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Sception

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Everything posted by Sception

  1. I'm mostly just hoping that this weekend's preview will show us whatever this is: "Morghast Hero" has been near the top of my personal wishlist since before Age of Sigmar was even a thing, and I've had my fingers crossed so hard since this rumour engine dropped that I'm giving myself arthritis.
  2. I expect they're just new ghouls flat out, replacing the existing models. They're not quite different enough imo to be a different unit that exist alongside the current ghouls.
  3. I mean, I have a very specific wish list for new OBR units/models that has remained consistent pretty much since the faction's release: Walls & Gate terrain, like in the promotional art, if they put enough in the box to run a proper seige game I'd drop us$200 on this without a second thought. Mortek Archers/crossbows Morghast Hero, named or otherwise Warsphynx style seige beast large centerpiece monster w/ howda, (at least) 2 builds - leader build with liege in the howda or non-leader w/ mortek crew, spare base to field the liege as a foot hero if you build the mortek crew. The one thing I don't want is more foot mortisans, we had enough of those before the ossifector. Imo we now have too many, and the faction would be improved by removing the ossifector as a unit and just calling the model an alternate boneshaper sculpt. Of the maybe OBR-esque teasers we've seen, there has been: One Morghast-style wing. This could be a new morghast hero or unit, but not necessarily. It could easily be some other new winged OBR thing, either bigger or smaller than morghasts. I'm pretty sure it's OBR something though, very distinctive style, and just not how wings in other factions look, even skeletalish wings in other undead factions. One taloned boney limb, probably a leg, standing on or grasping what looks to be a plaguebearer skull. If it is a plaguebearer skull, then the model is roughly human sized (as small as a mortek to as large as a liege - almost certainly smaller than stalkers/immortis). I'm not as sure that this is OBR - it could be a boney daemon or some sort of weird deathrattle thing. OBR seems most likely though. If these are the same model then we might be looking at some sort of gargoyle-like winged mortek / mini morghast unit? I kind of hope that's not the case, though, as imo OBR in general should be a pretty slow and landbound faction, more anvil than hammer if you catch my drift. Yes, Deathriders exist, but they're not exactly fast by cavalry standards, and yeah morghasts exist too, but they're an expensive and specialized elite, with their speed and flight is part of what makes them special in the army. Still, if we do get mortek gargoyles then a flying circus with gargoyles backed up by morghasts could be cool to see, even if it did feel off brand for the faction.
  4. Partial List for Nighthaunts: Nighthaunts: Danny Elfman, This Is Halloween; Yuka Kitamura, Slave Knight Gael (Dark Souls 3 ost) Lady Olynder: Garbage, Only Happy When it Rains Kurdoss Valentian: Billie Eilish, You Should See Me In A Crown; Elton John & Tim Rice, Be Prepared Reikenor: Blue Oyster Cult, (Don't Fear) The Reaper Awlrach: A Boogie Wit Da Hoodie, Drowning; Decemberists, A Mariner's Revenge Song Grieving Legion: Leonard Cohen, Everybody Knows Emerald Host: ??? Quicksilver Dead: ??? Scarlet Doom: ??? .... mostly missing good songs for the subfactions here. Very open to suggestions. Will be checking out Firaun's suggestions later, maybe something there will fit.
