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Malburr

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Everything posted by Malburr

  1. "Wearing traditional arkanaut armour, the first company of Rereksfjiord are all proud and daring inviduals ready for anything the mortal realm can throw at them". The six "ordinary" araknauts where all made from parts from the dwarf warriors and thunderers kit, where the red haired caption Todrich carries a special built volley gun made by glueing the small two-barreled pistol to the underside of the right handed one. The 3 arkanauts carrying the special weapons where a blast to built. The first one was Krimnar, wielding the skypike. The pike is made from the thunderers standard, the axe head of a two-handed warrior axe glued to its underside and lastly the spear-head from a dragon blade lance. Secondly was Wilfram, stoicly carrying the light sky hook. Keen eyes recognise this as the drill from the now missing dwarf miner kit. Lastly was Durong´s aethermatic volley gun built. This one was tricky to assemble, the stock is the one used to make a cross bow (without the bow part). Around the stock 6 barrels from the champion handgun was glued around with a ring of green stuff holding the front together. Finally a shoulder plate from the longbeard/hammerer´s kit was glued over to onceal the chopped off baksides of the gun barrels. Also satesfied with the colour scheme, I´m ready to invest in the official Khadron line of models where I hope this uniqe unit will be a fun addition. Keep your eyes to the skies! /Malburr
  2. The first unit from the arkanaut company of Rereksfjiord, with thier red headed captain Todrich Rereksfjiord at the lead. These models were made from various bitz, mainly from the dwarf warriors and thunderers kits.
  3. Admiral Skyrock had bearly returned from the siege of Barak-Nar, when she received the news of Elgroz´s failing health and no medical treatment of the Overlords seemed to work. Without even stopping to restock her fleet, she quickly gave the order to set course to Lake Rurbedas where a Realmgate to Ghyran could be found on the lake´s bottom. Once in the Realm of Life, Skyrock hoped she would find a solution to Elgroz illness. Ignoring the safe route to Rurbedas, a journey normally taking 6-7 days she braved monster filled jungles and canyons for a risky shortcut. After being under constant attacks from the predators preying there, Skyrock´s fleet reach the shores of Rurbedas after mere 3 days. Killing the endrins of her ship in mid-flight, Skyrock and her crew plunged through the Realmgate at the lake floor. On the other side of the gate, the small fleet´s vessels float to the surface of Rurbedas twin lake in Ghyran. Not bothering cleaning of the seaweed, they took to the skies once more. Soon after the fleets arrival to the vibrant realm, they came across the Sylvaneths of the Shimmerbark grove. There she made a deal with the Treelord Direroot (after a long complaint from Yllrud about the lack of Sylvaneth clothing) to help the tree folk vanquish a conclave of filth ridden rat men which poisoned the life-giving waterfalls. In exchange of a remedy for Elgroz, Skyrock´s fleet´s cannons brought brutal retribution upon the vermin folk. After receiving the sought prize, the essences of a life pod, and quickly establishing a future trade contract, Skyrock set course home. Back in Elgi-Bar she literally jumped from her ship in flight down to the sky-city to quickly deliver the medication to Elgroz. The jellyfish was brought back from the brink of death, and that´s how Admiral Yllrud Skyrock became the much-praised Admiral she now is.
  4. Somewhat of a celebrity in Elgi-Bar, Admiral Yllrud Skyrock is an obstinate commander of the crews under her command. A veteran from Brokk Grungsson´s counterattack on the siege of Barak-Nar and saviour of Elgroz´s life, she has earned her place as Lord-commander of Elgi-Bar´s sky-fleet. Her most striking trait is however her known dislike to seeing bare flesh. She is considered uncommonly prude among a folk rumoured being savages. This is normally not a problem since most Kharadron Overlords wear covering body armour, but her interactions with the tempered Fyreslayers across the mortal realms have been uncomfortable ones for all included. Some say it is this aversion of undressed folk is the driving force for the expeditions she makes for the Rerekfjiord corporation, rumours which she does not comment on. Aside from this prudish quirk, Yllrud is like all Kharadron Admirals a driven, cunning sky captain and deadly combatant. Her distain of unarmoured foes has made her an expert marksman with her aetheric volley gun Dhurn (slayer), firing them swiftly down before they can reach her. Those that does engage her in melee are mercilessly crushed under her heavy skalfhammer.
