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azdimy

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Everything posted by azdimy

  1. After I d written off Bonesplitterz for my double Rogue Idol list. I ve given them a go at our local event th8s we. List was drakkfoot Prophet, big boss, 3x10 morboyz, 10 maniaks, 4 big stabbas, 2 rogue idols in alpha beast pack 3 drops and it was a lot of fun. My first game was against Teclis and 50 sentinels 1 drop and lrl got the win but by a single point at 33 to 34 in ceins of guhr. The prophet did 13 MW to Teclis and deleted him. This was priceless My 2nd game against sce hammer of sigmar 1 drop. Was a unit 9f 4 fulminator, stardrake, 2x 5 vindictors, 2x3 anihilators some foot heroes I misjudged how damaging 4 fulminators can be on the charge and gave 1 rogue idol away thinking all out defense and waagh it will survive and. The stardrake had reroll save and -1 to wound so I ended up failing to kill the beast and lost this game without contest Last game was another stormcast ( a popular army at the moment 😀) Knight excelssior 6 vanguard raptors with longstrike Lord relictor, lord imperitant, knight incantor, Yndrasta, 3 units of anihilators, , 1 unit of 5 protectors Like the last 2 games my opponent took the first turn after my pre game moves (seeing rogue idols that close to your lines tend to do that) He killed a rogue idol after 2 round of shooting with the longstrike dropped all 3 units of anihilators and yndresta in my blocks. Called waagh turn 1 and succeeded to deny a lot of the damage this alpha list can do I got the double turn going 1 to 2 and 10 morboyz or 5 after an unleash hell managed to kill 5 out 6 of the raptors Killed Yndrasta with big stabbas. Struggled a bit with 2+ saves anihilators and protectors but ended up winning that one by a single point. Big Stabbas and the prophet mask saved me against those units Overral it s a fun army to play. It s got games and I never felt I was outclassed and I look forward to play more games with them. The now conditionnal battleline has really hurt my 2.0 list. The numerous 2+ armor units in the game felt like it was a problem for an army with no rend but thats why big stabbas and rogue idol feel needed in a list outside of icebone. I really liked the morboyz as min battleline. They have so many attacks
  2. I personally hope they do not nerf our summoning. It s a mechanic that is well under control with the current sets of rules in place for it ( only 1 unit a turn, limited amount of depravity generated, depravity is acquired at the end of turn while summoning happens at the end of the Slaanesh player movement phase, no more heroes and a smashed fane mean no summoning)
  3. So we had a 1 day event at our local shop and 3 hedonites list out of 20 players we were the highest representation at the event! Best of us went 1 win and 2 loss. He won against another Slaanesh players. I faced Host arcanum Tzeentch, Sob 4 mega with white dwarf battallions and ko. The winter faq cannot come soon enough! We really need help for the faction to be more competitive
  4. They clearly indicated they want to boost warscrolls that don t see play so I now expect plenty of warscroll rewrites because the faction as a whole doesn t see play at events the way it is and its not just point
  5. It s in the ghb faq "Score 2 victory points for each objective you control that is not on the border of either player’s territories"
  6. I still have hope for a Slaangor Fiendbloods warscroll update. It would be a nice companion with the HoS battlebox!
  7. I find soulblight is such a hard match up for hedonites. The objectives on the centerline are worth 2vp ea in savage gains btw
  8. I ve been giving the forgeworld keeper more game time. So far he s outperformed the regular keeper every game. The spare points is just the cherry on top. I ve found the excess of violence ca that he lacks I never used anyway because of how it got rewritten and the limitations of ca usage in aos3 I tend to always go for all out defense or all out attack instead The better bracket means he still can do some damage after he s taken some wounds and the tendrils are fun when relevant in a hero on hero fight. The d3 depravity generated every combat phase from it makes your opponent think twice about sticking around
  9. Yep they were given the Kruleboyz keyword but they do not benefit from the Venom encrusted weapons rule because they lost the Orruk keyword in exchange. Everything else is fair game however and they now only start degrading after 9 wounds which is a big deal!
