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80 Celestant-Prime

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About Dan.Ford

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  1. Each Game a player gets 30 for a win. And 50 points sports. 300 Sport points in total so this ‘maybe’ the reason, each ‘turn’ that is not finished is -5 points. If only 4 turns are completed , you lose 5 points. So the Major win you may have just won is a bit like a Minor win. 3 Turns is now a Draw, if you got a Major win. If you get a Major loss and only Complete 3 Turns ... it’s not the result you want!
  2. All a bit of fun, did you call it The players are below. ( lists can be found in the Event ) Andrew Hughes - Fyreslayers Ben Savva - Nighthaunt Byron Orde - Order Craig Namvar - Stormcast Eternals Dan Bradshaw - Beasts Of Chaos Dan Ford - Legion Of Night Darren Watson - Seraphon Gary Percival - Stormcast Eternals Ian Spink - Bonesplitterz Laurie Huggett-Wilde - Sylvaneth Michael Wilson - Host of Slannesh Ritchie Mcalley - Sylvaneth Russ Veal - Legion of Blood Steve Curtis - Legion of Blood Terry Pike - Maggotkin of Nurgle Will Barton - Stormcast Eternals 6 know battleplans, all in the same Realm of fire and 300 Sports points. So my prediction is: 1, Gary Percival - Stormcast Eternals 2, Darren Watson - Seraphon 3, Laurie Huggett-Wilde - Sylvaneth 4, Russ Veal - Legion of Blood 5, Terry Pike - Maggotkin of Nurgle 6, Ritchie Mcalley - Sylvaneth 7, Craig Namvar - Stormcast Eternals 8, Dan Bradshaw - Beasts Of Chaos 9, Steve Curtis - Legion of Blood 10, Will Barton - Stormcast Eternals 11, Byron Orde - Order 12, Michael Wilson - Host of Slannesh 13, Ian Spink - Bonesplitterz 14, Ben Savva - Nighthaunt 15, Andrew Hughes - Fyreslayers 16, Dan Ford - Legion Of Night
  3. Dan.Ford

    Bristol Smash 1st/2nd June 2019

    It great that the Bristol AoS events are back on , put Daniel Ford down please
  4. Dan.Ford

    AoS 2 - Blades of Khorne Discussion

    That's ok andysonic1. I did come 2rd at BOBO as well but I had Skarr instead of the slaughter priest. The reason I swapped out Skarr was very simple you may ask. He just did not die!!!, and reason he did not die was because not a single opponent was concerned about a single model 18" behind 90 bloodletters that just charged 24" across the table into their army. Thus the slaughter priest came into play at the next and following events. He gives the army; plus one to mortal wounds ( hits ) pulls units off objectives D6 mortal wounds Another unbind. At the GT final I made some mistakes in my games and even turned up 20 min late on day 2 . The finals start 30 min earlier on the second day compared to all the other gt heats . Hand up my bad/mistake. I will say that apart from Council of Blood , Murderhost and maybe Gore pilgrim maybe ! But all our Battalions are too high in points. Mortals and Daemons. I personally believe that Murderhost should have two points values 150(3-7 units) / 220 (full ,8 units) The same sort of thing should be applied to other battalions that you get extra abilities if you max out . Two point values , if GW can do it for Battleline they can do it for the few battalions that give extra abilities then they fully maxed out. It will open some variation to list creation which includes battalions. Oh and yes I did post this idea into GW faq.
  5. Dan.Ford

    AoS 2 - Blades of Khorne Discussion

    All of these warscrolls have been asked to be changed so that they have the Daemon keyword in faq, feedback etc (the same as their counterpart which have the Daemon keyword ) And now also including beast of chaos with skyfire Etc
  6. Dan.Ford

    AoS 2 - Blades of Khorne Discussion

    So some people say gw does not want to change the points or warscrolls to balance the army mid season. But khorne has had some of it warscrolls and points changed. Hags are 60!!! Karanak 160!!! Dnettes and witches 270 Bloodletters 320. its starting to become difficult
  7. Dan.Ford

    AoS 2 - Blades of Khorne Discussion

    This so not funny, my Fleshhounds started on 25x50, then went to 60x35, then when to 50mm and now we are back to 60x35.!!! When Events say models will removed if not based correctly and that you will lose points for not being cohesive. Its ... annoying abit . But They do have a hard job, so back to rebasing again.
  8. Dan.Ford

