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Baron Klatz

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Everything posted by Baron Klatz

  1. You can try to contact Icarion from the Lumineth section here. He made an amazing Cloud Strife conversion for his Lumineth wind spirits.
  2. Yeah Valius Maliti, the great architect who got his claim to fame by discovering vast Realmstone deposits in Ghyran and turning the small mining camps there into the behemoth Greywater Fastness we know today before he went to work on several other major cities including Brightspear before disappearing after the century timeskip because he was The Changeling and couldn’t blow his cover by not aging. Greywater makes enough sense, it’s a beacon of change that puts a massive wedge between Order’s allies as it antagonizes Alarielle and the Sylvaneth and it’s economy is so war dependent that Ironwelders from there are notorious for pushing their boundaries and causing strife so they can profit off the wars(basically CoS’ necessary grey evil faction like Knights Excelsior, Morathi-Khaine, Deepkin and the darker piratical Kharadron skyports that pillage but can also be deadly privateers for hire). The others have yet to be revealed though(ironically Anvilgard & Tempest Eye are probably spared due to the former under new management and the latter torn in half by the Skaven and now battling to defend both it’s ground and sky halves) But also the Codex looks to be targeting the Geomantic Leylines which the Dawncrusades seek to settle(as opposed to the major cities being on Realmgates for trade) so they can use the energies to power their Ghyranis Nexuses further and cleanse the lands of corruption. The Changeling could be targeting those too now if his goal is a web of power to put all his buildings to use. Edit: Since most of his cities outside the Fastness seem to be the Firestorm Campaign cities in Aqshy that could be another hint how the next Realm we go to is the Realm of Fire. Stop the mad daemons and their flamethrower happy units from activating some ritual that has Tzeentch turn the fire cities into daemon portals and take Aqshy from Khorne’s dominance in their great game.
  3. I’m hoping Void Creatures since Sigmar and Nagash have been tussling with them since the foundation of the Age of Myth: “Void-Things There are monsters in the deep, hungry things that swim the seas of eternity, seeking anything they might devour. The Ruinous Powers are like them, but younger. They still play with their food. Zuvass - Champion of an Uknown Chaos God There are wild rumours about other, stranger things that swim in the oceans of the great dark: slithering alien entities the size of mountain ranges that prowl unseen, periodically sliding forth from the darkness to feed. Indeed, these ravenous entities more primordial than the Chaos Gods, predating thought itself. Whereas the Dark Gods are similar, they are like infants compared to these immense beings. These eldritch beings swim in the seas of eternity seeking anything they might devour. One such being was cast down to the Realm of Shyish, this dead god's final resting place becoming known as the Oasis of Souls, the source of shadeglass and the site upon which Shadespire is told to have been founded. Another such creature of the void can be found sealed within a Stormvault, having been personally sealed by Sigmar during the Age of Myth. Lashing out with midnight black coils, the creature was surrounded by armoured gargants with shields of pure celestium. When it managed to grasp one gargant, its body was drained away into the absolute nothingness from which the creature was formed. However, the creature was laid low when Sigmar struck it in its center with Ghal Maraz, whereafter it was sealed away with the power of six Penumbral Engines.” (image below is fan-put but the lore is canon) “The Syrnok Spinebat was a monstrous, black chinopteran creature trapped within one of the Wraith Moons by Nagash. When the Corpse Geometries of Shyish weakened during the Age of Myth, the creature broke free and began to prowl star fields once more.” And reaffirmed in said last month’s White Dwarf: ”It's rumored that nameless alien entities the size of mountains lurk within the darkness of the Aetheric Void. They prowl unseen, revealing themselves only when it's time to feed.”