  5. Soulblight Gravelords: Saint Saens, Dans Macabre Neferata: Olympus Mons, Cleopatra; Ludo, Love Me Dead Mannfred: Voltaire, When You're Evil; Melody Gardot; Your Heart is as Black as Night Prince Vhordrai: Dethklok, Black Fire Upon Us Lauka Vai: Kanye West, Monster (Nicki's Verse only) Volga: Stephen Sondheim, Last Midnight (Into the Woods) Radukar & The Ulfenkarn Crew: Dschinghis Khan, Moskau Legion of Blood: Brian David Gilbert, Lay All Your Love On Me (performed by a vampire) Legion of Night: Sting & David Hartley, Snuff Out the Light (the Emperor's New Groove) Kastelli Dynasty: Dethklok, Thunderhorse Avengori Dynasty: Bobby "Boris" Pickett, Monster Mash Vyrkos Dynasty: Aviators, Teeth
  6. Nagash: Les Friction, Dark Matter; Bear Ghost, Necromancin Dancin; Aviators, Stay Dead; Megan Nicole Dong, The Nowhere King (Centaur World) ... Ossiarch Bonereapers: Andrew Gold, Spooky Scary Skeletons Katakros: All Good Things, Undefeated; Tool, Invincible Arkhan: Josh Ritter, Old Black Magic; Stephen Schwartz, Playing With the Big Boys (Prince of Egypt); Zandtos: The Hit House, Hunt You Down (feat. Ruby Friedman) Vokmortian: Junior Parker, Taxman Mortis Praetoreans: Dethklok, the Gears Null Myriad: John Cage, 4'33"; Akihiko Narita, Khezu Theme (Monster Hunter series) Stalliarch Lords: Hans Zimmer, Stampede (Lion King) Petrifex Elite: Queen, We Will Rock You Crematoreans: Aviators, Let There Be Fire Ivory Host: Imagine Dragons, Bones
  7. liche riding dragon seems a particularly odd choice for Tomb Kings, makes it hard to take that rumor seriously. Also 90 odd models mostly being old TK skeletons is similarly hard to credit. I'm not saying I expect new skeletons - though If I were going to do just one new plastic sprue for old world, it would be basic TK skeletons - the 8e plastic tomb guard, including necroknights and sphinx crew, hold up well enough, but the basic skeleton bodies used for warriors, archers, cavalry, and chariots really don't, and a single new body sprue could potentially cover all of those units.... But yeah, while I don't actually ~expect~ new TK skittles, I'd also be surprised if GW thinks they can get people to buy ~that many~ of the old ones in a single box.
  8. Alternating activations from War Cry or Middle Earth or honestly any other sensible miniatures game would also be a godsend. I get why some people like the player turn system with the possibility of a double turn, but it scales down really badly (you can't fight your way back from losing your first wave to an unlucky double turn if you're playing a small game where the first wave is all you have), and in larger games where it hypothetically keeps games interesting and unpredictable without deciding games outright it can result in mind numbingly long stretches of time where your opponents turn just never ends and you just kind of sit around waiting to get to play again.
  9. This is a longer video about basing methods in general, but it starts by talking about the benefits of hollow bases and using metal strips under the base instead of gluing magnets directly, concisely and visually explaining the benefits of this method. Pretty much instantly transformed how I do basing/transport magnets and I haven't looked back.
  10. I do not recommend gluing magnets to the miniatures themselves. If the magnets are strong enough it can make it wonky to move them near other minis with their own magnets. Also, a hollow bottomed base is just easier to move and position over uneven terrain and a magnet can get in the way of that (this is also why plain hollow bases are better than slotted bases with tabs on the minis). Also if you glue magnets inside the bases you need to be very particular about the size and strength of the magnets you use - too weak and it won't hold the model, too strong and you might break the model when lifting it from the metal transport sheet (especially an issue for fragile models like skeletons and nighthaunts), too short and the magnet won't make contact with the storage sheet, too tall and the model will stick up and wobble, etc. Instead I use a dremel with a sanding or grinding head to flatten the inside of the base, then glue a flat bit of steel clipped of a steel sheet up in there, being sure to sand/grind any points or burrs off the bit of steel first. you can stick a magnet to the steel bit under the base when you want to transport the model or stick it to something, and take the magnet out when you want to game with it or put it on a storage or display shelf. This also lets you swap out magnets if you find a particular one is too strong or weak or large or small for a given model, or add extra magnets if you find one isn't enough. You can also save money on magnets since you'll only need enough for the models you're transporting to a given game, you don't need em for models on storage or display shelves. I do sometime still glue small magnets in, typically for slotta base models where I'm feeling too lazy to actually to clip out the tab to glue them to non-slotta bases, or where the tab is required structural support that just can't be removed. For my own stuff I use 2mm thickness disk magnets of various diameters, from 2mm diameter for smaller/frailer stuff up to 5mm diameter for bigger things. 2mm x 3mm is the size I use most often for infantry models. If a single 2mm x 5mm disk magnet isn't strong enough, then i use multiple magnets. 2mm thick is pretty much the right thickness to just glue straight up under a 25mm base, though you might have to scrape, sand, or dremmel some raised text flat. On larger bases 2mm thick often isn't enough to make contact if you just glue it up there, but remember that for all my models /apart/ from some 25mm slotta bases I glue a bit of metal up under the base and the magnet just sticks to that, and the extra height of the metal makes 2mm fit fine for any base. In fact, it often sticks out below the base, but that's ok because again I can pop the magnet right off during the game. Don't neglect the strength of the magnet while you're focusing on size. Especially for smaller magnets, like those 2mm x 2mm ones, if there's not a decent strength to the magnet it won't hold. I mean, you can always use extra magnets if one isn't enough, or larger magnets if like me you get them in different sizes, but still. N52 is usually about right.
