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Brad Gamma

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Brad Gamma last won the day on August 12

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About Brad Gamma

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  1. Brad Gamma

    The Wastelands of Ghur - Bear riders complete!

    Welcome! A fantastic start. I love when people flesh out some background to their projects. Also a big fan of using varied miniatures to represent freeguild, to match the variation of civilisations we see in the books. Really nice work on the robes of the guard, good colour and depth. Are the ice goblins a potential future project?
  2. Brad Gamma

    AoS 2 - Ironweld Arsenal Discussion

    Cannons! I like doing cross-posts here to bump the Ironweld thread! These are some unconverted cannons that I painted up. Spent a month doing 100 points of longbeards so its nice to knock out 320 points of cannons in a week! Cut the barrel mounting holes off in preparation for a converted weapon I am working on, so I can swap between them. I went with the 60mm base even though the guidelines go with the oval one. I just prefer the 60mm round most people I play with won't mind though!
  3. Just a quick post. Its been I while since I've put anything up, but I have been doing a lot of work on these guys. I am now aiming to do an armies on parade board for them, so its all hands on deck until October. I have painted up another unit of long beards and have been converting up different sections of my army. To keep this alive, here is a pic of some cannons I painted last week as a placeholder. This picture isn't as good as my last few, couldn't get the light right today. You may notice that the cannon barrels aren't fully attached, and eventually they will be swapped out with a Gharuki-specific weapon that I am working on, but this gets my grey plastic painted and stuff ready for the table! Hope to have some big posts for next month
  4. Brad Gamma

    Cannons - Gharuki Duardin

    Some cannons I quickly painted up. You'll notice I left the cannons detachable for when I finish some conversions I have planned.
  5. Hello Everyone! First off, I know that there has been a lot of competitive vs narrative discussions as of late and some of them have been quite heated. It has been clear through all of these that there is a wide range of different play styles, different attitudes and creative ideas. So just to be clear, this is not intended to be combative and I hope that anyone posting in this thread takes engages with an open mind and spirit. The False Dichotomy I wanted to discuss what I believe the be a major false dichotomy in (some of) our discussions about Age of Sigmar and the hobby in general. Often we see things being lumped into 'competitive' or 'narrative', whether that be rules, games or players. Because of these simple categories, exclusive and conflicting ideas get swept up into these boxes and people end up being at odds with each other. Competitive is often used as a synonym for "Strict Rule Adherence", "Matched Play", "Tournament Play", "Balanced", "Fair" and "Challenging" and of course the multiple meanings of the word competitive itself. However there are already lots of inconsistencies here that can lead to confusion. Matched play can often be the easiest, quickest way to have a no fuss casual game. Lots of fiercely competitive people will go nowhere near the tournament scene, and conversely some people who couldn't care less whether they win or lose will love tournaments. Some competitive styles of play are designed to minimise the in-game challenge by winning in the list building phase and eliminating scenario variance, and some of the most difficult challenges someone can give themselves are with house rules. Narrative is often used as a synonym for "Casual", "Rules Agnostic", "Imbalanced", "Lore adherence", "Narrative Play", "Open Play", "Fluffy", "Easy" and even "Uncompetitive". Again lots of these things can conflict with each other. The games that have given me some of the greatest challenges have been house-ruled custom-scenarios. Some custom scenarios have nothing to do with the lore or make any narrative sense. Narrative games can be tweaked and replayed, swapping sides to achieve a game balance not obtainable in broad matched play tournament setting. Some of the greatest stories told by a game can happen in a tournament game with no narrative intent at all. I believe that there is a great deal of confusion and animosity caused by the way we use these words and our attempts to box up a broad and colourful hobby. I would be hard pressed to define what a "competitive player" is, or go into a match saying whether it is or isn't narrative. The only thing of any certainty is knowing which game type you are playing "open", "narrative" or "matched", but none of those game types are synonymous with "Challenging", "Casual" or "Competitive". I hope that thinking deeper about the terms, what they may or may not mean to different people, can lead to a better experience of the game. Share your Experience! In an attempt to distinguish this thread from other discussions, I want to encourage people to share their experiences that you feel buck the trend of some of these labels and highlight the breadth of the hobby. One of my best examples to highlight what I mean is actually from 40k, between Orks and Space Marines (apologies!), but the message is the same so please substitute for orruks and stormcast eternals (Iff we were talking the base greenskinz, it would probably be quite accurate). My ork force does not contain the amount of troops required to play a powerful list, and while I work on my dwarves I am not going to expand it further. So in my weekly games with my friend his marines would end up defeating me with very little problem. We even swapped armies a couple of times to deliver the same result. So we set up a campaign where he chose a set list of 3000pts of marines, and that would be the forces he could chose from for the rest of the campaign. Once something is dead it is dead forever. I on the other hand had a defined 600pts of HQs and then whatever I wanted to bring for each match. The games would be 1000pts, and my challenge? To defeat his entire force in 5 games. Suddenly everything is more interesting. He had the most fun in building his list, everything was much more challenging having to plan for multiple games, with reserve characters , troops etc. Each game became more monumental, losing a character could have long lasting effects. My tactics changed completely to take out strategic targets that impact more than just this single game. We are having our 5th game soon and this time he can only field 800pts of figures, in what be my best chance yet to clinch it. So please share your experiences? What narrative or custom games gave you the most competitive experience? What matched play/tournament style games told an epic story? Thanks for reading if you made it this far!
  6. Brad Gamma

