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Sception

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Everything posted by Sception

  1. Considering that they draw some concepts from the okd tomb kings, and have those big fancy banners, I think it wpuld be cool if they had a version of the TK banner based recursion.
  2. There are two main ways to run Nighthaunts: Nighthaunt Allegiance. This army is aggressive but unreliable, putting a lot of stock in rolling big on charges, both to reach combat from deep strike 9" away and to activate the bonus round of free attacks for charge rolls of 10+. Legion of Grief. This army is more recursive and reliable, but less dynamic & aggressive, putting less weight on big charge rolls and more on recursion of summonable models via grave sites & deathly invocation and buffing them up with spellcaster support. I'm not sure what the best core units are to build a Nighthaunt army around after the last round of points revisions, but I personally wouldn't field them without the Chronomantic Cogs endless spell to help with those charge rolls and Reikenor the Grimhailer to get the cogs on the table with his bonus to cast. Beyond that, Bladegheists are great as a solid, semi-efficient melee elite unit that can withdraw and re-charge in subsequent rounds for another shot at that bonus damage, so I'd look at them. They even have a formation with Reikenor. For a Legion of Grief army, I'd start with a maxed out block or two of Chainrasps and a Guardian of Souls & maybe also a Necromancer to buff them with. Beyond that... Bladegheists still look good to me as an elite option. I'm really no expert when it comes to the ghosty units though, especially after the last points revision. Before that I would have said Grimghasts all the way for both allegiances, now I'm just not sure.
  3. Well, nothing allies with LoN, because LoN isn't actually a faction keyword outside of Legion armies. I'd say it's a safe bet that these will be able to ally with Deathrattle and Deathlords. Nighthaunt is also relatively likely given some of the aesthetic nods, but far from sure. Chances are they'll be able to pick up some sort of hordey unit via allies though, yeah, and it would probably be worth doing for bubble wrapping during deployment if nothing else. I can't imagine these guys would take a wave of eels or multiple lucky nighthaunt charges very well on their own.
  4. That's what I expect as well. If so, then tomb guard -> Morteks, Necroknights -> Kavalos, and Ushabti -> Necrostalkers should all work reasonably well. The knights would be a bit bigger than they should be, and the guard & shabti a bit smaller, but not by so much that they wouldn't be workable in casual contexts.
  5. If you were hoping for new Tomb King models, then yeah, this is pretty much the nail in that coffin. If you were hoping for new rules for old Tomb King models, then assuming we see a "Legion of the Necropolis" list mixing this army with Deathrattle, Deathmage, & Soulblight then... tomb kings & princes -> vampire lords, maybe generic mortek hero if any tomb heralds -> Wight kings liche priests & necrotects -> necromancer, scythe wizard & scroll guy skeleton phalanx -> skeleton warriors tomb guard -> mortek guard ushabti -> necropolis stalkers catapult -> trebuchet Carrion -> Fell Bats Tomb Swarms -> Bat Swarms maybe necroknights -> Kavaloss. chariot bases are probably bigger than they should be, but if they're on the larger cav bases then not by too much maybe even casket -> Katakros, as they are both larger scenic dioramas with multiple characters. Katakros prob has a buffing role that could reasonably fit with the casket. Honestly, I want to run this army, but won't be able to afford much of it right away, so will personally be proxying old Tomb King stuff as above for much of it at least to start. The biggest missing elements are archers, chariots, sphinxes, and giants. Admittedly those are some pretty big missing elements, particularly the chariots and sphinxes. That said, we haven't seen the full Bonereaper release yet, I'm personally expecting a big monster kit that might work for either sphinxes or a giant depending on posture, but we'll see. Even if the Ossiarchs don't deliver for these unit types, there's still hope that a future actual Deathrattle expansion might. Wouldn't take but a single extra sprue added to the skeleton box to give them a ranged weapon variant, and bone giants have been mentioned a couple times in AoS lore already, so something like that didn't appear in this release it would still be a solid possibility for a later deathrattle expansion.
