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bRock_320

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  1. I'm happy to see stormvermin get a drop, I was hoping for something like 90/360 because they loose a lot of combat punch when they hit half strength but they are still a solid battleline choice and doubly so when if you get death frenzy off on them (because they die fast! ) I can see myself taking a unit of 40 with 2 units of clanrats much more often now. Would it be worth trying 30 now that there is no horde discount? With the way their hit/wound bonuses work I still think probably not.
  2. My gaming group already stopped using Malign sorcery artifacts except for narrative campaigns where you have to roll randomly for them, otherwise everyone takes the same handful.... If the realms limit you to once specific artifact in matched play I'm all for it! Reduced realmscape features are fine for me as well, we don't use 3/4 of them because the rules are too extreme.
  3. It's been a while since I did mine but I used a small drill and some magnets were the arms attached to the weapon. Because I didn't want to mess with the tubes on the stormfiend with close combat options i used bits of sprue to extend the grinder fists and shock gauntlets so the armor part of the arms didn't need to be magnetized.
  4. How is everyone finding gnawholes? from the few games i've played they are nice to have but haven't had much of an effect on the battle. I mostly use them for the +1 to cast and have gotten off one turn five warp to claim an objective. I've been having fun with a master moulder + hellpit and 6 rat ogors as long as I can keep them screened with clanrats.
  5. I think stormfeinds will be decent close range anti horde. I go up against big units of skeletons often so I'm going to try mine with warpfire, ratling and gauntlets. Probably not the best choice but I like the way the unit looks on the table.
  6. I will. I've got 8 of the island of blood rat ogres and was using 4-6 when they got the price drop last general's handbook so i'm really excited how they are shaping up.
  7. Now that rat ogres are a bit cheaper I've been thinking of trying a unit of 6 with packmaster instead of 3 combat stormfiends in my vanguard list. I think It's a few more wounds and attacks for less durability, anyone have a good experience with them?
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