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Melcavuk

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Everything posted by Melcavuk

  1. If you mean the start collecting boxes they typically last until a new one is issued, given that Tzeentch has only recently been updated I cant see their Start Collecting disappearing anytime soon.
  2. My current work in progress Suneater Tribes artillery piece, designed to be fielded in units upto 3 (taking a single warmachine slot) in a cheap and ramshackle variant moving toward the newer scrolls of a unified scroll for artillery rather than seperate machine/crew items. Mildly converted skaven artillery piece
  3. Cheers, the speed of my painting is heavily impacted by how much of a grind I find the models. I’ve got 33 Grots to paint I keep putting off before I hate painting large units but they fit the theme. I think I bought him at 2pm yesterday. Between build and painting I’m feeling roughly 10 hours work (not counting drying time etc, thats 10 hours with a brush or tool in hand.
  4. Progress! Will be out of the country for a week or so now so the fine detailing and basing will have to wait but happy to leave him at this stage whilst I'm gone
  5. Today I'm looking at who the Gothi priests are and what role they play not only within the Suneater Tribes faction but in the Destruction faction as a whole. To begin their name comes from the very first Grot to discover the Great Prophet of the Suneaters, it was a meagre and mildly deranged grot picking clean the corpses of those who had fallen victim to the blasting sun of the Shattersands that witnessed the mighty ogor climb forth from the Maw of the Suneater. At first young Gothi chose to follow this Ogor through the desert in the hopes of fresh meat when his new found companion fell dead and yet as the days dragged on his insanity began to slowly shift and attune with the strange new power eminating from the Ogor. Those visions that had once been a tidal wave of destructive thoughts coalesced into a burning dagger of righteous destruction, a fine needlepoint to drive through the hearts of the enemies of his god, and as his visions changed so too did the form of the Ogor he followed, no longer did the creature look bedraggled and half starved, instead Gothi now saw him wreathed in rippling tides of flame as a glorious Avatar of the Sungods will. Gothi was a constant companion to the Prophet from there on out, it was his cunning that aided the might of the Ogor in uniting or dominating the tribes that fell before them, and his constant screeching whining that lent caution where needed to root out those who did not believe in the Suneaters cause that they might make an exampe of them. Where as the Prophet had the raw strength to harness the raging flames of destructive magic it took considerable physical and mental exertion with every effort, such primal energies would have torn any Grot attempting mastery apart in seconds, but Gothi had a different gift. The Great Suneater was said to reside sat on the lip of the greatest Volcano in the Realms, so volatile was the volcano that the deep reverberating prayers of Ogors blended with the seismic rumbling and were lost to the ears of their god, time and time again Ogors would pray to their deity but found no reply, it was however the high pitched, screaching prayers of Gothi that pierced through the rumbling to find the ears of the Suneater. Whilst other priests might pray and beseach their god with kind words and flattery Gothi was not a creature of such finery, instead his prayers were constant nagging, whining, screaching until the god was whipped to fury enough to respond, and in time Gothi mastered exactly what to say to trigger specific furious responses from his god to tailor his prayers. It is unclear at exactly what stage the first Gothi passed on, various rumours say the Prophet sat on him months into their conquest, others that he survived years before falling into an oil vat and burning alive, what is known however is that rather than face the wrath of their Prophet in telling him his favourite pet had died the Ogor elite simply scraped what they could of the first priest out of the robe and shoved the next most annoying grot to hand into them. And in this way the order of Gothi Priests was born, what started as a bunch of spares for each time the main Gothi died grew and grew, Grots eager for the one role in Suneater society that merited any rank or prestige were willing to risk the beatings and eventual torturous death if it meant gaining just a small amount of power and stature. Gothi Fyri - It is said in Suneater tribes that no Ogor has ever held the rank of Priest to the Suneater, they claim that their deep and booming voices are too like the