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Praecautus

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Everything posted by Praecautus

  1. I've run immense power and crown on my prince and then just let him fly around splaying things. Kinda fun ? Doppelganger cloak is another item to consider
  2. Don't bother converting that rubbish stormcast - play your khorne army instead! The Tom Bonbadil section had me breathless with laughter and made painting these guys really difficult - you swines! Ps I painted mine...
  3. How do you deal with Places of Arcance Power - heros with artefacts and wizards can score. Whats the best tactic for this? I played Death last night and struggled to score victory points due to my lack of scoring units. I was 5-1 down by turn 3, had managed to deny 1 objective and had claimed one and opponent had 1. Best I could have hoped for was a draw and then only if everything went for me.
  4. I believe so. It was changed that the unit had to be wholly in 10 inches. However if I have got it wrong my do let me know - so much changes on the quiet it's hard to keep up.
  5. I love my blood warriors - in my last game I got 10 plus the aspiring deathbringer in range on turn 4 with lots of command points, they pumped out 7-9 attacks a model if i recall
  6. I have used this wth Gore pilgrims with 4 units of 10 reavers and aspiring death bringer. It has worked well for me and I feel it is viable at least semi competitively. At least it is a decent alternative to those with out sufficient blood letters. I had a lot to tithe floating around every turn in both games so could bring on a lot of daemons. I favour units of 5 blood letters due to being able to swamp the board and induce panic/speed bump. Also the msu are cheap objective grabbers for quick points. Though they soon need backing up. Which an aspiring deathbringer and 10 or 20 blood warriors can do - save up the command points and then bazooka those attacks ?
  7. Hey a shout out for me and my question about how you came out to your wives - one off the ambitions list For the fantasy author list then don't forget Michael Moorcock (cue beavis and butthead laughing) and play spot the warhammer inspirations. I'll be that guy to say Tom Bombadil has an important role in the story, his chapters are the change from a happy hobbit walking story to the darker feel of the rest of the story.
  8. Latest roll models is about spider fang grots...
  9. Anti magic is very viable, earlier in this thread is a discussion that brought up a great list tooled to take on Tzeentch. It's basically built to make magic hard to get off so as many unbinds as possible and then many units have MW negating abilities e.g. Chaos knights. It is an AoS 1 list though so points may have changed plus the 30 inch unbind range may allow this to be tweaked a bit further.
  10. I am entering a small local tournament. Any thoughts on my list before I submit? Sigmar store tournament Blades of Khorne Realm Ulgu Wrath of khorne bloodthirster - 320 -general -immense power -doppelgänger cloak Aspiring Deathbringer w goreaxe and skull hammer - 100 Slaughterpriest w wrathblade and slaughter hammer - 100 -bronzed flesh -brazen rune Slaughterpriest - 100 -bronzed flesh Slaughterpriest - 100 -bronzed flesh Blood secrator - 140 Bloodreavers (10) - 70 reaver blades horn Banner Bloodreavers (10) -70 reaver blades Bloodreavers (10)-70 reaver blades Blood reavers (10)-70 meat ripper axes Horn Banner Blood warriors (10) - 200 gorefists Banner Blood warriors (10)-200 double axes Banner Skull reapers (5) -170 Daemon weapons Soul tearer Banner Khorgorath -90 Gorepilgrims -200 1 command point comes to 2000 if I added up right
  11. Looks fun, only thing to consider is the exalted death bringer who seems to generally under perform. You may be better with the blood stoker to help get those slow dudes over the battle field
  12. Tzeentch lunch time cracked me up - answer me these riddles three shut up Tzeentch, I jut want my meat pie
  13. It has to be daemon weapons for skull reapers, it's like comparing an AK47 with a rocket launcher that fires sharks!
  14. I painted the full unit but blinged the leader and swapped axe and shield round. Kit bash was very simple - the cloak is from the chaos chariot set and axe is from skull reapers.
  15. Listened last night, good laugh. I await the citadel brand organic bean based basing material and citadel percolator with bated breath. I don't know how I hobbied without it.
