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Stevewren

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Blog Entries posted by Stevewren

  1. Stevewren
    My first model finished for this month is more of an experiment in a new basing style. I saw some really cool basing on some Stormcast by Dave Roberts at Call to War this weekend. One problem I've encountered is undercoat paint being pulled off polyfilla when the texture paint goes over the top. This time I varnished the base before applying the Khorne red which went under the Martian Iron Earth and this seemed to stop it lifting which was good. I tried a different  colour palette on the rocks which I was happy with and also some new tall grasses to add interest. I was pretty pleased with the bones and skull on the ground at the front too. 
    Hope you like the pictures  

     
  2. Stevewren
    I had planned on taking the Sylvaneth to the South Coast GT this year and doing a display board to compete against Mat Lyons and Stev Foote for the Coolest Army award. However a couple of things have scuppered that plan. Firstly my wife gave birth to our second child and, despite us purchasing a nice little SUV for transportation, there is no way that we can get a display board, two children, an army and and a pram. Therefore I decided I could do a new army! Its February right? SCGT isn't till April! Thats loads of time....

    My list for the South Coast GT will hopefully be a Tzeentch army. I'm going to keep the exact build under wraps here for a bit (Sorry), but there were a few things I wanted to include. A lord of change is a must with the new model, and I also wanted to have some of the new Sky Fire models as everyone seems to be singing their praises. So I hopped onto the Element Games website and ordered a few boxes. 
    Now for some advice - paint the discs in pieces before gluing them together! This would have been soooooooo much easier and would have given me a better  result. I'll know for next time if I decide to add some of the Tzangor Enlightened. The Tzangors themselves, although they look complicated, actually go together pretty well and paint up fairly easily. I kept all the gold parts straight gold to save time, and I also checked out Vince Venturella's speed painting guide for doing Tzangors (relatively) quickly
    Here is the test model that I have done so far...

    You'll notice that the disc is horrendously the wrong colour. I did the discs first and get the colour tone all wrong. These should have been much paler or a completely different colour all together. The purple and blue do not work complement each other at all. Otherwise I am a fan of what I have done so far and I'm looking at the getting the next two done this week at some point so keep your eyes peeled. 
    Let me know what you think of them in the comments below. 

  3. Stevewren
    Cripes! I've just noticed my last post was the 9th January. Not exactly stellar blog updating here. Anyway, lets try and get you up to speed with whats been happening. First off I have some New Years Resolutions for 2017. Lets hope one of them wasn't update the blog regularly..
    Rather than listing it all here I have done a fun little video instead which you can view. 
    Enjoy the video and let me know what you think of the resolutions I have set and how many you think I can achieve! 
  4. Stevewren
    So this was the sum total of my painting for 2016 models wise. All in all I was a little disappointed that I hadn't done as much as I would have liked, but I did do four big monsters as well as Drycha, a Maggoth Lord and the Forest Dragon (not shown here) and that did account for a fair chunk of time at the start of the year in particular. 
    I finished off the Chaos Army for the South Coast GT this year, but I didn't really finish the army to a cohesive standard due to some personal issues that came up, which was a shame. I had to do quite a bit or rebasing for this project. I still have a number of Chaos models which I still need to rebase. 
    I finished off the Sylvaneth which was great so I have a full faction of these guys now. They were a lot of fun too do and picked up a couple of painting trophies at Alliance and the Leeds Last Stand later in the year, as well as getting a nomination at the Facehammer GT. I want to add a few more Kurnoth Hunters and some Spites and Tree Revenants, but I think this will be a project that I come back too as there are a lot more exciting things coming along this year  by the looks of things
    My other big win was the amount of rebasing that I got through. I repurposed quite a lot of models from older armies during the year and I had a lot of fun with the new GW Bases, both the normal ones and the Hero bases. I used these for the Order army that I took to Blood and Glory that won the Judges Choice award. 
    I tried my hand at Golden Demon this year for the first time as well, and managed to pick up two finalist pins. I was really pleased with that, but it really showed me that the single figure/competition painting is a completely new ball game. I'm not sure that I would enter again, but I'd certainly attend to see the models as its great looking at such fantastic models. 
    Tournaments were the usual debacle, ranging from the disappointingly mediocre to the shockingly awful. However I always enjoy the social side of the events and meeting new players. I never have to worry about playing friends or people I know as they are all an awfully lot better than me at the game. I did have some excellent narrative games during the year though, including playing Steve Foote on the Saturday of the South Coast GT, and playing Mark Wildman in a terrific Everchosen vs Ironjaws/Orrruk game. 
    Overall I feel like my AoS year has been good, if not spectacular, and I'm hoping that I can have a better year in 2017. I certainly hope to paint more, and I'd like to do a little better in some events, although I know that I won't be attending too many the year. If you want to see moe of my resolutions there is a video up on the Bad Dice YouTube page. 
     
