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stato

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Everything posted by stato

  1. Scuttlings warscroll is still on the GW website archive (find via google) but dont think they ever had points for matched play, so youd have to use them as normal grots, which come in 20 model units, so run 2x20 or one 40 model unit.
  2. Hey, have a look at the free cities thread, some good ideas in there.
  3. The drillcannon was changed to 24" range but only D3 damage. Given its a 4+ to hit with both id choose the cannon for the 2+ rather than 3+ to wound of the drill, they seem to hit so infrequently i just want better chance to wound over the bonuses the drill gives.
  4. Slippy, I think you just need more practice with the army to work out how you want to play the different untis etc. You sound like you know what you need to do but maybe just not got all the knowledge you need lined up in your head. You had 3 heros but sound like 2 didnt get used to do anything? they could have been Arkanaut units with skyhooks maybe? At 1500pt you dont have a lot of spare damage dealers, so I probably would have focused entirely on one flank and left the other objective, if you can hold one from the start you should be ahead anyway as long as you dont lose it, and against that list there are only 2 models with ranged attacks (magic) which could have killed whatever was holding it if youd screened, take those out and youve probably won. Like you said KO work best at mid range, but to do that you need to bring weight of fire to whatever is there, its risky but as you said its hard to hold objectives when the units bearing down on you have the ability to wipe whatever you put there. In AoS2 ive found the ability to save my command point for inspiring presence for the unit that needs it is really good, so i try to start with an extra CP saved for that.
  5. Love it! Really need to get myself an Ironclad, got 2 more frigates to paint up first though.
  6. I believe the saying goes. 'pics or it didnt happen' ?
  7. Its part of an armored squig, or a skaven scratching post.
  8. I think you did well, only that one mistake charging someone who cant be attacked (ive not faced that yet so id probably have done the same anyway). Taking on nighthaunt i always struggle with so well done beating them. KO are fun to play and can still do well, its not easy playing against tough lists but it can be done. Great job! Sound like some great games and good tactical play, thanks for writing up your report!
  9. Such a beautiful army, this guy especially really shows off your scheme for me. Great idea swapping the blue onto the cloth of the Arkanauts. Makes the characters stand out while keeping the units on theme.
  10. Lovely list, nice bit of variety to the net-lists we see. Ive always run Mhornar and a 30 block of Arkanauts, with augmented skyhooks re-rolling to hit is terrifying for most enemies. Great to see Brokk in the list too as a good combat punch works well with the Mhornar. Seems to me like a 2 pronged list (3 if you count the Ironclad), might have given the opponent a challenge on target priority and still leaves you capable of doing a lot of damage even if they delete one prong. There will always be hard counters to KO lists, but its great to see KO being played and an interesting build doing well. Kudos to James!
  11. Ooooo! KO win in Japan ?? Well done that Admiral! Not our first win but excited to see the list and hopefully pics of the army.
  12. Here is the thing.... they dont really care what you think, its not for you. Honestly, we havnt even seen the models yet and already moaners are polluting TGA.
  13. No problem, I used 25mm round for Men-at-arms, 65mm oval for knights (standard knight size), and 90mm oval for the Peagasus. I dont have a Griffon but think 120mm oval would be sensible place to start. Dont have many photos but this is the army as it was early 2017 at a local Tournament, i just had to set up for a pic on the castle they had! and also how my Men-at-arms are progressing as I paint them up as Free Peoples from Tempest Eye
  14. Great stuff! I painted up a lot of knights just before the GHB2018 so need to get them out for a run again. They do look awesome on oval bases though if you feel the urge ? Dont forget you to string out your knights if you need to get through terrain, your Errants probably could have come through the graveyard in the centre.
  15. When ive ran Gyrocopters ive tried to keep them just behind my front line, so when i get charged the copter is safe but in good range for its steam cannon. This limits their benefit though as very mobile units, so its not an ideal tactic. Great report though, I did wonder about how survivable 30 Hammerers were, no shield wall leaves them at high risk if they are not charging.
  16. I think other factions getting a first tome is more wishfull thinking than exisiting ones getting an update. I agree it would be lovely for AoS to be 'complete' before they start refreshing stuff, but thats not the way it will happen. To put it basically, the 'completers' dont spend as much money as the 'new factions chasers' .
  17. Of course we will get a new book, its when though. Grots and Darkoath are still waiting and we know they are coming soon. And Fyreslayers, Khorne and IronJawz all got shadespire warbands and are rumoured to get new books in 2019~ish. Based on that timeline we might get a new book in 2021 if we are very very VERY lucky, probably with AoS3 ?
  18. Even if Moonclan do come, they wont ally with everything in Destruction (just like the 2 Order Elfs releases were less than useless if you were running Dispossessed for example). Your profile is pic Beastclaw? Moonclan cant be taken as allies for them i think? so if wanted to add them youd be either be stuck with grand allegiance, or collecting an entirely new army (so it doesnt matter what GA they are).
  19. Me, my first 6 i built 5 with saws and 1 grapnel. When i went to 9 the split was 7 saws and 2 grapnel, when i went to 12 riggers they were 9 saws and 3 grapnel. Why grapnels? because i want my unit to have mobility and the grapnel gives that (even with their rule changes). People run more grapnels but i like to play with luck, I dont like to play the predictable plans, no fun in it for me.
  20. Sadly that rule states you can only try the ability once per wound taken.
  21. I bet it looks nice on the table but id echo what others have said, too spread out in terms of options to be 'competative' against lists that are not also a spread. I know it sucks but how many armies does he face where the opponent is running 1 of each unit at min size? He should consider choosing his preferred tactic/style and get a little more focused. With Brokk that would be a good place to start, he is great in combat and leads you to adding more combat troops. He could start by adding another 6 riggers to make a unit of 9 (mostly with saws), then either another unit of 6/9 riggers or add to the wardens. Other way to go would be more shooting focus and id suggest another 20 arkanuats to make one unit of 30 with 9 skyhooks, you could instead add a large group of thunderers but i dont find them as good. Either option would keep some boats and allow him to mix up his lists for different games. An alternative would be to add allies but i would suggest bulking up his Kharadrons at least a little bit before going that route or your core army is still going to struggle a little.
  22. Be a good idea to show an example of what he would normally run or any suggestions might be lists that would need loads of new models.
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