  4. I suspect the Sky Chariot 2.0(probably kept afloat without animals or it’ll have strange spirits pulling it) for the Zenith/Sky temple. Would match the known lore so far of that Temple having cloud spirits that can teleport back up to the sky and disciples that can turn ethereal and float away. So an all flying army and aelfy spirit version of Kharadron. Swifthawks though I can see being emphasized in CoS again. They recently were acknowledged again in Kragnos novel by delivering papers to the Freeguild forces with their aelven eagle emblem stamped on the papers. With the Dawncrusade frontiers a “Pony Express” mail delivery agency would be more important than ever in delivering news and orders between settlements and informing the major city councils what happened to them by fleet horse & eagle travel. Could wind up the new CoS+ light cavalry or just be a narrative force in the tome you can build around. Actually now I wonder if that’s why we’ve been seeing so many 17-18th century big cavalier gloves popping up if they’re planning for the Freeguild to lean in to more modern cavalry and delivery service aesthetics for their humans & aelves. 🤔
  5. Well does anyone have the Lumineth vs Tzeentch box? The Codex might be from there since the Lumineth were guarding vaults containing artifacts they used in the past that tore Hysh asunder. https://www.warhammer-community.com/2022/08/18/arcane-cataclysm-aelves-and-acolytes-battle-over-powerful-relics-from-a-forgotten-age/ His Curseling might’ve won that encounter and grabbed the Codex so now Tzeentch can mess with more Realmscapes and shape them to his mad will. This why the article mentions Lumineth trying to stop him. But I agree with the Seraphon points. Might lead to the Warcry expansion being Tzeentch vs Seraphon and next year the main goal of a Seraphon update to space battle their way through Silver Towers in the aetheric void and take back the Tome. From last month’s White Dwarf: ”-The cosmos is more than just the Mortal Realms. Beyond the Aetheric Void, there exist many strange worlds, and it's rumored other dimensions as well. A few of the Gods of the Mortal Realms have little knowledge of these alien realities. Of all the races of the Mortal Realms, only the Seraphon and the Slaan starmasters are familiar with what's beyond the Aetheric Void, having embarked on a cosmic journey after the destruction of the World-That-Was. The Slaan not sharing their knowledge of the beyond could be seen as a kindness. The minds of mere mortals are unequipped for the knowledge of what lurks beyond. -The Aetheric Void is not entirely devoid of life. Seraphon temple ships sail through the empty expanse of the Void. The Old One crafted technologies of these ships shield them from the harms of vacuum. The Seraphon are not alone in the dark. The Silver Towers of Tzeentch float in the void, conducting experiments and furthering the agendas of their master. Whenever these two sides meet, they light up the skies of the realms with flashes of laser cannons and cascades of change energy.” Edit: here’s a summary link for anyone interested in the cosmology explained.
  6. Haha, well he did note some possible similarities a while back. More, he did like someone’s suggestion that they’ll update CoS in segments like first Freeguild soldiers, then Ironweld update a few years later and so forth. So that might be the other comparison. Lumineth temples of Mountain, Wind, River, Zenith. Cities of Sigmar organizations of Freeguild, Ironweld, Order of Azyr, Arcane Collegiate.
  7. Indeed! Interestingly Corporal Steelwater is also an ex-Wanderer aelf. I wonder if that’s how the Dawners will acquire integrated aelf units? Wanderers stop wandering and settling down to adapt to the local city culture.(as well possibly Dispossessed becoming “possessed” with their new cities and forming up in Ironwelds & Freeguilds?)
  8. Gloomspite players rejoice at having another named Titan on their team to give them some punch until they reach the promise land of their new update on the loonshard covered horizon. 🙌🌛
  9. Sentry-Keeps & Border-Walkers(canon small cogforts) would be likelier. A full Cogfort would be the battlefield itself.(not that I’m against that, GW. Cogfort terrain so we’re battling on the deck and fighting to control the batteries, control consoles & shield generators as harsh winds blow the troops around from the moving castle would be excellent!) But yeah you can make a over-burdened grocery list from what the new Freeguild can bring to the table. just from the top of my head is: Insect cavalry & plant-lion riding wood knights from Ghyran, solar-powered robots from Hysh, magic repeater rifles & anti-ghost shield black-cloaked Shyishian, burly Ghurian tribesmen using monster bone weapons and explosive fruit grenades, Chamon gold-tattoo’d nomads in flowing steel robes with metal-eating Ibuq lizard cavalry, Azyr flying star-boats that fish creatures from the aether and Storm-powered electric golems, etc. They can literally go in any direction. Though I expect they’ll double down on the generic troops and mages so it’s easier to build towards those things than outright skew the release towards one direction(spacey Azyrians would mean primal Ghurian fans are out of luck). So like enough new mounted units going from normal to bizarre so if you want Hammerhalian Ghyran Shellriders you can kitbash with the Sylvaneth bug riders and have enough fitting rules & traits to fit them into.