  5. Stevewren
    I was able to find a bit of time on Christmas Eve to finish off this model. Glad its finally off the painting table and ready for some battles. 
    The metals were quite challenging. When I've been submitting modes to the Google+ PMP community I have had a lot of feedback about improving the contrast in my golds, so I made an effort to try and do it here. I used GW Retributer Armor as a base that I shaded with Agrax Earthshade. I also used Nuln Oil in the deeper recesses as well. Once it all dried I  then went over all the raised areas with Liberator Armor, which is quite bright silvery metal paint. I mixed in a little bit of silver to do a first highlight and then used a Silver Sharpie pen to edge highlight all the sharp corners and edges. 

     
  6. Stevewren
    I've been planning this Warshrine since last Christmas, so I've finally decided to try and get it finished. Originally I had planned to put it in my SCGT 2016 army, but I never managed to get it complete due to personal reasons and so it was left sitting on the painting table. Now that I am working on the Nurgle army I have decided to use it this time as part of my Budget of Sigmar Two Army. However I'd also like it to fit in to the Slaanesh army as well. I have tried to combine the two different basing schemes and also use lots of purple and green. I have reversed  the colour scheme from my Maggoth Lord so I have the green tongue and the purple skin rather than the green with a purple tongue. This should tie it in, but still keep it subtly different. The black teeth and claws will also keep it tied in. I can then magnetise the wizards to go on top of the Shrine. 

    Plan is to get the rest of the gold finished tonight, although I can see it taking a while as there is a lot of it to paint! 

  7. Stevewren
    So I was continuing on with the floating islands when I had a bit of a disaster. I finished up the bottom pool with the resin pour, added in all the flock and foliage and was pretty much happy with it. I then decided it was time to start the top island which is when disaster struck.

    I thought it was sealed up tight, but there were some gaps under the acrylic so the resin all poured down the perspex support into the bottom pool. This led to me to deciding a complete redesign is needed. When I went to unscrew the supports of course the resin had stuck it fairly solid so I have snapped and cracked the whole thing, which is a bit of a bummer. This is the first proper terrain problem I've had, but I have a few ideas about how to solve it. I'm going to need to dremel out the mess on the top section and I am going to cut a slot under the plywood and slide it under island. This way I should be able to do a thin resin pour on the top which I think will actually improve the appearance. Its just going to take a bit more time than I thought! 

    Here is the mess that it made at the top where the perspex snapped off the resin. 

    Here you can see how the Island looks fully painted. I'm pretty happy with this. 
     
  8. Stevewren
    Ive had these Sisters kicking around for ages, and even though I haven't played my Wanderers for a while I spent a bit of time this weekend getting the mounts completed so i can get them off my painting table and into the 'completed' draw. As always with the Wanderers they were done fast, with a little bit of sponging and freehand to add some quick simple textures to elevate them slightly. I think I have one or two riders already completed, so I just have three left to do. 
     
  9. Stevewren
    Despite still having no avatar photo I have actually finished Orion. Pulled him off the silly big base I had planned and put him on a simpler 60mm round and feel a lot happier. Just got to finish the bases for his hounds now. 
    The hands are still horrendous, but to avoid the colour match problem I did the hand holding the staff in a green to make him look like he's channeling the power of the realm of life. 
     