    Armies on Parade 2018

    Here you are https://armiesonparade.com/2018/08/02/2nd-aug-armies-on-parade-2018-it-begins/ Recently updated on the armies on parade website for 2018. I would also have a chat with your local GW manager to find out about any store-specific details/awards. EDIT: FAQ here https://armiesonparade.com/2016/07/01/faq/
  7. Hey Everyone, I am looking for the small set of rotors that come with gyrocopter kits. If you are building a gyrocopter instead of a Gyrobomber, you can forgo the smaller rotor, some people preferring to do so for aesthetic reasons. Please see picture below. On the sprue these are parts 17 (x3), 20, 22, 24 and 27. I don't care about the little shield thing that comes on top. I am willing to pay £5 + reasonable postage per set. So if you have any spares, or were on the fence about a gyro and this helps you justify the price then get in touch. I will also consider purchasing a gyrocopter, removing my required parts and selling you what remains for £18, postage included if you are interested (although this may take a week or two to turn around). EDIT TO ADD: For selling any gyrocopters I would only ship to UK. For purchasing I would maybe consider further afield but would need to chat logistics/prices. Thanks guys! Picture from Hobbytitan
  8. Apologies in advance for the length of this reply. But I feel quite strongly about some of this. My priorities in order are: 1) Am I going to finish it? As soon as I started tracking what I bought and what I actually finished, I realised I was only finishing around 25%. From what I have seen from other hobbyists this is not an uncommon scenario. I started thinking about it like this: If you are buying faster than you are completing, then you either need to reach a point where you stop buying for a while and complete your backlog, or accept that you will never finish things that you have bought. Are you happy spending £30 for a 1 in 4 chance (or whatever your ratio) to actually own the models in the state that you had in mind when you bought them? So I ask myself, whats my workstack like? Am I completing stuff as fast as I'm buying stuff. If I'm not then I don't let myself buy them. Don't let yourself get distracted by box sets or deals that you think are too good to pass up because of the savings. I've saved far more money limiting myself to what I can complete, than by impulse buying because of bargains. Most models are still gonna be there when you are ready to start them, and you may have found that you've changed your mind by then anyway, or moved onto your next great idea. 2) Does it add to one of my current projects? I currently have two armies on the go that I want to get into a playable state (dwarfs and 40k Orks). That might only mean reaching 1000 pts so I can at least have some reasonable games, but that is still a significant time investment. After spending ages working on these, it would be really fun to play with them, so I have to remember if I pick anything up outside of those things, it is going to delay me actually getting to play with new toys. Things like Skirmish and Kill team do help with this, reducing the amount you need to complete to be able to play with it. However its still good to know your intentions when you set out. 2 or 3 projects at once is good so that you can flip between them to avoid burnout. 3) Do the models look cool / Can I add my own personal touches? The easier a model is to convert the better. The better suited an army is to custom colour scheme variation. Once you've put in so much time into the models its nice to feel proud of them, and something unique you can add to them helps. I also like to at least scribble down some background for everything I make. 4) Am I intrigued by its playstyle? It doesnt need to be super competitive, but am I excited to play with it? After my dwarfs I am most likely to pick a fast army or a heavily magical army just to mix things up. If it currently sucks in the game, it might only be one points adjustment or new synergy away from being good, so I don't let that trump any other decision. If it really sucks? I'll proxy it for something else. A lot of my guys are heavily converted anyway and my group is pretty friendly to that sort of thing. 5) Can I afford it? This is at the bottom because it has been solved almost completely by "1) Am I going to finish it?". Once you work out you can only complete £30-50 worth of models a month, and thats at GW non-box set prices, why would you spend any more? I realise that might still be a lot to some people, but I know a few too many people who just build up hoards of uncompleted stuff, many of it that they got a great deal on, and outspend me by quite a lot, and the end result is less stuff that hits a table finished.
  9. Brad Gamma