  10. We could probably get the smaller variants, “Sentry-Keeps” and “Border-Walkers” for Kharadron level walking steamtanks with magic while full-sized Cogforts end up in the Path to Glory battleplans like how Drekki Flynt’s community downloads let’s you fight on the deck of his ship. Also hyped for the Vandus book. 🤩 Nice to see them mixing Stormcasts new & old and that narrative fits neatly with my suspicion an edition set in Aqshy will see us have Vandus & Khul having at it again. ⚡️ vs 🔥
  11. That’s a fair point. That was a thing I loved about the 2018 War of the Sky Portals art. On one side you got golden immortal demigods on dragons bringing in a flying laser fortress facing Chaos world-Enders & apocalypse bringers opening corrupted dimension-gates while in the corner these medieval freeguilders are holding the line with just sword & board(and bodies to spare which makes me thankful for the good guy demigods keeping casualties down instead of a pure grimdark meat grinder) Plus a medieval element with armored sword troops is always helpful to the unending flood of Berserk, Kratos, Dark Souls & Elden Ring fans coming into the hobby and Mortal Realms infinite possibilities.
  12. Honestly this is meeting the hallmarks of that exact launch. > Grounded battleline concept stuff gets shown off (Freeguild battle-axes & pike-cannon renders/old Asur spearman & light cavalry art) > Old fantasy fans start saying it must be for compatibility and to quote one redditor “maybe Age of Sigmar is finally moving away from golems and crazy high fantasy nonsense.” (Cue Lumineth living armor golem hero shown immediately afterwards + battle cattle and the salt mines burst like geysers) > first releases are a bit over-the-top but not completely crazy and some old schooler copium starts drifting it can still be exactly like it was before. > then comes in the cow aelves/ CoS robot horse/spider/lizard cavalry/ whatever 40k-level daemon cyborg madness the Chaos Duardin will eventually bring in.
  13. I mean that’s better statistics than Ironjawz, 2015 Everchosen(just Archaon and his Varanguard) and Sons of Behemat had. Also I strongly believe it’s 2-3 elementals per Realm, not just 1 per Realm.(like Ghur is looking to have the Krondspine, Spider and whatever Donse or Lendu pops out) making an Incarnate army closer to 16-24 units + Endless Spell support possible. That’s plenty for battleline options and variety on new Incarnate rules making some pseudo-artillery, Wizards & priests as they rampage.
  14. Well remember back in 2020 the AoS studio said they were in the dark about the project as much as we are so cross-compatibility may be coincidental at best. Two other factors are: 1.the old Empires actually might skip primitive gunpowder weapons because of dwarves. In novels set around that time like “Runefang” the dawi are using advanced cannons that shoot chain-shot while the divided empire has crossbows & catapults. That a steamtank appears in the Great War of Chaos would speak that they’re already in a musket age even then if exceedingly rare still. (I could imagine they go this route, telling people they can’t use their old musket armies anymore and they’re selling either hand-cannons or repeaters would cause much teeth-gnashing) 2. The clothing aesthetics could be way off like it was for the Lumineth despite the concepts. The weapons are primitive but people have pointed out the large gloves on the cannons invoke the 17-18th century, like the Hexbane Hunter- and the gauntlets aren’t medieval gothic but closer to segmented Reiter stuff of the 1600’s. If it’s 40k “advanced but old school” or Empire+Bret like Belakor’s legion then the mish-mash of styles might be too much from what they actually have planned for the distant past if that’s more early Renaissance. Really just too early to tell anything but with Order I lean towards Lumineth in how they want to redo things. speaking of the Witch Hunter though I noticed through fan-works and their own lore they’re quite magical in aesthetics now. (Tell me a bright color Jelsen doesn’t look like a gun mage) And goes down to their rune weapons they inscribe themselves, Aqshy-wood stakes that explode, magic blood flasks Jelsen uses to empower himself in-lore and whatever the Hexbanes can unleash that make them temporarily Wizard: Makes me wonder how far customizable Sub-factions can be if for say you could put Witch Hunters under Arcane Collegiate to empower their magic weapons to hunt down daemons & Endless Spells as Arcane Spell Hunters while Battlemages under Ironweld could become the mage-engineers in the recent lore with tacked on abilities to heal war machines and defenses?
  15. Great to see the Rattletrap horses finally shown off in art. They first popped up in “Auction of Blood” the 2017 short that had them as the main public transport in Greywater’s streets.(the protagonist of the book used one like a taxi and noted the driver was an Azyrite by his lighter accent) and they later became more widespread in other cities like Brightspear.