  10. Stevewren
    Since I finished the Oak of Ages I decided I wanted two more large pieces to go on the table top. Inspired by this piece of art from the Realmgate Wars book I decided to try and create my own freestanding islands with waterfalls. I've been playing around with realistic water a lot so I think it will work well for  the waterfall, however its the constructional elements that will sell these pieces and whether or not I can successfully hide the supports. 

    I started out with three basic components - some 15mm think MDF which I want to use to support the base. Thinking about it now I should have routed out the pool, but instead I am going to build that up with cork bark. It will give the pieces some height and may even work as a bit of a line of sight blocker which could be interesting. The top will be plywood with blue foam underneath so it is lightweight. The trick here will be not making the top section too heavy, so some artistic license will be needed. To join the two pieces together I have used 3mm perspex, glued together and then bent to create brackets which I have screwed to the two wooden pieces.


    Each island is about 45-50cm high, so they are pretty sizeable. In the drawings the water pools off the edges of the islands, but I think to make it work I will have to have more of a pool at the top for he water to flow from. This will make the building easier. 

    I ordered two aquarium ornaments to go on the top. Both needed cutting down to fit the space. I then glued them down using mitrebond. I'm now at a stage where I have filled all the gaps to make the pools watertight and I am going to sand the first one and add the details for the underside. Hopefully painting will not take too long. 

     

  11. Stevewren
    I picked up the Hero Bases to have a look at at the weekend. I made three of them up. Generally they come in two or three pieces and there are no instructions, but its pretty easy to assemble them based on the pictures on the back of the box. For my order force I went with the three most generic ones. There is a fairly broad range - some of the bases would definitely look better with chaos models on (luckily I have a few of those knocking around...). 
    The detail is generally better than the shattered dominion base sets - its more defined and the fact that it is made up of multiple parts seems to give a better finish. As usual they paint up well too. I think if you are after an introduction to scenic bases for characters you could do a lot worse than these. They also make excellent starting points to add extra details too. I added skulls to these, and am also going to add tufts and snow to match my army. 

  12. Stevewren
    In an attempt to try and keep the blog updated regularly here are the finished Objective markers for our club monthly challenge. I just tried to keep them in the same style as the rest of the army when painting them, and I added a green glow to the acorns to try and give them a mystical seed pod effect. I'd like to make more terrain to go along with the army now. The pictures are a bit over exposed again. I seem to lose the light colours a lot 

     
  13. Stevewren
    I managed yo get this girl painted up quickly for a game I had against some Iron Jaws. I don't normally base my models before painting them, but because the base and the Branchwych have a similar paint style I did them both together, speeding up the paint time. I base coated her with very wet paint so I could wet blend all the browns, gave her a couple of dry brush layers (i need a new dry brush i discovered!) then washed her with various washes. There is no real formula here - I just use very colour I have, keeping the darker ones in the recesses. I then picked out some raised areas with paid which flesh before glazing it back. The rest of the details were picked out and given a quick highlight and when done I added the foliage and glazed the runes with green to give a bit of a glow effect. I then did the usual foliage trick. From start to finish I think the model took just over 2 hours which was pretty solid. 

     
  14. Stevewren
    Here are a few photos of my Orion model that I've had lying around for a few months. After the South Coast GT I needed a bit of a break from chaos so a nice legacy (read oop) model seemed the way to go. The fine cast is good everywhere except the two hands which are shocking. I might have a play around at changing the horn hand to something else. 


  15. Stevewren
    I've had a Maggoth Lord sitting on the desk for a while now and over the last few evenings I've been painting up a few armour panels at a time to try and get him completed. I'm looking at trying out different greens for all the armour plates and also use it as a good exercise for practising blending and such like. I've been using the loaded brush technique, with the greens rather than white at the moment and its kind of working, but I think it needs more practise. The blends between the shades are still looking pretty rough - you can easily pick out the boundaries between shades in places. I suspect that I need to work with my paint consistency a bit more as when Ben Kommets does it he uses a thicker white than the colour. Anyway, as I was short a blog post I thought these would do as a little WiP. 
     