    AoS 2 - Blades of Khorne Discussion

    As said above Somewhere way back in this topic or even last edition I felt Bloodletters are what made Khorne competitively stick around, these have been altered, which means the grip on t he competitive meta has been lost or is v ery los e .
  9. Dan.Ford

    AoS 2 - Blades of Khorne Discussion

    Taking down a big monster , character or a big unit of high save armour ,Is not going to happen reliably now but we are still going to lose the unit of 30 bloodletters in exchange. MSU maybe a way for Bloodletters!! Maybe.
  10. Dan.Ford

    AoS 2 - Blades of Khorne Discussion

    Bloodletters have been hit in a big way when when calculating mortal wound on big units of bloodletters. The wound output is similar but it's the mortal wounds that have been kick in the nuts by GW. When bloodletters charge in they normally have a hero nearby and a Bloodsecator buff. If you have +3 killing frenzy . You are doing MW on a 2 up and re rolling 1 to hit. That 55+ MW easy. New rules it's 12 MW average. Khorne will have too adapt. BoK and khorne are 19th and 21st in the army ranking . And 9th and 16th the year before . We are going down in strength but GW know this , maybe they have some points changes coming.
  11. Hi all So I'm talking about any abilities that trigger on a 6, hits, wounds , saves etc they are missing the 6+ and or 6 or more. (All these abilities do not say Natural 6 or unmodified 6 like so many other abilities.) It is know by a few players that since that last faq in July a part of the previous faq has been remove or is now missing. That pre faq part that said 'a roll of a 6' is treated synonymous with 'a roll of 6 or more' This now means that this trigger number moves up and down with mods but if it moves down ALL numbers above are just normal hits, wounds , saves etc. Example : A +2 to hit . The trigger number is now 4 ONLY and 5&6 are just normal hits. I have some books and found some examples but there are so many more, the list know doubt goes on and on. Here are some example Crimson Crown and so many more in Blades of khorne Orruk warchanter Crypt haunter courtier Crypt horrors Crypt inferior courtier Crypt flayers Etc etc Do you know of any others , unfortunately i do not have any books digitally so can not do easy fast searches so know doubt there are more even in the book I have looked at.
  12. Dan.Ford

    AoS 2 - Blades of Khorne Discussion

    New topic So how about bloodthirster (big axe boy) with Devastating blow which does have an faq (6+ ). ( also he re roll 1's to hit on the charge) Magical item : you now the one with the Plus 1 to hits and wounds. Gore pilgrim with 2 or 3 priests Killing frenzy. And a Crimson Crown near by on second character like another Bloodthirster 4 attack base , +1 secator& maybe 1 from crown . Re rolling 1's on the charge. Think about it , now that is a mortal wound payload.
  13. Dan.Ford

    AoS 2 - Blades of Khorne Discussion

    It's has been used at large events but not by me. Game breaking . God no, if you fail the charge with any bloodthirster hes dead meat with their 4 up save, one unit with shooting attacks will take the Bloodthirster ( with axe boy ) down to D3 mortals or 2 spells(2d3 damage). Plus Crimson crown which generates extra attacks alis subject to mods BUT only produce extra attack on the new specific number . From the rules point just read from the core rule book on attacking and how the Flowstone blade is written it's clear .
  14. Dan.Ford

    AoS 2 - Blades of Khorne Discussion

    Lets not go down that road , please. Thank you
  15. Dan.Ford

    AoS 2 - Blades of Khorne Discussion

    Yes, that is Page 231 and 232 of the Core rule book Attacking. its very simple for this item as it state 'that attack' NOT 'that Hit' First you pick a weapon ( not all , just one to be that Flowstone blade ). You then attack with that weapon but 'Each time' you roll a hit roll of a 6+ for 'this weapon', add 1 to the wound roll for 'that attack'. How many +1 wound you get is determined by the number of hits you roll that are 6+ from that attack. The number of hit dice you roll is determined by the model Attack characteristic. This item is Not the specific individual Hit roll but 'that attack' for that weapon the player picked at the start . And certainly not the 'attacks' of the model, some models have 2-3 weapon attack. So this item makes it very clearly written 'that attack' not 'that hit'