  11. oh, yeah, that's the other big thing i want from 40k. unit type keywords. infantry, cavalry, warbeast, etc. they don't have to have any inherent game rules attached, they just need to exist so other rules and abilities can reference them. because yeah, 'unit with a wound characteristic of 4 or less that doesn't have mounts' is awkward, and 'hero with wound characteristic of 9 or less that doesn't have a mount - only companions don't count as mounts for this rule even though they count as mounts for everything else' is even more awkward. yeah, this stuff would require compendium style rules resets that would suck for late arriving books, but it's still something the game needs, so... *shrug*
  12. The main thing I want from 40k 10th edition is character's joining units. we've seen half a dozen wonky rules implementations from look out sir to gallatian vets to more different look out sir to bodyguard units to bodyguard units that work a little bit differently all trying to replicate the concept of just attaching a character to a unit with all falling short since you can still pass one charge and fail another and have your champion charge into battle alone while their stalwart bodyguard just hangs back and watches them go and its just annoying. To say nothing of the many obnoxious short range 'within' or worse 'wholly within' auras that can be replaced with a simple, straight forward buff to the unit a hero is attached to. Just have characters say what units they can join, and treat them and their squad as the same unit for the purposes of movement and have all damage apply to the squad first (including in melee! that alone would fix many of the beatstick infantry heroes that aren't worth running cuz they die to easy even if they get to melee!), and then introduce a special 'sniper' or 'precision' rule to let special elite hero hunter units pick out heroes separately, and make sure all factions have access to at least one of these hero hunter type squads (eg for my ossiarchs you might give morghasts the hero hunter rule and also make one of the stalker unit's combat style options be hero hunting). Maybe also let heroes target each other this way as a simplified version of old school challenges.. I don't know, I'm just tired of having all these different rules that all seem to be more obnoxious and less evocative ways of representing the old school system of just attaching heroes to your units.
  13. I'm pretty familiar with what's gone down for the death factions, though I do appreciate this summary regardless. It does kind of lean into my feeling that the only grand alliance to have been significantly impacted by the events of Broken Realms is Death, and thus Death factions and the realm of Death are the only places where anything interesting is actually happening, even though this edition was supposed to be about the realm of ghur and the rite of life and the age of beasts and the dawnbringer crusades. But that has to be my own biased perspective as a player of undead factions only, right? Other factions have to have been doing things, right? Like there was 'strife in Thondia', wasn't there? Didn't that amount to something? Weren't there sides doing the strifing? Weren't they strifing over something? Somebody won that strife, and claimed some prize they were strifing over, and actually did something with the prized that they strifed so good and hard for, right? The Gelato Wars happened, yeah? People were fighting over something in those caves and crevasses? Surely two back to back GHB seasons amounted to something in the narrative? And now there's Andtor? Factions are actually doing stuff in Andtor, no? It matters who wins and who loses there somehow, yeah? Stuff happened in the Realmgate wars. The factions involved were fighting for actual reasons, they wanted things, and the winners got some version of those things, however compromised, and the realms were changed for it happening. Same with the points of light campaigns where the cities of sigmar were built under seige. Or that weird blood moon situation. Or the malign portents. Or the Seige of Lethis in the Soul Wars - stuff happened in that seige, order fought off the nighthaunt assault and saved the city but lost the contents of the stormvault beneath, which in turn led to the introduction of katakros and the ossiarchs which impacted not just the lore but the game itself via a new death faction. Later on ossiarch expansion tracing back to the Nighthaunt victory in Lethis reached into hysh and precipitated open war between Teclis and Nagash, and that in turn led to the banishment of Nagash and Arkhan. They'll be back, sure, but they're currently /still/ out of action in the lore so BR:Teclis is still has an ongoing impact on the overall narrative in a way that it sort of feels like Thondia doesn't*. With Nagash's banishment Teclis also cancelled out the Necroquake, just in time for Alarielle's rite of life - which was meant to balance out the Necroquake and restore magic in the realms to a neutral state - to instead spiral out of control unopposed, waking Kragnos and leading to the age of the beasts. From the necroquake to the soul wars to the seige of lethis to the lumineth and ossiarchs emerging onto the scene (the former forced to take a more active role in the realms by the necroquake, the latter only finally completed because of it) to the bone tithe to these two new factions coming into direct conflict in broken realms teclis to the unexpectedly unopposed rite of life to kragnos, there's a continuing chain of Stuff Happening, with consequences branching out and feeding into Other Stuff Happening, right up until the release of the 3e big rulebook, and then... what? Basically it felt like there were writers on the dev team were pushing constant narrative advancement throughout 1e (at least after its horribly rocky start) and 2e, and then it feels like everything just stopped dead with the release of 3e - at least outside of Death factions reacting to Nagash being taken off the board - and I'm left wondering if everything really did stop or if that's just a false impression I have because I got used to my guys being center stage and they're not anymore.