     

  16. Stevewren
    I was lucky enough to play a game of Gorechosen, GW's new boxed game last Thursday. We played a couple of games and I thought I'd pop down my first thoughts.  I played with Ben and I'm sure you've heard or watched his review on the Bad Dice YouTube Page.
    The Good
    Firstly the game is extremely good value. The four models are excellent sculpts and if you buy them individually you'd pay considerably more than the rrp for this game. The game itself is quite simple - the rules are clear and unambiguous. Everything is powered by the cards that you have one your hand, allowing you to move and fight. The turn mechanic is cleverly done by shuffling the initiative cards and randomly determining players turns. You can increase your chances by making sure you keep your rage up on the wrath tracker. This means that you have more turns the more angry you are. The actions that you take can increase or decrease your rage, killing an opponent can increase your rage, and the critical injury cards can affect the wrath tracker as well. Critical Injury cards are a nice addition which speed the game along. The ability to use cards to block and dodge hits or injury cards that force you to discard cards means that your hand management requires some thought. 

    The Bad
    This game relies on players playing the game within the spirit of the theme. I could easily see the game generating into two 1 on 1 battles, and then the two winners duking it out  rather than a swirling melee of action. You could also have a scenario where one player stands aside and lets the other three fight it out and then swoops in for the win (not something we experienced, but could happen). Or you could have three players gang up onto one and eliminate them quickly. There is a nice mechanic that allows you to carry on playing once you are dead, but it isn't that exciting. There is also the possibility of sudden death, no matter how many wounds you are on, which isn't a great mechanic in a game and could switch off players that aren't invested in the GW/AoS world. I know if I played this with my regular board gaming group these issues would hamper their enjoyment of the game. 

    Final Thoughts
    Overall I would give the game 6/10, with a caveat that this is based on its sole merits as a stand alone game. It is quick, the models are terrific (but probably overly complicated for a non miniature gamer) and the theme and production values are really high. I particularly liked the care taken with the insert tray and small touches like the Khorne logo on the inside of the lid. There are some fiddly mechanics with the wound tracking, and the fact the game can degenerate into mini battles rather than a big scrum of fluid fighting is an issue. It would be better if there were more ways to fight, move and then fight a different opponent, rather than being stuck fighting the same one unless you choose to retreat away. If you are a GW and AoS fan in particular however, I would be inclined to say that this game would be a very good purchase (essential if you are a Khorne Bloodhound player!). It would work well as a filler at club nights and the value you are getting for the four models is outstanding. I enjoyed the game and would definitely play it again, but I'm not sure I would pick ups copy as I don't have a an army to use the models in. 
    Let me know what you think of the game in the comments below. 
  17. Stevewren
    As you know I have been taking part in the Warhammer Weekly Budget of Sigmar 2 challenge. 
    This month I had to assemble, convert and paint a unit and a hero. I cheated a bit with the hero and used my Nurgle Lord of Plagues conversion that I had already done. For this months unit though I used a Beast of Nurgle conversion that I had in mind for a while. It basically involved using the Plague Drones bodies and putting them on the ground. I removed the wings and rolled out some Green stuff to make tentacles for them instead. I also had to cut the bottom third of the bodies and switch them round. I think they looked pretty cool as conversions. Painting wise I sprayed them white, airbrushed on some greens and purples and then washed with Athonian Camoshade. I dint really do much more other than pick out the boils and details so they actually painted up pretty fast which was good, although I missed the somewhat flexible end of the month deadline due to rebasing units for Blood and Glory. Overall though I think these guys are a good addition to the growing Nurgle Army. 

