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Siegfried VII

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Everything posted by Siegfried VII

  1. The bonuses in the bravery for more models in the unit only applies to the battleshock tests so they won't be able to use that bonus.. 😉
  2. I must say that I strongly dissagree with what you say nor appreciate the hashtag.. As others have already stated most battles are over by turn 3.. He will be able to hit like a vanilla Spirit of the Mountain on turn 5... IF he lives until then.. Of course it all depends on the other abilities and the point cost and we should wait for the whole set of rules to have a truly informed opinion but I really could not in good conscience leave your comment unanswered.. Blade of Leaping Gold at the moment is locked on Cathallars so as it is now, no it won't see any play... And if it becomes available for a non-named close combat hero I believe it is the right ammount of + to attacks because quite flankly +1 or +2 doesn't really cut it and defensive items get picked all the time.. Having an actual good choice of a weapon artifact will create a nice balance for when one chooses an artifact for his character...
  3. The price of Severith/Spirit of the Wind is much lower than I anticipated... Literally half the price of Avelenor/Spirit of the Wind.. That means that the model must be much smaller in size and perhaps not even a monster.. Very interesting.. 🙂
  4. One of the problems with Stoneguard apart from the price is that the fact they are only 5 in a box means it is difficult for the stores to calculate how many boxes they'll need resulting in me having trouble to find more to buy..😅 The crystals are awesome! Basing is one of my least favourite things in the hobby and I always try to "cheat" my through, most of the time using shattered dominion bases (who I can just paint) paired with some tufts and crystals in this instant.. Crystals will have an important role in a big fluff project I am slowly creating, so I have bought other colours too and plan to have most of my armies have crystals on their bases.. 🙂
  5. If they keep the same deal as Hedonites I believe we'll get all the whole new range in a single release and to be honest with all this trouble with the brexit and their shipping troubles it is better that we'll only have one shipment to worry about.. 😅
  6. Nice job! 🙂 How many have you all in all so far? I have Avelenor and two Spirits of the Mountain and 25 Stoneguard and I'm thinking of maybe getting 5 or 10 more but I'm not sure it is worth before at least having the full picture with the new range/rules we'll get.. p.s. I have used the same blue crystals in my bases too! 🙂
  7. Awesome stats! Keep up the good work mate! 🙂 All in all I think Seraphon, Kharadron and Tzeentch dominating the competitive play seems about right imo..
  8. I think they're great models but I think they would much better if they had greaves on their feet.. I would prefer them a bit more heavy armoured. That being said they are Vanari, they are not as special as other units who come from the elemental temples, so it kinda makes sense for them not to be super elite looking imo..
  9. In some battles I used my unit of 10, cast on them speed of hysh, ethereal blessing and pehaps mystic shield and sent them to sweep the chaff of my opponent and block his army for the first battle round. In some instances it can be quite a power move and buy you precious time to get in position to score vps etc, but still you're feeding the enemy 260pts. In some cases it works, in some other not so much and you still have to have a low drop army to properly utilize this strategy..
  10. I know what you mean! I have 20 Dawnriders of which I have painted 15 of them (the other 5 I kept/used for conversions) while they were fully assembled (minus the shield) and I still have ptsd from the ordeal...😅 With the new cavalry I plan to paint the rider and th emount seperately to protect my sanity..
  11. I love the Warden models too, but I hate their spears with a passion.. It is extremely annoying for me especially when I try to pile in and it is stressful for my opponents as they try to dance their models around mine trying not to break the spears.. I would prefer shorter spears even if it would make them look a bit less cool..😅 Regarding Dawnriders I have tried running a unit of 10 on most of my battles.. When there is 1 wound infantry in the enemy army they are the fast hammer we all want, but if not they tend to become dead weight.. Still I use them all the time as they are by far my most favourite models of the range as far as units go.. 🙂
  12. Indeed. Both Treerunners and Bladelords will walk a fine line regarding their usefulness in my opinion.. On one hand we have the Treerunners who'll most likely fill the role of fast cavalry.. From even the time of fantasy battles all the way through aos these units tended to be either extremely useless or extremely powerfull (see skyfires), more often than not of the first category.. I'm afraid that they won't have a good role to fill... If their shooting is not that good (their close combat won't be for sure) they'll have no place as a dps unit and without fly or something equivelant will compete with Dawnriders and they may lose, in which case they won't see much play.. The same problem may occure with Bladelords. Unless they give them a movement of 8 or something there is high propability they will be as slow as Wardens or Stoneguard, without the resillience of Stoneguard and since Wardens have great damage output and 3 inches reach combined with the fact that sunmetal works better with weigth of attacks may result in them being also not the best points per damage unit (plus they will be fewer in number or objective grabbing).. I have more hopes for the Spirit of the Wind which may give us good movement with fly combined with shooting.. Speaking of movement the more I play, the more I come to the conclusion that I don't want to use shinning company. Apart from the being restrictive with how the unit must be formed the fact that you cannot run has in my opinion a crippling effect.. You HAVE to choose to use shinning company before battle so if you do, you deny yourself the choice in the first turn to run your wardens in order for them to get into position. 