  16. Lord on Juggernaut is a great model. If I make him genera I give him bezerker lord for the 5++ save in combat plus gorecleaver for rend and 3mw on a 6. So far Blades have been fun for me and have held their own; however, I am not a competitive player.
  17. In that list the knights brought mw protection, something khorne suffers from so they definitely have a place. Generaly slaves units synergies well with Khorne and can open up some unexpected possibilities. Those with the mark will benefit from all buffs from khorne heros eg the blood secrator, stoker etc I currently have 2 gore chariots which I have marked khorne. I have buffed them up (MLoK charge buff, bronze flesh/kill frenzy and whipped) and used Sayl to teleport them across the battlefield to cause havoc. It's expensive though but fun when you do it. You have to set up 9 inch from enemy but you won't fail the charge, will cause MW when you hit, get extra attacks from the gorebeast s and be either super survival distraction or deal more attacks depending on the prayer used. Not done it competitively though. I run a warshrine quite a lot, it brings a prayer that khorne does not have plus a valuable 4th blessing and a totem word that reavers love. The ward is a bit meh. In the games I have used it it's mainly sat behind reavers so they gain 1 more attack as outside the totem range of the secrator, dropping bronze flesh on something and giving a ward save to stuff near the front line. It's certainly not a bad use of points. Chaos warriors are One I have limited experience with, they feel similar to blood warriors. They are super tanky, bring mw protection and halberds, but lack the glaive and MW potential (from fists) of the warriors. I think you could swap the two if desired, both bring benefits. Knights I like, used as faster MW sponges with the ability to really mess up someone's day, and as shown handy v magic armies. remember khorne is generally a footslogging army so fast units can get isolated which may or may not mess you up depending on what you want them to do. Slave heros don't look useful to me, their buffs affect slaves units as opposed to other chaos Ines and khorne has a range of superb heros. Lord on daemon mount is probably one to consider as he has the daemon and morta key words. Spawn I use as khorgoraths and the daemon prince is likely to enter retirement. In summary - they fit in well and can fill a number of needs that khorne lacks eg MW protection or speed. So it comes down to your preference both in terms of models and what you feel your list needs.
  18. What would you take instead of Karanak? Skarr, death bringer, something else?
  19. @Lazaris I think the list looks good. Wok by is a threat that cant be ignored. I would say try w the two priests but you can consider dropping one to a stoker and adding in more warriors. Maybe see how the dice gods favour your priests. i would keep the khorgy, I find it to be a sleeper unit thy gets ignored until it destroys something. With two bronzed flesh it's a real killer at that level.
  20. Yes stop spells casting or any that do reduce their effectiveness. It's a list I am keen to try ?
  21. I did not come up with this, the thread is somewhere on this forum. It worked by switching of magic and then murdering the wizards. Note it is an AoS 1 list
  22. Knights provide some fast anti magic, their shields absorb wounds from spells. There is a really good list on this forum where someone built a list designed for antimagic and took on and beat a tzeentch army. He had at least 2 units of knights. I can't speak for warriors but they are a great anvil unit w shields and halberds, but lack punch I do run a warshrine w khorne mark, gives a fourth blood blessing, second totem word and another prayer. It has a ward but that has not done much for me to date. Gorecahriots synergies well with the mighty lord and lord on juggernaut
  23. It feels somewhat risky. Without gore pilgrims your priests are going off on a 4, the most blood tithe you will generate per turn this way is 3; two from prayers and hope the unit breaks. So unless you kill a lot or have other units killed, a blood thirster wont appear until turn 3. The other daemons maybe not so good in small units so possibly not adding anything that the dead units of reavers could not already do. Although hounds give you more unbind, but w two priests and a secrator I doubt you will need more. i would probably keep heros as they are but will just put bezerker lord on your radar for the additional 5+ combat save. I would think about some more duarable units e.g. Khorgoraths are nasty and blood warriors or a unit of skull reapers would give people pause for thought especially with bronze flesh or killing frenzy stacked on them.
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