  18. Stevewren
    After Blood and Glory last weekend I came home pumped up for some new and exciting Hobby challenges. The first thing I decided to do was create my very own Oak of Ages to be the centrepiece of a new set of Sylvaneth terrain. I've purchased a Grassy Plains 2 FAT mat and I realised I didn't have any 'green' terrain to go with it. So I started raiding the terrain bin.... 
    A while ago I'd bought a big piece of Aquarium terrain to make a realm gate with, and I knew that my son had collected some twigs and sticks recently that were drying on the porch outside the house. With these as a basis I started gluing things together. I had an old 6" base from my free wood elf wood from 8th edition which was the perfect size for a base so I mitre bonded the tree stump down. I then Dremmelled some bits off half a realm gate to make it roughly fit the gap that was in the wooden piece. I added some random playbark to hide some of the gaps and then started applying cheap air dry clay to add texture. To make it look like bark I used a piece of playbark to texture it and push it into the gaps. This was much faster than using a sculpting tool. 

    When the clay was dry I went over it all with watered down PVA as the clay doesn't always stick as well as you would like. The next job was to stick on some big sticks to the stump to start making the canopy. I just mitre bonded them in place, trying to find places that had gaps and grooves tap they fitted in to. 


    Once these dried I used a pack of Woodland scenics tree armatures to make all the smaller branches. I just went round the tree drilling small holes in and pushing in the tree armatures. Once dry these need twisting and shaping. Even after this they don't look too realistic at this point, but hopefully foliage will help cover this up...
    I then attacked the whole thing with spray cans. I just sprayed it in bursts with all sorts of browns, greys and whites and then dry brushed areas. I'm going to come back to add more detail later so I wasn't too worried about how this all looked. I just wanted it all blended together and all the air clay covered up. The only thing I tried to do was make sure that the realm gate part was lighter than the rest of the tree. 

    All of my Sylvaneth have a lot of foliage and plants on them, so this was always going to be a very green, summery looking tree. I couldn't use my usual stuff though (Woodland Scenics fine foliage) as it is £17.00 a pack, and I'd need quite a bit for the tree, making it prohibitively expensive. Instead I ordered some wire wool. To start with I piled it on, but after some Twitter feed back from @Bishmeister and @Painted by G I teased it all out a lot more so that I ended up with a much more natural look. I then used an entire can go green spray paint to undercoat the wire wool. 
    Before feedback: 

    After Feedback:
     


    When that was dry I went out into the garage, got a big mixing bowl and started making a bowl of tree flock, pretty much exhausting my clump foliage stocks! I used quite big clumps and a variety of sizes and textures. I then went round the tree a bit at a time covering it with spray glue and tipping  the clump foliage on. Once the whole tree was covered I gave it a good shake, turned it upside down and went over any patches that I had missed. Once I was happy I then sprinkled over some fine turf mix as well to even up the coverage and fill in any small gaps. 
    Once this dried a bit I mixed water and PVA together and poured it into a spray bottle and generously coated the whole tree. This should make it fairly durable. I'll also add some matt varnish as well as I want to eliminate any shine from any PVA glue that has ended up on the tree itself. 





  19. Stevewren
    For the Budget of Sigmar 2 painting challenge I need to do a character and a unit. The unit is going to be my three beasts of nurgle, which are converted and undercoated now. For the character I have my Plague Lord, which was an older model that I have rebased to fit in with the theme of the army. Its converted from the excellent Nurgle Lord kit and the Nurgle Herald kit from the Demon range. 

     
  20. Stevewren
    I've been doing bits and pieces on this base for the last few evenings. It always takes time with water effects as they take quite a while to dry, and also need to be built up in layers. Overall I'm pretty pleased with the effects, although I still feel like the white water rushing up to the sides and making waves looks good in places, but in others could be better. I chopped the feet off the ghouls and the running away man so it looks like they are running through a bloody pool, which I think is a very AoS type of terrain. My next job will be to add in some more graveyard terrain and then snow flock the whole thing. 
     