    6 Nations take aways

    If non broken stuff doesn't get played, then do you actually have a casual local meta? I don't play a huge amount, and the friends I do play against is rather casual, but I still hang out at GW every work day (go painting at lunch) and so far I have hardly ever seen a "broken" list get played. People are just playing with the armies they've been playing with for years, and occasionally the pretty new thing. I wouldn't be surprised if "events" are skewed towards matched play, but I'm faily sure @RuneBrush was responding to the claim about all games. I would not assume that events accounted for the majority of games, not even close. I would be suprised if they accounted for more than 5% of games. So are we talking about tournaments, or the casual local meta? Which is it. EDIT: To Add: This is not true. Aos is not technically like every other sport. Its very different from almost all athletic sports. Its has a large element of hobby aspects like painting and building. It is an immersive recreation of a fantasy world. It has a huge diaspora of different armies that you can pick and choose and play. I can have discussions with my partners to tweak almost any game in any way we want. It has different and variable victory conditions. And even if it were, I know a lot of people who aren't very good at football, but find ways to play and have fun. They aren't all throwing their hands up in the air because they aren't playing for Real Madrid. Because they seek out groups that play at their level. Theres nothing in football to stop 12 year olds playing 18 year olds, they just don't tend to because they self-manage performance differences.
  10. Brad Gamma

    6 Nations take aways

    I’ve been reading this thread for a while and I’ll drop in now because this is the sort of attitude that I don’t understand. There has been some back and forth over this already, and a bit of a competitive vs non-competitive thing, but I find this stance to be extreme. That is the idea that handicapping yourself in any way is a bad thing, in a game that is, in my opinion, at its absolute best when you have a discussion with your opponent beforehand about what sort of armies you want to play with. It is rarely an opponents “inability to elevate his or her own performance” in warhammer. The biggest factor for a lot of people, is the models that they own. I don’t want to talk down list building, I love to spend my time tinkering with lists to squeeze performance out of what I have. Ultimately list building can be considered a separate activity before the game where you are aiming to make the game as easy as possible by taking the most optimal list. There is nothing wrong with this, but if you take the list building as a separate component, then if you bring a powerful list against a player with a weak list you are playing the game on easy mode. And that’s why I find “competitive” to be a bit of a misleading term for weighting the odds in your favour pre-game (Im being a bit unfair, but stay with me). But surely list building is part of the game? Well sure, but it is not hard to find a successful list online or even to learn the strategy behind it. But the biggest investment by far is purchasing and painting that army. There are very few examples of other sports/games that have a similar lack of flexibility in what you can play with. At tournaments? Sure! Anything goes! It’s great to push a game to its limits. If you are entering a tournament scene you are accepting what comes with it. But every other environment? Figure out power levels, play custom scenarios, give yourself handicaps. Challenge yourself, bring others closer to the game. Sometimes it might be as simple as just explaining beforehand “heads up, I think I’ve got a sweet list here and I’m not gonna hold back!”. Maybe you let them decide a twist for the rematch if you win. That’s not choosing to underperform, it’s chosing to foster a game where both players have an opportunity to perform, rather than neither of you. p.s. I’m really liking the direction of AoS2 so far. Some really great comments from the attendees 😀
  11. Oh man, I am gonna have to apologize in advance, because I have designed almost the exact same runelord 😆 Including the branchwych mash up! Its looking really good mate, really looking forward to seeing it painted!
  12. Thanks dude! Yeah the 24 hour flip between 32mm and 25mm base suggestions has left my head spinning. I think I'm gonna have to continue with 32mm with my characters and just suck it up. As promised, here is the second part of my Gharuki Story. II - The Gyrocopter Dozens of hopeful young Gharuki would apply to join the Canopy Corps each day, but only a handful would be accepted. The Corps did not have a monopoly on the cities aircraft, one could find pilot work in the fleets of a thane or guild, but as the official air force of the Royal Household the Canopy Corps held a certain prestige. It was also the largest air force in the forest, responsible for at least half of all operating gyrocraft. While the Corps had many stations dotted around Gharakor it’s primary base of operations was a group of three proud trees just east of the palatial Oak of the Verdant Queen. It is was at these headquarters that a Duardin would apply to join as a pilot and it was where Kirgo was headed now. He was still running along the walkways of Pyetar’s Steeple aiming for one of the huge bridges that linked each tree. This network of connected oaks formed the capital of the Gharuki kingdom. Each bridge was a marvel of Duardin engineering. From afar you might have mistaken them for intertwined branches repurposed as thoroughfares, but upon closer inspection they were elaborate copper sculptures crafted to blend seamlessly into the trees from which they sprang. Kirgo would need to cross eight of them before he would reach his destination. The first of these bridges, which connected His mother tree to a larger and more populous one, had become a busy market place. Stalls lined the edges, a few select items on show while the majority of their goods were in bulging sacks hung securely off the side like the cocoons of some large arachnid. Every now and again a storekeep or their assistant would winch the sacks up for more items to sell. As kirgo wandered past he caught a smell from one of the food stalls. It was the sweet scent of faliberries and always had the power to launch him back to his childhood. Like an astral moth to the realm of Hysh he could not help but divert himself. “Greetings Dawi!” beamed Kirgo “How much for the faliberries?” The grizzled merchant gave Kirgo a fairly cynical look. “Tell you what Kirgo, why don’t you tell me what you can afford?” He replied. Kirgo drew out his coin purse and had a peek inside. He realised that coin purse was a generous term for what was simply an empty pouch “Well reminded! I should really be saving this for my workshop” Kirgo responded as he felt the blood begin to rush to his face, hurrying his words before his blushing became visible. He shoved his purse back in his key pocket, rattling the contents as best he could to sound as if there might be coin. The storekeep gave an unconvinced nod and turned his attention back to the bridge. Kirgo walked to a gap a few stalls down so that he was out of sight and then braced himself against the railing. He would need to find more work at the breweries. He had kept himself alive thus far as a mechanic in the local distilleries and bars. Some of the most complex inventions of the Duardin were those that pumped ale from one location to another. Whether from brew kettle to settling tank, or from keg to tankard, there was a lot of business to be done in keeping the pipes flowing. Kirgo however had a rather unpleasant habit of trying to improve upon everything he inspected, and his reputation was suffering recently from a much exaggerated beer explosion. Just as he was about to bring his attention back to his journey he felt the air from above push through his beard and a familiar sound broke through the din. He turned his head back and upwards as his hood flapped in the gust. A gyrocopter swept overhead not twenty feet above him, followed shortly by the low hum of grumbling patrons. He returned his hands to the rails and watched as it sputtered off into the distance. They were by no means a rare sight but he was never able to look away, his eyes wide with wonder. The gyrocopter bobbed up and down as it flew with all the grace of a drunken megalophin. With puffs of smoke and whooshes of air, hundreds of intricate pistons and cogs spun wildly and seemingly at random, all working together to turn its leather bound propellers. It was at once preposterous and bewildering, reassuringly capable but as if it could fall out of the sky at any moment. Once it had flown a few trees away it began to turn to the east. As it did so it was joined by another two similar vehicles and one larger and even more improbable craft. The squadron arranged themselves in a clumsy formation and before he knew it they had flown behind another tree and were out of sight. Kirgo let in a big breath and his knuckles regained their colour as he loosened his grip on the railing. He could tell you every part in any model of gyrocraft you could name, but he had never actually flown one. He could never afford a copter of his own, the mooring costs alone would eat up everything he earned. So he would do what he did every month, and continued on his way, but now with a almost imperceptible skip in his step.
  13. Brad Gamma

