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Artobans Ghost

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Everything posted by Artobans Ghost

  1. @valenswift love those platforms! Where did they come from ?
  2. Another batch of Duardin. I will have these old warriors stand in for long beards. Still waiting for the never arriving bases, evocators , trolls for another game system etc, etc.
  3. Going to add my castigators, I have evocators ordered but the haven’t shown up, another 5 liberators- not arrived- this is dependent on buying corax whites spray - GW said today they will start reopening soon. mid this doesn’t happen, my Duardin group and Fort Stanley which I started and now have zero time at least this week. I would like to get the last of my Boingrot Bounders built as well. That’s the plan and hopefully not a lot of tangents like last month.
  4. Very busy this weekend. All I was able to do was scratch some stones into the face of the wall. A bit of progress on another unit of Duardin but that’s it.
  5. Should throw in the inspiration for Rubyville and Fort Stanley. I'm sure my Lord Exorcist’s eyes are twitching when he beholds the diligence of these 2 noble namesakes. A quick set up will be expanding the Fort walls and adding gun platforms as well
  6. Indoor pluming is not on the spec sheet so it’s the old fashioned way
  7. Seeing as Rubyville to the east got some buildings and a ruby, the west is starting to cry favouritism. The beginnings of Fort Stanley. The roofer left behind some blue sm. Didn’t quite make it to the dumpster. The walls have got a start with ideas about a front gate and a tower I made/had from awhile back.
  8. Good point! They do look like a production line issue. I think the colours should be muted too. Looks like a street in St John’s Newfoundland 😺
  9. I feel the fluff flowing. There will be a town between the Duardin mountain deeps of the Maddening Whorl and the city of Matorea. It will be called Rubyville. Tentatively because the Duardin gifted the town for coming to their aid and saving the contents of a valuable caravan that was heading for the port. It was never discussed as to the contents but it had to be valuable as they gave them a mined ruby of incredible proportions. This has nothing’s to do with the fact my eldest cat is named Ruby. Also the soon to be built Fort Stanley on the northwest point of land has nothing to do with my other cat Stanley aka laser eyes. The other other cat happens to be Mittens aka Fluffy LaTouche. Hard to name a town after that. Was thinking maybe a factory in Matorea that manufactures mittens and happens to be called the Fluff LaTouche Mitten Factory. Hmmm
  10. The rest of the wee folk. Too bad they couldn’t paint themselves ....
  11. Painted. They would fit in in St John’s Newfoundland 😺
  12. Stucco applied. Nest paint trim, doors,windows etc. Getting close.
  13. Some more unplanned. found the mule train and a deamonslayer on the conveyor.
  14. Decided to add some fluff to this would be city state. Props to @Baron Klatz for coming up with the realmgate ideas. This also adds a future grievance between the Lumineth and the Deepkin as the difference between the high born and the failed experiment resulting in the Idoneth. Matorea Located in the realm of Ghyran on the Northern Peninsula west of the The Battle of Pale Gorge and North of the festermere realmgate is the city/port of Matorea that has a Greywater Fastness affiliation. Long-standing treaties with the Duardin of the Maddening Whorl allows a duardin quarter in the port city of Matorea Further out under the cold seas lies a Deepkin realmgate that is linked with Hysh and the idoneth allow the lumineth passage to Matorea and access to a crystal that is mined by the Duardin. As these trade links are long and required, there has been occasional military support offered to Matorea by the lumineth. The Matorean Chamber of Knights Excelsior keep a chamber temple in the city to watch over the Festermere Realmgate to Azyr and the Idoneth realmgate and are ever ready to curb the incursions by the encroaching Orruk Waagh led by Shivertooth and the Gloomspite hoard of Krasbog. Skaven are apppearing in numbers in the deep mines and also combining forces with the local beastmen which are plaguing the forest areas and raiding into the agricultural district. They are a disorganized lot still in need of a proper leader to galvanize their evil efforts. These antagonists can be normally contained and thrown back by the Matorean League but since the Tzeentch Deamon Allmemnal has shown interest in the province, the work of the Stormcast is endless and merciless in its duty. A fanatical cult called the Disciples of Sigmar are largely used and have the grudging trust of the Knights who don’t sell their loyalty easily amongst the morally weaker humans.
  15. Continuing along with the Duardin component. One gray dude avoided being based 12 years ago. He will get his, don’t worry. Deamonslayer 2006 games day happening. and the long lost mule train finally arrived.
  16. Great idea for having multiple cities as well. I just had it in my head for one type but that may change. The army looks fantastic.
  17. Thanks! I progressed a bit last night. 3 in all now.
  18. @Jymmy love the colour of that spider. Looks terrifying.
  19. Amazing. Utterly amazing. Your quality knows no bounds.
  20. New phase for Matorea. The Dispossessed. A most uninspired name. Will have to do better. I was original going to do a united league and convert my wfb elf army and join it with the duardin but I like the new elves so much I just may go with all the new stuff instead. Only wfb armies left are elf and Tzeentch. The new bases are on there way from Spain so they will be awhile getting here
  21. Came up with a proper name for the Duardin! These are from the Skulls Pass starter set (?). I remember getting 2 sets of the dwarfs and I still can’t locate the mule train. it’s the next project and I’m waiting for 100 25 mm bases from China for the 80 stabbas and shootas and I just ordered 100 slotted 25 mm bases from Spain. Think I’ll be waiting awhile for both. Until then, it’s the square bases. Also, a squig ran from One the herd’s awhike back so I had to import a new one. The handler that let him run has been dealt with. Throwing in a continuation of the relocation orb objectives. An old Christmas light and a chandelier gem.
  22. Not sure why but this is what happened. Will have to wait for textured paint for the stucco areas on the walls, then I can finish these up.
  23. @Kirjava13 don’t worry about it at all. I walked away for 4 years and came back with a vengeance (good song btw - devil driver). As said above, if it’s disappointing and a let down, walk away. Your minis are going nowhere and will be there if you finthe drive again. Do what you want to do now.
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