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Found 75 results

  1. I’ve read a few things over the past year about what we can expect for death rattle. I’ve read that there might be a new handbook. I’ve read that tomb kings might return. I’ve read about Spanish skeletons, pirate skeletons, Spanish pirate skeletons. Can anyone actually shed any light on this, based on actual evidence, including the latest Tithe video? Thanks!!!
  2. A small, 500 points (AoS second edition) army of Legions of Nagash. A Vampire Lord and a Necromancer lead a horde of Skeleton Warriors with a support of the former bodyguards of the Vampire, now serving him even in the undeath.

    © Assembled and painted by Axebringer

  3. J.Z.

    Ancient Skeletons

    My first unit. Before that i paint few miniatures. I hate those bonesuckers... and i love them :) Rocks 4ground - Natural Rocks Bushes - Gamer's Grass - beige 6mm Sand - some construction sand from B&Q :) Pains - Citadel (except for white - Army Painter)
  4. J.Z.

    Ancient Skeletons

    My first unit. Before that i paint few miniatures. I hate those bonesuckers... and i love them :) Rocks 4ground - Natural Rocks Bushes - Gamer's Grass - beige 6mm Sand - some construction sand from B&Q :) Pains - Citadel (except for white - Army Painter)
  5. J.Z.

    Ancient Skeletons

    My first unit. Before that i paint few miniatures. I hate those bonesuckers... and i love them :) Rocks 4ground - Natural Rocks Bushes - Gamer's Grass - beige 6mm Sand - some construction sand from B&Q :) Pains - Citadel (except for white - Army Painter)
  6. I love the idea of spellcasters who are also melee fighters, and I love the idea of heroes using sword and sorcery to bring down enemies much larger than they are. This has led me to start a Death army with a heavy focus on Vampires as heroes who can both cast spells and hold their own in combat. So far I own four Vampires, eighty Skeletons, ten Black Knights, twenty Direwolves, a Wight King, and a Necromancer. Because I like spellcasting, and Skeleton Warriors move pretty slowly, I've decided to build a Deathrattle-heavy Legion of Sacrament list. Here's the idea so far: --- Necromancer w/ Overwhelming Dread [General: Mastery of Death] Vampire Lord on Zombie Dragon w/ Vile Transference [Wristbands of Black Gold] Vampire Lord on Nightmare w/ Amaranthine Orb Vampire Lord on Nightmare w/ Spirit Gale Vampire Lord (Flying Horror) w/ Soulpike 40x Skeleton Warriors w/ Spears 40x Skeleton Warriors w/ Spears 10x Dire Wolves 10x Black Knights +1 Command Ability Point Total: 1940 --- This list is unfinished at 1940 points, so I could still have room to expand. I would like to keep it "vampire-heavy" so to speak but if that's not viable I'm willing to change things up of course. Here are some thoughts about Endless Spells I might be able to add: Gemenids of Uhl-Gysh seems incredibly strong for its cost, 2D3 mortal wounds, -1 to hit and -1 attack. Soulsnare Shackles seems popular on this forum, but it seems easy to unbind (casting value 5) and only really has an effect on your opponent's next turn. Malignant Maelstrom would easily backfire on me since I plan on casting 7-8 spells per turn. Quicksiver Swords couldn't hurt, I guess? Chronomantic Cogs sounds very powerful, but it's expensive- I could take 2-3 spells instead of just it. What do you think?
  7. I'm starting a Death army that's mainly made up of Skeleton Warriors and other skeletal units like Black Knights. I painted up four Skeleton Warriors today, but I'm stuck on how to base them. Since I'm using red, dark brown, iron, and bone colors on the models, I figure a base with light brown, green, or purple might look good. If anyone has ideas for what kind of bases might look good for these models (and many others like them!) please let me know! Thanks!
  8. I'm starting a standard Legions of Nagash army- I was lured in by the new Death hype but I'm trying to keep things "old school" if you will. My current thought is to use two Vampire Lords (one on Zombie Dragon, one on Nightmare) and one Necromancer as heroes for a list with a bunch of Skeleton Warriors as battleline: - Vampire Lord on Nightmare w/ Spirit-Possessed Blades, Chalice of Blood [General, Mastery of Death] - Vampire Lord on Zombie Dragon w/ Lance, Shield, Chalice of Blood [Wristbands of Black Gold] - Necromancer - 40x Skeleton Warriors w/ Spears and Shields - 10x Black Knights w/ Lances and Shields All that would take up 1210 points, leaving me with 290 to go. This is the perfect number to buy 30 more Skeleton Warriors and 1 Command Point, 5 Blood Knights and 1 Command Point, or maybe something else? I feel like the Black Knights and Vampire Lord on Zombie Dragon will be enough speed that I don't need Dire Wolves, but maybe I do? Also, I'm going with Legion of Sacrament for the +1 to casting (easier to cast spells and to trigger Locus of Shyish), +3" movement, and the excellent Wristbands of Black Gold. However, Grand Legion for extra healing and Lord of Nagashizzar for extra attacks sounds great too. I'm new to Death so I'd be happy to get anyone's feedback about this list!
  9. Molochmaschine