  6. I don't think we're sure on the base sizes yet. If the Bonereapers are on 40s, or even 32s, then the typical GW type skulls would look a lot smaller on them than that. Ironically enough, the old Tomb Kings skulls have been a better fit on them. Still, there should be third party options out there that would fit well enough. If you're looking for a more 'serious business' type look to them, regular skulls for heads would certainly help with that. I like the goofiness & personality of the official models' faces, but I can certainly see where others could find it very off putting, so this looks like a good idea for a relatively simple alternative.
  7. You can run a generic Death army with any Death units, but unless you have & want to run some of the retro tomb kings units I wouldn't recommend this. You can make it work, but modern death units are, if anything, more dependent on the more narrow faction bonuses than most non-death units in the game. Right now your main options for more specific factions are: Flesh Eater Courts - currently the strongest Death army in the rules if you make the optimal choices, but also the narrowest choice, lacking in units and unit options, with little presence in the fiction due in part to their lack of named characters. Because there are so few options to work with, the faction is also extremely vulnerable to rule changes over time. If a new faction shows up with the tools to shut down their very specific gimmicks, or if their couple of good units are hit with a nerf or price hike, then you don't have much else to fall back on. Because there are so few different units and such little aesthetic variety within the units that exist the army can get a bit dull to complete on the hobby end. Back to a more positive note, though, even with as few units as they have to choose from there's still some mechanical variety in there, between hordy infantry, monstrous infantry, and outright monsters. And the concept and personality of the faction, cannibalistic horrors who in their madness see themselves as noble knights, is pretty great. It's definitely a faction you can invest in emotionally. Shame it's so hard to get your hands on old Brettonian models these days, as I'd love to do a Flesh Eater Courts army represented as they see themselves, with serf militia ghouls, knightly horrors, pegasus knight flayers, etc. Legions of Nagash - actually four different allegiances - one each for Nagash, Arkhan, Neferata, and Mannfred - which share the same units and core faction rules (death save, grave sites), but a few unique rules, items, and command abilities that will favor different units & battle tactics. All of the Legions lean heavily on recursion of 'summonable' units - both in terms of bringing back models to injured units and bringing back entire slain units. Most of the legions are pretty heavily character dependent, relying on heroes to buff and revive units that, on their own, would be somewhat weak & fragile for their points. Beyond that, Nagash's Grand Host favors skeletons and morghasts, Arkhan's Legion of Sacrament focuses on spellcasting, Neferata's Legion of Blood buffs vampires. and Mannfred's Legion of the Night gives a minor defensive buff to skeletons to help them tar pit enemy units while your own hammer units outflank and surround them. Each legion has a single signature battalion, which are all kinda baddish sadly, plus they share a skeletons battalion which is half way decent but requires a pretty big investment in units & points. It's worth looking at if you like Black Knights in particular. The theoretical variety of the Legions is huge as there are dozens of units to choose from and four different sets of faction rules to run them with, but in practice not so much, as many of the units are rather redundant, most of them at any given time are kind of bad (though which units are kind of bad varies with points adjustments from season to season), and while you can theoretically run the same army as any of the different legions from game to game as a change of pace, the fact that the legions favor different units & tactics means it's not usually particularly viable to take a list written for one legion and run it as another without at least some modifications - though an army built on skeleton warrior blocks with Morghast Harbinger hammers supplemented by various heroes is an exception, shifting pretty well between Grand Host and Legion of the Night in particular. Honestly, while the legions had a brief and quite impressive heyday when they were first released, they're not especially strong in the current Skaven & Slaanesh meta. Still, if you're looking for that classic warhammer 'endless hordes of mindless zombies and faceless skeletons marching implacably at the command of a few powerful & compelling vampires & necromancers' thing, one of the Legions of Nagash will be the faction for you. Soulblight Vampires - the Legions of Nagash book technically has a set of faction rules for a pure vampire army. Unfortunately, while those rules have a fair bit of personality, the unit & model selection really just isn't there for it right now, so if you like vampires I'd recommend playing a vampire-heavy Legion of Blood list instead, and just hope we see a proper Soulblight faction release in the future. Nighthaunts - The all ghost army is super distinctive. Where most undead are kind of slow, the nighthaunts are relatively fast and everything flies. Where most undead are kind