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sal4m4nd3r

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Everything posted by sal4m4nd3r

  1. If you are playing with a mortal or rotbringer General..there isn’t much you can take that’s useful besides grandfathers blessing. I think virulent blade (add -1 rend to generals melee attacks) and hideous visage are probably two of the best. Pesilent breathe on a harbinger isn’t bad. Still not sure if it’s better then grandfathers blessing. I played a game against sylvaneth dreadwood recently. Wheel started at the worst spot possible IMO (stage 3). When it was my turn 2 and it ticked go 4, I used he blessing to move it to 5. Getting that debuff really helped.
  2. @hughwyeth With more paint of course! I dont think it will be a problem..? I know the colors and recipe I used. Plus its flesh so variations are fine. If it doesnt look the same.. add more shades and drybrushes and it will blend! lol Plus Im going to add those GW creeping vines all over him.
  3. Tried positioning a branch busting through his "shoulder" as if roots broke through flesh. This made a nice platform for ethrac to stand on. I REALLY like the roots bursting through... Its nice that ethracc has a spot to stand on but he hides the dope roots conversion! BLAST! Maybe I keep the roots, and just stick ethrac on the base.... Dont mind the string. On the tree is is holding it together tight as glue dries. Around the roots because poster tac not strong enough to hold as I viewed it from all angles and for pictures.
  4. Is posting conversion work/hobby stuff inappropriate for this thread? is this JUST for tactics? I will post in paint/hobby section... but I really just like this little corner of TGA the people who post here. I value your opinions..
  5. I use it every game. I’ll be on 5 then let it tick to 6. Then if I need healing..grandfathers blessing it forward, or use grandfathers blessing it back to 5 for he defensive buff then next turn it’s another disease roll.
  6. He is more manic then serious. Paranoid, yet clever. Devious and sinister.
  7. That about using a Gnarlmaw as the tree growing out of his hump but the footprint is much to big. Good god that would have been cool. But I love your idea of incorporating the Gnarlmaw. I’m certainly going to explore that!
  8. @hughwyeth lol yeah man. I love off the wall eye catching conversions! Which of the three spots for ethrac do you like best? I think riding on the tentacle is hilarious. On the base is the safest option if not a bit boring...
  9. Speaking of the Glott brothers. I started work on a conversion for them! To match the rest of my army, Im having a giant tree growing out his hump. Im positioning it right where ethrac stands, so I have to find a new place for Ethrac. Otto is just fine where he is, although I may alter his pose. Here are some pictures of me working on the concept. Im not super excited about either of these three options. On the base seems boring. On his tentacle a little ...over the top/not realistic? Although I love the idea of Ghurkk protecting his wizard bro with his big tentacle :P. Third option him stepping on ghurkks head makes that side of the model WAYYY to busy. Something else I thought of this morning is having another tree brach poke out through the "shoulder" area with the tenacle and position etrac standing on that as if a platform. Probably have to remove a couple of the small horns but im ok with that! Nervous about working on a conversion thats fully painted! Here goes nothing. Want to make glottkin the centerpiece of my nurgle army for NOVA. He single handedly got me runner up best painted last year at NOVA, so want to do him justice and go big on the conversion!
  10. Very lucid advice. I plan on using EITHER the LoB or Harbinger command abilities. Both together seems like overkill. The LoB is there as a req for the battalion and its nice he can use the rustfang.. which I view as top tier artifacts. With units being in assault turn 2, triggering in the combat phase AFTER moving and charging, along with not needing a dice roll (like favoured poxes, and curse of the leper) is INCREDIBLY useful. And in a blight cyst your kings are EFFECTIVELY rend -2! Im am considering dropping the Harbinger for a poxbringer, giving him the favoured poxes and the witherstave, rolling the extra 40 points into the +80 I'm at for 120 and seeing what I could do with that. But glotty with a 4+/5++ and the ten kings nearby with a 5++ also make them devastating. For discussion: Is -1 to hit in combat better/the same/worse then having an extra 5++ "feel no pain" save??? I guess it depends on what is attacking you... and in that case which is better vs what type of attacks/enemy units??
