Voodoo Zombie Cult
thid is somewhat like a genestealer cult
A great spirit known as a Kongo Loa had infected a town, taking over a charismatic individual and moulding them to their image. The Kongo loa has started a cult of death worshipping mortals who believe in the power of the spirits and that becoming a zombie allows them to commune with the spirits of their ancestors, gaining power.
Beneath the Kongo Loa leader are
Voodoo Priests who use voodoo dolls to damage and debuff enemy heroes as well as unbind
Bokor darkmagicians who channels the energy of the spirits to create power spells and illusions.
city guard who have been dragged into the cult. Some standard cheap troops.
Supplicants crazed mortal dancers who attack with a flurry of blows. Quite weak but At any point in the battle supplicants can be converted to voodoo zombies. This is a one way change done at the order of a leader.
Voodoo zombies a very very slow but very hard to shift unit. Perfect for holding an objective
death dancers are a specialist infantry unit - great at hand to hand combat and very very fast but expensive. Death dancers can change in a battle to a ghede loa spirit host whereby they lose some powers but become harder to kill. They have become possessed by the spirits so it is a one way hangs.
Cacophonists a unit of musicians who can buff nearby units to greater heights of frenzy while debugging enemy units due to the confusion caused by their music. The more musicians the wider and more potent the buff/debuff.
Loa summonable spirits - these possess units so they replace a unit with the new spirit unit
Rada Lia which can cast spells, possess a hero and add spell cast power
Petro Lia who is a combat spirit, possesses a hero and provide combat power
Ghede a swarm of spirits. These can only be brought in by possession of death dancers. They cause the dancers to lose some powers but gain save and maybe other powers.
bit of a melee magic force with no obvious range (maybe city guard?) but with the unique point of some units being converted to another type mid battle and some debuff fun. I see them as a brightly coloured force charging across the table to cause damage with some units being changed at key points in the battle.