of fragile the nighthaunts are ethereal, making them relatively resilient, and ironically /more/ resilient the more elite their opponents are. Where most undead are kind of offensively weak nighthaunts have a variety of units with rend or the ability to inflict mortal wounds. Like most other undead, though, Nighthaunts still rely pretty heavily on buffs from their heroes, which, ethereal not withstanding, are still kind of fragile. Offensively, their most defining feature is the ability to deep strike half their units, combined with their ability to fight a free bonus round of combat if they roll high on their charge rolls. This makes the Nighthaunt faction extremely dice dependent, as the same high rolls that let you surprise charge opponents the turn you arrive also let you hit twice as hard when you do. So if you roll big, you win big, but if you don't roll big your units show up and just stand there stupidly while the enemy has all the time in the world to pick off your buffing heroes before killing your units piecemeal. The result is an aggressive and dramatic army, but a very unreliable one. To help things out, I strongly recommend picking up Reikenor the Grimhailer and using his spellcasting buff to try to cast the Chronomantic Cogs. On that note, the Nighthaunts do have a number of fun named characters, and their units look great and have a lot of twisted humor and personality to them. I especially love the ghosts of healers who, as punishment for defying death during their lives, are now cursed with blades for hands so that they can only ever hurt those they touch. Legion of Grief - sort of a half way between Nighthaunts and the Legions of Nagash, this is basically the Nighthaunt army, plus a few Legions units, with Legion style faction rules. Ie, you lose deep strike & bonus combat round for big charge rolls, and in exchange gain heavy recursion abilities for your summonable units. The result is much a much less aggressive, but also much more reliable ghostly army. As with swapping armies between the various Legions, if you stick to mostly Nighthaunt units you can theoretically run the same army as either Legion of Grief or Nighthaunt (with maybe some Legion allies) from game to game, though again that's somewhat limited as the two different styles favor somewhat different unit selection. If you want to play a ghost army, or just want an army mostly consisting of better, newer models, but you still want that classic 'horde of recursive minions serving a few powerful casters' oldhammer undead style, then Legion of Grief is for you. Tomb Kings - I mention this only because the rules still technically exist, and are technically still legal, but if you're starting a new Age of Sigmar army I don't recommend Tomb Kings. Their concepts are being cannibalized for other factions, and their models are no longer in production and are at this point hella expensive on the secondary markets, where they're available at all. That said, Tomb Kings were/are a fairly distinctive undead faction in that they supplemented the shared 'slow, recursive horde of skeletons with buffy commanders' oldhammer undead core concept with some halfway decent ranged support from archers & catapults, animated stone constructs as heavy infantry & monsters to anchor your battle line, plus chariots, necropolis knights, and burrowing scorpions and tomb swarms as faster flanking options. It was a neat army, and their Age of Sigmar rules - while somewhat out of date in the sense that their rules as currently written don't all work or make sense in 2nd edition AoS - still have some decent gems in them, even forced to rely on generic grand alliance rules rather than more specific faction allegiances. The chariots and necropolis knights are particularly nice, recovering an entire 5 wound model every turn, plus a second 5 wound model if you happen to have a herald nearby. Ossiarch Bonereapers - the new boys on the block, these look to be a more elite undead faction. While you can run more elite nighthaunt armies based on their cavalry or heavier infantry, or flesh eater armies based entirely on monstrous infantry or outright monsters, both of those factions are at least theoretically grounded in hordes of lighter infantry - chainrasps and crypt ghouls respectively. In contrast, even the lightest Ossiarchs look from the preview to be relatively heavy units. More of an undead answer to the Stormcast Eternals - which will probably be a key part of their fluff as well. But honestly, we don't really know yet what exactly their rules or personality will be since they aren't out yet, and from the sound of it won't be out until November, with pre-orders likely going up around Halloween. Aesthetically at least they're the most Age of Sigmary / Mortal Realmsy undead faction we've seen yet, so if you're looking to replicate the feel of the undead armies in Total Warhammer, they're probably not what you're looking for. That said, they will be the 'next big thing', and as a maybe smaller army of probably more elite units they might be a bit more affordable than massive hordes of skeletons, ghouls, & ghosts to collect. Even if their prices are ridiculous to the point that they aren't cheaper to buy than a horde army, they'll still almost certainly be less models to paint, and while they've got a lot of detail to them, the new contrast paints do bone arguably better & faster than anything else, so that might be something to consider. As such, you might want