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Martijn de Bruin

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Everything posted by Martijn de Bruin

  1. Agree, these rules are very bland and pidgeon-holing us into certain unit combinations. Something I`m noticing in the new strategies/tactics and batallions is the use of a certain set of keywords: cities of sigmar redeemer stardrake dracoth draconith It feels like they just forgot that there units in there with other keywords that have 0 interaction with these strategies/tactics etc. i.e. keywords like dracoline, gryph-chargers, sacrosanct etc. ๐Ÿคจ unless I missed the fact evocators on dracoline now also have the keyword dracoth/draconith? ๐Ÿ˜†
  2. And here's to hoping this will fit in 2000: Knight-Draconis Krondys Karazai Stormdrake Guard Stormdrake Guard Stormdrake Guard
  3. I would love it if they were units of 1 with the MONSTER keyword. Kinda like the equivalent of Huskards on Stonehorns
  4. Perhaps nice to present a list of models/units yet to be released?
  5. An opponent can't usually activate within 6" so Rippas "can't" be attacked until they themselves have activated, piled-in and attacked in the combat phase.
  6. Yndrasta and msu Prosecutors might become a good fit, considering their synergies in movement and range, while also being revivable models! ๐Ÿ˜ฏ Here's to hoping for a proper buff to Prosecutors!
  7. Yeah that would be great, I love the Magmadroth models, here's hoping they become cheaper! In regards to your suggestion, that would lead to something like this? Allegiance: Fyreslayers- Lodge: HermdarLeadersAuric Runefather on Magmadroth (270)- General- Command Trait: Warrior Indominate- Artefact: Tyrant Slayer- Magmadroth Trait: Coal-heart AncientAuric Runemaster (120)- Prayer: Ember StormBattlesmith (140)- Artefact: The Nulsidian IconAuric Runesmiter (120)- Forge Key- Prayer: Prayer of AshBattleline20 x Hearthguard Berzerkers (400)- Broadaxes20 x Hearthguard Berzerkers (400)- Broadaxes10 x Vulkite Berzerkers (140)- Handaxes & Slingshields10 x Vulkite Berzerkers (140)- Handaxes & SlingshieldsBattalionsLords of the Lodge (150)Endless Spells / Terrain / CPsMolten Infernoth (50)Zharrgron Flame-spitter (60)Total: 1990 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 150 Need to get 3 more boxes of hearthguard for that hehe
  8. I am about to start a Fyreslayers army and just ordered the following: 2 SC Fyreslayers 5 Hearthguard 1 Battlesmith 1 Runemaster 1 Gotrek Gurnisson 1 Magmic Invocations 1 Magmic Battleforge I`m going for a list with Gotrek first, just because it's cool (or hot?) Allegiance: Fyreslayers- Lodge: HermdarLeadersAuric Runefather on Magmadroth (270)- General- Command Trait: Warrior Indominate- Artefact: Tyrant Slayer- Magmadroth Trait: Coal-heart AncientAuric Runemaster (120)- Prayer: Ember StormBattlesmith (140)- Artefact: The Nulsidian IconAuric Runesmiter (120)- Forge Key- Prayer: Prayer of AshGotrek Gurnisson (520)- AlliesBattleline20 x Hearthguard Berzerkers (400)- Broadaxes10 x Vulkite Berzerkers (140)- War-Picks & Slingshields10 x Vulkite Berzerkers (140)- War-Picks & SlingshieldsBattalionsLords of the Lodge (150)Total: 2000 / 2000Extra Command Points: 1Allies: 520 / 400Wounds: 118 It seems there's not a whole lot of recent content about Fyreslayers online, so I am looking for some advice: 1. With the models I have coming in, what would be the best allround list without Gotrek? 2. What is currently considered the best performing FS list in the current meta?
  9. Hidden teaser?! I sure hope they expand upon KO and FS in the near future!
  10. Alright thank you. Will build prime with stave and the rest with 3 staves 2 swords.
  11. Alright, what about the prime? Is the extra attack better with a stave?
  12. Quick question, about to build 6 evocators on dracolines. What is currently considered the optimal weapon choice? For both 2x3 and 1x6. I plan on running a LAoD as general with them.
  13. I know they're good for what they do, but this list is build to mitigate being dependent on force multipliers that are easily taken out by current modern top armies. Thus trying to make the list with just big monsters & cheap bodies that hit hard on their own.
