall lords and the darkest of magics.  They use the worship of these Goddesses to hold the Darklings in a state of theocratic militarism that breeds fanatical devotion from their followers.  Seen as holy emissaries whose words and actions are divine writ.  In truth these cabals of sorceresses use the gifts bestowed upon them by Twin Goddesses to manipulate and control their followers.  
    The Duardin Clans view these practices with suspicion and work hard to keep a fair distance from the foul workings of the untrustworthy aelven sorceresses.  Priding themselves in their craftsmanship the Duardin of the Lower Reaches make some of the finest jewelry and cut gemstones in all the mortal realms.  Given the nature of Duardin perseverance the ever regrowing earth in which they dwell has become a source of ludicrous wealth.  Most Duardin who do not pursue a life as a craftsman or artisan become one of the gromril covered warriors of the Iron Breaker Corps.  These warriors excel in the close range warfare of the tunnels as they must also contend with several tribes of grots and occasional incursions from the surface realm in which the island deposited itself.  Seen as their Oathbound duty to the Sylvaneth who saved them during the Age of Chaos the entirety of the their military strength  is based in defensive emplacements along the lowest levels of the mighty Karak situated around the massive lodestone. The lodestone in which the ancient Sylvaneth wizards imbued the power that causes the island to transition from realm to realm.  Considering this their ancestral duty they zealous defend their home time and again as flights of gyrocopters make strafing attacks aided by slightly Sylvaneth who move in great flicks on wings of leaf and branch.  Often these aerial conflicts last for only a short time before the would be attackers are repulsed but occasionally the Gyro-Corps become overwhelmed and the Sylvaneth take too many losses and retreat and it becomes the job of the Duardin to defend their halls.  Often times working in tandem with Darkling Hosts to out maneuver their foes and pin them into narrow corridors or into specifically designed chambers that allow for large formations of infantry to assemble which in turn is surrounded with dozens of levels of firing platforms from which the combined range might of both Duardin and Darkling are rained onto the would be attackers.  It is here that most incursions are repelled and broken.  
    Though in the rare occasion a force will make it to the surface as is what happened when the Change Hosts of the Feathered Lord assaulted Arranoc four hundred years before the return of Sigmar to the mortal realms.  The Feathered Lord had turned his eye to Arranoc after the island-continent had passed through Chamon in a blinding display of alchemical reaction torn arcoss the skies above the Fell Labyrinth, a Silver Tower ruled by the Gaunt Summoner know as Prince of Stolen Breaths.  It was through this proxy that the Greater Daemon rallied a massive horde of followers both mortal and unborn to assail the glittering font of magic pouring into the Realm of Metal.  As the myriad hosts of Tzeentch converged upon Arranoc, the natural chaotic nature of these forces hampered their initial approach.  As the Druid-seers and Darkling sorceresses went mad in their droves, often bursting into spontaneous mutations that roiled until they expired the daemonic screams of the Aether-Eaters could be heard from the highest boughs to the deepest caverns.  The skies around Arranoc tore asunder as a flood of daemonic entities poured upon the surface as the disc riding warriors and bands of Tzeentch warriors clinging to larger daemonic discs assailed the defenses of both the Upper and Lower reaches.  Never had such a foe fell upon the island during its travels and the Darklings, Druids, and Sylvaneth were unprepared as their homes were burned with mutating changefire and the innocent were butchered, tortured, and mutated beyond recognition.  The Sylvaneth rallied quickly and forced the Changehosts back wherever the drew closest to the Wellspring.  Locked in here they were unable to help the Druid-Kingdoms as they were ravaged by the Aetherguard-Eaters and the cabals of insurrectists who have permeated the Druid orders all over Arranoc ran anarchically over the kingdoms leaving wanton destruction in their wake.  These bands moved so sporadically that that hit and run attacks sallied forth by the Druid kings were met with ravaged desolations and no sign of an enemy to being completely outmaneuvered and over run my hordes of cackling daemons.  
    In the Lower Reaches the Duardin drove the attacks back time and again until a massed formation of daemonic flesh bound to metal harnesses moved its way in from all directions.  The remaining flights of defenders were quickly over run and the war in the tunnels began in earnest. Using the masterful defenses designed into their Karak the Duardin performed a slow retreat threat saw many brave warriors fall but brought the greater number of the invaders into the central bastion before the gates of their inner city.  Here with no where else to retreat the Duardin rained death upon the screaming beastmen and chanting acolytes.  As smoke and blood filled the battlefield the Ironbeaker Corps advanced from hidden tunnel entrances and the entrance of the mighty cavern was demolished by a team of irondrake sappers, encircling the greater part of the changehost.  As the walls of gromril shields slowly made their way into the mass of panicking enemies the back of the attack was broken and a hasty retreat from the chaos forces cause pandemonium as foam mouthed tzaangors trampled entranced acolytes and steel clad Barbarians hacked their way trough the press to the entrance.  With the general route the fighting went on for days as the Ironbreakers cleared the tunnels and work began to rebuild.  As they made their way upwards to aid their Allies the Duardin came across scenes of horrifying struggle every where as evidence of the cruelty of both the Chaos worshippers and Darklings alike.  They finally converged on the Darkling stronghold are which the last of the Thrall Hosts were making bloody sport of captured invaders.  After a tense exchange was made both folks mobilized for war and marched upon the surface.  From the Outer Kingdoms the combined forces worked in tandem clearing daemonic forces and biting vast stretches of tainted forest.  The destruction intensified around the last hold of Tor Anlieador.  Here the majority of the Prince of Stolen Breaths forces had converged.  The final holdout of the once mighty kingdom was a flame wreathed shell but still the Magic’s of its defenders held.  In a rushed assault the duardin and Darklings drove deep into the rear of the chaotic host.  Lead by thousands of Executioners and a flight of dozens of black dragons the Darkling broke the back of the daemonic host as the duardin rained death on the flanks and pressed forwards to form the center of the battleline.  The chaotic change fires ravaged both sides of the conflict forcing holes in the shield wall of duardin and aelven warriors as they were taken down by mutated and tainted friends.  The madness of the battle outside the walls drove the last defenders of Tor Anlieador sallied from their gates as thousands of mounted warriors charged headlong into a barrage of mutating fire.  Druid warriors flew above protecting their warriors were they could though many a rider was wracked by change often becoming a single mass with their mounts, flailing and smashing into the daemonic lines.  Duels between Tzeentchian daemons and mounted Mages tore across the sky as their natural powers became imbued with the growing flux of power from the Wellspring.  To the magic users present they knew what this foretold.  As the fighting reached its apex and the High Sorceress forced her way through the last of the Daemonic Herald bodyguards of the Gaunt Summoner, the Wellspring poured forth a font so great that the Aelven mage began to glow with infused power.  With a whispered curse the daemon sorcerer was cast in dark fire it’s very essence feeding the flames.  As it’s souls stuffs were quickly burning away the creature spit an evocation and in a blinding flash attempted to escape back to its tower but at that last potent moment Arranoc shifted to Ghur disconnecting the daemonic creatures from their master in Chamon.  I’m hysterical mania the horrors and flamers threw themselves at the last of the defenders.  Driving the last of the Darkling Sorceresses to the ground and breaking the back of the Demi-gryph charge that had driven so far into her enemy host.  As the daemons seemed only to replenish their ranks and in some areas swell in such numbers that they over ran the shield walls, a keening shriek peeled across the field.  The changefires that had wracked the fortress of the Druid King died down and the last vestiges of order fell away from the lines of battle a great host of trees poured from the horizon.  Bursting from the earth like a maddened cornered beast the forests of Arranoc attacked.  As the forest moved in the Sylvaneth burst forth in their tens of thousands.  A wholesale slaughter began in earnest as the island moved to purge the taint from it self.  Whole communities were put to the torch and whole populations impales upon vengeful talons.  Eight of the nine High Druids were executed in their collusion and vast numbers of aelves, humans, and duardin were slain for every the suspect of taint.  It was this devastating invasion that has led to the current politics and economics on Arranoc.  It’s peoples existing in a tense peace as various secret policing forces purge chaotic cults, Nagashi death cults, and greenskin infestations in the dark.
  20. Gorthor21
    I got some work done on my squig riders last night.  It’s been some time since I have painted so it was good to get back on track.  I started with some 40k Eldar that got me motivated to finished my collection.  These guys are not done yet but with some more time I think they will turn out good.