    Desperation

    Hey, all. Like the title suggests, I am at the end of my rope. I'm trying to piece together a death army, but I'm spending so much time bouncing back and forth between ideas that I'm actually losing sleep over it. I want to be sure that, before I invest heavily into this army, it is viable. Now, I don't mean I NEED to win the next big ol' tournament, just that the army works to an extent, and isn't just a ramshackle assortment of units. I want to be sure I'm spending money on units that will be of true use. Cash isn't quite as expendable these days,so if I'm going to indulge this habit, I had to be careful(ish). If possible, AT ALL, I would love to to piece together an army that takes advantage of the models-in-waiting that I already have, namely: A mortarch kit, A Mortis Engine kit, and Nagash himself (though i doubt he'd make it) I'm leaning toward 2000pts, something size-able but not absurd, and I really need help or suggestions on this. With what I have, I would love to make the following: (Grand Host of Nagash) Arkhan Necromancer Necromancer Mortis Engine 40x Skeletons w/spears 10x Grave Guard 10x Grave Guard 5x Hexwraiths 4x Morghast Harbingers & Lords of Sacrament formation. Any advice on this would be truly, truly appreciated. Thanks in advance!
  10. Hey guys, looking at running a bunch of skeletons across the table. Im kinda set on the list, but i cannot decide on the allegiance. Should I go for Sacrament and have the extra 3" movement and shooting defense? Should i go Nagash and get the extra heal on a 5+, extra attack? the extra 6+ save? great artifacts traits? Should i go Night, +1 save in half the battle field, ability to come on the side of the board./ but no good artifacts or command traits? Allegiance: ????Vampire Lord (140)- General- Mount: NightmareWight King with Baleful Tomb Blade (120)- Mount: SteedNecromancer (110)Vampire Lord (140)- Mount: Nightmare30 x Grave Guard (420)- Great Wight Blades40 x Skeleton Warriors (280)- Ancient Spears40 x Skeleton Warriors (280)- Ancient Blades20 x Skeleton Warriors (160)- Ancient Blades10 x Black Knights (240)Deathmarch (110)Total: 2000 / 2000Allies: 0 / 400Wounds: 170
  11. Hi there guys! Recently I started AoS with a friend of mine. After a while we have a few miniatures and we are looking to play a game. We decided that we will play at 600 points. I have the following miniatures: Montarch. Wight King with Black Axe. 10 Skeletons with Spears. 10 Dire Wolves. 5 Black Knights. This is thw list I think I'll play: Allegiance: Grand Host of Nagash Leaders Arkhan The Black Mortarch of Sacrament (320) - Lore of the Dead: Fading Vigour (Deathmages) Wight King with Black Axe (120) - General - Trait: Lord of Nagashizzar - Artefact: Ossific Diadem Battleline 5 x Dire Wolves (60) 10 x Skeleton Warriors (80) - Ancient Blades Total: 580 / 2000 Allies: 0 / 400 Wounds: 36 After this I've been think about buying the next things to comolete my army I hope you can give me your feedback: https://www.games-workshop.com/en-GB/Battleforce-Blade-Of-The-Blood-Queen-2017 https://www.games-workshop.com/en-GB/Deathrattle-Barrow-Lords https://www.games-workshop.com/en-GB/Deathlords-Nagash My plan is having 40 Skellies Spear30 Grave Guard Great Wight Blade 30 Dire Wolves 10 Black Knights 2 Archais Arkham Nagash 2 Necromancers.
  12. Hey guys, I’m getting into Age of Sigmar and I need some help moving forward. So far I’ve purchased the Skeleton Horde start collecting box and need guidance. I’m thinking of building Mannfred and want to have a majorly vampire based army with some skeletons (Not worries about allegiance). Any tips for my next purchases?
  13. Dracula