  11. Hey guys, I need some help with my competitive list I'll be bringing to NOVA I Think I am going with a blight cyst.. even though I am still hesitant about its effectiveness vs the cost. It seems the most competitive now that plaguetouched is gone. Removing The glotkin from the list WONT happen. He is an auto include for me not soley on effectiveness but as my centerpiece and a HUGE conversion I will be doing. Questions 1: I am hesitant about the harbingers effectiveness in this list. I can decide if he is worth it or if I should take an extra 5 blightkings....? Being able to take the witherstave is kind of the tipping point for me to keep him in. Also because I would waste the second artifact.. That and I spent a butt load of time on a kick a$$ conversion >_< Questions 2: With 80 points leftover should I take a 20/30 point endless spell +1 cp (shackles, palisade, or malevolent maelstrom - avoiding the swords as I am chaos) or a Plague priest. Here is the list..its pretty basic I guess. Allegiance: NurgleMortal Realm: GhyranLeadersThe Glottkin (420)- Lore of Malignance: Blades of PutrefactionHarbinger of Decay (160)- General- Trait: Grandfather's Blessing - Artefact: The Witherstave Lord of Blights (140)- Artefact: Rustfang Gutrot Spume (140)Battleline10 x Putrid Blightkings (320)5 x Putrid Blightkings (160)5 x Putrid Blightkings (160)40 x Chaos Marauders (200)- Axes & ShieldsBattalionsBlight Cyst (220)Total: 1920 / 2000Extra Command Points: 2Wounds: 159 I'm kind of waffling on either this list or the one I posted a while back with Glotkin, gutrot, Festus, Chaos Lord on demonic mount, 10 kings, 5 kings, 5 kings, 40 maruaders, 10 knights with glaives. (no battalion)
  12. Just use pox walker models from 40k with some light conversions to remove chem tanks and gun bits. I used skeleton kit shields as well
  13. Official response from the NOVA Open rules team regarding plaguetouched warband Sad face.
  14. @peasant ABSOLUTLEY INCREDIBLE WORK! The inflammation and bruising effects are simply stunning.
  15. home depot actually has INCREDIBLE deal on magnets. These are the ones I use for almost everything. You have to order online.. but they ship to store for free. the price is well worth the couple days it takes to get there. https://www.homedepot.com/p/Magcraft-Rare-Earth-1-4-in-x-1-16-in-Disc-Magnet-80-Pack-NSN0657/204721317?cm_mmc=hd_email-_-Pickup_Reminder-_-20180628_PP_ET_Merch_Pickup_Reminder_3129959-_-product_desc__W928746812 The ONLY thing I dont like about using sheet metal is there is no "lip" to grab it out of the crate. But you can cut it to exact size of the crate so it works out MORe times then not. It just so happens this cookie sheet I used is a PERFECT match for this one particular crate I got. But it sounds like you got everything under control! I will make a small suggestion to wrap the edges of the sheet metal in a layer of duct tape. Edges Are SHARP after cutting. I know from experience >_<
  16. I put magnets at the bottom of glotkin and stuck him to a cookie tray from target. I took that cookie try to "the container store" and found this "milk crate" style container with handles and an open top. I magnetized all my clunky models and stuck them on the same tray. GUO, plague drones, horticulous.....
  17. Did you see my set-up I posted about a few pages back? Tossed this together. A list for Horticulous: Allegiance: NurgleMortal Realm: GhyranLeadersHorticulous Slimux (220)Poxbringer Herald of Nurgle (120)- General- Trait: Grandfather's Blessing - Artefact: The Witherstave - Lore of Virulence: Favoured PoxesBattleline30 x Plaguebearers (320)10 x Plaguebearers (120)Units3 x Plague Drones (200)Endless SpellsSoulsnare Shackles (20)Total: 1000 / 2000Extra Command Points: 20Allies: 0 / 400Wounds: 68 Here is one for Morbidex. One interesting note.. I THINK his ability to add a model to a unit of nurglings would have no limit.. as in if you start with three. you could go above its starting cost. Someone want to point me to something that would prevent that??? Allegiance: NurgleMortal Realm: GhyranLeadersPoxbringer Herald of Nurgle (120)- General- Trait: Grandfather's Blessing - Artefact: The Witherstave - Lore of Virulence: Favoured PoxesMorbidex Twiceborn (260)Battleline5 x Putrid Blightkings (160)5 x Putrid Blightkings (160)Units3 x Plague Drones (200)3 x Nurglings (100)Total: 1000 / 2000Extra Command Points: 20Allies: 0 / 400Wounds: 84
  18. I think this would be a mistake. Blessed sons and harby makes those kings an immovable brick that can also dish out a butt load of mortal wounds and regular wounds. Most objectives are tap and go. if you need to leave 5 behind to guard an important one then you still have 10 with lop, sorc and harby. He is squishy if he is run into the heart of the enemy like a beatstick. I wouldnt treat him the same I would Prince Vordraior say a war mammoth. He is a support character who is also really good in combat. He makes marauders potentially one of the most devastating units in our army and also one of the best tarpits in the game. Plus I spent WEEKS painting him and he single handedly won me runner up best painted at NOVA last year. So Its VERY VERY hard for me to not take him. I like your list a LOT. Especially with plague cyst and blessed sons in there. Im clouded with "model bias". I spent a LOT of time converting horticulous and painting him to a high standard (for me) and since my army is HEAVILY converted to be in the middle of a garden it is hard to not include the Grandfather's head gardener! And now I am getting that same attachment to the CLoDM! I need tos top converveting before I run out of lists!! haha. Let me know how the game went PLEASE!