  21. Gorthor21
    I dry brushed a few squigs with an orange and they as slowly becoming the tomato knights of yore.  It’ll be fun to see how they come along as a unit.

  22. Gorthor21
    I haven’t had much time to work on my projects so I haven’t had much time to post any new progress.  My wife got me an Idoneth Battalion and another set of squigs and I bought a considerable about of tzeentch daemons doubling my chaos army which has been neglected for over a year and a half.
     I still am not sure how to proceed with the squigs. I’m either gonna drybrush them or put a darker red wash on them.  I’m tempted to base coat them then throw in the contrast paint just to see what it looks like.  After I get the washes I will see.  
    Im waiting to see what the new death faction roll out is gonna be but at the moment the legion of grief looks nice with a block of skeletons and a necromancer in my nighthaunt army.
     

  23. Gorthor21
    I’ve gotten all the looncurse models assembled and I now a sizable Gloomspite Gitz army to paint up.  I’m waiting to get a red ink wash before I finish them so we will see how long that takes.  
    I was doing a little thinking and I’m thinking of having these guys come as a newly arrived faction to Arranoc that came while the isle shifted into the realm of life near the time the bad moon was near the area and after the moon left the squig herd found its way to one of the outer druid-kingdoms and have since been rampaging their way through towns and farmlands.  Being beaten back a few times they have begun to spawn more and more squigs in proportion to the grots.  These grots rely very heavily on their squigs for everything from transportation to food and pride themselves on their ability to “break” their mounts which would account for the higher number of bounderz in the army.  
    I feel like I need to come up with a definitive timeline and mechanism for how the island continent moves from realm to realm .  It would be a fun thought experiment any way to be sure.  If anyone has any suggestions on my lore choices for any of my factions I would love to hear them. 

  24. Gorthor21
    I finally got my looncurse box today.  I’m pretty excited to get back on to working on Sylvaneth though I have started painting some of my Squigs.  Well anyway I took some pictures for anyone who wants to see.





×
×
  • Create New...