    Black Knights

    First things to be painted. I kept the knights off the horses to make them easier to paint and mixed in grave guard parts to give the two units a unified look
  14. Dracula

    Black Knights

    First things to be painted. I kept the knights off the horses to make them easier to paint and mixed in grave guard parts to give the two units a unified look
  15. Hi All, New to the death grand alliance and wanted to get some advise on how to expand and build my army before I start gluing and priming things. Below I'll list the models i have/want, the 1000 point list I'm aiming to focus on first, and a high level list I'm aiming for at 2000 points. Looking for feedback on the following: 1. How do the 3 Montarch's compare, which should I build? Is it worth having more than one of them? I'm leaning toward Arkhan as that is what people seem to recommend. Should I be considering a different one for my list direction? 2. Right now I'm picking units based on what I feel I'd enjoy modeling and painting. I like to have variety as opposed to one million skeletons. I'm not so keen on the flesheater courts direction. But should I be looking at them more than I am ? Owned: Blade of the Blood Queen - 1 Montarch - 1 Wight King (want to build with skeletal steed and standard) - 2 Morghast (leaning toward harbingers for the summoned charge) - 10 grave guard - 20 skeletons Also picked up: - Another box of 10 skeletons - Necromancer - Vampire Lord with Wings (love this model) Shadespire: - Sepulcheral guard Planning to get: - More skeletons (aiming for 50 total at the moment, block of 40 with spears, unit of 10 with the other weapon option) - Spirit Hosts (love these models and really want some) - Black Knights (have read it is good to have a block of 10 or so) Thinking about the skeleton hoard SC, the malignants SC, or the nighthaunt tormented spirits box. Maybe a couple of these. 1000 Point List Goal - One Montarch (Arkhan cheapest) - Necromancer - 40 skeletons - 10 skeletons - 2 Morghast harbingers Feel like the wight king or vampire lord command ability would be good to fit in here, maybe the montarch is too much for 1000 points? Drop arkhan, add vampire lord/wight king and grave guard? 2000 Point List Goal - One Montarch (arkhan cheapest) - Necromancer - Vampire Lord with Wings - 10 Grave guard - 40 skeletons - 10 skeletons - 10 black knights - 6 spirit hosts - 2 Morghast harbingers - Mortis Engine Thanks for reading and sharing your thoughts!
  16. Hi all new here and just looking for some advice. I used to collect warhammer and 40k when I was 9-13 ish but never played properly, just painted some models to a fairly poor standard and hardly played at all. I've had a read of a lot of the threads on here so feel like I'm catching up with whats changed since I stopped - a lot! Anyway, I'm looking at a death army, just general death for now until there's more battletomes. I currently have the following: - 1 x Necrach on nightmare (old metal figure with hood and dagger) - 1x Necrach (old metal figure with hood and dagger) - 20x skeletons with spears and shields - 20x skeletons with swords (and other close combat weapons, maces etc. but count as swords) and shields - 3x dire wolves (to be added to if they are to be used obviously - just standard goblin wolf mounts) - 8x empire knights to be converted to blood knights I was thinking of removing the daggers on the necrachs and replacing them with staffs to fit the warscroll for a necromancer so essentially I have 2 necromancers. My main question is where to go next? I'm thinking start collecting! Death skeleton horde and deathrattle barrowlands box - would this give me a solid starting point for an army?
  17. Hello everybody, I have started a new Death army and planning to build it with an eastern theme. Originally I planned to make a samurai deathrattle army, but with the fact that most skeletons wear a shield of some sort it was becoming far too historically inaccurate to make it work. Instead I have now decided to simply make a blend of most asian historical warrior classes, mainly aiming at Japanese, Korean, Chinese, Mongolian and a bit of Indian styles mashed together into something that looks nice on the table and is still legal to play. Unfortunately I do not own a dry brush, so a lot of OSL effects take time to build up Some of my work in progress: Necromancer: Counts-as wight king or tomb king (depending on list): Counts-as Tomb Herald: #1 #2 Counts as Dire wolves: Skeleton warriors (shields not attached yet):