  10. Played my first games with double rogue idols in Kruleboyz this week end in a 1 day event and they are really potent! Noisy racket make them super tanky for 1 battleround. It feels its got the movement tricks they used to have in Bonesplitterz (RIP) between suppa sneaky, sneaky miasma, alpha beast pack My only loss was to a 4 megagargant list with 3 artifacts and this was just due to dice rolls. I felt the list answered really well the SoB meta. Also super happy to get second best sport at the event. Love how the list does its thing but does not offend my opponent doing it. Everything dies if enough pressure is applied, the army lets my opponent play his game, it s not SoB List was Allegiance: Kruleboyz - Warclan: Big Yellers - Grand Strategy:hold the line - Triumphs:inspired Unique enhancement: Disappearin Act Leaders Killaboss on Great Gnashtoof (170)* - General Supa sneaky Killaboss on Corpse-Rippa Vulcha (240)* Amulet of destiny Fastun Swampcalla Shaman with Pot-grot (105)* Spell lore; Sneaky miasma Battleline 10 x Gutrippaz (180)* 10 x Gutrippaz (180)* 6 x Man-skewer Boltboyz (240)* - Reinforced x 1 Behemoths Rogue Idol (430)** Rogue Idol (430)** Core Battalions *Battle Regiment **Alpha beast pack Total: 1975 / 2000 Reinforced Units: 1 / 4 Allies: 0 / 400 Wounds: 114 Drops: 3
  11. Anybody else think 20 darkoath savagers would be a decent foot on the ground unit in HoS? They can do mortal wounds on hits in addition, are relatively cheap and getting a 5+ ward with them doesn t seem that hard on paper
  12. Welcome to the HoS group. First thing you re going to need are 3 battlelines. Daemonettes while great to summon are very bad at 140pts for 10 You ll want more deamonettes to summon however 20 from the 2 start collecting won t be enough. 40 is probably a good number Hellstriders are you best pick for your battlelines maybe you can convert those seekers you got into hellstriders you won t need 15 seekers. If you play godseekers, you can also build the regular chariots and field those as your battleline! But with Sigvald you ll probably should play Lurid Haze to teleport him turn 1 in the enemy line The vice leader on exalted chariot is a good hero but a pain to put together and takes twice the footprint of the regular chariot base provided for it! Again maybe a conversion can help to make it fit its base If dexcessa is new in box, it can be build as Synessa currently considered the better half of the twins in game What s an enchantress? Is it the enrapturess? If so it s a good summon or even bring 1 to start and summon more as needed ( I normally start with 1 in my list and have 2 more available for summoning)
  13. You can do 8 in combat, you only need 2 in horizontal in the back to cover the two extremities for coherency
  14. Good news on boltboys becoming available as a kit next week. I m guessing this will bring back down the ebay price for those in the dominion box?
  15. I keep thinking double rogue idols are now better in Kruleboyz than in Bonesplitterz where they have our old movement tricks with a spell to move in the hero phase, ability to redeploy anywhere on the board at the beginning of the game and other shenanigans they can do
  16. That box gives you a good start with 4 battleline units. You ll want to get more deamonettes to be able to summon 30 as 1 unit, the fane of Slaanesh, our terrain piece to summon from then you will need more heroes. If you like the mortal side I would suggest Sigvald and a shardspeaker to cast mystic shield. You ll now have about 1k Going to 2k you can invest in more expensive heroes like Glutos and a keeper of secret that you can field (always with an amulet of destiny) or summon. Add some painbringers or twinsouls to taste The way the army plays is to play the objectives and generate as many depravity points as you can early to replenish your army before you get tabled. If you can generate enough, you can win some games. None of our subfactions really stand out so if there s a command trait and/or artefact you like from one sub faction , pick that one. Although when playing Sigvald, Lurid Haze a sub faction of Invaders from the Wrath of the Everchosen expansion book makes the most sense as it gives you the ability to redeploy Sigvald in enemy line and charge with him on turn 1
  17. And KO, and Tzeentch. I ve seen a somewhat similar list with low heroes and all the blissbarb seekers go 0 and 5
  18. Would be cool to see one of the best player in the world play the list he made. If only GW streamed some of the aos games at their US events. They only stream the 40k side of it. It s a real shame Also, as a Slaanesh player, I would have loved to play against that list giving me all these depravity points! 😀 There were definitely some bad matchups that the list avoided
  19. I got it, what a strange list. Looks like a beast of chaos with slaanesh summoning?
  20. Does anyone has Bill Souza s Hedonites list he s running at the New Orleans gw US series?
  21. What do you guys think of this list? Allegiance: Slaanesh - Host: Godseekers Host - Grand Strategy: Dominating Presence - Triumphs: Inspired Leaders Bladebringer, Herald on Exalted Chariot (265)* - General - Command Trait: Speed-chaser - Artefact: Amulet of Destiny (Universal Artefact) - Universal Spell Lore: Flaming Weapon Synessa, The Voice of Slaanesh (260) The Masque (135)* Chaos Sorcerer Lord (115)* - Mark of Chaos: Slaanesh - Lore of Pain and Pleasure: Battle Rapture Battleline 11 x Blissbarb Archers (180)* 5 x Hellstriders with Hellscourges (135)* 5 x Hellstriders with Hellscourges (135)* 1 x Seeker Chariots (130)** Units 10 x Chaos Knights (340)** - Cursed Lance - Mark of Chaos: Slaanesh - Reinforced x 1 Behemoths Soul Grinder (235)* Endless Spells & Invocations Chronomantic Cogs (45) Core Battalions *Battle Regiment •• hunters of the heartland Total: 1975 / 2000 Reinforced Units: 1 / 4 Allies: 0 / 400 Wounds: 112 Drops: 4
  22. Never tried him. He s the worse mega mercenary of the three but as a chaos army, that s all we have access to and our units are so expensive maybe he s worth looking into?
  23. What could be confusing is that the dread pageant warband from underworld does mortal wounds on 6s to hit
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