  14. I mean, 2nd edition had a narrative book series at the end of the edition AND regular stuff happening throughout.
  15. As we push into the second dawnbringers book, the narrative campaign cycle that seems intended to close out 3rd edition the way Broken Realms was supposed to close out 2nd edition - I'm kind of stuck wondering if anything even happened in terms of the overall game narrative in 3e? Like major stuff was constantly happening in 2nd edition pretty much from the Malign Portents campaign that ushered it in through the Broken Realms book that closed it. The timeline was constantly lurching forward centuries at a time, there were major campaigns across multiple Realms, various gods and pseudo-gods were constantly enacting major plans and schemes, several entire new factions burst onto the scene. The state of the setting going into Broken Realms already felt so different from where it was when Soul Wars released, and then Broken Realms changed everything for everyone. Even first edition, for as poorly defined as the setting was back then, constantly had major new stuff happening between the Realmgate Wars books (which were honestly so much more compelling than 'strife in thondia' or 'dawnbringers book 1') and 'points of light' campaign with the first cities of sigmar being built. By contrast, it feels like the Realms are in exactly the same place now as they were where Broken Realms left off, as though nothing has happened at all in 3rd edition. Kragnos still feels like a new potential threat who hasn't really done anything yet. The Dawnbringer crusades were a big focus of the 3e core book lore, set to be the big new development in the setting, and what feels like the first of them to actually be launched in the canon have only just now left the gates of their home cities. At the end of Broken Realms Be'Lakor was preparing for a major move to usurp Archaon and split Grand Alliance: Chaos down the middle, and now however many years later he's still preparing, still hasn't acted, still doesn't seem likely to act any time soon. Broken Realms seemed intended to throw Order, Death, and Chaos into disarray and internal strife while for the first time giving Destruction a single figure to unite around into a coherent threat, but it feels the only grand alliance that the writers actually followed through on was Death - the alliance that was fading into the background after having the limelight in 2e anyway. Be'Lakor never made his move so Chaos hasn't split, Order seems to be trucking along exactly the same despite Morathi's betrayal, and Destruction feels as disorganized and haphazard and, in the grand scheme, unthreatening as ever. In contrast Death has been full of dynamic and interesting change with Nagash & Arkhan's boney hands off the wheel, leading to compelling developments from Soulblight civil war to Bonereapers feuding with other undead factions over skeletal resources to Nighthaunts outright allying with daemons, which makes it feel like the alliance that 3e is the least interested in is the only one with interesting stuff going on and the realm of death somehow being far more dynamic than the realm of the beasts in this so-called age of the beast. ... But maybe it's just me, because I mostly focus on the Death factions, and they have receded into the background - fairly enough after having the limelight through so much of 2nd edition. So naturally I'd be more aware of what was happening in Shyish, and less aware of what's going on in the rest of the game where the undead are taking a well earned vacation. ... So I ask the rest of you... what even happened in 3e? What major events have transpired? What major battles have happened, and what meaningful changes in circumstances came of it. Has Kragnos actually /done/ anything? Is there anything he's even trying to do that might have ramifications for any of the other realms, or even anyone in Ghur who doesn't have the misfortune of existing within his personal line of sight? Have the orks or goblins or ogres or giants changed in any significant way as a result of Kragnos? Has there been any friction in their societies from followers of their existing gods when this new earthquake guy showed up? Has the actual landscape of Ghur changed in any way that in the long term would be distinguishable from the movements of their already constantly shifting continents? What cities have been built or destroyed? What heroes have risen to prominence or been killed? I haven't heard anything about Stormcast being hampered by Be'Lakor's dark sky business recently - did that actually get resolved while I wasn't looking? Or did the writers just forget about it? Or is it still a big deal and I just haven't been paying close enough attention? Have there been any significant moves in the hunt for Slaanesh? Has Malerion stepped out of the shadows? Has Tyrion? Has Morathi actually done anything with her new godhood? Have there been any repercussions for her betrayal? Has Sigmar or Teclis or Grungni or Archaon or Be'Lakor or those named stormcast dragons or anybody actually done anything? Are there any plots in the works? Is there anything actively going on that might be at stake in the Dawnbringers campaign other than whether the realm of fire or the realm of life gets a new dot with a new settlement name written next to it on their map? Has anything important actually happened in anybody's new Battletomes, or do their lore sections all basically run up to Broken Realms and just kind of trail off? Has anything important to the overall setting narrative actually happened in any Black Library books, or are they all just individual adventures without ramifications extending beyond the local scale? If I wanted to get a sense of the important narrative developments of 3rd edition, which books, if any, should I be looking to read?
