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Tasman

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Everything posted by Tasman

  1. He's not going to be able to put that on a unit more than once.... but he could do both units once. And I'm not seeing the mortal wound on threes?
  2. My question here is, do you get to bring him in after the first movement phase? It states on his war scroll that he comes in after "the first movement phase". Just wondering how other people view this. In casual games at the shop it's no prob. But could it be viewed differently in a tournament setting?
  3. Yeah man. I've been harping on these dudes forever. It's sad that I can't take ten of them for 60 pts anymore, but to be honest I only ever did that to fill point gaps anyway. Now, with extra Cps and endless spells, that's not an issue. 40 man units with the brothers Glott. Harbinger, of course, a viable option. These guys can rock. I always call them my "elite marauders"?
  4. He, along with all of the other maggoth lords have become terrible point sinks IMO. 260 for a single spell character who has no command abilities and can't be given traits or artifacts, with only 12 wounds, is just too many points. That being said, he's the best of the three, followed by Morby. Don't bother with Orghots at all. Too bad, as I have all 3.
  5. Usually, like you, I use my points on trees. However, in a couple games lately, it was necessary to summon a couple of small units of PBs so as to harass a unit on an objective. Ten PBs is a nice addition and, with any luck at all easily make the table turn 2.
  6. The summoning lists I've built are all geared toward MSUs of plague boys, trees, and the occasional beast. A GUO, at 28 pts isn't realistically going to make it on the table until maybe turn 4. I want him on the table for the whole game. Same for drones. For the points, you'll be eschewing any summoning whatsoever for around 3 turns. Lots of games are decided by then.
  7. Looks good. The only thing that makes it better is figuring out a way to work Archaon in there.?
  8. It would be nice if the wording on a lot of things was clarified. But this battalion thing really had people spinning.
  9. Ok, I was sure that bI read somewhere on here that that was the case..... roll off to see who went first. Where did I miss this now?
  10. Well, in most cases Nurgle doesn't have to 'ally' pestilens as they have the Nurgle keyword. If I'm running a straight Nurgle list I can take Pestilens and keep the Nurgle alliance. I just can't use monks for battleline for example. For the record, the war scroll builder on the community site will let me give Nurgle Traits, artifacts and spells to a verminlord. Because he's Nurgle alliance. Also pestilens. Depends on what you're trying to build. Eventually this is all going to get ironed out, but now that I've thought about it, bringing a pestilens battalion under a Nurgle ALLIANCE is not 'legal' for matched play.
  11. Yeah, I finally got my head around this...... I don't know why it was so hard for me to assimilate.
  12. I think that's right.... you can definitely put a foulrpain battalion in a Nurgle list. They all have the keyword, after all. And then, if you had enough points, you could also run say, a tallyband. The rules only state that units can't belong to more than one battalion unless the battalion itself is a requirement of another battalion (ala blessed sons)
  13. The vortex is nice for the added spell and range. I like palisades if I know I'm going up against something shooty. Shackles can be handy, and cogs can be really functional but rather pricey, imo. Lots of times if it comes down to it or the CP, the CP takes it. I've shied away from using the portal..... I don't like the idea of giving my opponent a way to send damage back at me ?
  14. Yeah, it's convoluted.... you can't take a pestilens battalion with nurgle forces, BUT you CAN take pestilens units in your Nurgle force, (without naming them as allies, btw) because they share the Nurgle keyword.
  15. This is what I think I'm running v a Seraphon list this weekend.... Allegiance: NurgleMortal Realm: UlguLeadersGreat Unclean One (340)- General- Bile Blade & Doomsday Bell- Trait: Grandfather's Blessing - Lore of Virulence: Favoured PoxesVerminlord Corruptor (220)- Artefact: Sword of Judgement - Lore of Virulence: Sumptuous PestilenceThe Glottkin (420)- Lore of Foulness: Magnificent BuboesSorcerer (120)- Lore of Malignance: Blades of PutrefactionBattleline5 x Putrid Blightkings (160)5 x Putrid Blightkings (160)5 x Putrid Blightkings (160)40 x Chaos Marauders (200)- Axes & ShieldsUnits6 x Plague Drones (400)3 x Plague Drones (200)Endless SpellsBalewind Vortex (40)Prismatic Palisade (30)Total: 2450 / 2500Extra Command Points: 1Allies: 0 / 500Wounds: 197
  16. Bloab is kind of a point sink now, along with the other maggoth kin. If he's all you have right now, use him by all means. But for the points a vermin lord is a whole lot better.
  17. I'll weigh in on this. Why not? I posted a thread about it..... I'm still not real clear on it, but...... the general consensus is that PTWB can be run as pure GA: Chaos. Meaning that any mortal, nurgle units can be used to fulfill the requirements of the war scroll. That's fine, I guess. I'm not going to go out of my way to field it anymore as the loss of all of the Nurgle lore, artifacts, abilities, etc have taken away the "flavor"?, at least for me. I think for a very casual game vs a noob who needs a nice long game to hone his skills, playing against a slow moving tank force would be ok. I personally don't want to turn back the clock to running what is, for me, a boring army. Just sayin'.
  18. Well for me the obvious is another unit of Kings......That still leaves 160 pts for something else. Gutrot and an extra 20 for an endless spell, or cogs and 2 cps.....there's quite a bit that you can do here actually. Marauders at 200 and another sorcerer?
  19. Not really an expert, but yeah, they seem to be in Korean......?
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