  18. Hi guys, since the GH2 points changes to settra I've been toying with the idea of a non settra based list. My regular opponants are all compitent players who take strong lists, not usually the extreme cookie cutter end of the spectrum. Therefore I need my list to be able to compete on this level. I'm looking to try this for a few games see how I get on. I'm still relatively new to Aos. Only played 5-10 games or so. All feedback and criticism on the list is very welcome from some more experienced death players/players in general. Thanks.
  19. Brand new on sprue http://www.ebay.co.uk/itm/322553501077?ssPageName=STRK:MESELX:IT&_trksid=p3984.m1555.l2649 http://www.ebay.co.uk/itm/322553494866?ssPageName=STRK:MESELX:IT&_trksid=p3984.m1555.l2649
  20. Just making a thread where people can predict the rest of the years releases, and suggest the units they expect to come with them. Personally, with us being nearly halfway through the year, I think we can expect to see three more decent AOS releases. Based on rumours and my own speculation, plus the little teases we've had so far, I think these would be: - Nurgle (Daemons, Mortals and new stuff) - Deathrattle (Expanded faction) - Dark Aelves Nurgle The Nurgle equivalent of Blades of Khorne/Disciples of Tzeentch, this would include a new Battletome as well as a big release of new units. This would also coincide with a lot of 40K Nurgle stuff as well. It would collect Nurgle Daemons, Rotbringers as well as the new stuff. My prediction for units to be released would be: Great Unclean One/Bolathrax kit. Bolathrax was heavily featured in the Ghyran campaign so I expect him to be the named GUO variant. The GUO would have a few weapon options as well, sword/flail etc. Nurgle Marauders kit. The Bloodreavers/Kairic Acolytes equivalent. Probably tougher than the other gods Marauders, what with this being Nurgle and all. I imagine them to be almost zombies, like the state between Mortal and Zombie. Or a new Zombie kit would also work. Nurgle Warriors kit. The Blood Warriors/Tzaangors equivalent. Again, pushing the toughness motif to separate them from the other gods. Pestigors would be an amazing option. Nurgle Mage. Nurgle Hero. Nurgle Cavalry. These would be smaller versions of the Maggoth riders, or something similar. Perhaps even giant slugs. This, combined with the current Nurgle stuff, would make an awesome Nurgle release I think. Deathrattle This would go a long way to pleasing many Death players and it it coincides with the Shadespire release, it would be a great way to further the faction. We know there will at least be a new Skeleton kit coming out, so I think there is good odds this gets released. What I expect for this release is: Arkhan to gain the Deathrattle keyword and be included in the Battletome. This makes too much sense not to happen. Sepulchral Guard. Obviously these have been seen. I think they're going to be an Elite infantry unit, better than the average Skeletons. Maybe even 2 wounds a piece. Ranged Units. Skelton Archers would be a welcome boon to this faction. A new Bone Giant unit. Less Egyptian vibe and more a literal Skeletal Giant. Some form of catapult/chariot/other warmachine. A Skeleton Mage. This would really amount to only a small release, but it would sell like crazy to the starving Death players. Dark Aelves With rumours persisting that Dark Aelves are getting a release, and it will be a Chthulu inspired release at that, I believe we will see a Scourge Privateers Battletome. This would infuse the current range of Privateers models, but add even more seafairing units. Pirate inspired light infantry. Similar to Harelquins, these would be dynamic and agile units, capering around wielding cutlasses and the like. Musketeers. Shooting units with Flintlock pistols and other old school armaments. Hero unit. Mage unit. Cavalry. These would be sea monster/Chthonic creatures. A large monster/centrepiece unit. Perhaps a squid like creature. This would be fairly unique, and offer great customisation. So yeah, thats my predictions for the year. Three more Battletomes with new Models.