sounds of volcanoes erupting for the mighty god to distinguish them from the volatile realm of Aqshy and hear their pleas, meanwhile it is the shrill and piercing cries of the Grots that are unlike any other within the realm, able to pierce through the seismic rumbling and volcanic eruptions to irritate the god enough to earn his attention. It has been this way since the very beginnings of the tribe, those grots of particularly loud, shrill or annoying voices picked out from the crowd at a young age and thrown out into the wastelands to earn the attention of their God. Each is forced to live in exile until they return with a convincing token of their gods favour, though what is considered convincing is often left open to interpretation, some hunt the great phoenixes of the realm to try and carry off a cloak of flaming feathers as the warm (and burning) embrace of the suneater. Others climb to mountains top to pluck a shard of the great salamanders burning rocks from the very lip of a volcanoes edge. Of course many more simply band together in a conniving mob and wait for a more competent grot to complete such a heroic feat, then as their soon-to-be victim heads back to camp the mob descend on them in a flurry of rocks and fists to savagely beat them to death and steal their prize. Such acts often amuse the Suneater enough to let pass... and in doing so he loses but a single priest and gains a handful more as their victims trophy gets divided up between them. In battle the Gothi Fyri cut small figures, often able to hide behind the ranks of Suneaters that they might search for favour and blessing from the great god, it is this cowardice and cunning that makes them particularly adept at their jobs, often finding the resolve to channel the gods will when it benefits them most. Aside from their divine talents the Gothi Fyri act as mouth pieces for the great chosen ones of the Suneater, barking out their orders in a shrill and piercing cry to the rest of the tribe, though such cries often boil down to the annoying and hardly helpful “He's right you know” Gothi Heralds - Some Gothi priests can be seen riding to battle atop a weedy scavenger dragon known to feast on the corpses left in the wake of the suneater tribes known as the Scorch. The Carrion Drake is a lesser dragon in the realms, lacking in the brute strength of its greater kin and unable to produce volatile breath to drench its foes it instead finds its feasts in the wake of greater creatures, using its acidic maw to burn through cloth, armour and stone to feast on what meats the other predators could not reach. Its cry mimicks that of the deathwails of its victims, known for capriciously toying with its food before it feasts, often if it can seperate a weakened mortal from their people it will strike and retreat, leaving rents gouged in their flesh and relishing the scent of their blood spilling into the dirt as they try and make good an escape. Time and time again it will claw at its victims until eventually sweeping from on high to feast. It is said the first Gothi to ride a carrion drake subdued it quite by accident, when scavenging weapons and armour from the corpses left in the Scorch the grot opted for an impromptu break to consume mushrooms to sait a growing appetite (and due to immense laziness), cracking open the breastplate of a fallen human soldier he packed it full of mushrooms before starting a blaze beneath the corpse, relishing the scent of fresh meat blending with the narcotic smokes of the mushrooms. Alerted from his mushroom induced stuppour by the cry of a carrion drake above the little grot scuttled across the ground, secreting his small form in a crevice between two rocks and uttering a shocking array of curses as he was left to watch the serpentine dragon feast on his meal. However as the acidic maw sunk into the crumpled breastplate the vicious liquids merged with the mushrooms, the two combining into a heady haze of madcap madness which was quickly followed by the resounding thud of the now unconcious drake landing on the ground beside it. The Gothi saw he opportunity, this new beast would raise him high above the other grots, its guaranteed status, respect (for a grot atleast) and most of all meant he'd be a good distance further away from getting stabbed, shot, sat on, fallen on or generally crushed on the field of battle Gothi Heralds fly ahead of the great hosts of Suneaters, where their lesser kin are the spark that will burn down all in their path it is the Heralds task to break the will of the people ahead of the host, they are masters of the long hunt, scratching and screaching at their foes until huge trains of refugees march for the safety and refuge of the mighty fortresses of Order. The Heralds ensure that every human, duardin or Aelf in their path cluster together to hide within their stone walls so that when the main host arrives all of the meat is in one place, in this way they ensure that when the Suneater consumes the souls of the fallen he is now fed meagre scraps but a banquet fit for a God of his magnitude. Prayers - 1) Wrath of the Blackened Wyrm – A priest channels his will into the thick black smoke billowing from the pyres, coiling it like a serpent to obscure the Suneaters from their foes. Pick one TERRAIN feature within 15 inches of this priest and roll a D6, on a roll of 4 or more enemy models may no longer draw line of sight through or over that terrain feature. 