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Alessio

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Posts posted by Alessio

  1. @Vasshpit@mrteige

    Thanks guys I see what yo are saying. Ardboyz seems better, the only things that could be better for brutes equipped with jagged gore-hacka is their 2" range which can make them attacking on 2 ranks while for the ardboyz with their 1" range it'd be more difficult. Do you confirm me that? Are the brutes a little more offensive? 

  2. Hi guys I'm new to the orks topic! I wanted to ask you why arboyz are generally chosen instead of brutes?

    Are brute covering a different role or they are just less usefull?

    I ask you that because I prefere the brutes model to the ardboyz. Thanks!

    • Like 1
  3. On 6/3/2020 at 1:46 PM, Sonnenspeer said:

    The blue metal amour and weapons of the orks are super cool. How have you done this?

    For the armor i started with a blue-grey adding white and blending little by little for the light and same thing with black for the shadows.

    The weapons had the same process but with a warmer gray.

    I passed on both of them the same brown patina from Vallejo very dilueted and some rust (vallejo) in the recesess!

    • Thanks 1
  4. Hello everybody!!

    One thing I love about AoS are all the warbands from Underworld and Warcry. They add lots of variety to this universe and usually the sculpts are great!

    I made this topic in order to share with you my warbands as soon as I finish them!

    here is my Skaeth's Wild Hunt!

    Let me know what you think!

     

     

     

    IMG_7384.JPG

    IMG_7391.JPG

    IMG_7398.JPG

    IMG_7409.JPG

    • Like 12
    • LOVE IT! 6
  5. 14 minutes ago, Landohammer said:

    I think as long as you stick to the contents of 2 kits (aka 2 big, 2 med, 2 small ) per forest, then you should be fine. So you would be ok fielding 2 big + 1 medium pieces as your starting forest. However this would significantly hamper your later forests, unless you just had loads of forest kits to cherry pick from.

    But to be honest, this has limited applications. If you need the biggest forests possible, just field 2 full kits (6 pieces) per forest. This is a huge foot print.  

    Thanks for your answers! So as long the woods are mixed heterogeneously we don't have problems

    • Like 1
  6. I'm starting assembling a Sylvaneth army, how many sylvaneth wyldwood do you have on avarage?

    Let's say playing 2000p games

    How many should I buy? But probably it dipends by my playstyle.

    What size do you usually can field in games?( 3,4,5,6 elements wood)

     

  7. 18 hours ago, SylvanHunter said:

    I agree with Landohammer, and I would add one more thing: Split your Greatsword Hunters into 2 squads of 3. The swords only have 1" range so they cannot swing in 2 ranks, and on a turn you haven't charged you'll be using Tanglethorn Thicket so your pile-in will only be 1" as well, making your threat range only 2" on a model just under 2" wide, making it difficult to get all 6 in combat unless you're swarmed which won't last long due to their incredible effectiveness against hordes. You'll also get an extra Huntmaster that hits on 2's which is always nice! The Scythes are your big squad, they make a good defensive unit, your swords are your min squad you throw into stuff. Also with a hunter heavy list you'll want to bring the Gladewyrm for heals, and the Spiteswarm Hive to get them across the table or reroll 1's to saves on a turn they're about to charge. Personally I would drop the Branchwraith, Forest Folk Battalion, Cogs, and command point, drop the 30 dryads to 20, swap one of the dryad min squads for 5x Tree-Revenants (Rend, and Waypipes are awesome), and instead grab the Gladewyrm, Emerald Lifeswarm, Spiteswarm Hive, and Durthu, and split those swords into 2 squads of 3. I like to put Durthu in a Hunter heavy list, but I'm a Heartwood player so that's what I like to run. Winterleaf is obviously strong, and the 6's extra hit counts on Durthu's 6 damage sword so put him by a wildwood and smash face.

    Thanks for your suggestions. Yes I see, the only think with the units of 3 hunters its that I'm going to have more drops and if I take out the battalion even less and I thought that having the initiative it's something very important with sylvaneth( casting spellsT1, positioning woods etc.)

    What do you think about initiative? is it so important for us?

     

  8. 1 hour ago, Landohammer said:

    That's a solid and fun list! Thats exactly how I field my Kurnoth Hunters.

    Unfortunately the Tanglethorn Thicket ability triggers at the start of the charge phase, so performing a charge would turn it off.

    If I had to nitpick your list (and this is me really stretching) I would say drop Cogs for either Balewind Vortex or maybe some of the Sylvaneth Endless Spells. Cogs is great but super pricey. Spiteswarm Hive and/or Balewind fill similar roles and can't be turned against you.

    I'm very indecided about the cogs because I took it in order to have +2 charge bonus with my units in reserve when they pop up and the fact that I can cast it far away with my branchwraith(2 spell artefact) out range of enemy dispelling and with a +2 (throne of vines) that gives me more probabilities, or maybe I just don't know how to use the spiteswarm hive. I see hard to cast it with my TLA (who is closer to the enemy and the units that I want to make charging) with no bonuses in range of enemies dispelling and all my units have to be entirely within 8" of the endless spell, I just see too hard to make all of that and a 9" charge we know, doesn't always make it.

    How do you use the spiteswarm hive?

    Thanks for your help

  9. Can I use the Hunters ability for re-rollings saves in combat if I made a charge in the same turn?

    Also I'm new to sylvaneth and i'm trying to think some lists and I'd like your opinions about this. Thanks!

    Treelord Ancient (260)
    - General
    - Command Trait : My Heart Is Ice 
    - Deepwood Spell : Regrowth

    Branchwraith (80)
    - Artefact : Spiritsong Stave 
    - Deepwood Spell : Throne of Vines

    Arch-Revenant (100)
    - Artefact : Frozen Kernel 

    UNITS
    30 x Dryads (270)
    10 x Dryads (100)
    10 x Dryads (100)
    6 x Kurnoth Hunters (400)
    - Greatswords
    6 x Kurnoth Hunters (400)
    - Scythes

    BATTALIONS
    Forest Folk (140)

    ENDLESS SPELLS / TERRAIN / COMMAND POINTS
    Chronomantic Cogs (80)
    Extra Command Point (50)

    • Like 1
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