  21. The Following is an example of how Death could be easily transformed into a legitimate grand alliance through some new rules and a few new models Bringing life back to DEATH - pt 1 DEATHLORDS Allegiance - The Lords of Death: - Instead of setting up a unit during deployment, you can declare that it is in the Realm of Death. Any unit with the DEATH keyword can be set up in the Realm of Death (the unit does not require the DEATHLORDS keyword) - Once per turn, in your hero phase, you may summon one unit from the Realm of Death (18" from caster, 9" from enemy, this is their move). "Traits of Nagash" Nagash may gift his Mortarchs with his aspects (Similar to allegiance traits -but named chars can take) 1. Sight of Nagash: +6" to spell ranges 2. Speed of Nagash: Re-Roll failed charges 3. Will of Nagash: +1 to all casting and unbinding rolls 4. Anger of Nagash: Reroll wound rolls of 1 5. Defiance of Nagash: -1 to hit in the shooting phase 6. Vigor of Nagash: Heal 1 wound in each Hero Phase Spell Lore: Lore of Undeath Morkharn: 5+ Heal D3 wounds or models on a unit, or D6 if the unit has 10 or more models. Sulekhim: 6+ cause D6 wounds to any model within 3" of the caster Khizaar: 5+ 12" 2D6, unit takes wounds for each point exceeding bravery Razkhar: 5+ Summon any unit of of any size (any unit, any size, except behemoth or hero)(18", 9" from enemy, this is their move). Ryze: 7+ Summon any behemoth Khandorak: 8+ Summon any hero (inc. Behemoth) Scroll Changes: Nagash - knows every spell in Lore of Undeath as well as every spell available to any DEATH allegiance. Mannfred - Wind of Death: pick a direction, then roll 4D6". Every unit touched suffers D3 wounds. DEATHMAGES (sub faction of Lords of Death) All DEATHMAGES have the following rule Puppetmaster: This model can be fielded with any DEATH army without breaking the allegiance, despite not sharing the particular allegiance. - They also may know 1 spell available to the current allegiance. Scroll Changes: Mortis Engine - Add NIGHTHAUNT keyword - Change to 250pt Add the following rules: - Partially Ethereal: this model ignores rend of -1 - Death Trampled: This model gets +1 to hit (all attacks) on any turn it has charged - The Reliquary: All death models within 2D6" have a 6+ save to all wounds. If you roll doubles, the model takes D3 wounds instead. - Also, when this model dies, all enemy models within 3" suffer D3 mortal wounds. DEATHRATTLE Allegiance Ability: Dying in Wait Instead of setting up a death unit, you can instead place them to one side as "Dying in Wait". In any movement phase, you can roll a D6 for any of these units: 1-2: The Dead Slumbers: Nothing happens, roll again the next movement phase 3-4: Unearthed!: set up at least 9" from enemy models & this is their move 5-6: The Restless Dead: set up at least 9" from enemy models - the unit can still make a normal move DEATHRATTLE Allegiance Traits 1. Steadfast Horde: Units within 10" of your general do not have to take battleshock tests 2. Skeletal Horror: Enemy units within 10" of your general have -1 bravery 3. Bonemaster: All Battleline units within 10" of your general gain +2 models when using their banner to restore models 4. Reinforce the line: units dying in wait treat a roll of 2 as a 3 if setting up within 15" of your general 5. Veteran of 1000 wars: Reroll save rolls of 1 for your general 6. Eternal Hero: Your general heals 1 wound in each of your hero phases DEATHRATTLE Artifacts 1.Venerable Armor: -1 to hit in the combat phase 2.Blackshield: +1 save vs all shooting attacks 3.Sword of the Ages: When this model piles in, all units within 3" immediatly suffer 1 mortal wound 4.Decrepit Crown: This model can reroll faied charges 5.Cursed Pendant: this modle can unbind 1 spell as if it were a wizard 6.Doom Axe: Pick one weapon to be a Doom Axe. All hit rolls of 1 cause a mortal wound Warscroll Changes: Black Knights (180 pts): - 2 attacks each, 3+/4+; 3 damage on the charge - improve armor save to 4+ - For every 6+ wound roll, the attack does one mortal wound in addtion to normal damage Grave Guard (140 points for 10) - 1 attack each, 2 damage - 4+ natural save Standard bearer: D6 heal: 1-3: restore 1 model 4-5: restore 3 models 6: restore 5 models Wight King > Wight Lords (5 man box set, 220 points) - Absorbs all existing wight king models - 3 wounds each - Standard of the Forsaken: all Death units within 10" of this standard have +1 attacks - - OR Standard of the Eternal: all Death units within 10" of this banner have a 5++ save (1 standard per unit) - Weapons: Tomb blade (3) attacks at 4+/3+, -1 rend 2 damage - - OR Black Axe, (3) attacks at 4+/4+ -2 rend 2 damage. - Champion has +1 attack New Units Wight King: Awesome "celestant on dracoth" size model on a cool skeletal mount. - Commander of the horde: all deathrattle within 8" of this model have +1 to wound - Lord of Bones command ability Skeletal Dragon: Dragon model with zombie-dragon like attacks. - No breath attack, 5++ save, 16 wounds. Skeletal Arbalest- New skeletons with bows kit - Same as skeletons, but with shooting instead of melee. 20" range. Always 5+ to hit no matter what, or 4+ if within 10"
  22. Version 1.2.0