2) Judgement of the Suneater – The best blades are formed in the hottest of flames, pick a friendly unit within 12 inches and roll a D6, on a 4 or more that unit immediately heals D3 wounds. On a roll of 1 however they are found unworthy and instead the target unit suffers D3 mortal wounds. 3) Volcanic Blows – Pick a friendly unit within 3 inches and roll a D6, on a 5 or more that units weapons are charged with the force of a volcanic eruption. Until your next hero phase whenever your target unit rolls of a 6 or more to hit resolve their attacks at a rend of -2. 4) Under the heel of Gork – Select an enemy unit within 18 inches and roll a D6, on a roll of 5 or more that unit counts its SAVE as its movement value until your next hero phase (A unit with a save of 3+ now has a move of 3) as they feel the weight of Gorks mighty foot pushing down upon them. 5) Burning Blood – Select a friendly unit within 3 inches and roll a D6, on a roll of 4 or more that unit is enchanted. Until your next hero phase, if at the end of any combat phase that unit has lost wounds in close combat their attacker suffers D3 mortal wounds as their foes blood burns at their skin. 6) Burn it all – Select a friendly INFERNO MARKER and roll a D6, on a roll of 5 or more your prayer has been successful. Roll a dice for every ENEMY model within 6 inches of that marker, on a roll of 6 or more that model suffers a mortal wound as the pyres flame suddenly erupts outwards. Tactics - Gothi Fyri are a staple of the Suneater tribes force, their unique prayer is one of the most reliable ways of ensuring the factions Pyres are lit turn after turn to progress through the rewards table for offerings to their gods. Their small size coupled with the "Cunning not Brave" rule make them hard for your enemies to take off the board aslong as you keep them away from close combat. This means you can tailor their second prayer to benefit your force, either healing your mighty warbeasts from a distance to keep them in the fight or giving volcanic blows to large mobs of Ashen Grots to rend through even the toughest of armour. If you opt to take the Draken mount you lose a degree of resilience gifted by their small stature but now gain the speed to keep up with the advance of cavalry and beasts from your list, ensuring that by the time your monsters reach the enemy lines they are still within their first wound bracket and more importantly lighting pyres to boost your army much further down the field. Gothi Heralds serve a different function, they are faster than almost anything else within the Suneater tribes giving you a massively mobile model to deliver your boosts as and when you need it. Their bravery debuff aura coupled with their unique Spark of Despair spell lets you weaken the resolve of even the toughest of foes, whilst their ability to pick off specific models in units you fly over and help pickout unit leaders or banners that would otherwise have lived through your onslaught. If you are running a large number of Grots within your list then the Herald makes an ideal pick for General, his unique command ability lures grots out of hiding to pick off weakened foes on the battlefield allowing you too keep your units in the fight longer, and if gifted with the Volcanic Shield relic will always strike before his enemies in close combat allowing you a far better chance to get off your Strike and Circle ability without taking any attacks back from your victims.
  6. If you make it and play it and enjoy doing both then no effort has been wasted. At the end of the day this is a creative and social hobby so if what you do inspires you and others to make, talk about and innovate new ideas you've spent your time well. Also rainbow lions made me smirk too.
  7. It’s a nice kit to play with. I had debated replacing the head with a hydra one but having gotten my hands on it I liked it as it was. Early Stage painting WIP
  8. It was indeed a winged nazgul. LotR has beautiful sculpts if a little small for most things but the scaling difference made the rider roughly got size and therefore good to convert.
