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PJetski

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Everything posted by PJetski

  1. Reroll hit1 is good but it's not worth throwing away your Azyros. If you are dropping him into play then you need to drop some Liberators alongside him. If your enemy is going to come to you then you don't need to keep him in reserve - put him near your frontline and unleash the lantern after they charge you. I usually give him the Soulthief artefact and he acts like a fast hero that can grab objectives and move where needed.
  2. You can't go all-in on shooting - that's why I bring 10 Evocators and a Heraldor. Idoneth can't sit back and play the attrition game so eventually they must engage you. Let them charge into your liberator screen, then riposte with your Evocators. Idoneth are vulnerable to mortal wounds so Evocators do a great job ripping them apart.
  3. I have posted it before in this thread 2x Incantor Veritant Azyros Heraldor 3x5 Liberator 1x10 Evocators 1x9 Longstrikes 2x5 Aetherwings Geminids Quicksilver Swords
  4. I am undefeated playing Anvilstrike in 2018 and 2019
  5. At my last tournament I faced 3 Skaven lists in a row. I was very glad to have 2 dispel scrolls for their vortex combo
  6. I find 2 units of Aetherwings is enough and I value a 2nd Incantor more than Hurricanes. I really like extra control of Aetherwings that you get with a squad of Hurricanes, but the second dispel scroll, spirit flasks, and spell cast is worth much more to me.
  7. Yes. The only time you can't move within 3" is during the movement phase.
  8. They're not "fake", but theyre also not official Its feedback from tournament players that was posted on 4chan
  9. Conditional battleline is a way to give units a niche without having to further reduce their point cost or update their rules
  10. I don't expect them to do anything but a nerf to Evocators, but I hope for much more. Our Stormhost rules are mostly trash, battalions are trash, and 90% of our warscrolls are a little too weak for their costs. It would be super weird if they nerfed Fyreslayers so close after their release, so I think 120 for 5 Hearthguard is probably what they think is an acceptable balancing point. With that framework it's not unreasonable to see that Stormcast are overpriced for what they do.
  11. I compared squads of 10, not squads of 5. The discussion was about a block of 20x Sequitors compared to Retributors. I like the idea of giving Paladins a 3+ save (or some way to ignore mortal wounds?) but unfortunately thats not the kind of change they make in the generals handbook. GHB is almost exclusively about changing points, role, and squad sizes. Personally this is what I would like to see for Stormcast in GHB19: Sacrosanct Celestar Ballista - 100 > 120 Lord-Ordinator - 140 > 120 Evocators - 200 > 220 Aventis Firestrike - 360 > 300 Lord-Arcanum - 180 > 140 Lord-Arcanum on Tauralon - 340 > 280 Lord-Exorcist - 140 > 120 Castigators - 80 > 60/200, Max 18 > 12 Celestian Vortex - 40 > 20 Dais Arcanum - 40 > 20 Extremis Chamber Concussors - 260 > 220 Desolators - 220 > 200 Fulminators - 240 > 220 Tempestors - 220 > 180 Lord-Celestant on Dracoth - 220 > 200 Lord-Celestant on Stardrake - 560 > 480 Drakesworn Templar - 460 > 400 Lightning Echelon - 130 > 100 Thunderwave Echelon - 100 > 60 Drakesworn Temple - 140 > 100 Vanguard Chamber Vanguard-Raptors with Longstrike Crossbows - 180 > 200 Vanguard Angelos Conclave - 160 > 120 Vanguard Justicar Conclave - 120 > 100 Vanguard-Hunters - Battleline in a Stormcast Eternals army Vanguard-Palladors - Battleline if your general is a Lord-Aquilor Strike Chamber Gavriel Sureheart - 100 > 140 Celestant-Prime - 340 > 280 Knight-Questor - 100 > 80 Vandus Hammerhand - 280 > 240 Liberators - 100 > 90, Max 30 > 20, Max regiment discount removed Judicators - 160 > 140 Decimators - 200 > 160 Protectors - 200 > 160 Retributors - 220 > 180 Prosecutors - 100 > 80, Battleline in Stormcast Eternal army Lords of the Storm - 140 > 100 Thunderhead Brotherhood - 160 > 100 Hammerstrike Force - 120 > 100 Vanguard Wing - 140 > 120 Devastation Brotherhood - 110 > 100 Skyborne Slayers - 190 > 160 It's mostly point cost reductions, but that's because many of our units are really underperforming and battalions are massively overpriced for the units they need and the bonuses they provide.