to wait for their release before making up your mind. For starting armies, I'm not familiar enough with the current FEC or Nighthaunt rules & prices to make meaningful suggestions. That said, if you're looking to replicate that Total Warhammer feel, I'd strongly recommend the Legions anyway, and for a new Legion player I'd suggest starting with the following: Vampire Lord - winged or on steed as you prefer. Legion of Grief don't get vampires and so would opt for a Knight of Shrouds instead. Wight Kings look cool, but right now Vampires are pretty much an objectively better version of the same thing. Necromancer - Grief do have a decent alternative in the Guardian of Souls, but Danse Macabre is so good that I'd still get at least one necromancer. Max Horde Unit - see below 2x5 Dire Wolves - conveniently they come in a box of 10, though the models are n't the best, so maybe use Fenrisian Wolves instead. Re: Choice of Horde unit. If you're aiming for Legion of Grief then you should probably be looking at 40 chainrasps, for thematic purposes if nothing else. For Grand Host and Legion of the Night, 40 skeleton warriors, as deathrattle units are specifically buffed by those factions. Legion of Sacrament and Legion of Blood can take your aethetic preference between skeletons or chainrasps. I'd *like* to be able to recommend 60 zombies for Sacrament in particular, since both zombies and your spellcasters can be buffed by a corpse cart with lodestones, but the zombie rules and models are in kind of an iffy place right now, and I don't expect them to be meaningfully improved any time soon. ... That's a pretty solid core of units that should prove useful in any of the legions. Kind of pricey with all those skeletons or chainrasps, but that's what you get for picking a horde army. After that core, I'd look to expand with a more elite unit & cool centerpiece model depending on your preferred Legion: Blood: Blood Knights, vampire lord on Zombie Dragon Night: Morghast Harbingers with halberds, Terrorgheist Sacrament: more Necromancers (try the empire wizard box for variety), Mortis Engine Grief: Bladegheist Revenants, Reikenor the Grimhailer Grand Host: Grave Guard with great weapons or Morghasts (either type) with halberds, Any of the Deathlord Mortarchs* * Theoretically the Deathlord Mortarchs - Arkhan, Mannfred, or Neferata - would fit as well or better in their own legions, but I prefer them in Grand Host where they don't have to be your general, that way you can take them and still have a proper general with a command ability who maybe won't draw quite so much attention from the enemy army Regardless of faction, as your army increases in size you'll want to add more max blocks of your main infantry horde, be they Skeletons or Chainrasps, because Legions of Nagash IS a horde army and buffing & regenerating those hordes will be key to your game plan. Theoretically you could take Zombies instead, but their rules are in a bit of an iffy place right now, and aren't likely to see touch up until GW is ready to put out new models for them, which I don't personally expect to see this year, though you never know. Grand Host specifically could theoretically take Grave Guard in place of Skeletons as their main horde unit, but while their points have come down a fair bit recently, I don't personally feel they've come down far enough to build an entire army around them. There was a good while where Grimghast Reapers were the horde of choice for all legions, even though they aren't battleline and should be more of an elite. They're points have come up considerably since then, so while they might still be a good unit (not a debate for here and now), as with Grave Guard I don't personally recommend building your entire army around them these days. By the time you start pushing 2000+ points, you'll want to look into your army's namesake as a capstone - Nagash for the Grand Host or the Mortarch of X for the Legion of X. These characters are expensive and tend to be a bit fragile for their points, and they have to be your general, so they're typically not the most optimal of choices in competitive lists, but they're a must for big narrative games. Also note that if you're getting a Deathlord Mortarch (Arkhan, Neferata, or Mannfred) you might as well get the Start Collecting: Skeleton Horde box. It's only like us$10 more than getting the model separately & comes with two extra units. Even if you don't end up finding a use for those extra units in your own army, you should be able to find another Death player to trade them to for more than your $10 worth in return. The other start collecting boses aren't as good as deals, being us$30 more than the big thing included, so I'd only get them if you actually want the other units, which... eh. None of these boxes are actually great ways to start your collection, as you should really be focused on getting a solid horde block & some buffing heroes together before worrying about big centerpiece models. The 'Blades of the Blood Queen' box was actually a decent way to start a Grand Host army, but I don't think that box is still available. Note that these recommendations aren't aimed at making a top tier tournament list - honestly I'm not really sure I'd put any of the Legions in the top tier these days, but rather a solid bring & battle list with a variety of decent units that should look cool on the table while giving you a feel for what the army is about and how it's meant to function in game.
