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Gecktron

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Everything posted by Gecktron

  1. The Auralan Legion battalion is 1 chalice mage plus 2-4 units of sentinels, and an equal amount of warden. So, 2 units of wardens mean you can take 40 Sentinels (as they come in units of 20) tops. And you can only use out-of-LoS fire against 2 units (as the sentinel champion can only mark 1 unit per turn). And then you are stuck in your deployment zone. You cant use the wardens to attack, cant risk Teclis in close combat, and you cant risk to bring the sentinels to the front line. You lose the game via objectives. EDIT: Sorry, I realized you didnt post the Battalion list. My point still stands. Sentinel spam may sound good but loses the objective game.
  2. There are the german rules on page 104 (or so) of this thread. Some people have translated most of them on the following pages. The rules for the Wardens, Dawnriders and Eltharion are also official out now and can be found on the Games Workshop webstore.
  3. It works like the Kharadron Overlords Gold. Once per phase you can spend a units aetherquarz reserve. So lets say you have a unit of Warden, dawnriders and Eltharion. Turn 1 Hero Phase, you spend Eltharions aetherquarz, Turn 1 Close Combat Phase you spend the Wardens aetherquarz and Turn 2 Close Combat phase you spend the Dawnriders.
  4. No. The first melee weapons entry covers both weapon options. Both stonehammers and diamond tip hammer are 2 attacks 3+/3+/-1/1. Stonehammers become Damage 2 on 6s while the diamond tip causes a mortal wound. The second weapon, the stratohammer, are for the banner bearer and the unit champion. The banner bearer just uses the stratohammer profile, while the champion equipped with a pair of stratohammer re-rolls to-hit rolls.
  5. I think GW has increased production on the limited boxes. They mentionend in the aftermath of the Sororitas Box debacle that they are looking into ways to prevent this in the future. The Aetherwar Box also didnt sold out immediately. So maybe GW fixed the problem?
  6. I dont think Stoneguard benefits from Power of Hysh since they dont have any "Sonnenmetalwaffen"/Sun metal weapons. Also, what weapon did you use for them? There is one weapon option that causes 1 MW on 6 to-hit, the other doubles the damage.
  7. No. The ability states that you can only chose a unit that would have to take a BS test anyways. So Heroes and Monsters that dont normally take BS tests are immune.
  8. Hammerers only have a 4" move. They are even slower. I think the lack of speed will be what balances this army. So im not too worried about them being OP at the moment.
  9. The people over in the Lumineth thread have translated most warscrolls. In short, Teclis can cast up to 4 spells. Casting less spells increases the chance of success.
  10. Keeping the enemy far away. Sentinels looks like a unit designed to annoy the enemy over the course of the game. 30" no-LoS shooting. Casting the empower spell to cause some extra Mortal Wounds and thats it I think.
  11. Interestingly enough, lots of "wholly within" even for abilities targeting enemy units.
  12. They all only know the one empowering spell. The Spell Lore is only avaible to Alarith Mages and Teclis. So no additional spells for the units.
  13. I had to search a bit for the GM screen PDF on DriveThru since it doesnt appear under the Soulbound category... Im just skimming trough but the Cities of Fire supplement looks pretty useful. Same goes for the GM Screen. Edit: I really like some of the adventure ideas. Especially the one with the Cogfort. Im always happy to see more of these things!
  14. Was this a 4000p Seraphon vs 2000p SCE+2000p Sylvaneth battle or 2000p Seraphon vs 2000p Slyvaneth/SCE?
  15. The Aetherquarz rule is very similar to the Kharadrons Aethergold ability. But it looks like the Lumineth get unique abilities instead of using a list like the KO do.
  16. Euro price is 145€. So pound price should be a bit lower than 150.
  17. Yeah, the Sisters of Battle thing was like that. Creating new artwork is the fastest part of the whole process.
  18. Ah, okay. I just compared it to the Scourge Privateer Corsair. They start with only 45 Drops. But it looks like they are the exception as the other Archetypes before and after start with well over a hundred.
  19. Both Archetypes look good. Thats what I love to see more off, there is a lot of potential for cool character concepts! I think White Lions definitely fit into the mortal realms. Maybe they are worshipers of Kurnoth? Maybe they originally hail from Ghur? Another thing, I havent dived too deep into the rules yet so correct me if im wrong, but I think the Assassin carries a bit much equipment at the start? Thats a lot of no-essential equipment plus the 110 Drops of Aqua Ghyranis.
  20. After having read trough the pdf some more, I second this! A Soulbound section would be nice. So you can have one main general talk thread plus a whole lot more focused ones (like Character ideas, plot hooks, rule questions, homebrew etc.).
  21. I just got the PDF via Drive trough RPG, and after a first glance im very happy. There is A LOT of stuff in there. It will take me a while to chew through it, and thats just the lore, not to mention all the crunch-y stuff.
  22. Im really excited for this game. I already have thousand campaign ideas. One of the first adventures has to include the floating city of Bataar! I think there was a post a while ago that mentioned there will be some Bataar lore in the Aqshy section.
  23. That part I dont get. How can that be interpreted as being "mean"? You said yourself, 3 of the units are pretty standard elf aesthetic (Archers, Riders, Spearmen). Are they mean for not fitting your specific expectations? They are high elves in theme and in large parts of the style, they just put the usual AoS spin on it. Plus, we havent even seen all of them yet. If they are not to your taste, thats perfectly fine. I like them, but thats entirley my opinion. But I hate it whenever people act like GW is out to get them.
  24. Looks fantastic! I hadn't planned on starting the Lumineth (the spearmen and Riders were pretty boring in my opinion) but the mountain aelfs look pretty tempting, ngl. Someone suggested painting them like Buddhist monks, which is a pretty cool idea. I hope the other aspects are just as out-there.
  25. ^^ This. If someone dont like the stoneaspect, fine, there will most likely be 3 more plus the unaliagned core. I had someone say he had hoped that Lumineth would be closer to the Elves of old, "like the Idoneth are." Which I found strange as everything we got before yesterday was considerably less weird than almost everything we got got the Idoneth or the Daughters of Khaine. So here a quick comparison to show how close the non-mountain units are to the old Asur:
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