  9. Cheers it was a good day, The base is a spare 120mm oval i had sat in my random parts drawer. And for todays work: Introducing the latest conversion for my Suneater Tribes: The Gothi Herald on Carrion Drake (Technically wyvern). Some Gothi priests can be seen riding to battle atop a weedy scavenger dragon known to feast on the corpses left in the wake of the suneater tribes known as the Scorch. The Carrion Drake is a lesser dragon in the realms, lacking in the brute strength of its greater kin and unable to produce volatile breath to drench its foes it instead finds its feasts in the wake of greater creatures, using its acidic maw to burn through cloth, armour and stone to feast on what meats the other predators could not reach. Its cry mimicks that of the deathwails of its victims, known for capriciously toying with its food before it feasts, often if it can seperate a weakened mortal from their people it will strike and retreat, leaving rents gouged in their flesh and relishing the scent of their blood spilling into the dirt as they try and make good an escape. Time and time again it will claw at its victims until eventually sweeping from on high to feast. It is said the first Gothi to ride a carrion drake subdued it quite by accident, when scavenging weapons and armour from the corpses left in the Scorch the grot opted for an impromptu break to consume mushrooms to sait a growing appetite (and due to immense laziness), cracking open the breastplate of a fallen human soldier he packed it full of mushrooms before starting a blaze beneath the corpse, relishing the scent of fresh meat blending with the narcotic smokes of the mushrooms. Alerted from his mushroom induced stuppour by the cry of a carrion drake above the little grot scuttled across the ground, secreting his small form in a crevice between two rocks and uttering a shocking array of curses as he was left to watch the serpentine dragon feast on his meal. However as the acidic maw sunk into the crumpled breastplate the vicious liquids merged with the mushrooms, the two combining into a heady haze of madcap madness which was quickly followed by the resounding thud of the now unconcious drake landing on the ground beside it. The Gothi saw he opportunity, this new beast would raise him high above the other grots, its guaranteed status, respect (for a grot atleast) and most of all meant he'd be a good distance further away from getting stabbed, shot, sat on, fallen on or generally crushed on the field of battle
  10. Good Evening! So many people (I hope) will of seen my work in progress on a shiny new destruction faction for Age of Sigmar: THE SUNEATER TRIBES The Suneater tribes are comprised of fanatical Ogors and Grots who worship the Suneater aspect of Gorkamorka, following the teachings of his Great Prophet they seek to tear down all civilization that seeks to steal the realms away from the Wilds and to feed the souls of their victim to the Great God. It is the Suneaters belief that all that is built must be torn down and rendered to ash, and that by feeding the souls of their victims to the Suneater he will one day swell in size until he can read the very Sun itself and rip it from the skies above them. They are a fire centric faction with a unique allegiance trait centred around setting terrain features ablaze in great Pyres to the glory of the Suneater, it is through these pyres and their priests that they can earn the attention of their volatile god and rain havoc down on the battlefield. As I progress, shape, test and reshape the faction in terms of models, rules and background they will likely pass through many incarnations until I reach such a stage as i am happy with them. But for now here are those I have completed thus far!
  11. Had a good day today testing out my Suneater Ogors against my partners Aeloran Nomads at Warhammer World, As much fun as it was testing out the two lists to figure out how well they play it eventually devolved into a systematic annihilation of the aelves but the Magma Dragon. Lesson learned the next Aelf conversions will be a more robust leader model (black dragon doesnt stand up to much by comparison to the ogor characters) and some decent ranged artillery (bows are too small arms against some monsters, I'm thinking aelven conjurors raising shard filled plants and flying the shards down the field)
  12. Agreed, as it is multiple charges is a tactical decision knowing where you will have to pick your battles and prioritise and where you can afford to take a punch before you swing. Knowing you will swing first across the board there is little reason not to take every charge.