  16. Oh I don’t have it yet, just discussing it with the Soulbound groups that grabbed it on the second it released. 100% worth the buy though(I do wish it was physical now to go with my other books but oh well) Besides all the industry, wall-mounted railways, and city infrastructure the food sources are interesting between food trucks delivering supplies and the Agriculture centers mostly ran by the Wanderers(explains why they’ve been a part of Greywater since it first appeared in Seeds of Hope) “AGRICHAMBERS > There’s little urban green space within Greywater Fastness. The glass and iron agrichambers scattered throughout the city on rooftops and along the Spoke Roads are the closest thing to parks. > They’re open to the public for a few hours in the morning and evening, and they’re favourite spots for courting couples. > The agrichambers collect rainwater, filter the pollutants, and pump it over the crops within. The wastewater feeds back into the city’s purification systems for processing, and bees buzz amongst the flowering plants, their honey turned into mead. > Most of the farmers and gardeners are Wanderers who prefer the greenery to the smoke and heat of industry, but several Humans and Duardin work in the agrichambers too. > The food supplies they provide tide the city over between deliveries from outside, and are the only reliable reserves they have in the event of a siege. > The Aelves and the agrichambers are essential to the city but they’re also objects of suspicion. People whisper that there are Spites and other Sylvaneth creatures hidden amongst the greenery, spying for the Treelords. Every failed crop gives rise to another rumour of Sylvaneth sabotage, and every abundant harvest garners accusations about borrowed Sylvaneth magic. > The greatest secret behind the agrichambers isn’t any strange fey magic, it’s how ineffective they are. They provide enough fresh greens that most Grits don’t suffer from serious vitamin deficiencies, but the idea that they could be converted to efficiently grow cereal crops is delusional. If Greywater Fastness relied exclusively on the agrichambers, it would starve.“ The anti-Sylvaneth sentiments has also lead to mostly comical pro-nature rebels being gardeners that plant fast-growing plants around the city or wear green which is seen as a social vandalism.(though the constant Ghyran plants that assail Greywater are no joke, rain storms of parasitic seed plants is just one among many Cold War attempts by the Sylvaneth to reclaim the land) (I’ll post more stuff in the Rpg thread when I have time later) Yeah, they spent way too long advertising Cogforts from 2016 to the Warhammer+ animation to not give us some Ironweld vehicle goodness. My bet is we’ll see different techs split between the 4 sub-factions. Freeguilds: on their own in the wild frontiers or apart of isolated kingdoms so have to go mostly armored melee with crossbows and primitive pike-guns their best defense. Ironweld: where the actual gun units are with repeaters, volley guns, flying machines and centerpiece tanks & cogforts. Order of Azyr: in-between with effective muskets & advanced crossbows but their main power being magic attachments that banish undead, daemons and Endless Spells with Aqshy-stake launchers, holy shot and runic inscribed bolts weapons. Arcane Collegiate: possibly the most quality over quantity if we get their mage-engineer units that showed up in the Broken Realms sieges that did stuff like shore up wall breaches by filling holes in the walls with splashes of molten magic and called down accurate rainstorms to put out fires.
  17. @Pariah7echo @Public Universal Duardin Well this is might be bigger news than even the Mega-Gargant. (The Blackened Earth supplement pdf just came out) That’s a bloody aelf! “> You have a wry smile and expression, and like to see the best of the city and its people, despite your social position. You keep the points of your ears hidden away beneath your hair, as you know from experience that your Aelven ancestry colours some people’s opinion of you, and as a Greycap corporal, you know that first impressions matter.” Also small retcon on the Council of the Forge which used to be an only-Duardin Disposessed city is now a joint human/duardin ruled city. So it does seem they’re upping the race mixes in the Cities of Sigmar.(thank the God-king) Also Greywater not only has train stations to get around the massive city it’s so large but they have giant Steam Tank rail guns so large you can battle on the cannon barrels.
  18. In more uplifting news, about a week ago Warhammer Twitter was rocked by a positivity movement hashtagged “FacesofWarhammer” in support of people being gatekeeped from the hobby. Remember Warhammer is for everyone! 🎉
  19. If you’re battling for fun and want the most out of the skull pass experience then there’s a nifty Ymetrica Realms Rule you can try to simulate the battle: I’d narratively rewrite the Realm Artifact into a Spiderclan-blessed Venom net for for grot heroes to use in a pinch. Could make for a fun fight with the armies skulking around the mountains and play on the old narrative of that box battle.
