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Dan.Ford

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Everything posted by Dan.Ford

  1. New topic So how about bloodthirster (big axe boy) with Devastating blow which does have an faq (6+ ). ( also he re roll 1's to hit on the charge) Magical item : you now the one with the Plus 1 to hits and wounds. Gore pilgrim with 2 or 3 priests Killing frenzy. And a Crimson Crown near by on second character like another Bloodthirster 4 attack base , +1 secator& maybe 1 from crown . Re rolling 1's on the charge. Think about it , now that is a mortal wound payload.
  2. It's has been used at large events but not by me. Game breaking . God no, if you fail the charge with any bloodthirster hes dead meat with their 4 up save, one unit with shooting attacks will take the Bloodthirster ( with axe boy ) down to D3 mortals or 2 spells(2d3 damage). Plus Crimson crown which generates extra attacks alis subject to mods BUT only produce extra attack on the new specific number . From the rules point just read from the core rule book on attacking and how the Flowstone blade is written it's clear .
  3. Yes, that is Page 231 and 232 of the Core rule book Attacking. its very simple for this item as it state 'that attack' NOT 'that Hit' First you pick a weapon ( not all , just one to be that Flowstone blade ). You then attack with that weapon but 'Each time' you roll a hit roll of a 6+ for 'this weapon', add 1 to the wound roll for 'that attack'. How many +1 wound you get is determined by the number of hits you roll that are 6+ from that attack. The number of hit dice you roll is determined by the model Attack characteristic. This item is Not the specific individual Hit roll but 'that attack' for that weapon the player picked at the start . And certainly not the 'attacks' of the model, some models have 2-3 weapon attack. So this item makes it very clearly written 'that attack' not 'that hit'
  4. I'm sorry to say this is incorrect. It must state that natural 6 or unmodified 6. If you play at an GW event an ability that is triggered by a 6 is subjected to mod's . so for example Crimson Crown with a +2 to hit would only trigger on a 4 and 5&6 are only normal hit and do not trigger the ability . This not my interpretation , it's from GW rules panel.
  5. ok so think the Battalions need a look individual because I feel not one is too low . Units points are Balanced well. Bloodletters at 120/320 is correct. So let use that as a guide. But the stand out units for drops are SkullCannons 120 ( So at 150 would you want a Skull cannon or 10 bloodletters at 120.) BloodWarriors 90/480 (100/520) Korghos khul 150 (180) Valkia the Bloody 100 (140) Bloodcrushers 120 (150 , still may take the bloodletters instead) khorgorath 80 (90) Mortal keyword required. karanak Hero keyword required Mighty Skullcrushers 130(140, and daemon keyword required) Might lord of khorne ( Daemon keyword required ) Skarrac blood born 300-350 (OMG LOL 500) Exalted greater daemon of khorne with his 4+ save . 450 (580) New Khorne Dragon at 750 not 1200
  6. Agreed I hope GW remembers that our priest prayers are on 4's not 3's like other armies.
  7. Bloodbound host of khorne 220 , never see it on the table . Bloodbound War band 220 . Will never be played at 2000 match play. The Gorechosen . Can not be played as needs EIGHT heros lol Dark Feast 200! , 140 maybe Brass Stampede 200 !! 150 Charnel Host 200 ! Too much. The Bloodlords 100 and Tge Reapers or Vengeance 80 . Impossible to play at 2000 point. Blades of khorne have one of the highest averages for battalions .
  8. GW sometime thinking about points changes about now , ready for the new year. It maybe good shout to be chatting about points of units and battalions.
  9. @Kharneth It's ok I tried to explain it. But if I ever play against anyone with this item we will play it as written Loosely put :The attack from the picked weapon, each hits of a 6+ with the pick weapon adds +1 to the wound rolls from that weapon attack.