  13. As part of my All Aelf army for my other half here's the next unit, An Aeloran noble and her two elite bodyguard on Gryph Chargers (stormcast palladors with a keyword change)
  14. So apparently the new Flaming Jaws spell is roughly the size of a stonehorn. That is BIG, (also sad because I cant use it as a replacement head)
  15. Wildriders, if you're building the sisters on the stage instead you get the masks spare (the hair I had spare because my wild riders were converted to ellyrian reavers)
  16. Currently on my Work bench are 20 ashen Grots with bows. Tomorrow I pickup 20 with spears Then next month the aim is: 4 x Ogor Cavalry 2 x Fyrehide Beast 2 x Catapults 1 x Pyre Shrine
  17. Cheers guys, we're gearing up slowly to a 1750 points aside match at WHW once her force is assembled (which should happen over this weekend) which gives us a chance to figure out how our forces play to shape a narrative campaign to follow. Each armies growth from that point onward will be shaped by the campaign as it changes and evolves the armies, every mission result or choice will lead to modelling opportunities or restrictions (choose not to defend the beastherd, not adding another beast into my Ogor army that month, hit maximum pyre markers in a match it'll be time to make incendiary grot fanatics). This is charlottes first converted army after having placed silver on armies in parade with her Sylvaneth a couple of years back so i'm lending my abilities in the conversions where needed to help shape them better to her vision, it takes alot of restraint to be hands off with the fine detailing work as I'm a bit of a controlfreak when it comes to modelling and a terrible teacher (in my head some things just... work) but its a great way of growing two armies at the same time that lean into each other well (nature and balance vs fire and destruction)
  18. And because the exciting new release was just more Stormcast... Here's my Svangur, ogors who wandered the desert searching for enlightenment from the Suneater driven mad by the blistering sun. They wandered too far and too long, reaching realms edge where the warping powers eroded their form, they emerge mishapen, feral and accursed with ravenous hunger, it is only through the Gothi Fyri that these savages can be kept in check on the battlefield.
  19. Not usually one to go there but Stormcast are looking mentally huge as a faction: 2 new unique character types Unique range infantry Heavy ranged infantry Elite infantry WAR MACHINE and thats just from the initial photos, ontop of their current range.
  20. Many of you (hopefully) will have seen my Suneater tribes Ogor projects floating about in recent weeks as part of my most recent push for a narrative force. I see alot of debate going on about the redundancy of narrative or open play as pointed games take priority but to me the narrative aspect of the hobby is one close to my heart, the most joy I can derive from the hobby is from the story aspect growing and shifting in the course of battles or prolongued campaign. Its how my favourite custom faction (Fire Aelves - Aeloran Guard) formed and shifted into the faction I have enjoyed most to date (if you havent seen them they're really worth checking out). But for my Ogors to work they need an antithesis, an enemy that stands for everything they dont, so my other half has been steadily working away on her own faction to clash with mine, nature aelves with a myriad of beasts to defend the realm of Ghur from total destruction and flame. The most recent creations are the Ellyrian Reavers counts-as from the Stag riders, and a new leader converted from the Idoneth kit (Joining sorceress on griffon and lord on dragon, and then 10 conversions to do on the reavers into glade guard, 5 more ellyrian reavers conversions to do and 10 shadow warriors)
  21. Depending on how busy the store is, the event I’m running and how many people are involved the odds of my getting kicked out are slim. The conclusion of the last Sigmar narrative campaign I ran was a 6 player game that lasted 5-6 hours on an 8 foot board in a GW store
  22. Expect a steady trickle of news across Saturday from those attending fest.
  23. Now pre-release models, many of us would do unspeakable things for pre-release models, shameful... just terrible things
  24. From my understanding it wasnt an attack on Skreech but an attempt to forewarn him into protecting someone whose job and employment could well have been put at risk for disclosing precise information that could easily identify the leak. We all like rumours but I'd hazard a guess that none of us want someone getting the sack so we can get vague information about toy soldiers.
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