  16. Some sort of talon-footed skele-thing standing on what looks to me like a plaguebearer skull. OBR Maybe? Definitely not a morghast foot (and if that is a plaguebearer skull much smaller than a morghasts foot) but could be related to the morghast-style skeletal wing we saw previously.
  17. Every subfaction sees play. Every battleline unit sees play. Hoard infantry sees play (multiple builds!). Elite Infantry sees play. Heavy cavalry sees play. little heroes see play. Monster heroes see play. Named heroes see play. And all of them see good results. There are almost as many distinct builds of overperforming soulblight armies with wildly different unit selections as there are entire factions in the game's sweet spot range. The idea that internal balance in this faction is somehow bad is silly. You judge internal balance on the variety of lists and units played, not on the existance of a handful of exceptions, especially in a faction as deep as this, and especially when those exceptions are leftover box game stuff that many players won't even be able to find.
  18. In a faction with over 40 warscrolls you're reaching for... side game units and the unridden version of a kit that saw tons of play in both the named and un-named ridden form for examples of lackluster units? Yeah, internal balance for the faction has been pretty solid, I'd say. Though we'll see what these changes do to it.
  19. Are the OBR rules too strong, or are Katakros + Boneshaper + Deathriders + Immortis too strong? Because you never see harvesters, you never see mortek guard, you never see mortek crawlers, you rarely see stalkers or morghasts... Like, if this change finally breaks the back of Immortis Guard and everyone shifts to the previously untouchable Mortek Guard and we see the same win rates, then I might believe OBR as a faction are OP as opposed to having a couple OP units. I'm much more open to the idea that Soulblight are Just OP as a faction and need a ground up design rethink, because there it really did seem like the whole faction was OP. You saw zombie spam, you saw glass cannon grave guard, you saw heavy cav bloodknight spam, their named characters saw play, their little heroes saw play, their wolves saw play, all of their subfactions saw play, heck, even monster mash avengori with unridden dragons and gheists saw play, and their win rates were problematically high across the full spectrum. When people are winning too much no matter what units they take from a faction with one of the largest selections to choose from, to me that speaks more of there being a fundamental problem with the faction's overall design.
  20. I mean, they couldn't just nerf one or two things for soulblight, that book is a hundred units deep with half a dozen completely different builds all overperforming in the competitive space. They may have over-nerfed some things (goodbye spirit gale), but the idea that they could have fixed the soulblight problem with nerfs to just one or two units just isn't realistic at all. As for OBR not getting hit enough, that's the opposite approach because it's the opposite problem, where there's just one good list consisting of just a handful of units and the rest of the faction might as well not exist currently. Like, are you really upset they lowered the price of their war machine? When was the last time you faced a Mortek Crawler and actually had to care what it did? Yeah, the faction saw more points decreases than increases, but the decreases are on units that almost never see play and do not see good results when they do, while the hefty points increase to katakros in particular hits almost every competitive bonereaper army. Meanwhile the recursion change is a huge nerf to the faction's biggest problem unit that the bulk of lists rely on as their backbone, likely translating to 15 to 20 wounds less of immortis guard for opponents to have to chew through per game, maybe more, and while a points increase forcing players to drop another unit of them might have achieved more or less the same result, preventing OBR armies from potentially bringing back like 4 of them in a single turn is a bigger win for quality of life, imo. You can argue they maybe should have gone harder on the points increase to deathriders, or that they should have nerfed the Null Myriad subfaction bonus, I could agree with either of those. but other than that I don't know what else you could have wanted to see in terms of OBR nerfs. Maybe a reduction to their extra command points? But the units that are overplayed, the ones driving OBR's unreasonable win rates, are already the most command point efficient units, the stuff in the army that would be least affected by that.