  21. Stevewren
    My Empire army in 8th edition was a pretty solid tournament army and I knew at some point I was going to have to rebase it all. When the Shattered Dominion bases were released from GW I decided these would be perfect as a starting point. However there were a number of things I wasn't happy about. When I got the bases I started off by sanding and texturing sections, and also obscuring a lot of the skulls as they are a bit too flat and comical looking for my liking. Instead I glued actual resin skulls over the top of the moulded ones. I then undercoated the whole sprues with GW brown spray. 
    Painting wise I just went over them fairly quickly, doing standard ground and metals. I used Blood for the Blood God mixed with nun oil in the cracks, and then added the GW tufts on the ground bits. The models themselves were just super glued in place. After this was done I had my first go at snowballing. I used the new Valhallan Blizzard paint from GW, which i just applied in scoops and brushed into piles and mounds. Its a very light paint so you can put it over the foliage and it looks like snow cover. One of the things that I have always found odd about snow on miniatures is how you apply it - do you do it all over the base, or is it just random melting clumps? I tried to do something in between, so once the whole thing had dried I got some Secret Weapon Mini crushed glass and  mixed it with water effects to create quite a runny mixture. I then painted this all over the snow and remaining base to make it sparkle and look more like a melted snow effect.
    I like how it has worked out, but I'd be interested in other peoples thoughts.  


  22. Stevewren
    Two weeks before the Facehammer GT I decided that I could probably add Alarielle to my army list. The model is very impressive, and I basically worked on her in three separate stages - The Base, the Wardroth Beetle and Alarielle herself.
    Basing Alarielle 

    For the base I followed my standard Sylvaneth basing style. I've written about it so much on this blog I imagine anyone could follow it now with ease! The first step was to glue down a nutella lid onto the so I knew where my water effects were going to go and also so I knew that they had something to be contained in. Once that was done I built up the base using the lots of playback and polyfilla. Again I left space for a channel that I made from plasticard that came out from above the rocks - this would be the starting point of my small waterfall. I also superglued on all the branches and skulls at this point and sanded it. This was all left to dry before being undercoated black and then brown over the top. 

    Once the base was dry I could start painting it properly. Again I used a range of different browns and greys to try and vary the contrast as the base is so large. I used the traditional grey at the back and then brought more browns into it at the front. Colour was added through the very bright toadstools, and I also undercoated the pool and stream areas in a dark blue. You can see in the image above that I had done the first two resin pours as well. This took about 48 hours as the resin needs 24 hours to fully cure. 

    Unusually I decided to go back to static grass for this base as I had a large area to cover. I then added the tufts and bushes at the end. The Waterfall is done using a combination of water effects poured out onto a non stick baking tray and left to dry. You can then peel them off and cut them to shape. I use the Woodland Scenics water effects for this and you can also use that to glue the waterfall down. The pool still needs some ripples added which I'll go back and do, but at this stage I knew I needed to get cracking on the Beetle. 

    The Wardroth Beetle
    I put the Beetle together pretty quickly - Its very big, easy to assemble pieces, although if you look closely you'll see I missed off part of the wood on the top! Once built I undercoated the beetle grey and white. 

    I used a base coat of Dark Reaper mixed with Palyd Whych Flesh to cover the model using the airbrush. I also used it to get the fade on the horns. I knew I was going to want to get green onto the model to tie in all the foliage and plants that cover the beetle sculpt so I tried to get that fade as bright as possible. I used quite a lot of dry brushing and washing on the model because of its size, and then went in and used a lot of edge highlighting to finish it off. The underside was also a very bright green so it had  that kind of insectoid two tone look to it. Once this was finished it was just a fairly simple task of going round and picking out all the small details and finishing these off.  

    Alarielle the Everqueen
    In contrast to the beetle Alarielle herself was an absolute pain to put together, particularly getting the wings in the correct position. I also undercoated the model White which was a really bad idea. I'd have been much better undercoating black and then using a white top coat as the model is difficult to paint in certain areas and there was a lot of white areas I struggled to get too. I started off again with the airbrush getting the wings done as I knew this would be the most annoying bit (not the most time consuming though) but it actually dry brushed up beautifully. I finished it off with glazes of yellow and way watcher green which really brightened the model up. Using lots of different green tones helps to break up such a large model nicely and I think its quite important. 