  20. Can’t say I agree, cracking open my Limited Edition Thondia tome and just scanning it for a few minutes I ran into multiple mentions of the elementals increasing in number and power that’ll change the future of warfare in the Realms. And that’s not getting into the other battletomes talking about their own elemental problems like the ones the Sylvaneth are hunting down or the dancing fire elementals in Aqshy and now primordial forces stirring beneath the Fyreslayers volcanoes. Last year I saw people reporting they said at the shareholder meetings “they have the basics of the next 50 years planned out and want a stable cycle of 4-5 updated armies and 1 new army per year for AoS”. Likely embellishments to make the shareholders happy but it still shows how far they have their ideas ready. It’s already looking very likely that we’re getting multiple incarnates per Realm & edition since an early rumor was a Spider Incarnate and now we’re in giant insect riddled Gallet with spider-skull rumors popping up that’d suit the new Incarnate: Yeah that was already done in AoS2 when SoB started with needing Mancrusher battlelines which defeated the purpose of it being the AoS faction equivalent to Imperial Knights and made a great many fans upset. Compare that to AoS3 making their leaders battleline and the uproar of positivity that had so people can actually do 1-4 unit forces and it’s pretty clear what the right path was. That AoS3 continues to make armies smaller and battlelines more available it’s safe to say things will only improve in that direction. Like if they make Mega-Gargants weaker they’ll make them hit harder with options to mega-heal or resurrect upon death(like with their Ghyran club item), not increase the numbers needed. Similar to Skaven who shrunk down and stick around via healing instead of needing more models. The new Tzeentch Endless Spell buffs to keep them from being dispelled has me very hopeful now that can be employed for an Incarnates faction later. That could be a good way to keep the Incarnates alive until turn 2 when they become more and more vulnerable to anti-magic tactics and damage. Basically start out a literal tempest force of supernatural powers and if the enemy can weather that then they slowly start to lose power and can have the tide turned against them. Also can throw in all the Endless Spells as being absorbed by the Incarnates and now deployable as summon units. Here’s pics from different tourneys 3 weeks ago and a number of people’s own takes that makes me want a magic incarnate force even more: it’d be amazing to have a SoB style army of pure eldritch constructs like this! 🤩 The Mortal Realms are living semi-sentient things already so manifesting their own armies would be a natural progression like anti-bodies to protect themselves.
  21. Interesting shower thought I had was if these look “kingdomy” because if this is a 4th edition release we might get CoS+ after we go through another time-skip and the Dawncrusades are mostly over giving way to the thousands of new kingdoms they established throughout the Realms. So the Path to Glory narrative is starting with these baroque armored soldiers and primitive cannon troops as your kingdom grows going into a magi-tech fortress using wizards, witch hunters & ally coalitions to expand it’s holdings over the eldritch realmscapes as the floating megalith terrain houses the lords overseeing the new city from their sky fort. Blossom into an industrial power with the Ironweld supplying steam tanks, bomber copters and a Stormkeep for their celestial lords to strike down and aid them. And finally develop into a sprawling cosmopolitan metropolis with a newly commissioned Cogfort centerpiece to go stomping out with it’s artillery batteries & lightning shield generators with new combined armed armies of humans, duardin and aelves to crusade once more and start the process over again with a floating megalith behind them to keep slowly winning back lands from the darkness.
  22. To people scratching their heads on the tech levels, remember the Mortal Realms are near infinitely vast and it’s not even a case where a worker from Ghyran is gonna have completely different tools than a worker from Ghur. You can be in Ghur and find one worker who is a tribesmen fixing stone wheels on a wagon made of monster bones to seeing another Ghur worker who just got done engineering a highly complex mechanical harbor system that uses fire magic gates to ward off the frozen waters and leviathans swimming in it. Soulbound has a perfect picture example of an Aqshy Farm that looks like something out of the Civilization PC games going from ancient farming tech to Steampunk defenses: The tech levels are all over the place because the Realms are. The primitive guns would fit with Freeguild forces on the outskirts of civilization either holding down the settlements with weapons they can easily make and maintain or isolated free city kingdoms with their militia forces. I’ve no doubt they’re holding the really advanced Ironweld/Greywater stuff with repeater rifles, cogforts and steam-suits further down the line to when the project is ready to be launched around 4th edition so we’re getting the crumbs now that they have no fear of being ripped off.
