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Matthijs

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About Matthijs

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  1. I just finished another article on aos-tactics: Zoning & Area Denial In this post, I discuss the basics of zoning in Age of Sigmar by covering the following topics: The 3" rule Who to zone with Formations Zoning Flying units Zoning Teleportation units Summoning & Area denial Last week I got my first post on Warhammer Community which was totally exciting, you can check it out here. Did I miss anything, do you have any feedback or would do you got any suggestions for my next topic? Let me know here or in a comment on the website! I love input and feedback. If you want to stay tuned for my latest post, you can follow my AOS-Tactics Facebook Page. Have a great day!! Matthijs
  2. Great point, I added it to the article. Might update it a bit later with an own small chapter Thanks!!! EDIT: I changed it back again, the rules clearly state you can not move within 3". This means you can not move through and end 3" away from the enemy models. Thanks for the input tho!
  3. Hi! I just finished another article on aos-tactics: Zoning & Area Denial In this post, I discuss the basics of zoning in Age of Sigmar by covering the following topics: The 3" rule Who to zone with Formations Zoning Flying units Zoning Teleportation units Summoning & Area denial Last week I got my first post on Warhammer Community which was totally exciting, you can check it out here. Did I miss anything, do you have any feedback or would do you got any suggestions for my next topic? Let me know here or in a comment on the website! I love input and feedback. If you want to stay tuned for my latest post, you can follow my AOS-Tactics Facebook Page. Have a great day!! Matthijs
  4. Heheh true, I was not talking about exactly math hammering it out. I meant more in the sense of knowing what you can expect. "Can I get that last wound of that guy with half my shots or do i need them all" type of thing. We all do it in a way. If you play enough games you get a feel for what your units can do on average. Of course, It is a game of chance, and you can never really rely on exact calculations. Knowing if the chances are in your favor or not helps a bunch though. aos-tactics.com - Understand the game, make better choices and wreck face.
  5. Its especially useful if you calculate your effects beforehand. Its a shame to waste precious attacks on overkill. Verzonden vanaf mijn iPhone met Tapatalk
  6. Every week I try to post Age of Sigmar tactics on AOS-Tactics.com. This week's post is about Buffs & Synergies With a good army, the whole is better than the sum of its parts. The different units do not only work well together, they make each other stronger through synergies. The goal of this article is to help you understand the role of buffs and their targets. I hope this will help you build stronger armies and improve your positioning during your games. I hope you enjoy it. Anny criticisms and feedback is always welcome!
  7. Hi! I just finished the third article on AOS-Tactics.com. This week's Post: Maximising your Deployment I discuss how and why you can: Know who will decide on the first turn. Know the threat range and average damage output of all units in the game. Adapt to your opponents drops. Pressure enemy key targets. Pull apart enemy synergies. Deploy your key units last. Pressure objectives. Focus on objectives that are the least covered by your opponent to force them to spread out. Focus on objectives that are pressured by your opponent to pressuring them into investing more units. Deny teleportation by using their 9″ minimum distance. Pressure teleportation opportunity’s by punishing your opponent for failing long charges. I would love your input and feedback! Did I miss anything? What would you like to read about next? Let me know!
  8. In this last article, we discuss how you can maximise your deployment in Age of Sigmar. I discuss what the threat range is, how you can adapt to your opponents drops, how to deal with teleport army and a lot more. Read the article here:https://aos-tactics.com/2017/01/22/maximising-your-deployment/ Have a great day!!!
  9. You are totally right! I fixed that part stating that most of the Blood Reavers will not be able to reach my knights Thanks for the feedback!
  10. Hi All, I have finished the second post for Age of Sigmar Tactics: Getting the most out of the charge! In the article we discuss how and why you should: Decide on a charge plan in the hero phase so you can use abilities and moves accordingly Choose a unit and target that can get you the biggest advantage out of the alpha strike Roll your decision-making charges first Make room for your other units on the charge Prevent accidental enemy pile-ins Minimise the damage on the units you will activate later by: Preventing enemy pile-ins Buffing and debuffing to optimise damage and minimise damage taken Strategically removing slain models Creating an odd number of activations Killing enemy models that have yet to activate I would love feedback on my writing and the visual format, does it work for you? Last week's (and first) post was about optimising and defending for the double turn. I am looking forward to your input and feedback!
  11. Hi! You read it right! The threat range of Prosecutors is 30”, 12” move + 18” shooting. Even though the Reavers are well within the 18” shooting range, the Bloodsecrator is at a distance of 33”. By moving your Prosecutors at least 4” in the first turn of the double, you are able to shoot at the Bloodsecrator without putting them too far out if you do not get the double.
  12. I do not suggest at all that "play for it". I tried to get you enough basic info so that you understand all aspects of the double turn so you can make the right choices leading up to them. This way you do not have to worry if you or your opponent wins or fails the initiative. It is super important you DO NOT play for the initiative, if you fail it you are dead. You should always be prepared to make the most out if it if you get it though.
  13. It is not illegal in any aspect and every competitive player does it, so knock yourself out!
  14. Hi All! I have seen a lot of players missing out on great opportunities or being overly eager with their double, losing them the game. I have written an article on optimising the double turn, what are your thoughts on this topic? Also, this is my first tactical article and I would love some feedback :D.
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