  21. New battlescroll out, as expected some soulblight nerfs: - no hero phase movement or teleport before blizzard spell - big nerf to spirit gale - 1 mw to 3 enemy units, or 6 with 9+ cast result - small points increases to many units, like half the army, larger increases for a few - particularly zombies Actually less of a nerf than I expected - I thought there'd be some further nerfs to endless legions. Thoughts? Devs said internal balance is pretty good, but overall win rate too high, so they were aiming to bring everything down a little without hitting any one thing too hard. To me it looks like they did a decent job of that, but I'm not a competent judge of such things. Will this affect what any of you run?
  22. New Battlescroll out! - Big points increase to katakros - Small points increase to Deathriders - Immortis/Stalker recursion nerf (slain models come back with 4 wounds already allocated) + Moderate Points decrease to Harvester + Moderate points decrease to Crawler + Moderate points decrease to Mortek Guard I was expecting worse (complete removal of the ability to return slain immortis & stalkers, bigger points increase to deathriders, null myriad nerf), so relative to my expectations these changes actually look pretty good to me. At 160 points, I could see Harvesters being viable as a pure beatstick, with its combat phase healing ability as more of a bonus rather than the reason you take it. I could see trying out a formation of 20 guard, a Harvester, and an Ossifector with their unique relic, maybe also general with the shooting debuff aura command ability. .... On the other hand, will the recursion nerf finally bring an end to immortis domination? If so, will OBR's win rate finally fall back in line, or even fall through the floor, or will people just shift to Deathriders, or something else? What do you think?
  23. Oh, I agree, I just don't want to start counting our chickens before they hatch.
  24. i mean, it could in theory just be new models for the existing units. They hold up pretty well, but they are fairly old.
  25. The Nova Open preview show is coming tonight at 8:30ish pm eastern standard time. Previews for most of GW's games, including Age of Sigmar, Warhammer Old World, Warcry, Underworlds, and Bloodbowl, any of which might include new undead stuff. In particular for Age of Sigmar we've already seen the full Cities of Sigmar release, so we might finally get a proper look at new Flesh Eater Courts models, since iirc they're the next battletome in line. FEC aren't guaranteed, however, as we're expecting another book or two for the Dawnbringers narrative campaign before the FEC battletome lands, and Dawnbringers is supposed to see releases for several factions, so they might hold off on FEC and show a bunch of campaign releases instead That could still include undead stuff, though, as Dawnbringers is supposed to see new releases for almost every faction, and we have seen some suggestive rumor engine pics recently. Also the recently released starter set for Warcry also includes some soulblight stuff. Nothing super exciting, just a re-packaged underworlds warband, but with a frozen tundra board and some bits of terrain that match the currently out of print mausoleum, but it's possible that might foreshadow an undead-oriented theme to the next Warcry season, or possibly a return of the mausoleum terrain kit itself, which was released as a warcry terrain set in the past. TO BE CLEAR: there's no guarantee of any death previews. The actual big AoS previews are expected to be for Ironjaws, not undead. It would be unfair to get too disappointed if we don't see anything at all. Even so, I'll be following along with interest and posting updates here if we see anything at all for the undead. Shadow Banner's up. We got slaanesh, space marines, ???, brets, and ironjaws. Don't know what the middle thing is, but it's swampy, so probably krulboys or gloomspite. None of this looks undead. ... Nick on the right can't talk into the mic to save his life. Max volume on my big tv & I cannot hear this guy. :p ... Yeah, middle thing was a big new Troggoth hero for gloomspites. Neat, but not undead. ... Next dawbringers book is overwhelmingly destruction based. Undead looking less and less likely. ... IS THAT FEC? IS THAT NEW CRYPT HORRORS FOR WARCRY??? No!!!! They're Ogor Gorgers. honestly, though I'd be tempted to use them as horrors over the current kit. ... https://www.warhammer-community.com/2023/08/31/nova-open-previews-suck-at-blood-and-not-blood-bowl-with-the-drakfang-thirsters/ BLOODBOWL COMES IN CLUTCH WITH THE SAVE! WE HAVE UNDEAD! I REPEAT, WE HAVE UNDEAD! I'm not usually hype for bloodbowl, but this team actually looks kind of great? lots of character. ... Aaand that's it. Today was not the big FEC reveal, but not a complete loss for the undead, either.
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