  8. Ok, so. First of all, these guys are capital G goofy, and I can really see where that would put a lot of people off. For all their high fantasy mortal realmsy concept, they have a very oldhammer sense of humor to them, like a pre-6th-edition, funny illustrations in the margins sense of humor, and it even comes through a bit in how the mortarch has been portrayed in the previews, something I hope continues in novelization depictions. Please GW, let this be the mortarch who enjoys himself, has a chuckle every now and then, maybe even some friendly banter with the heries while locked in mortal combat with them. Affable Evil. I forget who compared them to skeletor in the thread, but yeah, I agree, they've got a very 'Masters of the Universe' type of vibe to them - silly, super toyetic, dare I even say a bit camp? Given the mortarch's bone thong, I think I just might. And I can absolutely understand where some people do not like that. Personally? I love them. Like, absolutely adore them. I love He Man, I love Army of Darkness, I love Undertale, I love the oldhammer sense if humor, I love the song 'spooky scary skeletons', I love funny names, I love minis that know they're just silly toys for kids who never grew up and aren't ashamed of that, and the Ossiarch Bonereapers are all of those things, and I will *absolutely* be doing my best lousy imitation of the Skeletor voice every time I play them, "Nyah Ha Ha"s and all. Like, I'm going to be absolutely obnoxious about it, the couple of you on here who know me have been warned. ... Beyond that, I've often expressed a desire to see an undead version of or counterpart to the stormcast eternals, preferably in the form of an expanded morghast faction with smaller flightless morghast infantry as their 'less elite than acfual morghasts but still very elite for death' core, and in that sense the Bonereapers are like a literal wish come true, because that's basically exactly what they are. As for what else might be in this release that we haven't seen? I hope to Nagash that the Castle Greyskull looking walls/fortification terrain in the background of the video is a real thing. Don't know if I'd ever be able to afford it, but still. I hope actual Morghasts are fieldable as a native part of the faction, not just as allies or part of a 'Legion of the Necropolis' side list. Conceptually and Aesthetically they belong here, and if they are included that might have given the rules writers cause to re-examine their warscroll, which they've needed for a while, IMO. I hooe there's a sphynx-like monster with howda/multipke riders situation, because that would be cool in itself and for counts as purposes. ... On that note... considering them as a partial replacement for tomb kings. The trebuchetss are bigger than the tk screaming skull catapults, but not by so much that I think you couldn't use the old modrls in thrir place. The four armed things look close enough in size and concept to Ushabti (fingers crossed for a version with ranged weapons). Between scythy wizard and scroll dude, we should have reasonable stand-ins for liche priests and necrotects. The new infantry may or may not be too big for you to field tomb guard as them, but if they are too big you can always run tomb guard as grave guard. the cavalry may or may not be big enough for you to run necroknights as them. Assuming we get a Legion of the Necropolis army blending these guys with, at the very least, deathrattle, you could get pretty far for 'counts as' modern rules for an old tomb king army. We're still missing chariots, archers, sphynxes, giants, stalkers scorpions, & casket, but we haven't seen everything for this release yet, and Deathrattle itself is still due for it's own separate faction at some point in the future.
  9. Tomb kings already have points. This is no change for them if they are made a legends faction, apart from not being tourney legal, and never getting points updates in the future, both of which would be bad things, so
  10. Ok, so not exactly what we were expecting, being neither a Deathrattle expansion not a revised tomb king army but rather an entirely new faction representing Nagash's vision for the mortal realms, something actually quite similar to the deathcast / lesser morghasts I've oft wished for. That said, if you were looking for modern units to run your old tomb kings stuff as in a 'counts as' fashion, there do seem to be decent ssc, ushabti, & maybe even necroknight stand ins, though the bases on thosr new cav will be significantly smaller than necroknight cav bases, even if they are at the larger varenguard cav scale. Honestly, they look great, that caster (?) looks amazing, and I love that we have another all brand new mortarch, rather than recycling an oldhammer character. He looks great too, at least imo. So yeah, I love these. New, cool, a little bit goofy in a fun way. So good.
