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jamie.white

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  1. Also check out aosreminders build a cheat sheet directly for your lists
  2. All your models must be able to see a model in the target unit
  3. The core battalion will show you how many of each type of unit can go in it .
  4. How on earth did you take my comment as a baseless insult . Your experience is peerless son, you should be very proud.
  5. Double turn is part of the core gameplay experience, by removing it from turn two you are fundamentally altering the core game play experience. most of your rule changes are subjective , to things you feel are bad . I mean by all means go for it but threads like this are mega subjective and don’t often go anywhere , 🙂
  6. Faction rules weren’t in it other than some batallion composition . You paid for the army builder - if you want to boycott it that’s up to you . But I think the content is more than worth it . The model alone is worth half the price of admission .
  7. It’s cumulative. So if they were -2 you can use plus one and plus one . The most you can go is plus one from natural
  8. Interesting , the artefact says you can cast it , without restriction , but the spell itself says you need to be a wizard to manipulate it , so I guess you could cast it but you wouldn’t be able to use the cogs . the spell says that you manipulate them in the hero phase , so no you wouldn’t be able to do it in the movement phase . happy to be corrected though .
  9. It says pick 1 Enemy unit this unit has passed across . Not only is it using the number ,which limits it , If it was multiple the language would be usually , for each enemy unit. I think it’s pretty clear , but depending on how much you want to pull the language apart ymmv.
  10. Nah - everyone knows GW hates destruction ....
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