  12. Retributors are significantly less efficient than Evocators even without Empower. Even in their optimal niche of fighting a 2+ save enemy with 4 Starsouls equipped, Evocators with Grandstaves are still ~10% more efficient than Retributors. (I did this fairly quickly so there could be mistakes) This doesn't even consider other considerations, like weapon range, unbinding/dispelling potential, buffing themselves or another unit, mortal wounds happening AFTER the attack and to any unit within 3"...
  13. Reliability is one of the main weaknesses of the Dracoline list, and one of the main reasons I don't run it as my main competitive list. The cogs are incredibly strong when they get cast, but casting on a 7 is like a coin flip. I would cut the Relictor and swap the Sequitors for Liberators to shave some points - you don't need to add more melee damage to this list. If you have an ordinator then the best 100 points you can spend is on another ballista. If you go Astral Templars you should try to fit an Azyros in the list. If you go CV you can skip the Azyros.
  14. The list already has a very low model count so taking the meteor for 100 points is questionable. You definitely want the Cogs so your Dracolines can activate them and get another spell and rerollable saves, and you definitely want to cast Azyrite Halo on that squad - that means to cast the meteor you would need to bring a third non-Evocator wizard, and that is starting to get really expensive. I think I would always rather have the Geminids than the Meteor - both have a huge threat range, both do ~d3 mortal wounds, but Geminids are 60pt cheaper, have crucial debuffs, and are predatory (useful to mitigate double turns) Yes, Pride Leader is what pulls this list together, even in Astral Templars it's worth taking the +1 hit if only for the ballistas.
  15. The core is something like this: LAD 6x Dracoline 4x Ballista Ordinator Take either Celestial Vindicators for the insane command ability or Astral Templars for +1 hit against monsters
  16. Comparing anything to Retributors is going to make them look good... Retributors are terrible and basically never worth using. If you need a unit to deal damage you should take Evocators instead because their damage is incredible. If you need a unit that just needs to take a bunch of hits you should take Liberators because they are more cost effective. Liberators have the same durability versus shooting and mortal wounds, but they cost less. The Sequitor niche is being a Liberator with more damage and rerolling saves in the combat phase. The problem is that niche isn't very useful - you still die in combat to big threats, and you could be doing more damage with another unit. Another big problem with large blocks of Sequitors is that they take up a lot of space and their weapons are only 1" reach so you rarely get all the attacks in that you want. What's the point of spending points upgrading your Liberators to do more damage if most of the models never get in range to do that damage? Finally I think they are never worth taking unless they are filling a battleline slot, and most Arcanums are either overcosted and not worth using (LA, LATauralon) or only fit in very specific lists (LADracoline).
  17. I dont think any amount of medium can turn a base/layer into a contrast.
  18. Probably an aeldar release (Exodites or Ynnari?)
  19. You can spend 100 points on Liberators and have them die to stall the enemy for a turn. Or you can spend 400 points on Sequitors and still lose them to Gristlegore terrorgheists, Idoneth eels, witch aelves, Tyrant Bloodthirsters, etc. The choice is yours
  20. Fyreslayer Battlesmith is on last chance to buy...
  21. Definitely has to be the Fyreslayers. Multiple +1 save buffs Easy access to reroll 1s -1 hit debuff prayer Big 14 wound monsters that reduce rend by 1 Hermdar trait to reduce enemy wound rolls and strike first in combat An artefact that makes your army shrug spells on a 4+ Powerhouse infantry unit that ignores all wounds on a 4+ Undispellable wall that blocks movement and line of sight They are an incredibly tough nut to crack.
  22. Sequitors generally aren't worth running. In squads of 5 they are just expensive Liberators and in large squads they are less useful than getting the same points worth of Evocators instead.
  23. I could have sworn I saw June 15th as the release date but now I can't find anything to back that up
  24. June 15 is only two weeks away, not 2 months
  25. People "hate on" the WarCry reveals because we still dont know anything about how the game actually plays - some people don't get excited over just seeing cool models. They look like a sneaky warband but I can't even begin to imagine how that translates to the gameplay because I have no context.
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