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Bibob45

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Everything posted by Bibob45

  1. yes a second flank mostly based on unbuffed plaguebearers is pretty lackluster. I kind of like the idea of doubling on sploppities. A second flank having access to second sloppity, Blades of putrefaction (from sorcerer or glotkin, or else), and/or maybe even a plague priest for Curse prayer might be able to punch through some stuff.
  2. @Argonoch it might just be me, or the quantity/size of terrains we use in our games, but in the games I played 3 drones were about the max I could align in base contact for combat, I have a hard time figuring out how 6 drones would be effective.
  3. I believe it is only once per cast/unbind, but you can use it twice (or more) in a turn if you cast/unbind multiple spells
  4. @Archibald Played 2 games so far in the new edition with Munificent Wanderers. Sloppity Bilepiper has been the best unit both games, with all 3 songs being equally good on different situations. I had the flail on the GUO, and maybe it was just bad rolls, but I was not impressed by the damage output of the flail and I wished I had the blade on a few casts. To me, most damage from the GUO came from One Last Gift, which was amazing. Mountain of Loathsome Flesh+Stomp also makes the GUO very good on the charge. In the games I played, Corpulent Mass + heroic recovery have been more than enough to keep him alive and I did not have the Endless gift, so maybe this is a bit overdefensive? I did not try the Nurglings, but did try the Poxbringer and it was kind of bad for me. I agree with increasing plaguebearers unit size over poxbringer. On the other end, the MW output of the Beast of Nurgle has been really useful for me, the run and charge also. The Glottkin not being a Daemon is a downside. It does not have the +5 Ward like the rest of the army and it does not benefit from Host of Chaos abilities and buffs like Sloppity. On the plus side it is a hero monster, it has access to different spell lores, and the model is awesome. Not a bad warscroll either, i just wished it had more synergies with the list.
  5. Non-StD chaos units are allies with a point limit of 400 for a 2k list. This applies to all non-std chaos factions other than Skavens, which can't be allies with StD
  6. I think it is still very good! New coherency might be akward for blocks of 6 varanguard, but they benefit a lot from the increased CP generation.
  7. As a Slaves to Darkness army, even if you have units with the NURGLE keyword or mark of chaos, you cannot benefit from the Maggotkin of Nurgle Army specific attributes (gaining/spending contagion points, setting up Feculent Gnarlmaw, picking traits/artifacts/spells etc.) However, you benefit from everything that applies to NURGLE keyword units. This includes buffs from the current cycle of corruption, effects from Feculent Gnarlmaws, etc.
  8. @Andrethegreat Daemon Prince can't have the Undivided Mark of chaos, so it might be worth considering another mark for your army.
  9. What can win is pretty much dependent of your local meta, but overall and without using archaon, knights of the empty throne lists (focus on varanguards and support hero/units to buff them, like chaos lord, chaos sorcerer, chaos warshrine, etc.) tend to perform the best at higher levels. But honestly all subfactions can deploy list that are somewhat competitive. You just need to keep in mind that S2D are tanky, but they tend to lack damage output, so you need to make sure you try to have some tools that can actually kill stuff. I heard Chosen are not bad in the new edition. Warshrine+curse prayer+warriors can also be an option. A cabalist list with sacrifice fodders + endless spells also. Norsca/barbarian horde might be harder to pull with the new edition because of reinforcement and coherency limitations. But a block of 20 or 30 marauders is still good in pretty much any list.
  10. Be'lakor is a friendly Slaves to Darkness monster wholly within 12 of himself, so unless there is a rule I don't know about which indicates that units are not visible to themselves, you can use it on himself. As a side note, might be better with the current GHB 2021 to use Feral Roar instead of using a spell slot for this effect, as it is much more reliable to use a CP/can't be unbound. Only for combat phase thought, instead of until your next hero phase.
  11. 27.3.1 [...]In addition, artefacts of power and command traits that affect attacks made by friendly models do not affect attacks made by their mounts, unless noted otherwise. They don't seem to mention for spells! 22.3.1 Sometimes the description on a warscroll will say whether the models in the unit have mounts, companions or a crew. When a model attacks, its mount, companions and crew attack too, and when the model is removed from play, its mount, companions and crew are removed too. For rules purposes, companions and crew are treated in the same manner as mounts. To me it is unclear, but I don't see explicit separation of caster and mount. To me it is still one model, you can't slain one without the other, shared wounds, etc. So I think you should be able to use the mount's attack as melee attacks of the model (therefor of the caster). But I could very well be wrong.
  12. I don't think so, since the rules states: "A KNIGHTS OF THE EMPTY THRONE VARANGUARD unit with the HERO keyword can only have the command traits or artefacts of power listed below." IMO it means they don't have acces to universal artifacts and spells.
  13. I don't fill suited for most of your questions, so I will leave to more experienced S2D players, but regarding Belakor alongside Archeon, I believe the rule is only for Legions of the first prince subfaction. Errata on broken realms Belakor states that units with the Everchosen keyword cant be included.
  14. @EngraBlackSword yeah this one is weird. I was hoping FAQ would clarify the rules regarding triggered effects but it did not... According to 1.6.2 if the effect of two or more abilities would be applied at the same time, the active player applies their effects one at the time in the order they desire, then the opponent does the same. And according to 1.6.4, if two or more effects are triggered by the same roll, only one effect can be applied, decided by the player who made the roll... I would still believe the rolling player picks one triggered effect, then his opponent does the same, but it is still unclear to me. Now regarding one last gift, it clearly is a triggered effect : "If the unmodified hit roll for an attack made with a melee weapon that targets a friendly MUNIFICENT WANDERERS DAEMON unit wholly within 12" of this general is 6, the attacking unit suffers 1 mortal wound after all of its attacks have been resolved." Is the Witherstaff a triggered effect: "Re-roll hit rolls of 6 for enemy units while they are within 12" of the bearer." The lack of If or Whenever makes it unclear to me, but it might just be my MTG background
  15. Also why not Munificent Wanderers in the second list and what about Hold the Line for Grand Strategy?
  16. I like the second list a lot, but I would probably split the plague drones into 2 units of 3 models. In fact I've been hesitating for the last few days between this exact list and replacing Rotigus with Verminlord Corruptor + Endless spell or chaos spawn. I will play a few games with each to see how it fares Regarding the first list, I prefer blocs of 20 for plaguebearers now that they have been changed with new FAQ. I quite like the sculpt of Slimux, but not a big fan of his warscroll.
  17. With AoS 3.0 rules and new errata to plaguebearers cloud of flies, what should be our new unit size in Munificient wanderers lists? I guess 20 should be the go to for plaguebearers.
  18. If im not mistaken 40 marauders take 3 reinforcements, while 24 iron golems take 2 reinforcements. So 1 reinforcement above the limit of 4 for 2000 points. Also, since battleline can be reinforce twice, marauder limit is 30, and iron golems limit is 16 since they are not battleline
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