  5. While becoming more modern since regaining contact with rest of the Kharadron society and agreeing to the terms to the Code, there is still one grudge every duardin of Elgi-Bar still carries within them. Even though millennia have passed since the age of Chaos began and now recently the stormhost from Azyr have start driven the ruinous powers from the Mortal realms, the Overlords of Elgi-Bar have not forgiven the god king Sigmar for abandoning their ancestors, taking their creator god Grungni with him and fooling the duardin warrior god Grimnir to his death. Even though the Code allows them to do business with other races, the merchant lords of Elgi-Bar have been known to double the prices many fold of their wares and services when encountering inhabitants from Azyrheim and Sigmars armies, or straight out refused to aid them in their need. Emissaries from Sigmars court have been send to try make amends to the rulers of Elgi-Bar, but have only been met with propositions to contracts demanding outrageous prices like the god kings sacred hammer Ghal Maraz and that Sigmar himself should swab the decks on every sky vessel for many generations.
  6. Characterized by the wildlife of Ghur, the Kharadron Overlords of Elgi-Bar are considered poorer and not as civilized as the other major sky-ports and is somewhat looked down upon. It is true some members of the arkanaut companies of Elgi-Bar still uses the same armour their ancestors bore the days when they left their mountain holds, and the city´s technology is not as advanced as others (many foreign admirals often comment this to the fact that the inhabitants of Elgi-Bar still haven´t been able to extract the Aether-gold from the giant jellyfish). The reason some of the companies still uses ancient armours is because that discovering ore-veins in Ghur is a hard task, since the land itself is most of the part animal to. So, the metal they manage to mine and flay of the hides from the metal-beasts at Adamant peaks is often used to build new sky vessels, repair damaged ones and bolstering the defences of Elgroz. What the sky folk of Elgi-Bar makes up for said shortcomings is that they are better at caring for their equipment (it is said that that their fleets flagship “Karak-Dahendra” the everlasting thunders weapons never have malfunctioned even now it is reaching its 500 birthday) and they are the best hunters ever taking to the clouds. Surviving so long in the beast filled landscapes of Ghur have given the crews on the sky ships a deep intuition on how beasts behave and use it to their advantage. This can either be in the form on how to best avoid the winged hydras that nests in cloud-caves or where to fire at a feral preyton´s weakest spots. This alone makes the mercenary companies of Elgi-Bar good choices for escort jobs through monster filled lands, even over the renowned Grundstock corporation’s artillery. What the Overlords of Elgi-Bar undeniable chare with their sky faring kin is their sense of business and inventive entrepreneurship, like having monopoly of trading live basilisks and skywyrm jackets. No grudgebound contract is too dangerous for the fleets hailing from Elgi-Bar, which in the eyes of their richer peers is considered equally admirable and foolhardy. Never less, the beast riding city Elgi-Bar is a rising civilisation and economy in the Age of Sigmar.
  7. It was under the great exodus during the age of Chaos, where the ancestors to today’s Kharadron Overlords fled to the skies, a castaway fleet of frigates in search of a sanctum came across the giant Elgroz. Filled with the well coveted substance “Aether-gold” the refugees first tried to extract it from this sky leviathan, but at the time their tools where not suited to even pierce the transparent skin of Elgroz. Fearing to lose it (and it´s valuable gas) the fleeing duardins decided to settle upon it until they could claim the Aether-gold. This was the start of an unintentional symbiosis. Elgroz unaware of its new inhabitant living upon it, proved to be both a safe home and a mighty guardian. Even due to the call of Aether-gold, many of the lethal beasts of Ghur avoided Elgroz, fearing its mile-long unescapable paralyzing tendrils. Those foes who tried assaults from above were met with fierce resistance from the great cannons of the duardins, utterly devoted not to let their gas formed treasure get lost. As a bi-product of the increasing cityscape on its body, Elgroz was after many years covered with a thick layer of armour making it into the heavenly bulwark it is now. The duardins accustomed to their new way of life and proud of their unique sky-port have giving up on the thoughts of mining Elgroz of its Aether-gold. Instead they see to it with reverence and care, knowing without each other they are nought.
  8. The sky fortress Elgi-Bar in the wild beast realm of Ghur is a peculiar one for the society of the sky faring Kharadron Overlords. In contrast to the fully mechanical city-ports commonly populated by their kin, this metropole is built upon a humongous gas filled jellyfish, named “Elgroz” which in the local tongue translates to “soft skinned giant”, which drifts with the sky torrents.
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