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Dan.Ford

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About Dan.Ford

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  1. Dan.Ford

    Summoning for Death - Possible mechanic

    Oh I remember this, it was such a bad time Death. GW destroyed Tomb K.... . :( At events it was getting so bad for Death (5-10% showing) that at SCGT the top placing was 30th by Tony M. You are correct, I think it would be better if it was moved back, please.
  2. Same as before to keep the main core Command point and the General is requirement but make it a D6 roll. On a roll of a 2+ a Unit is Summoned at its starting minimum level. Larger Units can be Summoned but subject to modifiers. -1 to the roll for each unit size increments i.e. 10 to 20 is -1 to roll. -1 to the roll for Ethereal +1 to the roll Deathrattle, Deathwalkers +1 to the roll PER unit (any) that has been destroyed within 9" of the Gravesite that is being used to Summon Units. If an additional Friendly Wizard is within 9" of General and Gravesite a re roll can be made by the General but the additional friendly Wizard can not cast or dispel that phase. If a Enemy Wizard is within 9" of the General and Gravesite being used he can force a re roll of successfully summoning rolls but he can not cast or dispell/unbind for that rest of the hero phase.
  3. Dan.Ford

    GA:Chaos

    I totally agreed with this. The crown is one of the only good things. I was very disappointed with all of the changes.
  4. All Exalted daemons and Skaarac Bloodborn are overcosted for a 4 up save models, their command abilities etc
  5. Dan.Ford

    AoS 2 - Blades of Khorne Discussion

    Hi all khorne players that are going to the GT Final. The Crimson Crown will be played as: rules as written, which in this case would be a roll of 6 after any modifiers are applied, meaning the number shown on the dice to trigger the ability will change. This is just a heads up for players using it
  6. Dan.Ford

    AoS 2 - Blades of Khorne Discussion

    Before the new faq this was easily answered as there 'was' a FAQ that say a roll of 6 in AOS is synonymous as 6 or more ... ish. But that faq was removed, !! So now for some abilities, traits etc in BoK and FEC and probably other armies from Aos1 ish , you will find you now have a 'magic' number that will move up and down each players turn/ phases due to buffs and de- buffs. So your 6 maybe buffed so a 4 is special Only ( 5&6 are normal) , then a 5 Only (6 is normal) etc
  7. Dan.Ford

    AoS 2 - Blades of Khorne Discussion

    Before the new faq this was easily answered as there 'was' a FAQ that say a roll of 6 in AOS is synonymous as 6 or more ... ish. But that faq was removed, !! So now for some abilities, traits etc in BoK and FEC and probably other armies from Aos1 ish , you will find you now have a 'magic' number that will move up and down each players turn/ phases due to buffs and de- buffs. So your 6 maybe buffed so a 4 is special Only ( 5&6 are normal) , then a 5 Only (6 is normal) etc
  8. Dan.Ford

    Events UK: FaceHammer GT 2018

    Get ready for your event now and list writing for lots of armies , Are Tomb Kings allowed at Facehammer, they do have Pitchbattle points etc?
  9. Dan.Ford

    Khorne Crimson Crown just a heads up

    Very unique now and will have an effect on table. ( Time , confusion and list building )
  10. Dan.Ford

    AoS 2 - Blades of Khorne Discussion

    This was left out on the new FAQ, but it may effect other armies so I put it in the General chat.
  11. Dan.Ford

    Khorne Crimson Crown just a heads up

    Because Players will ask " show me where it say unmodified or Natural roll of 6" SCE, nurgle, deepkin, death etc so many armies have -1 Why did GW remove it ? it does not matter really but they have. Down to Club's and T.O's to House rule it now. But if they are playing straight from the book as written then ….
  12. Dan.Ford

    AoS 2 - Blades of Khorne Discussion

    There been a change to the FAQ from the old faq that effects the Crimson Crown. I posted it in the TGA General chat as may effect other abilities in other armies.
  13. Khorne Crimson Crown just a heads up So, when The Blades of Khorne book was released there was a lot of chat about how Crimson Crown and some other abilities worked with Buffs and Debuffs. (photo below) Did GW miss off the + after the 6 Or did they miss off the 6 or more Or was it intended as Natural/unmodified 6. A lot of players and Events said that it was affected by buffs and de buffs, so when you had a -1 or more you did not generate extra hits. If you had a +1 you generated an extra hit on 5 and 6. This was all clear up by the below now OLD faq BUT now has been left out on the new FAQ. (it was at the bottom right corner of a page) BUT now with the OLD FAQ remove ………. You now have this situation for Khornes players and T. O’s maybe. (And the question to GW was asked if this was intended at the time, removal of this question.) So now as written from the Crimson crown, if you have a +1 to hit, ONLY a 5 will generate an extra attack but 6 does not. And if you have a +2 to hit, the new magic number is ONLY 4. This is important to khorne players and for opponents who they are playing against it. It’s very easy to fall back on the last 18 months and pick up all the dice above the now magic number and think of these as extra hits. I never seen a single variable number that triggers an ability by buff and de buff but it’s here now. This just seems Like a GW mistake, a paste and copy mistake. They left the last part on that FAQ out. But this is how it is at present. I suggest using different coloured dice for the models within 8” So loving AOS 2. BOBO was AMAZING ? looking forward to BLACKOUT this weekend ?
  14. Dan.Ford

    AoS 2 - Blades of Khorne Discussion

    Even though the question was asked Karanak still has no Hero keyword but is a Leader!.
  15. Reasons: Armies strength will swing at different point levels. 2000 points is a constant at most UK events.
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