  14. Alright, I would like some input on the following list. I always disliked the Ardboyz and I believe now is the time to ditch them I am thinking about trying the following list. I believe Shamans and Warchanters are becoming much harder to use in this arising new meta, so whilst I considered 1 Warchanter at least, I just couldn't fit it in without losing on bodies. List is a 3-drop! CP's will mainly be used for either Mighty Destroyers at key moments or for Gordrakk's Voice of Gork to buff multiple units in a big charge turn. What do you all think in regards to composition, artefact/trait choice, strengths & weaknesses? Allegiance: IronjawzLeadersMegaboss on Maw-Krusha (460)- General- Boss Gore-hacka and Choppa- Command Trait: Ironclad- Artefact: Metalrippa's Klaw- Mount Trait: Weird 'UnGordrakk the Fist of Gork (540)- Mount Trait: Mean 'UnBattleline6 x Orruk Gore-gruntas (320)- Pig-iron Choppas5 x Orruk Brutes (130)- Pair of Brute Choppas5 x Orruk Brutes (130)- Pair of Brute Choppas5 x Orruk Brutes (130)- Pair of Brute Choppas5 x Orruk Brutes (130)- Pair of Brute ChoppasBattalionsIronfist (160)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 121
  15. Allegiance: Stormcast Eternals- Stormhost: Anvils of the HeldenhammerLeadersLord-Arcanum on Gryph-Charger (200)- General- Command Trait: Deathly Aura- Artefact: Obsidian Amulet- Spell: Azyrite Halo- Mount Trait: Wind RunnerLord-Castellant (120)Knight-Azyros (100)- Artefact: SoulthiefBattleline20 x Judicators (580)- Skybolt Bows- 4x Shockbolt Bows10 x Sequitors (240)- Stormsmite Mauls and Soulshields- 5x Stormsmite Greatmaces10 x Sequitors (240)- Stormsmite Mauls and Soulshields- 5x Stormsmite GreatmacesUnits5 x Evocators (210)- Lore of Invigoration: Speed of Lightning5 x Evocators (210)- Lore of Invigoration: Speed of LightningBattalionsCleansing Phalanx (120)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 128 This will be my list for testing post-ghb20. Not sure about the mount trait and artefact choice though. Any thoughts?
  16. If a Gaunt Summoner is part of a batallion, is the summoned unit then also part of that batallion?
  17. So how do you all feel about the rumoured/leaked changes to points for IJ? Boys +10 Brutes -10 Megaboss -10 Shaman +10 A minor nerf, whilst the pts drop not being significant enough to make the megaboss and brutes interesting? ๐Ÿค”
  18. So with all these tzeentches ๐Ÿ˜, how would a new Changehost list, aimed at competiveness, look like today?
  19. This is correct. The rule also states that on that unmodified roll of 1 NO models will flee that phase. Makes those DD1's even more important now.
  20. I have 2 rules question that came up during my first game: Changecaster: Does the Fortune and Fate ability trigger on subsequent casts (or extra casts i.e. on Balewind) or is the wording for 1 extra spell that phase a hard limit? Lord of Change: when using DD for casting, i.e. a 2 and a 4, does the Mastery of Magic ability allow you to change the 2 to a 4? Or is "change" considered a modifier?
  21. Reasonable to expect faq/errata this weekend? It's been over 2 weeks since release.
  22. @Gwendar Building from that list you posted earlier: Changehost 180 Lord of Change 380 - General - Trait: Coruscating Flames (-1 to hit vs missile weapons wholly within 12") - Artefact: Aura of Mutability (+1 to wound rolls wholly within 9") - Spell: Fold Reality Changecaster 110 - Artefact: Shroud of Warpflame (3+ MW return in melee) - Spell: Bolt of Tzeentch Blue Scribes 120 - Spell: Tzeentch's Firestorm 10 Pinks 200 10 Pinks 200 6 Flamers 240 6 Flamers 240 1 Exalted Flamer 100 1 Exalted Flamer 100 1 Fatemaster 120 Total: 1990 Drops: 2 CP: 2 OR (my current planned list): Changehost 180 Lord of Change 380 - General - Trait: Coruscating Flames (-1 to hit vs missile weapons wholly within 12") - Artefact: Aura of Mutability (+1 to wound rolls wholly within 9") - Spell: Fold Reality Fateskimmer 140 - Artefact: Shroud of Warpflame (3+ MW return in melee) - Spell: Treason of Tzeentch Blue Scribes 120 - Spell: Tzeentch's Firestorm 10 Pinks 200 10 Pinks 200 6 Flamers 240 6 Flamers 240 1 Exalted Flamer 100 1 Exalted Flamer 100 1 Tome of Eyes 40 1 Command Point 50 Total: 1990 Drops: 1 CP: 3 I believe Fateskimmer serves a purpose in being a fast daemon hero for buffs/summons and allegiance aura for the more offensive units, next to the LoC. p.s. not sure about spell selection, any pointers? (new to Tzeentch )๐Ÿ˜
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