  11. My army is the Grand Host of Nagash, and they march forth from Nagashizzar, at the heart of Shyish, the realm of Death. As such, for thematic reasons alone, I personally have always taken the Realm of Death's Ethereal Amulet over the Realm of Shadow's Doppleganger Cloak on my own Dragon Lords.
  12. I have all these kits, and no, this isn't true. They're all scaled to match the old skeletons. But scale isn't that important - scale between mounted & foot models or common & elite units in AOS is often quite different anyway. Try converting a spare mortarch into a standing pose for hilarious evidence, arkhan in particular is like twice the height of regular skeletons. No, more importantly than the scale, the *proportions* of the latter day plastic tomb king kits are made to match with the old skeletons. In particular look at the skulls & hand bones. The current / VC style skittles have skulls and hand bones that look like they could actually fit not just inside the helms & gauntlets of similarly scaled humanoid models in the range, but within their actual heads and hands as well. The TK style skeletons, including the plastic tomb guard, warsphinx riders, and necropolis knight riders, have big cartoony skulls and hand bones that are full of fun character, but look like they could almost be masks & gloves worn over the heads & hands of similarly scaled humanoid figures. The latter day TK plastics aren't quite as bad on this as the older skeletons, but they're definitely made to fit in aesthetically with an army of those old skeletons, and they stand out noticeably in an army made up of the modern / vamp count skeleton look, even if you ignore the Egyptian style iconography.
  13. Scale & aesthetic mismatch doesn't bother me too much either, BUT it does seem to bother GW. I was mostly saying I don't think those kits coming back *will* happen, not that I'd be at all unhappy if they did. I have some of each of them (granted I built my knights as stalkers, but w/e), and do still sometimes field them, counts as or otherwise.
  14. Unfortunately, not even the Tomb Guard, Necrosphinx, and Necroknights can really be integrated into the modern death line. The size and proportions used for the skeletons match those of the old skeleton kit, and really do look inconsistent in a bad way next to the modern skeleton proportions seen in the skeleton warrior, grave guard, and black knight kits. What I don't know is whether the latter day Tomb King plastics are recent enough to have been done digitally. If so, then the files for the non-skeleton things could conceivably be duplicated on new sprues with new skeletal riders & drivers redesigned to match the modern style & proportions. I could maybe see this happening for the sphinxes. That seems less likely for the necroknights. Again, though, we did have strong rumors of a new plastic bone giant that had been fully designed, but that hadn't made it into production before end times & AoS killed off the tomb kings. Not matching the proportions of modern skeletons wouldn't matter for a skeletal giant, so if that rumor was true I wouldn't be at all surprised to see a new bone giant as part of this new range. Though I suppose that depends on just how Egyptian it's aesthetic was, and whether the studio felt it was worth doing whatever redesign work was necessary to bring it into line with the new aesthetic. Which, looking at these previews, I really like btw. It's distinctly AoS in a high fantasy-ish. Implies a Shyishian/Nagashii undead culture all its own. I'm really excited to see more on Wednesday.
  15. I had kept it as a surprise, which wasn't really kosher... but then again when was coming up with the plan I had envisioned an enemy consisting mostly of huge infantry blocks & big monsters, where a near board-wide d3 mortals would be a cool epic moment, but really not an instantly game deciding apocalypse, especially as it cost a couple hundred points in CP for what would only be possible once during the game. I didn't stop to rethink when I saw that the enemy instead had sunk like half their points into a few dozen units of a single three wound weapon team each, which they wouldn't have done if I had given them a heads up, so all in all it very much was my bad. With purchased extra CP limited to 1 per army these days, and the legions lacking much in the way of decent affordable battalions to get more that way, you can't really abuse it to the same degree you used to be able to, so it's not as much of a problem anymore, but still. IMO it's probably one of the command abilities that should come with a non-self-stacking-clause.