    I then pretty much followed the Duncan video on the rest of the model. I gave her some quite scary pupil-less eyes to carry over the sylvaneth theme. The skin technique that Duncan shows in the video was very simple but remarkably effective. I just followed that step by step! I changed some of the colours from the GW video as I needed the blue of her robes to tie in with the rest  of the army. I managed to finish the model off with a couple of days to spare, was really happy with it, and she was great fun to play at the tournament. I also think she helped secure a best painted nomination, although I didn't manage any awards this time. 
    The Finished Model

  23. Stevewren
    I have started working on rebasing my Empire Army now as The Freeguild. There are quite a few  things that appeal to me about the army from AoS as I can use the colour scheme to add in other models. I have already done some dwarfs in the red and white scheme and I like them a lot. However one thing I wasn't sure about was the basing for the models. In the end I decided to go for the Shattered Dominion base from GW. I can also get some of the hero bases now as well. The one thing that they don't do are big model bases though. To rectify this I decided to try and create my own.
    I used a 130mm Hardboard base that I had lying around as a starting point. On the models I have rebased so far I have used Blood for the BloodGod in all the cracks, so for the larger base I decided I wanted a blood pool on the base. I had some of the 40K pipes lying around so I glued that to the centre. I then added in some old stone walls to the side, although this isn't really visible now that the cork bark has been added. To create the bases I used Cork tiles to represent the ground levels. I'm not usually a fan, but for my purposes here its a good choice as its flat! Once these had been glued down I used cork bark to fill in all the space. To support the top layer I used some left over pink foam.  

    I glued on a lot of the Shattered Dominion basing pieces to represent the ground, along with a manhole cover. 

    Once everything was dry I then attacked the base with the Vallejo basing pastes to fit all the gaps and holes. I also used some sand and gravel to get some variation into the texture. I knew that the base was going to need a whole bunch of skulls on it so I glued some in place around the top. In the pool itself I cut a lot of plastic skulls into pieces so it will hopefully look like they are submerged in the blood pool. Normally I'd use water effects here, but the plan is to just use the Blood for the Blood God paint to create the pool and add a lot of gloss varnish over the top. The final construction stage will be to cut round the base and sand it so it is circular and then glue a plastic strip round the edge to cover the big gap. I'm looking forward to getting this one painted! 


  24. Stevewren
    In my last post I talked briefly about the Budget of Sigmar 2 challenge that is being run by @Vincent Venturella from Warhammer Weekly. I have completed my month 1 submission now and I am also starting to flesh out the rest of the projects to make up the army. You can see the layout of the challenge here: 

    I have broken it down into the models that I have and that I can easily convert, as the key point of the challenge is to get some level of conversion into every single model. To achieve this I have decided that I want to use a mix of Nurgle demons and Mortal units. The models I have chosen so far are:  
    Leaders
    Month 4: Rotbringers Sorcerer (100)
    Month 2: Lord of Plagues (100)

    Units
    Month 1: Chaos Warriors x 10 (180)
    - Halberd & Shield - COMPLETED
    Month 2: Beasts Of Nurgle x 3 (180)
    Month 3: Putrid Blightkings x 5 (180)
    Month 4: Chaos Marauders x 10 (60)
    Month 5: Chaos Marauders x 10 (60)
    Month 6: ??

    Behemoths
    Month 3: Soul Grinder (280)

    War Machines
    I still need to make a decision on my final month unit and also a war machine/behemoth for month 5. I'd quite like to do something from the Monstrous Arcanum, but I don't know anything about what is available yet. 
    For my month 1 submission I went with something simple - a unit of 10 Chaos Warriors. I want to make the units be a little savage and barbaric, so to show this I have used the Bonespitterz shields and halberds for the weapons. I think this is a nice easy theme to run throughout the rest of the army. For the marauders I will use the rest of the hand weapons along with plague bearer heads. These should go nicely onto the existing Marauders that I have got. 
    I have made a good start with a number of the other months submissions as well. I think I need to work in this way as otherwise I will not get it done. For example the Soul Grinder is a model I have had lying around for ages in bits that has not been finished. I have also got 6 plague drones which I have used to make the blight kings and the Beasts of Nurgle. I am quite excited about how the army will look and also how it will make a good dent into my unpainted pile of chaos stuff. I also like the enforced time line. It means I can work on other models and armies at the same time as the hobby challenge is progressing, 




     
     
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