    140 downloads

    This is the Unofficial Tomb Kings Battletome for Age of Sigmar. With 114 pages of content including: • 58 pages of new lore and artwork for the Tomb Kings within the Mortal Realms • New Allegiance Abilities, Command Traits, Artifacts, and a Spell Lore • Time of War rules and a Battleplan • 9 New Warscroll Battalions • 4 New Warscroll units including the Hierotitan and Necrolith Colossus You can read my thoughts on the creation of this Battletome over the past year on Mengel Miniatures.
  23. urion

    Baltazar Khepri

    Presenting Batlazar Khepri, Master of the Order of the Coptic Stag.
  24. Heya folks! So, as the title suggest, I'm a guy who have finally decided to try out Age of Sigmar (first minatures game I've tried!), and I think the start collect box for the skeleton horde looks really cool. I've heard the skeletons are all about massive numbers and regnerating themselves, which sounds really fun! Anyway, I just wanted to hear if you guys have any advice for me once I buy the box... maybe you even think I shouldn't? I hear that deathrattle (that's the term, right?) is pretty weak right now, and isin't getting a lot of support... as much as I love me some skellies, I don't really want my first army to be useless and unsupported, you know? And if I shouldn't get the skelly box, what alternatives would you suggest? Oh, and also, what should I get after the start box? Like, what models would be a good idea to get if I want to expand on the army I get in the box? Thanks in advance for your help, and I really apreciate the feedback/advice! I've joined this forum since I heard you guys are really cool about helping new players and whatnot, and as you might have seen, I kinda need the help . -Muggi
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