  23. I mean I hope we get some really crazy tech and 19th century clothing pushing on 40k cosmetics from Greywater, Ironweld, Azyr and Settlers Gain(that one has solar powered robots) but these are fine. If new Cities of Sigmar are also to represent the countless smaller kingdoms, baronies, merchant city-states and councils out there building their new settlements then a lot of them are gonna have to make do with primitive equipment they can easily make and maintain in the Realms. And the weapons are fancy and exaggerated enough to keep the AoS aesthetic going. I also like the royal emblems are showing up more on them. Reminds me of both the fragments of living and dead free city kings we’ve seen. Edit: seeing a tech levels debate going around regarding these primitive firearms vs advanced Ironweld repeaters. Remember the Realms are infinitely vast so too are the wildly differing levels of tech you can find with so many tribes, kingdoms and metropolis level civilizations next to eachother surviving in hostile realmscapes. The Ironweld advanced weapons and robot-level stuff aren’t everywhere. Sometimes free cities are going straight up Primal to Ancient Greek civ levels in their homes with Steampunk on the outskirts of never even heard of.
  24. The newest Hedonites tome actually brings that up with the connection being hinted at Lileath’s Haven(the dimension she made when the world was ending but Belakor found and attacked it presumably destroying it) having it’s last survivors appear in Azyr during the Age of Myth. So that’s the rundown. Aelven gods find the Realms but are lost and can’t find any other aelves. Since they physically can’t cross into eachothers Realm of Light & Shadow, Malerion, Morathi, Tyrion & Teclis find eachother and parley in the Realm of Death to search for any aelf souls. This leads them to discovering dimensional spirit monks that lead them to the twilight sub-realm of Uhl-Gysh to continue looking but just keep note of it for it’s shifting eldritch nature being a superb hiding place. They eventually run into Sigmar that leads them to Azyr where they find their people from the broken world. From there the aelves are encouraged to spread beyond and rebuild their magic kingdoms, attuning with nature & god-beasts, Darklings bioengineering drakes as there’s noticeable few of them too(thanks to Kragnos) and even spreading out their faiths and deaths to help form new aelven Underworlds in Shyish for their souls and even help living aelves settle there: (NightHaunt review 2022) ”One thing that this edition of their battletome does more than the last is spend quite a bit of time talking about the nature of ghosts and afterlives in the Mortal Realms in general. Some of this is stuff we would have read before in places like the main rulebook, but it dives a lot more into the minutia of it. In the Mortal Realms there are many afterlives. Essentially, if a culture believed in a specific afterlife enough, it would manifest within Shyish and once they died their souls would go there. After awhile, if that culture died off, or the living stopped believing in that afterlife, it would fade away in Shyish and all of the souls would disappear into oblivion. It also mentions how there are aelf afterlives there, that hover above the rest in the sky, and duardin afterlives that exist beneath the ground. The underworlds also weren't gated communities. It was possible for souls to wander from one to another, creating a blended culture. All of this first started to change during the Age of Myth, when the living first started to settle in Shyish. They made their homes amongst the underworlds, some of them are direct descendants of the souls who lived there already. This caused a lot of resentment amongst some of the souls, who were offended by the vibrancy of the living, but at the same time a lot of the underworlds lived in harmony with them, as long as they helped protect the lands. This was especially true during the Age of Chaos, when the living and the dead often had to fight together to survive.” Then the capturing of Slaanesh and putting them in Uhl-Gysh to start the extraction process to create new strains of aelves and repopulate the Realms. But mind as Whitefang said a lot is left open to interpretation as the Mortal Realms are infinite so you aren’t limited on how you want to build your army origins and backgrounds. If you want World-that-Was aelves that wandered through a portal straight to the Realms or a race of Aelves created by a God-beast envious of their peoples beauty so they have no connection to the other aelves and are Realms natives then go wild. Stuff like that has already happened for both duardin(even before Gotrek) and humans. Heck the newest Orruk lore has Bonesplitterz hunting alongside, but wary of, human cavemen as the first men they have ever encountered in Realms during the Age of Myth and the Corebook adds in the the Mortal Realms were made from the cosmic debris of multiple destroyed worlds mixing with the magic winds instead of just the World-that-was so you can have beings alien to both settings. Aetheric skies the limit!
  25. Yeah, I hope between the release kerfuffles and pandemics they’ll hold 4th edition off another year to be in 2025. That way they have more breathing room to get the books and releases out while we can enjoy the tomes, Realm of Beast and core system longer. If the original Season of War plan was go up to the Gutfort, across the Daggerteeth Coast and end the edition battling in Lendu across the Rhondhal Heartlands over the Gaping Portal(while awakening a certain Silent race that migrated from Beastgrave down south) I wouldn’t mind an uneventful detour with the Season of War to the the frozen southlands instead getting our drinks frozen at the Everwinter Claim and resting on the Fisherman’s Gauntlet ice beaches catching multi-headed whoppers while we let an extra year go by 😎🎣🌨
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