  19. Why would you give cogs and favored poxes to the GUO? If it went off he cant move and then you would be wasting 3 casts next turn! Also GUO with cogs, endless gift would be straight up unkillable. LOL
  20. That is the old warscroll. I know this for a fact because that is the wording for the old "In death there is life" rule. Here is the current warscroll: https://www.games-workshop.com/resources/PDF/Downloads//ENG-Horticulous-slimux.pdf
  21. Tell him tough ******. Its not a cheeky gotcha-hammer move.. its a warscroll ability combined with a command ability.
  22. @wayniac I will listen to video and maybe give plague cyst some more testing. Thanks for the link. Agreed on horticulous. He just does everything well except move fast. But he is a snail so.. lol Do they talk about blessed sons at all? It’s a big battalion cost but for 100 points it’s good. Mystic shield on all units, artifact and cp for 100... Also while the harbinger is nice, the blightkings got so much tougher with the extra wounds. 25% -30% tougher actually. Which is the similar to a 5+ fnp. So for a 160 points for him to twiddle thumbs, soak command points and not add a whole lot in combat...meh. I think an extra unit of blightkings would be a better use of 160 points. They are just so good.
  23. I tried plague cyst and was underwhelmed. I think 10 chaos knights would be a better investment then 30 plaguebearers. They are super fast in a Nurgle army and hit like a truck on the charge. Chaos lord on demonic mount has an amazing command ability as well. Link to video..?
  24. So I am going to NOVA Open again this year. Last year I was 8th overall and Runner Up best painted army! Hoping to have similar success this year. They are sold out and wait listing with about 160 players I believe. Last year was 67 lol. This list I have been playing with lately. Not feeling to confident with it at the moment. But I like it..haha. I converted my own chaos lord on demonic mount so I REALLY want to bring him to nova. Sort of a beast to rot fly metamorphosis gone wrong (right?) with a Cell (Dragonball Z) style life/body draining appendage! I also am just so immensly proud of my work on the glotkin I cant bring myself to remove him... This is the list..please be brutally honest. Allegiance: Nurgle Mortal Realm: Ghyran The Glottkin (420) - Lore of Malignance: Blades of Putrefaction Gutrot Spume (140) Festus The Leechlord (140) - Lore of Foulness: Plague Squall Chaos Lord On Daemonic Mount (140) - General - Trait: Hideous Visage - Artefact: The Carrion Dirge - Mark of Chaos: Nurgle 40 x Chaos Marauders (200) - Axes & Shields - Mark of Chaos: Nurgle Units 10 x Putrid Blightkings (320) 5 x Putrid Blightkings (160) 5 x Putrid Blightkings (160) 10 x Chaos Knights (320) - Chaos Glaives - Mark of Chaos: Nurgle Total: 2000 / 2000 Wounds: 188 Strategy: -Gutrot takes ten kings with him. Ambushes an objective, backfield unit, sows chaos, spilts enemy forces. A solid fighting group. -Chaos Lord on Demonic Mount (CLoDM) and the knights roll together. At -5 bravery combined, they can do some serious damage on the charge and in battleshock. CLoDM command ability is superb and makes them a great target for blades (+1 and rr charges). Another solid independent fighting group. My thoughts were to have them charge in, retreat, have one of the 5 man units step up and plug the holes, hold then enemy in place while the knights prepare for another charge. -Glotkin and the marauders run together. He can double their attacks, wounds, cast blades on them...really whatever I need. They can be a tarpit or a mortal wound bomb. The second unit of blightkings runs behind them as backup. Please let know your thoughts. Dont hold back on criticism. Maybe I should ditch the bravery bomb and select different artifact and command trait?? Something I get for 200 points thats better than 40 marauders? Take out Glotty???
  25. Just to clarify....the command trait MUST be the Tamurkhans but only the FIRST artefact you choose must be the Tamurkhans. Recently it was pointed out to me that the allegiance ability (-1 to enemy run and charge rolls) is VERY usefull for denying summoned charges as they would need a 10 on 2d6 without any buffs to their own rolls. Rolling a ten on 2d6 is 17% versus a nine on 2d6 which is a 28% chance. @Tasman I am assuming he means a monster mash army with multiple large models.
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