  16. Yeah, I really did. Still feel bad about that one. 😛
  17. I don't mean 'tomb kings revival' in aesthetics, I mean 'tomb kungs revival' in that the deathrattle faction may be expanded in a way that a reasonable portion of the old tomb kings army might be fieldable with modern faction rules via counts as. Right now, using the legions, that looks like: skeleton warriors -> skeleton warriors tomb guard -> grave guard tomb king/prince/herald -> wight king skeleton horsemen -> black knights lich priests/necrotects -> necromancer carrion -> fell bats tomb swarms -> bat swarms And that's a start, but there's an awful lot of the old tomb kings range with no reasonably appropriate modern equivalent: chariots -> nothing ushabti -> nothing bone giants -> nothing sphinxes -> nothing catapults -> nothing necroknights -> nothing stalkers -> nothing archers -> nothing horse archers -> nothing scorpions -> nothing casket -> nothing Just based on the trailer, we're at least getting new catapults. If those come with new skeleton archers, mage, chariots, a bit of faction terrain that buffs casting in some way, and maybe a giant (we had all but confirmation that a new bone giant before end times killed off oldhammer & aos killed the tomb kings), then most of the non-construct elements if the old tomb kings would be fieldable as modern deathrattle. Tack on a separate new undead construct faction, or maybe expand the deathlords into their own proper faction via new morghast variants (wingless infantry morghasts as ushabti stand in, same but mounted on undead dracoths as necroknight stand in, a couple of the same riding a bone monster as warsphinx stand in, unridden dread abyssal as necrosphynx stand in, plus a couple hero options), and make those allies to the expanded deathrattle and you've pretty much revived the tomb kings - at least in the sense if giving up to date rules that will reliably be maintained going forwards to old tomb kings armies, without actually having to revive the tomb kings. Granted, I may be switching too readily from 'too pessimistic' to 'too optimistic' here. We don't have strong evidence for anything more that catapults, but even that alone would be a big step in exactly the direction I was hoping against hope gw would take the deathrattle. As for the visual style, the armor and weaponry of the drawings in tgese previews remind me most of the mortarchs & morghasts, what with the bone trim & all. Imo that's a good look and a solid aesthetic direction.
  18. As of the Tithe 3, I do now believe it is fair to get excited. Catapults at the very least, and what looks to maybe be a new skeletal monstrous cav, which could make a good counts as option for old necroknight models. It looks like we may very well be getting that 'expansion to the deathrattle range that doubles as a partial tomb kings revival' that I and others have wanted but not dared to actually hope for.
  19. I'm just saying to keep expectations in check. If they're then exceeded, great. But if not, saves you some grief.
  20. Lots of people are speculating about the return of Tomb Kings, or entirely new factions, or massive expansions to the deathrattle range. I recommend not getting your hopes up. Sure, we might see tons of new kits like nighthaunt got... But probably more likely is the ghoul treatment where the only new kits are a terrain piece digitally cobbled together from miscellaneous bits of existing kits, a couple endless spells, and a new hero that's dramatically better than ecisting alternatives but only available in a limited release box set packaged with a bunch of existing models you already have and don't need more of.
  21. Rules wise you can stack it, but in terms of sportsmanship I reccomend you don't. I once ruined a game by multistacking this effect on an aoe damage spell. Permanently tainted my reputation.
  22. The quoted post seems more speculation than actual rumors to me. And if we're speculating... Old Tomb Kings were a wide enough faction to support multiple AoS factions. If we were to see a construct army (necrotect, ushabti, sphynxes, bone giants, etc), along with an expansion to deathrattle (skeletal mage, archers, chariots, catapult), and a new 'Legion of' list combining them, that would allow most of an old tomb kings army to translate forward via counts as. tomb guard -> grave guard, tomb kings/princes/heralds -> wight kings, skeleton riders -> black knights etc. Maybe translate a version of or stand in for the casket as a faction terrain piece. I doubt there'd be a 1 to 1 translation even over multiple factions, but as long as like 80% of the army had a modern stand in I'd personally be pretty satisfied.
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