6 movement is not good especially if you can't run and you can't rely on speed of hysh to always go off and even then sending a single unit up front of the rest of the army gives your opponent the chance to destroy your army piece meal.. So I find that I'm leaning more and more on Stoneguard who while having only 4 movement can run freely, be in any formation and their abilities can be activated without restriction in formation or having to cast successfuly a spell.. Disclaimer here that I really love the army, I've waited all these years from the day aos was born for the equivelant of High Elves and it'll remain my most favourite and most played army no matter what!! So I'm not aiming to be negative, just giving some feedback on my experience so far with our shinny pointy Aelves!! 🙂
  13. Regarding damage I think we are fine more or less. Regarding movement and deployment we are at a very bad spot at the moment.. The army as it is, is extremely slow and bad deployment can cost you easily the game. So far I'm at 11 - 11 of wins and losses but many of the battles I lost were due to movement and deployment (or stron anti-magic opponent). Opponents with lower drops and fast armies just pushed forward, trapped my army almost in my deployment zone and since we lack fast units (except Dawnriders who are situational) and flying units resulting in him scoring early and easily objectives putting me on an uphill battle in vps... I needed a double turn on many of those occations to come back to the game.. Of course all this might change with the new units and the synergies they will bring so we'll have to wait and see.. 🙂
  14. Agreed! I believe that TTS results should be recorded separately.. It will also be a nice comparing point to see what the game would look in video game format..
  15. Wardens are very irritating when playing the game in my experience so far.. It takes time for each charge, pile in etc where you have to dance around the opponent's models just to bring them close and my opponents get anxious when they move their models because they don't want to damage my models by accident.. That is the reason I have only 40 of them and in spite the fact they are the most reliable of our units will try to use as few of them as possible with the new release wave..
  16. It may be that on TTS it is much easier to play 80 sentinels lists than it is viable in physical tournaments.. 😅 Generally I believe that TTS games remove the monetary/rule of cool limitations from lists and as a result we get different results..
  17. I have extensive experience with the Ivory.. It is a great colour (one of my favourites) but it is not quite the same as the Wraithbone.. It is more white and more bright so I would't recommend it as a substitute Totally agree with you mate. I don't know where we will stand with the new wave (probably stronger), but at the moment we are in the top 8 but not in the top 3 or 5 and it shows in the stats!
  18. This. I fully agree with you mate. Shooting armies will shoot twice almost all the time. The double turn actually gives close combat armies a chance to get up close faster and avoid being shot twice... In my opinion if whoever ends deploying first just wins the tie and the first turn is decided on a dice roll it will make a huge difference because all the alpha strike/shoot offending armies will think twice on how they will deploy and will also help with scenarios where the first turn gives clear advantages to a player. The game will be more strategic and interactive that way!
  19. I am a huge fan of Final Fantasy Tactics myself and that was my first contact with the term geomancy too.. Though I never used the Geomancer class really in any of my playthroughs.. 🤣 Yep! I believe that with the new wave many people who were on the fence will soon jump in the fun!
  20. That is a great observation mate! Haven't thought of that! That is a great way to mitigate at least one of the negative side-effects of Shining company! 🙂
  21. I got a similar bonus in an order I made from my local store.. 🤣
  22. Thanks mate! I have bought a lightbox but I haven't figured how to use it properly... When I do I will post for sure some pics! 🙂
  23. The 6 movement of the Spirit of the Mountain is not the best fit for a Dragon model.. Perhaps you make a conversion and use it as a Spirit of the Wind which will certainly have fly and good movement.. You could have the rider have a bow and emulate the shooting stats too!
  24. Game-wise the champion special weapon is worse than the normal one and the same goes for the standard bearer.. If you use a unit of 15 the banner is a good choice, otherwise I would build them all as normal stoneguard.. If you just want the rule of cool build one og each for each of your different units! 😉
  25. Yes, the hype is real!! 🙂 So far I have fully painted: The Endless spells x1 Light of Eltharion x3 Cathallars x2 Stone Mages x2 Spirit of the Mountain x40 Wardens x15 Stoneguard x15 Dawnriders x1 Conversion for Avalenor x1 Conversion for Eidolon Aspect of the Storm (themed ally) The last two were because I wanted a mounted fighter character.. 😛 Tomorrow I will have finished my 20 Sentinels and then I will paint the beastgrave warband before I tackle Teclis.. Then I will impatiently wait for the new release!!
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