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azdimy

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Everything posted by azdimy

  1. Since it makes us a winner in this edition according to todays warhammer community article. It s safe to say they are all champions which does make Synessa ability a corner case
  2. GW pulled a similar tactic in my area in the USA. My LGS was told he would be allocated 30 dominion boxes and had all his preorders allocated and the week when the gw website preorder goes live, he was told he would only be allocated half and the second half would come some months later
  3. The rr 1s and +1 bravery from Volturnos are fantastic, the +1A command ability in turn 3 is still worth making it your general but not mandatory. My games feedback with him playing with aos 3.0 rules is that is a lot more survivable now with heroic abilities
  4. So , as I work toward having a legal list again, I am building for the first time some hellstriders and discover that the kit gives you the option for a banner bearer or an icon bear while the rules let you have both. How do you work around this knowing that bits store are a thing of the past where I live and I m not very good at conversions but I can do some simple ones. Any idea?
  5. Are you a rules writer? If so make it stop please. The community is already on it s knees and has been for a while now
  6. GW is just doubling down in their approach of summoning allegiance abilities paid for into the unit cost within the faction and unfortunately the Slaanesh players are the one suffering for it
  7. Here is the list I am working toward for a 2 day event in September as I lost all my battleline units I was using in my lists thanks (not) to the new coalition rule Slaanesh Invaders +++++++++++ Warlord battallion 1 extra enhancement (amulet of destiny) 1 extra cp once per battle Keeper of secret 420 General Command trait glory hog Sinistrous hand Progeny of damnation spell Amulet of Destiny Chaos sorcerer lord 115 General Battle rapture spell Rod of misrule 11 blissbarb archers 180 (BL) +++++++++++++++++++ Dexcessa 280 +++++++++++++++++++ Hunters of the heartland battallion 1: 10 chaos knight w lance 340 5 slickblade seekers 230 ++++++++++++++++++++ Hunters of the heartland battallion 2: 5 hellstriders 135 (BL) Hellscourge 5 hellstriders 135 (BL) Hellscourge Endless spells: geminids 80 cast on 6+ Aethervoid Pendulum 65 cast on 6+ Free Triumph: inspiring (+1 to wound) 1980pts 39 models 110 wounds The idea is to maximize command point generations and generate DPs quickly with predatory spells that the list can reliably cast The loss of BL role for our S2D units mean I looked at chaos knights to replace my now shelved chaos warriors. With 2in lances, the coherency does not seem to be as much of an issue as I had anticipated provided they face the ennemy hawkwardly sideways. They can tank and it s a good unit to charge /retreat if the unit survived /rally and charge again. Too bad they last euphoric killers
  8. Currently rules a written , I would say yes
  9. Slaanesh - not even worth saying more That is just sad
  10. Thank you for finding all these, i heard from I believe facehammer that we could not take duplicate of the same triumph in one of their show but you quote something that contradicts that. Maybe the ghb is where the limitations are? I am hoping artifacts in the core rules get limited to one per army as facing multiple mega gargants with 5+ ward saves makes for not very interesting games at the moment
  11. The biovoltaic barrier does not increase the save by 1 but changes the warscroll save characteristic to a 3+. You could still increase your save to a 2+ in that instance and remain unrendable
  12. Can an army take duplicate enhancements? Triumph, mount trait, artefact? If no where does it say that in the rules?
  13. Probably nore eels. But Gotrek with his point decrease and access to the nee heroic abilities seems to be a very good ally. In Ironarch he can even benefit from the Tides. With the smaller board, the vanguard battallion and the ability to run and charge turn 2 you can probably send him wherever you want and he won t budge
  14. I honestly think some of the backlash could have been minimized if they had done point adjustments as part of the winter faq instead of giving us the excuse that they had no data due to covid 2 weeks after they updated the 40k points. This is on them
  15. I did ask that question to the rules team via email upon release of our battletome and never got an answer
  16. As written yes, that s a good for us as it means 2+ defensive eels are still a thing
  17. He looks solid to me being a priest he now comes with 3 prayers and can use 1 a turn and dispell 1 endless spells or 1 invocation
  18. Is there any room for chaos warriors and chaos marauders in a Slaanesh list now that they lost the batteline keyword under our allegiance? I m at a loss when I see that to make a list I need like 4 new kits and the list won t be good anyway. This makes me really unlikely to play Slaanesh in the foreseeable future as I am a pretty slow painter. I will just slowly work towards it while I play another army I already own. Who knows, by the time I have 3 good size battleline units the army may be decent?
  19. The idoneth deepkins were released in 2018!
  20. Good luck getting any spell through playing against Seraphon and Stomp did not exist in AoS 2.0
  21. That s one of the first thing I checked when the core rules were released. Good riddance. Some armies with no mortal wounds had no answer to it when all the seraphon players in my area would take two,it was 100% unintended despited gws faq saying the opposite and was way too complicated to explain to new players why it worked that way
  22. I think it s pretty clear. Do you really believe you could bring a unit of 3 to 9 without any reinforcement point?
  23. You are right, statistically it should have been about 4 wounds but he rolled poorly on his 4+ after save The unit had hand axes and shields
  24. But he s no different than what he is today. I ve killed Sigvald before with 20 marauders in one go no problem. To me he s still an overcosted 6 wound hero ay 260pts
  25. The way I read these only 1 hero can carry out an heroic action so the masque ability is still very much relevant. Also the heroic action are declared in the hero phase. In lurid haze, if Sigvald redeploys, he won t be on the table to pick an heroic action
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