  10. Item Pick one of the bearer's melee weapons to be a Flowstone blade. Each time you roll a hit roll of 6+ for this weapon, add 1 to the wound roll for that attack. GW is ambiguous, though because a "attack" refers to all thee dice rolled for a model when he fights . Pick from all your weapons on model that you want to be the Flowstone blade is Dagger, hammer , flail , axe etc. When you roll to hits any 6+ for that weapon ( not weapons just one weapon) add +1 wounds for that attack, not any of the other attack by other weapons. Not at home so this also may help you. It's for faq. ATTACKING Q: Can I choose not to attack with a model, or not to use one or more of a model’s weapons when it attacks? A: You can choose not to attack with a unit or a weapon in the shooting phase. In the combat phase you must pick a unit to fight with if you have any eligible to do so, and the models in a unit that is selected to fight must attack with all of the weapons they are allowed to use and which are in range of an enemy unit. I hope this helps.
  11. Correct GW is ambiguous, though because a "attack" refers to all thee dice rolled for a model when he fights . And all other weapons , that is why this item said at start Pick one of bearers melee weapons to be a Flowstone blade . Almost Because he rolled two hits of 6+ he now would get +2 to his wound rolls for all of the successful 'hits'
  12. How about 40 bloodreavers. In some game you can put a wall up front on the 12"-15" line or run your army forward and put them at the back to stop deep striking in (9" from back edge) or castle units.
  13. GW Heatsand other events were was done as 6 are synonymously 6+ and 6 or more due to the faq years back. Now faq missing/ removed . GW Final , blackout , B&G was done as a special number that moved by mod's. ( as written ) Facehammer was done as unmodified/ natural 6. So now always check with T.O or play as written. Magic number moving about each phase and turns depending on mod's and how they work. This effect other units and other armies.
  14. Not specific hit at all. Each time you roll a hit roll of 6+ for this weapon, add 1 to the wound roll for that attack. If it had said ' add 1 to the wound roll for that HIT.' Then yes .
  15. Yes, correct. First you pick one of your weapons for that attack you want to be the Flowstone blade is Dagger, hammer , flail , axe etc. When you roll to hits any 6+ for that weapon ( not weapons just one weapon) add +1 wounds for that attack. So if you are luck and you roll 2 6+ for that weapon. Your wound rolls for that weapon only will have +2 to wound. So Outragous carnage would trigger on a 4, 5 and 6 but still wounding a 2's.
  16. Yep unless it has an FAQ to say that it's 6+ or 6 or more. This removal of the FAQ effect units and armies. Crypt horror and crypt flayers etc
  17. For some reason my edit did not work ? or take the Flowstone blade on the Bloodthirster. Its .... unpleasant
  18. Unfortunately due to the removal of an FAQ in July by GW , all abilities in all armies unless a different faq say otherwise, abilities like The Crimson Crown are effected by buffs and de buffs ( because not Natural or unmodified) is only is riggered on that precise number because it does not say 6+ or 6 or more. So the 6 becomes only 3 . 4,5&6 are just normal hits :(( You and your opponent well have to very vigilant each phase ( Attacking in combat and hero phase etc ) and each turn as this number will be changing all the time.
  19. Brazen Rune on Bloodsecator . The item that withs +1 to hit and wound Sword on the Bloodthirster
  20. Hi all khorne players that are going to the GT Final. The Crimson Crown will be played as: rules as written, which in this case would be a roll of 6 after any modifiers are applied, meaning the number shown on the dice to trigger the ability will change. This is just a heads up for players using it
  21. Before the new faq this was easily answered as there 'was' a FAQ that say a roll of 6 in AOS is synonymous as 6 or more ... ish. But that faq was removed, !! So now for some abilities, traits etc in BoK and FEC and probably other armies from Aos1 ish , you will find you now have a 'magic' number that will move up and down each players turn/ phases due to buffs and de- buffs. So your 6 maybe buffed so a 4 is special Only ( 5&6 are normal) , then a 5 Only (6 is normal) etc
  22. Before the new faq this was easily answered as there 'was' a FAQ that say a roll of 6 in AOS is synonymous as 6 or more ... ish. But that faq was removed, !! So now for some abilities, traits etc in BoK and FEC and probably other armies from Aos1 ish , you will find you now have a 'magic' number that will move up and down each players turn/ phases due to buffs and de- buffs. So your 6 maybe buffed so a 4 is special Only ( 5&6 are normal) , then a 5 Only (6 is normal) etc
  23. Get ready for your event now and list writing for lots of armies , Are Tomb Kings allowed at Facehammer, they do have Pitchbattle points etc?
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