    AoS 2 - Ironweld Arsenal Discussion

    Since I've posted it on my thread, thought I'd post it here too. My first completed Ironweld Arsenal unit. # Anyone have much experience using them? With tempest's eye bonus it will be nice to have that initial 18 inch move for objective grabbing depending on the scenario, and a 3+ save in the first turn might keep it alive. Beyond that it seems much too easy to kill, and I imagine pulling off steam gun shenanigans is harder than you'd think. I'll still use them however, because they are beautiful!
  14. Brad Gamma

    Gharuki Gyrocopter

  15. Finished my Gyrocopter. There is nothing major in the way of conversions. In many ways the stock gyrocopter is the model closest to the aesthetic that I am going for. When I add some Kharadron units, I will be modding them to be more like the gyrocopter rather than the other way round. The paint job even matches the box art, so I'm definitely not being original here! I did spend some time really finding my style for bases. I used a piece of the citadel trees, extended it a bit with miliput, and then buried it so its protruding from the ground. These guys live in a forest where the base of one tree would probably fill a game board, so the forest floor is a dark mess of foliage and roots. I'm moving towards the idea that the ground is so uneven with gargantuan roots, that it is easier to fly in and out than to walk. The root guard themselves are effective defenders because they can navigate and fight within the tangled arena. There are flat areas too, and I am currently working on some azyrite ruins that will form the remnants of an ancient town in the southern forest. I can then have skirmish games in them with the idea that the Gharuki are exploring them to discover what befell the area, and whether it is cursed. I will probably post the second installment in my story too this evening. Thanks guys!
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